Game Wisdom

By Josh Bycer

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Image by Josh Bycer

Category: Video Games

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Subscribers: 16
Reviews: 0
Episodes: 50

Description

Theories on Game Design

Episode Date
Dwerve Developer Interview
Aug 29, 2020
Unraveling Undermine With the Developers
Aug 07, 2020
Teaching Kids Through Games
Jul 03, 2020
Discussing a Decade of Indie Dev With Rami Ismail
Jun 20, 2020
A Moment With Mode 7 Games
May 27, 2020
The Design of Dreadlands
May 08, 2020
How to Get the Most out of Voice Acting in Videogames
Mar 23, 2020
Creating the Handmade World of Luna the Shadow Dust
Feb 19, 2020
Cooking up the Story of Cook, Serve, Delicious 3
Jan 31, 2020
The Use of Time Mechanics in Game Design
Jan 26, 2020
The Pros and Cons of Platform Creation With Path of Titans
Dec 28, 2019
Making a Modern Retro RPG With Skald Against the Black Priory
Dec 16, 2019
The Design of John Wick Hex
Dec 02, 2019
The Design of Alwa’s Legacy
Nov 29, 2019
Making a Museum: Mondo Museum Developer Interview
Nov 09, 2019
Evolving the Apple 2’s Design With Nox Archaist
Oct 07, 2019
Elevating Mobile Games with Bound By Blades
Sep 28, 2019
Talking Game Development With Brian Colin
Sep 23, 2019
The Problem with Putting a Price on Videogames
Sep 20, 2019
Talking Tactical Strategy With Alder’s Blood Part 2
Aug 31, 2019
Talking Tactical Design with Alder’s Blood Part 1
Aug 31, 2019
Talking RPG Design with Jeff Vogel
Aug 25, 2019
The Five Year Development Behind Nowhere Prophet
Aug 20, 2019
The Design of the Dream Machine
Aug 10, 2019
The Design of a RPG Platformer With Viola
Jul 27, 2019
The Psychology of Games With Jamie Madigan
Jul 20, 2019
A Post Mortem Game Design Discussion on Void Bastards
Jul 06, 2019
The Long Road of Game Development with One Man Indie
Jun 29, 2019
What Loot Box Regulation Could Mean for the Game Industry
Jun 15, 2019
An Interview With George Fan on Plants vs Zombies
Jun 08, 2019
Catching up Fission Superstar X
May 17, 2019
The Design of a Pacifist Rogue-Like: Miasma Caves Interview
Feb 15, 2019
The Cross Platform Work of Imperium Omni
Jan 18, 2019
Discussing the Medium of Videogames
Jan 07, 2019
The Tricky Balance of Action and RPG Design
Dec 17, 2018
Rogue-Like Design Ramblings With Gerty
Dec 08, 2018
The Challenge of Game Design in a 3rd World Country
Nov 30, 2018
The Growth of Game-Wisdom Radio Interview
Nov 10, 2018
Making an Action Rogue-Lite with Turbo Pelvis 3000
Oct 26, 2018
From Long Wars to Terra Invicta with Pavonis Interactive
Oct 12, 2018
The Past and Future of Intellivision
Sep 28, 2018
The Creativity of Custom Goods with Sansar
Aug 27, 2018
First Time Design with Frostwood Interactive
Aug 14, 2018
An Unavowed Post Mortem With Dave Gilbert
Aug 10, 2018
Keeping the Retro Game Movement Alive with Mega Cat Studios
Aug 03, 2018
Creating Replayability in Game Design
Jul 20, 2018
The Impact and Success of Games For Change
Jun 29, 2018
How Vertigo Games Had the Sleeper Hit Cook Serve Delicious
Jun 22, 2018
Celebrating Second Life’s 15 Year Anniversary
Jun 15, 2018
The Solo Development of Bunker Punks
Jun 01, 2018