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Episode | Date |
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The best videogame soundtracks of 2024 - Meena Shamaly's top 21 tracks from 13 games
|
Jan 23, 2025 |
Valve's Steam Deck designers on the making of the groundbreaking handheld computer
|
Nov 18, 2024 |
Making history anew with CIVILIZATION VII, the next game in the milestone series
|
Nov 04, 2024 |
Racing and liquid raves PHANTOM SPARK is precision racing without the pressure
|
Sep 17, 2024 |
Comedy specials and a brand new Gameboy game, comedian Tommy Dassalo on SUPER DASSALO LAND
|
Aug 21, 2024 |
Complexity is fun, designing the DISNEY LORCANA trading card game
|
Aug 08, 2024 |
SCHIM is a cute joyful stealth puzzle set in the shadows of the real world
|
Jul 10, 2024 |
CAPES is a super heroic tactics game from the makers of HAND OF FATE
|
Jun 13, 2024 |
COZY CARAVAN has cute stepped animations and chill lo-fi vibes
|
May 29, 2024 |
BALADINS is a time-loopy RPG for up to four pals where you can't save everyone at once
|
May 12, 2024 |
League of Geeks almost shut up shop, their last big play is SOLIUM INFERNUM
|
Mar 29, 2024 |
BERSERK BOY is a fast paced platformer with the soul of Sonic the Hedgehog
|
Mar 06, 2024 |
The enduring appeal of FRUIT NINJA, reinventing the game for Apple Vision Pro
|
Feb 27, 2024 |
Austin Wintory, Tripod, Montaigne on writing the Grammy Award nominated STRAY GODS: THE ROLEPLAYING MUSICAL
|
Feb 04, 2024 |
The best game soundtracks of 2023: ZELDA: TOTK, BALDUR'S GATE 3 & more
|
Dec 14, 2023 |
KNUCKLE SANDWICH is an RPG inspired by best of GBA and Nintendo DS games
|
Nov 20, 2023 |
A voice says SLAY THE PRINCESS. What you do next is up to you
|
Oct 31, 2023 |
THE PLUCKY SQUIRE jumps between 2D and 3D worlds and is a gorgeous homage to gaming's past
|
Oct 18, 2023 |
Are video games causing climate change?
|
Oct 02, 2023 |
Orchestrating the CULT OF THE LAMB ritual, River Boy on making this catchy soundtrack
|
Sep 25, 2023 |
Drop Rate - STARFIELD boldly goes, a compelling science fiction adventure among the cosmos
|
Sep 13, 2023 |
IMMORTALITY's Sam Barlow on why AI art could never really replace people
|
Aug 10, 2023 |
Motorbike stunts and metrovania combine in stylish LAIKA: AGED THROUGH BLOOD
|
Jul 25, 2023 |
The history of video games, one year and one game at a time
|
Jul 10, 2023 |
Drop Rate SIFTER's new review podcast - STORY OF SEASONS A WONDERFUL LIFE
|
Jul 01, 2023 |
PLANET OF LANA has its own secret language and galaxy spanning story
|
May 23, 2023 |
The video game industry does not exist
|
May 09, 2023 |
DROS is an alchemical platformer inspired by dark 80s fantasy like The Dark Crystal
|
Apr 20, 2023 |
Why DREDGE a cosmic horror fishing game is reeling people in
|
Apr 06, 2023 |
Why real rental horror stories are part of this spooky comedic game
|
Mar 13, 2023 |
What is Lightmap? Meet video game creators and hear their story.
|
Feb 28, 2023 |
Explore the heavens in JUMPLIGHT ODYSSEY and delve through hell in SOLIUM INFERNUM
|
Feb 27, 2023 |
Why aren't there more video game musicals like the upcoming STRAY GODS?
|
Feb 02, 2023 |
Has this developer nailed the modern 8bit JRPG? 8 BIT ADVENTURES 2, a love letter to classic Final Fantasy games
|
Jan 25, 2023 |
The best video game soundtracks of 2022 with Meena Shamaly
|
Jan 01, 2023 |
Games of the Year 2022 - ELDEN RING, CULT OF THE LAMB & more
|
Dec 22, 2022 |
How does morse code work? Learn in MORSE a tactical puzzle game set in World War 1
|
Nov 10, 2022 |
Meet vtuber Miltia, one of Australia's favourite catgirls
|
Oct 19, 2022 |
UNPACKING's music is a storytelling tool of colour and emotion
|
Sep 27, 2022 |
WE ARE OFK is a band, a TV show, a visual novel and some of the best dialogue writing in games
|
Sep 21, 2022 |
Chill narrative game WAYWARD STRAND has 20,000 lines of spoken dialogue
|
Sep 13, 2022 |
What happened to post-apocalyptic deer game WAY TO THE WOODS?
|
Sep 08, 2022 |
CURSED TO GOLF is a roguelite golf platfomer that works way better than you'd think
|
Aug 25, 2022 |
CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator
|
Aug 09, 2022 |
Every piece of art in CARD SHARK was hand printed, here's how it was made
|
Jul 29, 2022 |
How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game
|
Jul 14, 2022 |
NEON WHITE's Ben Esposito on expanding the game, dealing with cheaters and aesthetic inspirations
|
Jun 30, 2022 |
V RISING is a breakthrough indie hit, why this vampire survival RPG is selling like hotcakes
|
Jun 09, 2022 |
TUNIC is a "Zelda-like" adventure that's packed with secrets
|
May 26, 2022 |
CITIZEN SLEEPER is pure dystopian science fiction with a hopeful heart
|
May 12, 2022 |
CHINATOWN DETECTIVE AGENCY makes searching online for answers essential to complete the game
|
Apr 30, 2022 |
Credit where credit is due: Game developers call for simpler, consistent creative credits
|
Apr 24, 2022 |
Designing an indie real time strategy game TFC: THE FERTILE CRESCENT
|
Apr 15, 2022 |
MINI MATCHES is a greatest hits of multiplayer couch games by a Lara Croft and Hitman developer
|
Apr 02, 2022 |
Screen Australia announces $6M fund for game development, here is how it all works
|
Mar 18, 2022 |
Set forth for multiplayer adventure in CONAN CHOP CHOP a chibi cartoony roguelite
|
Mar 05, 2022 |
The beauty and tragedy of post-apocalyptic adventure SUBMERGED: HIDDEN DEPTHS
|
Feb 17, 2022 |
Nintendo Direct recap, HALO composers sue Microsoft, SIMS 4 expansion pulled from sale in Russia
|
Feb 13, 2022 |
KARDBOARD KINGS is a cool new card shop simulator from the maker of DESERT CHILD
|
Jan 28, 2022 |
Paper House will count the climate cost of developing their game WOOD & WEATHER
|
Jan 18, 2022 |
2021 Games of the Year Part 2 - THE FORGOTTEN CITY, SABLE & HALO INFINITE
|
Jan 10, 2022 |
NEKOGRAMS is a cute cat arranging puzzle game that hides the maths behind cats
|
Jan 03, 2022 |
2021 Games of the Year Part 1 - MUNDAUN, GUARDIANS OF THE GALAXY & UNPACKING
|
Dec 30, 2021 |
UNPACKING is an indie puzzler with heart and a personal story for developers Wren and Tim
|
Dec 12, 2021 |
BOOK OF TRAVELS is a multiplayer world with a storybook design
|
Dec 03, 2021 |
From Gameboy Color to Nintendo Switch: Twenty years of game development at Wicked Witch Software
|
Nov 17, 2021 |
Rebuild a village and nurture life in chill town builder GROW: SONG OF THE EVERTREE
|
Nov 12, 2021 |
THE LAST STAND: AFTERMATH is a zombie survival game you actually can't survive
|
Oct 30, 2021 |
BROKEN ROADS is a FALLOUT inspired classic RPG set in Western Australia
|
Oct 22, 2021 |
Four day weeks and unlimited leave, Mighty Kingdom's Tony Lawrence on the future of making games
|
Oct 19, 2021 |
Won't Someone Think of the Children?! Why Australia Bans Video Games
|
Oct 10, 2021 |
BLUEBERRY is an emotional platformer that tackles mental health and how our perspective shifts
|
Oct 08, 2021 |
The gritty and pretty world of award winning twin stick "shooter" DAP
|
Sep 18, 2021 |
THE ARTFUL ESCAPE is a scifi adventure into a prog rock album cover
|
Sep 08, 2021 |
Become a cute Aussie spider on a mission in WEBBED by Sbug Games
|
Aug 27, 2021 |
How piles of quokkas are teaching kids this National Science Week
|
Aug 20, 2021 |
RETURNAL's Narrative Director Gregory Louden debuts pop music narrative game BURN
|
Aug 13, 2021 |
Less is more in minimalist skating game THE RAMP
|
Aug 03, 2021 |
The filmic influences of WHERE THE SNOW SETTLES
|
Jul 31, 2021 |
Warhammer 40,000 Battlesector - How a small Western Australian team made on the best new 40K games
|
Jul 27, 2021 |
Building the roadmap for MINI MOTORWAYS, the sequel to hit MINI METRO
|
Jul 24, 2021 |
How Lego inspired open world transport game MARS FIRST LOGISTICS
|
Jul 18, 2021 |
AGENT INTERCEPT is the spiritual successor to the SPY HUNTER series
|
Jun 26, 2021 |
E3 2021 Extravaganza
|
Jun 20, 2021 |
How a podcast interview led Jono Pech to write TRIGGER WITCH
|
Jun 10, 2021 |
BEFORE WE LEAVE: A real time strategy game without the conquest
|
May 31, 2021 |
AR game EASTERN MARKET MURDER lets you walk the path of history
|
May 14, 2021 |
Find your way back home to seaside Goa in nostalgic narrative game FORGOTTEN FIELDS
|
May 06, 2021 |
KINDER WORLD helps you practice mindfulness as you care for digital plants
|
Apr 20, 2021 |
John Romero live at XRWA
|
Apr 07, 2021 |
Why YOU should give Valorant esports a go
|
Mar 31, 2021 |
Coral Island (Soma Putera)
|
Mar 24, 2021 |
ACMI Games Lab (Arieh Offman)
|
Mar 08, 2021 |
Henry Mosse and the Wormhole Conspiracy (Ezra Artman)
|
Feb 23, 2021 |
Doors of Insanity (Logan Branjord)
|
Feb 10, 2021 |
The Alto Collection (Harry Nesbitt & Jair McBain)
|
Jan 24, 2021 |
Games of the Year 2020
|
Dec 28, 2020 |
Art of Rally (Dune Casu & Adrian Tosello )
|
Dec 21, 2020 |
HoloVista (Meredith Hall)
|
Dec 06, 2020 |
Hive Time (Josh "Cheeseness" Bush)
|
Nov 21, 2020 |
Path of Titans (Matthew Cassells)
|
Nov 07, 2020 |
Simon Boxer (Ring Of Pain)
|
Oct 26, 2020 |
Brigitta Rena (When The Past Was Around)
|
Oct 11, 2020 |
Set sail on the open seas in survival adventure game WINDBOUND
|
Sep 25, 2020 |
Tali Faulkner (Umurangi Generation)
|
Sep 13, 2020 |
Paul Kopetko (Boomerang Fu)
|
Sep 01, 2020 |
Aussie scientists use Minecraft to build a replica gravitational wave observatory
|
Aug 21, 2020 |
Ashleigh Starmer-Lee (Crossy Road Castle)
|
Aug 17, 2020 |
Julian Ball (Len's Island)
|
Aug 09, 2020 |
Video games don't make people violent new metastudy finds
|
Jul 26, 2020 |
Matt Ditton (Shooty Skies Overdrive)
|
Jul 20, 2020 |
Daniel Hindes (Wildfire)
|
Jun 26, 2020 |
Making PAX Australia a digital experience: Luke Lancaster on developing PAX Online
|
Jun 18, 2020 |
Ben Chandler (Nighthawks)
|
Jun 14, 2020 |
Scouting for the next League of Legends champion: Coach Chris Lee of Chiefs ESC
|
Jun 03, 2020 |
Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games
|
May 30, 2020 |
Brendan Watts (Fledgling Heroes) & who protects the history of games?
|
May 16, 2020 |
Saying goodbye to a lost land in [soon, only the ocean]
|
May 09, 2020 |
Soundself: Video games meet virtual psychadelia
|
May 06, 2020 |
Ash Ringrose (Moving Out) & Keeping games going after launch
|
May 02, 2020 |
Jordan Mays "Elfishguy" & Brandon Langiano "Raven" on how to level up to competitive esports
|
Apr 23, 2020 |
Ben Chevalier (Butter Royale) & The myth of the lone gamer
|
Apr 18, 2020 |
Theo Kipen (Kana Quest) & franchises back from the dead
|
Apr 04, 2020 |
The ingredients of DOOM: Composer Mick Gordon on the soundtrack of DOOM Eternal
|
Apr 01, 2020 |
Ron Curry (IGEA) & Developers pull games from GeForce Now
|
Mar 21, 2020 |
Mainstream Episode 9: Crossy Road Castle & Rainbow Six Siege
|
Mar 16, 2020 |
Josh Sacco ( Nom Nom Apocalypse) & COVID-19 virus impact on the games industry
|
Feb 29, 2020 |
Chiptune is an instrument not a genre: Square Sounds Festival 2020
|
Feb 20, 2020 |
Callum Harrington (Warhammer Underworlds: Online) & the final days of Flash
|
Feb 15, 2020 |
Kris Antoni (Coffee Talk) & the future of E3
|
Feb 02, 2020 |
Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign
|
Jan 17, 2020 |
Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever
|
Dec 13, 2019 |
Dan Golding (Untitled Goose Game Composer & Video Game Academic)
|
Nov 30, 2019 |
Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire
|
Nov 25, 2019 |
Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy
|
Nov 15, 2019 |
Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?
|
Nov 02, 2019 |
Liam Esler & Benjamin Ee (Chorus) - Live at PAX Australia 2019
|
Oct 21, 2019 |
Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded
|
Oct 19, 2019 |
Alexander Perrin & Joshua Tatangelo (Heavenly Bodies) & National Sound and Film Archive to include video games
|
Oct 04, 2019 |
Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?
|
Sep 23, 2019 |
Thomas Janson (Death Hall) & why wishlisting matters
|
Sep 06, 2019 |
Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
|
Aug 24, 2019 |
Screenwest announces the first five games for its $100,000 Interactive Pilot Fund
|
Aug 14, 2019 |
Adventures in Interactive Writing - Live at XR:WA
|
Aug 08, 2019 |
Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report
|
Jul 27, 2019 |
Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A
|
Jul 12, 2019 |
Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)
|
Jul 05, 2019 |
Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription
|
Jun 28, 2019 |
Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?
|
Jun 15, 2019 |
Dean Walshe (Void Bastards) & controversy and excitement for Play Date
|
May 31, 2019 |
Greg Dziemidowicz (VR Regatta) & the return of the Aus Interactive Games Fund
|
May 17, 2019 |
"What does it mean to be indie?" Freeplay Festival celebrates 15yrs
|
May 05, 2019 |
Hamish Wagstaff (Double Shot) & two very different approaches to crunch
|
May 04, 2019 |
Neil Rennison (Table of Tales) & Neil's storied career in games
|
Apr 22, 2019 |
Katie Stegs (Critter Clash) & should all games have an easy mode?
|
Apr 13, 2019 |
New episode NEXT WEEK & Australian Podcast Awards Finalists!
|
Apr 04, 2019 |
Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year
|
Mar 23, 2019 |
Owain Bolt (Dismantle:Contruct Carnage) & Game dev job losses around the world
|
Mar 09, 2019 |
Ian MacLarty (JUMPGRID) & working as a solo developer
|
Feb 23, 2019 |
Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game
|
Feb 08, 2019 |
Daniel Elston (Guile & Glory:Firstborn) & Hbomberguys massive marathon for Mermaids UK
|
Jan 25, 2019 |
Brigitta Rena (She and the Light Bearer) & The Great Server Divide
|
Jan 10, 2019 |
Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game
|
Dec 14, 2018 |
Clinton McCleary (Infliction) & the Australian Senate loot box inquiry
|
Nov 29, 2018 |
Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired
|
Nov 15, 2018 |
Party Sift: LIVE at PAX Australia 2018 with Party Loaded
|
Nov 02, 2018 |
Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks
|
Oct 20, 2018 |
John Robertson (The Dark Room) & participatory culture
|
Oct 07, 2018 |
Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products
|
Sep 22, 2018 |
James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content
|
Sep 08, 2018 |
Aladar Apponyi (Eatvolve) & Audiences make gaming better
|
Aug 25, 2018 |
Sean Simon (Snake Time) & a launcher for every game
|
Aug 12, 2018 |
David Lloyd (Regular Human Basketball) & Pre-Order Game Changer
|
Jul 29, 2018 |
Tim Colwill (Point & Clickbait + Game Workers Unite Australia)
|
Jul 14, 2018 |
Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout
|
Jun 22, 2018 |
Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam
|
Jun 08, 2018 |
Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund
|
May 25, 2018 |
Ian MacLarty (Dissembler) & the curse of mobile gaming timers
|
May 11, 2018 |
Nick McDonnell (The American Dream) & are games too long?
|
Apr 27, 2018 |
Mike Blackney (Dead Static Drive) & cheating in games
|
Apr 12, 2018 |
Lachlan Juzva (Nova Flow) & Game developer unionisation
|
Mar 30, 2018 |
Tim Bermanseder (Witch Thief) & archiving extinct online games
|
Mar 15, 2018 |
Ally McLean (RUMU) & The Working Lunch mentoring program
|
Mar 02, 2018 |
Nico King (Rainbow Reef) & Facebook pivots to game streaming
|
Feb 16, 2018 |
Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development
|
Feb 02, 2018 |
Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport
|
Jan 18, 2018 |
Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell
|
Jan 04, 2018 |
Live at Perth Games Festival 2017 - Exhibiting your very first game
|
Dec 23, 2017 |
Travers Dunkinson (HEIST) & portrayals of domestic violence in games
|
Dec 09, 2017 |
Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II
|
Nov 26, 2017 |
Ed Orman (City of Brass) + neural networks, AI & gaming
|
Nov 10, 2017 |
Pixel Sift & Party Loaded live at PAX Australia
|
Oct 31, 2017 |
Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service
|
Oct 14, 2017 |
Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity
|
Sep 30, 2017 |
Michael Chu (Projection) & should reviewers be good at games?
|
Sep 14, 2017 |
Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low
|
Sep 02, 2017 |
Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?
|
Aug 17, 2017 |
Ian Gregory (Masquerada: Songs and Shadows) & esports on Australian free to air TV
|
Aug 05, 2017 |
Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended
|
Jul 22, 2017 |
Cheryl Vance & Joel Styles (Yonder: The Cloud Catcher Chronicles), Phil Harrison thinks PS4 & Xbox aren't growing the market
|
Jul 06, 2017 |
Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?
|
Jun 23, 2017 |
Julian Wilton & Jay Armstrong (The Adventure Pals), Steam Direct and Right to Repair
|
Jun 09, 2017 |
David Clark (Ori and the Blind Forest), Bad Guy Valve? & You're playing it wrong
|
May 26, 2017 |
Dr Jennifer Hazel (Checkpoint.org.au), games & mental health, and unhealthy behaviours
|
May 16, 2017 |
Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration
|
Apr 27, 2017 |
Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming & IP theft
|
Apr 14, 2017 |
Andrew Freeth (Brief Battles), exclusivity effect & games that endure
|
Mar 31, 2017 |
"Why do you create?" - Live at Oz Comic Con 2017
|
Mar 27, 2017 |
Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE
|
Mar 16, 2017 |
Daniel Sun (Armed with Wings: Rearmed) , Nintendo Switch DOA or dynamite & dangers of marathon gaming
|
Mar 03, 2017 |
Justine Colla (A Township Tale), US travel ban & games and Steam Direct
|
Feb 17, 2017 |
Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction
|
Feb 03, 2017 |
Jack Knobel (Kieru), the last console generation & online platforms to success
|
Jan 26, 2017 |
Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking
|
Jan 19, 2017 |
Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year"
|
Jan 12, 2017 |
Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds
|
Dec 16, 2016 |
John Kane (Mallow Drops), social media fandom & game over
|
Dec 08, 2016 |
James Cook (Crazy Coaster), Starcraft 2 and AI development, game localisation
|
Dec 01, 2016 |
Jack Condon (Kept VR), streamer sponsor transparency & trade sanction shutdowns
|
Nov 25, 2016 |
Tom Booker & Lincoln Flintoft (Barking Irons), Facebook's Gameroom & "Australia Tax"
|
Nov 17, 2016 |
Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike, Nintendo Switch announcement
|
Oct 28, 2016 |
Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts
|
Oct 21, 2016 |
Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments
|
Oct 15, 2016 |
LIVE from Perth Games Festival! Games with friends, releasing your indie game & Pixel Sift Q&A
|
Oct 07, 2016 |
Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases
|
Sep 30, 2016 |
Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits
|
Sep 22, 2016 |
Caroline Thant (Wanda), realism and simulation, flipping the F2P switch
|
Sep 16, 2016 |
Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations
|
Sep 08, 2016 |
Henry Sham (OzHadou Fighting Games Community), games in education, LoL pay disputes
|
Sep 02, 2016 |
Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche
|
Aug 26, 2016 |
Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations
|
Aug 18, 2016 |
Bob Hayden (Vectonic), retro console resurrection, eSports olympiad
|
Aug 05, 2016 |
Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.
|
Jul 28, 2016 |
Darcy Smith (Armello), the digital divide: classism in games & being "a good sport"
|
Jul 21, 2016 |
Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global
|
Jul 14, 2016 |
John Kane (Killing Time at Light Speed), spaces of play & Counter-Strike conflicts of interest
|
Jul 08, 2016 |
Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch "Bits"
|
Jun 30, 2016 |
Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers
|
Jun 23, 2016 |
Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations
|
Jun 17, 2016 |
Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers
|
Jun 09, 2016 |
Lisa Evans (Teaching Science through Games), Beta Burnout, cuts to Arts funding
|
May 19, 2016 |
Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can't "win"
|
May 12, 2016 |
Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
|
May 05, 2016 |
Wade K. Savage (Fallout: Lanius & Skourge Legacy), rumours + fact checking, and CSGO community challenges
|
Apr 28, 2016 |
Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
|
Apr 21, 2016 |
Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
|
Apr 15, 2016 |
Megan Summers (Damsel), mods: copyright + creativity & “no-grind" games
|
Apr 08, 2016 |
Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
|
Apr 03, 2016 |
Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.
|
Mar 24, 2016 |
Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods
|
Mar 17, 2016 |
Oscar Brittain (World's Fastest Pizza), the UWP backlash & Launch hiccups
|
Mar 10, 2016 |
Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍
|
Mar 03, 2016 |
Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games
|
Feb 25, 2016 |
Fabian Malabello (The Otherworld Agency) & "good" bad games
|
Feb 18, 2016 |
Nick McDonnell (Screen Cheat), Obsessive game collectors & game "award baiting"
|
Feb 12, 2016 |
Global Game Jam Perth & game implosions and failures 🎮➕🐜
|
Feb 04, 2016 |
Joshua Meadows (GX Australia), RTXAU Recap and the cost of gaming
|
Jan 28, 2016 |
Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games
|
Jan 22, 2016 |
Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law
|
Jan 14, 2016 |
Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review
|
Jan 07, 2016 |
Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games
|
Dec 17, 2015 |
Drugs in Gaming, PSX recap, and reimaging game modes
|
Dec 10, 2015 |
Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
|
Dec 03, 2015 |
Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival
|
Nov 26, 2015 |
Ads in Games, Alternate Reality Games & Backwards compatibility
|
Nov 19, 2015 |
Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends
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Nov 12, 2015 |
Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap
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Nov 05, 2015 |
Seasonal Events, Self identity in games, and fan backlash
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Oct 29, 2015 |
Liam Hunt & Sam Zeid (Bramblelash), Episodic content & glitching out
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Oct 22, 2015 |
Split-screen multiplayer, Remakes & Remasters, and storytelling in games
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Oct 15, 2015 |
SAG-AFTRA Strike and eSport Unions, DLC subscriptions, & Twisted Pixel leaving Microsoft
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Oct 08, 2015 |
Alpha & Beta Expectations, Should you pre-order, and #Performancematters
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Oct 01, 2015 |
Old School replays, Destiny Year Two, eSports, and Video game adaptations
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Sep 23, 2015 |