Game Designers of North Carolina Podcast

By GDofNC

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Category: Games

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Subscribers: 25
Reviews: 0
Episodes: 89

Description

The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.

Episode Date
Episode 81: What's The Point?
Apr 10, 2024
Episode 80: Farmers/Diaries/Humanity
Jan 10, 2024
Episode 79: Iterative Podcasting
Dec 01, 2023
Episode 78: Your New Favorite Brassica Based Publisher
Feb 18, 2023
Episode 77: Talking About The Wolves
Dec 08, 2022
Episode 76: Designing Games Across Multiple Genres
Jul 18, 2022
Episode 75: PAX Unplugged
Jan 06, 2022
Episode 74: Mentoring
Oct 05, 2021
Episode 73: Why Are Board Games Bad?
Jul 05, 2021
Episode 72: Get Zanged
Apr 19, 2021
Episode 71: What Is It About Board Games?
Mar 25, 2021
Episode 70: Player Expectations
Mar 10, 2021
Episode 69: Post Mortem - The Silver River
Feb 12, 2021
Episode 68: Simultaneous Design Inspiration
Nov 30, 2020
Episode 67: First Time Experiences
Nov 11, 2020
Episode 66: Codesigning Games (Again)
Oct 28, 2020
Episode 65: Avatars
Sep 30, 2020
Episode 64: Fiddly Games
Sep 03, 2020
Episode 63: Designing in a Virtual World
Aug 18, 2020
Episode 62: Mean Games
Apr 20, 2020
Episode 61: Different Designer Scenes
Apr 01, 2020
Episode 60: What Mechanics Mean
Mar 10, 2020
Episode 59: Mechanical Corollaries
Feb 21, 2020
Episode 58: Booster Rockets
Jan 20, 2020
Episode 57: Solo Games
Nov 08, 2019
Episode 56: Game Components that Enforce the Rules
Sep 22, 2019
Episode 55: Historical Games
Aug 26, 2019
Episode 54: Elizabeth Hargrave, Wingspan, and the Kennerspiel des Jahres
Jul 28, 2019
Episode 53: Making Unique Games
Jul 07, 2019
Episode 52: Starting New Things
Jun 10, 2019
Deep Design Episode 8: Designing for Kickstarter
Jun 04, 2019
Episode 51: Documenting Kickstarter: Design to Fulfillment
Mar 17, 2019
Deep Design Episode 7: Reception
Feb 18, 2019
Episode 50: Emotions in Game Design
Jan 31, 2019
Deep Design Episode 6: Production
Jan 22, 2019
Episode 49: Games Designers Should Play (2018 Edition)
Jan 02, 2019
Deep Design Episode 5: Choosing a Publisher
Nov 28, 2018
Episode 48: CSI: Essen
Nov 12, 2018
Deep Design Episode 4: FlowMagicCircleDelight
Oct 28, 2018
Episode 47: Game Assumptions (Part 2)
Oct 21, 2018
Deep Design Episode 3: Pitching Your Game
Oct 14, 2018
Episode 46: Game Assumptions (Part 1)
Oct 02, 2018
Deep Design Episode 2: Playtesting
Sep 17, 2018
Episode 45: Kids and Contests
Sep 09, 2018
Deep Design Episode 1: Prototyping
Aug 13, 2018
Episode 44: Kickstarter from a Designer’s Role
Jul 29, 2018
Episode 43: Scoring Methods
Jul 02, 2018
Five Years of GDofNC
May 22, 2018
Episode 41: Unpub 8
May 08, 2018
Episode 40: Games Designers Should Play (2017 Edition)
Apr 19, 2018
Episode 39: 2017 Designer Retrospective
Mar 18, 2018
Episode 38: Teaching and Demoing Your Game
Nov 27, 2017
Episode 37: Re-theming Your Designs
Nov 12, 2017
Episode 36: Asymmetry and Variable Player Powers
Oct 19, 2017
Episode 35: Gen Con 50
Aug 31, 2017
Episode 34: Convention Conduct
Jul 10, 2017
Episode 33: Stretching Your Boundaries
Jun 16, 2017
Episode 32: Hitting a Wall
May 29, 2017
Episode 31: The 2017 Cardboard Edison Award
May 08, 2017
Episode 30: Unpub 7 Recap
Apr 19, 2017
Episode 29: Designing Large Group Games
Mar 12, 2017
Episode 28: Returning from a Break
Feb 22, 2017
Episode 27: Ludological Arcs
Jan 22, 2017
Episode 26: Games Designers Should Play (2016 Edition)
Jan 01, 2017
Episode 25: Turning a Mechanism into a Game
Dec 11, 2016
Episode 24: Reducing Analysis Paralysis
Nov 19, 2016
Episode 23: Responsibility for Player Behaviors (Part 2)
Oct 26, 2016
Episode 22: Responsibility for Player Behaviors (Part 1)
Oct 16, 2016
Episode 21: Working with Licensed Intellectual Property
Sep 14, 2016
Episode 20: Decision Scales
Aug 28, 2016
Episode 19: Finding a Publisher
Aug 14, 2016
Episode 18: Harvesting Games
Jul 10, 2016
Episode 17: Inspiration
Jun 19, 2016
Episode 16: Running an Unpub Mini
Jun 05, 2016
Episode 15: Loops in Game Design
May 09, 2016
Episode 14: Experiences at Unpub 6
Apr 24, 2016
Episode 13: Accessibility in Game Design
Apr 02, 2016
Episode 12: Player Counts
Mar 13, 2016
Episode 11: Hooks in Game Designs
Feb 21, 2016
Episode 10: Playtesting
Feb 02, 2016
Episode 9: BGG.CON 2015
Jan 17, 2016
Episode 8: Holiday Game Design Bonanza
Dec 20, 2015
Episode 7: What's Wrong With My Design?
Dec 06, 2015
Episode 6: Designing with a Partner
Nov 15, 2015
Episode 5: Melding Theme and Mechanisms
Nov 03, 2015
Episode 4: Making Prototypes
Oct 18, 2015
Episode 3: Iterating a Design
Oct 04, 2015
Episode 2: Designing Dexterity Games
Sep 21, 2015
Episode 1: Getting Started with Designing Tabletop Games
Sep 05, 2015