IGN Unfiltered


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 Dec 6, 2019

 Mar 7, 2019
Ur the best Ryan. thanks 👊

 Dec 27, 2018
fantastic interview series. thanks Ryan for putting this amazing content out

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 Jul 27, 2018

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 Jul 9, 2018


IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!

Episode Date
Episode 62: Halo Infinite Director Joseph Staten

My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.

Nov 23, 2021
Episode 61: Bethesda's Todd Howard (2021 Interview)

Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next next project, The Elder Scrolls 6.

Nov 09, 2021
Episode 60: Elder Scrolls Online Boss Matt Firor

ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!

Jun 15, 2021
Episode 59: Shadow Warrior 3 Game Director Kuba Opoń

Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!

May 25, 2021
Episode 58: Game Industry Investigative Reporter Jason Schreier

This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.

May 11, 2021
Episode 57: IO Interactive CEO and Co-Owner Hakan Abrak

IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!

Apr 06, 2021
Episode 56: Six Days in Fallujah's Peter Tamte and Jaime Griesemer

Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.

Mar 23, 2021
Episode 55: Aliens: Fireteam Leads Craig Zinkievich and Matt Highison

My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!

Mar 16, 2021
Episode 54: Raven Software Cofounder Brian Raffel

Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.

Oct 27, 2020
Episode 53: The Game Awards Host Geoff Keighley

Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]

Aug 25, 2020
Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs)

Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!

Aug 18, 2020
Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)

This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.

Jun 23, 2020
Episode 50: Marcus Lehto (Halo, Disintegration)

Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.

May 12, 2020
Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)

Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.

Mar 24, 2020
Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)

Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!

Feb 19, 2020
Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)

Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.

Dec 17, 2019
Episode 46: Phil Harrison (Sony, Xbox, Google)

My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.

Nov 18, 2019
Episode 45: Sean Krankel (Oxenfree, Afterparty)

Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.

Oct 08, 2019
Episode 44: Sam Lake (Max Payne, Alan Wake, Control, Quantum Break)

Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.

Jul 23, 2019
Episode 43: Bethesda Game Studios Director Todd Howard

Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.

Jun 04, 2019
Episode 42: Denis Dyack

On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!

May 07, 2019
Episode 41: Ubisoft CEO Yves Guillemot

Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!

Apr 09, 2019
Episode 40: Amy Hennig and Ted Price

In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.

Mar 26, 2019
Episode 39: Bonnie Ross

343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.

Feb 26, 2019
Episode 38: NBA 2K Gameplay Director Mike Wang

Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!

Dec 26, 2018
Episode 37: BioShock Infinite's and Underworld Ascendant's Joe Fielder

Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. 

Nov 13, 2018
Episode 36: 3D Realms Founder Scott Miller

3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview. 

Oct 16, 2018
Episode 35: Insomniac Founder Ted Price

Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. 

Sep 11, 2018
Episode 34: EA Sports Boss Cam Weber

Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!

Aug 14, 2018
Episode 33: Firewatch and Darksiders 3 Voice Actress Cissy Jones

Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!

Jul 25, 2018
Episode 32: RPG Guru Josh Sawyer

Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one! 

Jun 26, 2018
Episode 31: Xbox Creator Seamus Blackley

Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!

May 15, 2018
Episode 30: Josef Fares

Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more! 

Apr 10, 2018
Episode 29: Rare Studio Head Craig Duncan

Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. 

Mar 20, 2018
Episode 28: Diablo Creator David Brevik

Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now. 

Feb 20, 2018
Episode 27: Journey, Flower, and Sky Creator Jenova Chen

thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! 

Jan 30, 2018
Episode 26: Shadowrun and BattleTech Developer Mitch Gitelman

Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!

Dec 19, 2017
Episode 25 - Cuphead's Chad and Jared Moldenhauer

Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!

Nov 14, 2017
IGN Unfiltered Episode 24 - Steve Gaynor

Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!

Oct 17, 2017
Episode 23: Randy Pitchford Part 2 - Aliens: Colonial Marines, Battleborn, and More!

The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!

Sep 12, 2017
Episode 22: Gearbox CEO Randy Pitchford

The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!

Sep 01, 2017
Episode 21: Deus Ex and System Shock Creator Warren Spector

The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.

Jul 14, 2017
Episode 20: Interplay Founder and RPG Guru Brian Fargo

Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!

Jun 29, 2017
Episode 19: Harmonix Co-Founder Alex Rigopulos

Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.

May 23, 2017
Episode 18: Renowned Game Designer Peter Molyneux

Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.

Apr 28, 2017
Episode 17: Ultima Creator and Astronaut Richard Garriott

Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!

Mar 31, 2017
Episode 16: Mortal Kombat Co-Creator Ed Boon

Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!

Feb 23, 2017
Episode 15: RPG Legend Feargus Urquhart

Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!

Feb 01, 2017
Episode 14: Naughty Dog Co-Founder and Oculus Exec Jason Rubin

Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.

Dec 21, 2016
Episode 13: Inventor and Oculus Co-Founder Jack McCauley

Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!

Dec 01, 2016
Episode 12: Call of Duty and Titanfall Creator Vince Zampella

Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.

Oct 21, 2016
IGN Unfiltered 11: Longtime PlayStation Boss Jack Tretton

Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!

Sep 30, 2016
Episode 10: EA Chief Competition Officer Peter Moore

EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.

Aug 31, 2016
Episode 09: Former Chief Xbox Officer Robbie Bach

Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.

Jul 28, 2016
Episode 08: Xbox Co-Creator Ed Fries

Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.

Jun 30, 2016
Unfiltered 07: Gears of War and Lawbreakers Creator Cliff Bleszinski

Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!

May 26, 2016
Episode 06: No Man's Sky Mastermind Sean Murray

No Man's Sky programmer and mastermind Sean Murray sits down for over an hour to discuss his early days in the industry working on Burnout 3, the humble origins of No Man's Sky, how VR could be a good fit for No Man's Sky, what it was like to meet Elon Musk and Steven Spielberg during E3 last year but then turn down a meeting with Kanye West, and much more!

May 04, 2016
Episode 05: Halo and Destiny Composer Marty O'Donnell

Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!

Apr 09, 2016
Episode 04: Xbox Live Arcade Creator Greg Canessa

Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!

Feb 17, 2016
Episode 03: Aaron Greenberg

Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!

Feb 01, 2016
Episode 02: Josh Holmes (Def Jam, NBA Street, Turok, Halo 4, Halo 5)

343 Industries studio head of internal development Josh Holmes has had quite an interesting career. We revisit all of it in a one-hour chat, from creating Def Jam Vendetta and NBA Street at EA to rebooting Turok to joining 343 to lead Halo to even his early days as an actor, auditioning to play Robin in the Joel Schumacher Batman films.

Oct 26, 2015
Episode 01: Tim Schafer

Double Fine Productions founder and LucasArts design legend Tim Schafer sits down for a one-hour chat about everything ranging from his canceled games to how he feels about LucasArts' closure to his proudest career moment and more!

Sep 29, 2015