Listen to a podcast, please open Podcast Republic app. Available on Google Play Store and Apple App Store.
Episode | Date |
---|---|
Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
|
Mar 30, 2024 |
Introducing: the Bannet Bulletin!
|
Mar 12, 2024 |
The RPG Report, and the worst things in RPGs
|
Nov 25, 2023 |
RPG Questions, and Trails in the Sky FC
|
May 11, 2023 |
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
|
Jan 10, 2023 |
Clockwork Game Design Podcast – The Final Fantasy Episode
|
Oct 19, 2022 |
Strategy Can Be Fun on our own DRAGON BRIDGE
|
Jul 02, 2022 |
Strategy Can Be Fun – Soren Johnson on OLD WORLD
|
May 16, 2022 |
Strategy Can Be Fun – Blue Moon
|
Feb 22, 2022 |
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
|
Feb 05, 2022 |
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
|
Jan 21, 2022 |
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
|
Jan 12, 2022 |
Let’s talk about Magic: The Gathering, with two experts
|
Aug 13, 2021 |
Free-to-play, Gacha games and game design discourse with Dan Felder
|
Jul 27, 2021 |
Math for Game Designers, with Alexander King
|
May 05, 2021 |
Talking RPGs with Dayan Radisic
|
Apr 05, 2021 |
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
|
Mar 23, 2021 |
Interview with Jaron Kong, creator of Quantum Protocol
|
Mar 10, 2021 |
Conversation with Justin Ma
|
Mar 02, 2021 |
RPGs and more, with Tanya X. Short
|
Jan 25, 2021 |
A Conversation with Raph Koster
|
Dec 12, 2020 |
Brett Lowey on win conditions and ideal design theory
|
Oct 25, 2020 |
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
|
Sep 23, 2020 |
Kyle Kukshtel on indie strategy game design and development
|
Aug 18, 2020 |
Adam Stewart of One Man Left, on tactics games, and game dev survival
|
Jul 29, 2020 |
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
|
Jul 09, 2020 |
Kickstarters and Game Design Theory with Fabian Fischer
|
May 28, 2020 |
CGD Podcast Episode 73 – Emergent Complexity
|
May 08, 2020 |
Richard Terrell on Smash Bros and more
|
Apr 03, 2020 |
A conversation with Arnold Rauers of TiNYTOUCHTALES
|
Mar 05, 2020 |
CGD Podcast Episode #70: Actor removal, and thoughts on score systems
|
Feb 06, 2020 |
“Easy” Games, with Brett Lowey
|
Jan 23, 2020 |
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
|
Jan 13, 2020 |
Prospects for Indie Devs, with Jeremiah Reid
|
Dec 12, 2019 |
A conversation with Elizabeth Hargrave
|
Nov 26, 2019 |
How to not-hate marketing, Kickstarter tips, and my next big game
|
Oct 19, 2019 |
BONUS: Humane Storytelling with Jenny Bee
|
Aug 31, 2019 |
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
|
Aug 02, 2019 |
Rob Daviau
|
Jul 21, 2019 |
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
|
Jul 16, 2019 |
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
|
Jul 10, 2019 |
Tim Fowers
|
Jul 03, 2019 |
CGD Episode 57: Smoothness in game design (and other topics)
|
Jun 18, 2019 |
DanC on the reasons for making games
|
May 15, 2019 |
Daniel Moore on music theory, formalism, and difficulty
|
Apr 18, 2019 |
CGD Podcast: Updates, League of Legends, and being a solo coder/designer
|
Mar 19, 2019 |
“Decisions”, XCom’s “creeping problem”, and paper prototyping
|
Feb 08, 2019 |
CGD Podcast Episode #52 – Start of Season 2!
|
Jan 25, 2019 |
Will Partin on Artifact and Platform Capitalism
|
Jan 06, 2019 |
Some thoughts about CRPGs, and why I want to make one
|
Nov 22, 2018 |