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Episode | Date |
---|---|
Episode 81: What's The Point?
|
Apr 10, 2024 |
Episode 80: Farmers/Diaries/Humanity
|
Jan 10, 2024 |
Episode 79: Iterative Podcasting
|
Dec 01, 2023 |
Episode 78: Your New Favorite Brassica Based Publisher
|
Feb 18, 2023 |
Episode 77: Talking About The Wolves
|
Dec 08, 2022 |
Episode 76: Designing Games Across Multiple Genres
|
Jul 18, 2022 |
Episode 75: PAX Unplugged
|
Jan 06, 2022 |
Episode 74: Mentoring
|
Oct 05, 2021 |
Episode 73: Why Are Board Games Bad?
|
Jul 05, 2021 |
Episode 72: Get Zanged
|
Apr 19, 2021 |
Episode 71: What Is It About Board Games?
|
Mar 25, 2021 |
Episode 70: Player Expectations
|
Mar 10, 2021 |
Episode 69: Post Mortem - The Silver River
|
Feb 12, 2021 |
Episode 68: Simultaneous Design Inspiration
|
Nov 30, 2020 |
Episode 67: First Time Experiences
|
Nov 11, 2020 |
Episode 66: Codesigning Games (Again)
|
Oct 28, 2020 |
Episode 65: Avatars
|
Sep 30, 2020 |
Episode 64: Fiddly Games
|
Sep 03, 2020 |
Episode 63: Designing in a Virtual World
|
Aug 18, 2020 |
Episode 62: Mean Games
|
Apr 20, 2020 |
Episode 61: Different Designer Scenes
|
Apr 01, 2020 |
Episode 60: What Mechanics Mean
|
Mar 10, 2020 |
Episode 59: Mechanical Corollaries
|
Feb 21, 2020 |
Episode 58: Booster Rockets
|
Jan 20, 2020 |
Episode 57: Solo Games
|
Nov 08, 2019 |
Episode 56: Game Components that Enforce the Rules
|
Sep 22, 2019 |
Episode 55: Historical Games
|
Aug 26, 2019 |
Episode 54: Elizabeth Hargrave, Wingspan, and the Kennerspiel des Jahres
|
Jul 28, 2019 |
Episode 53: Making Unique Games
|
Jul 07, 2019 |
Episode 52: Starting New Things
|
Jun 10, 2019 |
Deep Design Episode 8: Designing for Kickstarter
|
Jun 04, 2019 |
Episode 51: Documenting Kickstarter: Design to Fulfillment
|
Mar 17, 2019 |
Deep Design Episode 7: Reception
|
Feb 18, 2019 |
Episode 50: Emotions in Game Design
|
Jan 31, 2019 |
Deep Design Episode 6: Production
|
Jan 22, 2019 |
Episode 49: Games Designers Should Play (2018 Edition)
|
Jan 02, 2019 |
Deep Design Episode 5: Choosing a Publisher
|
Nov 28, 2018 |
Episode 48: CSI: Essen
|
Nov 12, 2018 |
Deep Design Episode 4: FlowMagicCircleDelight
|
Oct 28, 2018 |
Episode 47: Game Assumptions (Part 2)
|
Oct 21, 2018 |
Deep Design Episode 3: Pitching Your Game
|
Oct 14, 2018 |
Episode 46: Game Assumptions (Part 1)
|
Oct 02, 2018 |
Deep Design Episode 2: Playtesting
|
Sep 17, 2018 |
Episode 45: Kids and Contests
|
Sep 09, 2018 |
Deep Design Episode 1: Prototyping
|
Aug 13, 2018 |
Episode 44: Kickstarter from a Designer’s Role
|
Jul 29, 2018 |
Episode 43: Scoring Methods
|
Jul 02, 2018 |
Five Years of GDofNC
|
May 22, 2018 |
Episode 41: Unpub 8
|
May 08, 2018 |
Episode 40: Games Designers Should Play (2017 Edition)
|
Apr 19, 2018 |
Episode 39: 2017 Designer Retrospective
|
Mar 18, 2018 |
Episode 38: Teaching and Demoing Your Game
|
Nov 27, 2017 |
Episode 37: Re-theming Your Designs
|
Nov 12, 2017 |
Episode 36: Asymmetry and Variable Player Powers
|
Oct 19, 2017 |
Episode 35: Gen Con 50
|
Aug 31, 2017 |
Episode 34: Convention Conduct
|
Jul 10, 2017 |
Episode 33: Stretching Your Boundaries
|
Jun 16, 2017 |
Episode 32: Hitting a Wall
|
May 29, 2017 |
Episode 31: The 2017 Cardboard Edison Award
|
May 08, 2017 |
Episode 30: Unpub 7 Recap
|
Apr 19, 2017 |
Episode 29: Designing Large Group Games
|
Mar 12, 2017 |
Episode 28: Returning from a Break
|
Feb 22, 2017 |
Episode 27: Ludological Arcs
|
Jan 22, 2017 |
Episode 26: Games Designers Should Play (2016 Edition)
|
Jan 01, 2017 |
Episode 25: Turning a Mechanism into a Game
|
Dec 11, 2016 |
Episode 24: Reducing Analysis Paralysis
|
Nov 19, 2016 |
Episode 23: Responsibility for Player Behaviors (Part 2)
|
Oct 26, 2016 |
Episode 22: Responsibility for Player Behaviors (Part 1)
|
Oct 16, 2016 |
Episode 21: Working with Licensed Intellectual Property
|
Sep 14, 2016 |
Episode 20: Decision Scales
|
Aug 28, 2016 |
Episode 19: Finding a Publisher
|
Aug 14, 2016 |
Episode 18: Harvesting Games
|
Jul 10, 2016 |
Episode 17: Inspiration
|
Jun 19, 2016 |
Episode 16: Running an Unpub Mini
|
Jun 05, 2016 |
Episode 15: Loops in Game Design
|
May 09, 2016 |
Episode 14: Experiences at Unpub 6
|
Apr 24, 2016 |
Episode 13: Accessibility in Game Design
|
Apr 02, 2016 |
Episode 12: Player Counts
|
Mar 13, 2016 |
Episode 11: Hooks in Game Designs
|
Feb 21, 2016 |
Episode 10: Playtesting
|
Feb 02, 2016 |
Episode 9: BGG.CON 2015
|
Jan 17, 2016 |
Episode 8: Holiday Game Design Bonanza
|
Dec 20, 2015 |
Episode 7: What's Wrong With My Design?
|
Dec 06, 2015 |
Episode 6: Designing with a Partner
|
Nov 15, 2015 |
Episode 5: Melding Theme and Mechanisms
|
Nov 03, 2015 |
Episode 4: Making Prototypes
|
Oct 18, 2015 |
Episode 3: Iterating a Design
|
Oct 04, 2015 |
Episode 2: Designing Dexterity Games
|
Sep 21, 2015 |
Episode 1: Getting Started with Designing Tabletop Games
|
Sep 05, 2015 |