The Clockwork Game Design Podcast

By The Clockwork Game Design Podcast

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Category: Video Games

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Subscribers: 106
Reviews: 0
Episodes: 50

Description

A show about games and game design by Keith Burgun.

Episode Date
Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
Mar 30, 2024
Introducing: the Bannet Bulletin!
Mar 12, 2024
The RPG Report, and the worst things in RPGs
Nov 25, 2023
RPG Questions, and Trails in the Sky FC
May 11, 2023
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
Jan 10, 2023
Clockwork Game Design Podcast – The Final Fantasy Episode
Oct 19, 2022
Strategy Can Be Fun on our own DRAGON BRIDGE
Jul 02, 2022
Strategy Can Be Fun – Soren Johnson on OLD WORLD
May 16, 2022
Strategy Can Be Fun – Blue Moon
Feb 22, 2022
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
Feb 05, 2022
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
Jan 21, 2022
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
Jan 12, 2022
Let’s talk about Magic: The Gathering, with two experts
Aug 13, 2021
Free-to-play, Gacha games and game design discourse with Dan Felder
Jul 27, 2021
Math for Game Designers, with Alexander King
May 05, 2021
Talking RPGs with Dayan Radisic
Apr 05, 2021
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
Mar 23, 2021
Interview with Jaron Kong, creator of Quantum Protocol
Mar 10, 2021
Conversation with Justin Ma
Mar 02, 2021
RPGs and more, with Tanya X. Short
Jan 25, 2021
A Conversation with Raph Koster
Dec 12, 2020
Brett Lowey on win conditions and ideal design theory
Oct 25, 2020
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
Sep 23, 2020
Kyle Kukshtel on indie strategy game design and development
Aug 18, 2020
Adam Stewart of One Man Left, on tactics games, and game dev survival
Jul 29, 2020
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
Jul 09, 2020
Kickstarters and Game Design Theory with Fabian Fischer
May 28, 2020
CGD Podcast Episode 73 – Emergent Complexity
May 08, 2020
Richard Terrell on Smash Bros and more
Apr 03, 2020
A conversation with Arnold Rauers of TiNYTOUCHTALES
Mar 05, 2020
CGD Podcast Episode #70: Actor removal, and thoughts on score systems
Feb 06, 2020
“Easy” Games, with Brett Lowey
Jan 23, 2020
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
Jan 13, 2020
Prospects for Indie Devs, with Jeremiah Reid
Dec 12, 2019
A conversation with Elizabeth Hargrave
Nov 26, 2019
How to not-hate marketing, Kickstarter tips, and my next big game
Oct 19, 2019
BONUS: Humane Storytelling with Jenny Bee
Aug 31, 2019
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
Aug 02, 2019
Rob Daviau
Jul 21, 2019
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
Jul 16, 2019
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
Jul 10, 2019
Tim Fowers
Jul 03, 2019
CGD Episode 57: Smoothness in game design (and other topics)
Jun 18, 2019
DanC on the reasons for making games
May 15, 2019
Daniel Moore on music theory, formalism, and difficulty
Apr 18, 2019
CGD Podcast: Updates, League of Legends, and being a solo coder/designer
Mar 19, 2019
“Decisions”, XCom’s “creeping problem”, and paper prototyping
Feb 08, 2019
CGD Podcast Episode #52 – Start of Season 2!
Jan 25, 2019
Will Partin on Artifact and Platform Capitalism
Jan 06, 2019
Some thoughts about CRPGs, and why I want to make one
Nov 22, 2018