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| Episode | Date |
|---|---|
|
Dwerve Developer Interview
|
Aug 29, 2020 |
|
Unraveling Undermine With the Developers
|
Aug 07, 2020 |
|
Teaching Kids Through Games
|
Jul 03, 2020 |
|
Discussing a Decade of Indie Dev With Rami Ismail
|
Jun 20, 2020 |
|
A Moment With Mode 7 Games
|
May 27, 2020 |
|
The Design of Dreadlands
|
May 08, 2020 |
|
How to Get the Most out of Voice Acting in Videogames
|
Mar 23, 2020 |
|
Creating the Handmade World of Luna the Shadow Dust
|
Feb 19, 2020 |
|
Cooking up the Story of Cook, Serve, Delicious 3
|
Jan 31, 2020 |
|
The Use of Time Mechanics in Game Design
|
Jan 26, 2020 |
|
The Pros and Cons of Platform Creation With Path of Titans
|
Dec 28, 2019 |
|
Making a Modern Retro RPG With Skald Against the Black Priory
|
Dec 16, 2019 |
|
The Design of John Wick Hex
|
Dec 02, 2019 |
|
The Design of Alwa’s Legacy
|
Nov 29, 2019 |
|
Making a Museum: Mondo Museum Developer Interview
|
Nov 09, 2019 |
|
Evolving the Apple 2’s Design With Nox Archaist
|
Oct 07, 2019 |
|
Elevating Mobile Games with Bound By Blades
|
Sep 28, 2019 |
|
Talking Game Development With Brian Colin
|
Sep 23, 2019 |
|
The Problem with Putting a Price on Videogames
|
Sep 20, 2019 |
|
Talking Tactical Strategy With Alder’s Blood Part 2
|
Aug 31, 2019 |
|
Talking Tactical Design with Alder’s Blood Part 1
|
Aug 31, 2019 |
|
Talking RPG Design with Jeff Vogel
|
Aug 25, 2019 |
|
The Five Year Development Behind Nowhere Prophet
|
Aug 20, 2019 |
|
The Design of the Dream Machine
|
Aug 10, 2019 |
|
The Design of a RPG Platformer With Viola
|
Jul 27, 2019 |
|
The Psychology of Games With Jamie Madigan
|
Jul 20, 2019 |
|
A Post Mortem Game Design Discussion on Void Bastards
|
Jul 06, 2019 |
|
The Long Road of Game Development with One Man Indie
|
Jun 29, 2019 |
|
What Loot Box Regulation Could Mean for the Game Industry
|
Jun 15, 2019 |
|
An Interview With George Fan on Plants vs Zombies
|
Jun 08, 2019 |
|
Catching up Fission Superstar X
|
May 17, 2019 |
|
The Design of a Pacifist Rogue-Like: Miasma Caves Interview
|
Feb 15, 2019 |
|
The Cross Platform Work of Imperium Omni
|
Jan 18, 2019 |
|
Discussing the Medium of Videogames
|
Jan 07, 2019 |
|
The Tricky Balance of Action and RPG Design
|
Dec 17, 2018 |
|
Rogue-Like Design Ramblings With Gerty
|
Dec 08, 2018 |
|
The Challenge of Game Design in a 3rd World Country
|
Nov 30, 2018 |
|
The Growth of Game-Wisdom Radio Interview
|
Nov 10, 2018 |
|
Making an Action Rogue-Lite with Turbo Pelvis 3000
|
Oct 26, 2018 |
|
From Long Wars to Terra Invicta with Pavonis Interactive
|
Oct 12, 2018 |
|
The Past and Future of Intellivision
|
Sep 28, 2018 |
|
The Creativity of Custom Goods with Sansar
|
Aug 27, 2018 |
|
First Time Design with Frostwood Interactive
|
Aug 14, 2018 |
|
An Unavowed Post Mortem With Dave Gilbert
|
Aug 10, 2018 |
|
Keeping the Retro Game Movement Alive with Mega Cat Studios
|
Aug 03, 2018 |
|
Creating Replayability in Game Design
|
Jul 20, 2018 |
|
The Impact and Success of Games For Change
|
Jun 29, 2018 |
|
How Vertigo Games Had the Sleeper Hit Cook Serve Delicious
|
Jun 22, 2018 |
|
Celebrating Second Life’s 15 Year Anniversary
|
Jun 15, 2018 |
|
The Solo Development of Bunker Punks
|
Jun 01, 2018 |