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Episode | Date |
---|---|
Introductions to Niche Genres
|
Dec 09, 2020 |
Roleplay - Priming Proactive Players
|
Sep 09, 2020 |
Quickplay - Death Stranding & Animal Crossing
|
Aug 02, 2020 |
Quickplay - Doom Eternal
|
Jun 10, 2020 |
Quickplay - Clash Royale
|
May 25, 2020 |
Roleplay - Expectations and Invitations
|
May 04, 2020 |
Roleplay - Engaging Imaginations
|
Mar 30, 2020 |
Roleplay - Working with the Game
|
Mar 15, 2020 |
End of the Decade
|
Jan 01, 2020 |
Quickplay - Really Bad Chess
|
Nov 11, 2019 |
Quickplay - Sayonara Wild Hearts
|
Nov 04, 2019 |
Quickplay - Untitled Goose Game + What the Golf?
|
Oct 21, 2019 |
Quickplay - Fire Emblem: Three Houses
|
Sep 20, 2019 |
Quickplay - Keyforge
|
Sep 03, 2019 |
Quickplay - Steamworld Quest
|
Aug 13, 2019 |
Designing the Mysteries of Outer Wilds (Alex Beachum)
|
Aug 05, 2019 |
Quickplay - DOOM (2016)
|
Jul 01, 2019 |
Quickplay - Dungeons & Dragons
|
Jun 24, 2019 |
Quickplay - Workplace Communication
|
May 06, 2019 |
Quickplay - Bloodborne
|
Apr 30, 2019 |
Quickplay - Digimon World
|
Apr 22, 2019 |
Early Access (Casey Yano)
|
Apr 15, 2019 |
Quickplay - Ladykiller in a Bind
|
Apr 08, 2019 |
Quickplay - Beat Saber
|
Apr 02, 2019 |
Quickplay - Mario Kart 8
|
Mar 18, 2019 |
Quickplay - Avoiding Burnout
|
Mar 11, 2019 |
Quickplay - Mysterium
|
Mar 05, 2019 |
Quickplay - Hades
|
Feb 25, 2019 |
Quickplay - Forbidden Desert
|
Feb 18, 2019 |
Quickplay - Final Fantasy Tactics Advance
|
Feb 11, 2019 |
Quickplay - Valeria: Card Kingdoms
|
Feb 04, 2019 |
Finding Your Game's Identity (Kyle Pulver)
|
Dec 30, 2018 |
Reading List 4
|
Nov 22, 2018 |
Back to the Grind
|
Sep 03, 2018 |
Catch-Up Mechanics (Joseph Chen)
|
May 22, 2018 |
Pacing Your Game (Nina Freeman)
|
Mar 30, 2018 |
The Power of Simple Systems (John Brindle)
|
Mar 05, 2018 |
Building Inclusive Games (Dee Del Rosario)
|
Jan 28, 2018 |
Growing as a Designer (Emma Larkins)
|
Nov 23, 2017 |
Reading List 3: Unpolished Gems
|
Oct 20, 2017 |
Forging Heroes (Brian Feeney)
|
Aug 30, 2017 |
Party Games (Matthew Moore)
|
Jul 21, 2017 |
Designing for Narrative (Lucas J.W. Johnson)
|
Jun 27, 2017 |
Prototyping and Iteration
|
May 28, 2017 |
Voices of Game Design (GDC Interview Spectacular)
|
Apr 24, 2017 |
Reading List 2: Everything Old is Good Again
|
Mar 20, 2017 |
Designing for Different Players (Lily Dodge)
|
Feb 20, 2017 |
Multiplayer Modes (Max Grossman)
|
Jan 17, 2017 |
Making Loss Matter
|
Dec 17, 2016 |
Co-op Games
|
Nov 11, 2016 |
Adapting an Existing IP (Matthew Moore)
|
Oct 10, 2016 |
Reading List
|
Sep 20, 2016 |
Donkey Space
|
Aug 15, 2016 |
Engineering Social
|
Jul 15, 2016 |
Sets of Content (Gavin Verhey)
|
Jun 14, 2016 |
Randomization
|
May 08, 2016 |
Player-Driven Narrative (Katie Chironis)
|
Apr 20, 2016 |
Teaching Your Game
|
Mar 04, 2016 |
Power Progression
|
Feb 10, 2016 |
Drawback Mechanics
|
Jan 09, 2016 |
Quick Time Events
|
Jan 08, 2016 |
Episode 0 - Waiting in Games
|
Jan 08, 2016 |