Pretentious Game Ideas

By Ruddy Games

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Image by Ruddy Games

Category: Video Games

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Subscribers: 33
Reviews: 0
Episodes: 62

Description

The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.

Episode Date
Introductions to Niche Genres
Dec 09, 2020
Roleplay - Priming Proactive Players
Sep 09, 2020
Quickplay - Death Stranding & Animal Crossing
Aug 02, 2020
Quickplay - Doom Eternal
Jun 10, 2020
Quickplay - Clash Royale
May 25, 2020
Roleplay - Expectations and Invitations
May 04, 2020
Roleplay - Engaging Imaginations
Mar 30, 2020
Roleplay - Working with the Game
Mar 15, 2020
End of the Decade
Jan 01, 2020
Quickplay - Really Bad Chess
Nov 11, 2019
Quickplay - Sayonara Wild Hearts
Nov 04, 2019
Quickplay - Untitled Goose Game + What the Golf?
Oct 21, 2019
Quickplay - Fire Emblem: Three Houses
Sep 20, 2019
Quickplay - Keyforge
Sep 03, 2019
Quickplay - Steamworld Quest
Aug 13, 2019
Designing the Mysteries of Outer Wilds (Alex Beachum)
Aug 05, 2019
Quickplay - DOOM (2016)
Jul 01, 2019
Quickplay - Dungeons & Dragons
Jun 24, 2019
Quickplay - Workplace Communication
May 06, 2019
Quickplay - Bloodborne
Apr 30, 2019
Quickplay - Digimon World
Apr 22, 2019
Early Access (Casey Yano)
Apr 15, 2019
Quickplay - Ladykiller in a Bind
Apr 08, 2019
Quickplay - Beat Saber
Apr 02, 2019
Quickplay - Mario Kart 8
Mar 18, 2019
Quickplay - Avoiding Burnout
Mar 11, 2019
Quickplay - Mysterium
Mar 05, 2019
Quickplay - Hades
Feb 25, 2019
Quickplay - Forbidden Desert
Feb 18, 2019
Quickplay - Final Fantasy Tactics Advance
Feb 11, 2019
Quickplay - Valeria: Card Kingdoms
Feb 04, 2019
Finding Your Game's Identity (Kyle Pulver)
Dec 30, 2018
Reading List 4
Nov 22, 2018
Back to the Grind
Sep 03, 2018
Catch-Up Mechanics (Joseph Chen)
May 22, 2018
Pacing Your Game (Nina Freeman)
Mar 30, 2018
The Power of Simple Systems (John Brindle)
Mar 05, 2018
Building Inclusive Games (Dee Del Rosario)
Jan 28, 2018
Growing as a Designer (Emma Larkins)
Nov 23, 2017
Reading List 3: Unpolished Gems
Oct 20, 2017
Forging Heroes (Brian Feeney)
Aug 30, 2017
Party Games (Matthew Moore)
Jul 21, 2017
Designing for Narrative (Lucas J.W. Johnson)
Jun 27, 2017
Prototyping and Iteration
May 28, 2017
Voices of Game Design (GDC Interview Spectacular)
Apr 24, 2017
Reading List 2: Everything Old is Good Again
Mar 20, 2017
Designing for Different Players (Lily Dodge)
Feb 20, 2017
Multiplayer Modes (Max Grossman)
Jan 17, 2017
Making Loss Matter
Dec 17, 2016
Co-op Games
Nov 11, 2016
Adapting an Existing IP (Matthew Moore)
Oct 10, 2016
Reading List
Sep 20, 2016
Donkey Space
Aug 15, 2016
Engineering Social
Jul 15, 2016
Sets of Content (Gavin Verhey)
Jun 14, 2016
Randomization
May 08, 2016
Player-Driven Narrative (Katie Chironis)
Apr 20, 2016
Teaching Your Game
Mar 04, 2016
Power Progression
Feb 10, 2016
Drawback Mechanics
Jan 09, 2016
Quick Time Events
Jan 08, 2016
Episode 0 - Waiting in Games
Jan 08, 2016