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kavi
Jan 20, 2025
Finally a podcast that talks shop for gamedev. Can't believe I've missed out on this!!
Episode | Date |
---|---|
Mental Health and Discrimination (with Ashley Phipps)
|
May 22, 2025 |
"This is an impossible challenge" Friction by Design; Diversity in Scoring
|
May 15, 2025 |
Video Game IP Law (with Haley MacLeon)
|
May 08, 2025 |
"Our sense of epoch." Let's Plays; Responsive Game Design
|
May 01, 2025 |
Nice Games Jam: "The Intergalactic Dining Consortium"
|
Apr 23, 2025 |
"You shouldn't pet the wolf." The art of Saying No; Tiny Interactions
|
Apr 17, 2025 |
Nice Games Jam: "Time Traveler Estate Sale"
|
Apr 10, 2025 |
"Nice Games Club cannot solve all of your problems." Begging for Money; Quality of Life
|
Apr 03, 2025 |
Nice Thinking: "Nice Games Alliance Workshops"
|
Mar 27, 2025 |
"A Paragraph Signing" Incremental Learning ; Making Science Fiction Worlds
|
Mar 20, 2025 |
Nice Games Jam: "Dinosaurs of North Dakota"
|
Mar 13, 2025 |
"More Ellen in the future." What We Did On Our Winter Break (2024-25)
|
Mar 06, 2025 |
Puzzle Systems (with Arvi "Hempuli" Teikari) [Nice Replay]
|
Feb 27, 2025 |
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]
|
Feb 20, 2025 |
Optimization (with Jarryd Huntley) [Nice Replay]
|
Feb 13, 2025 |
Nice Thinking: "Dialogue Through Goals" [Nice Replay]
|
Feb 06, 2025 |
"The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]
|
Jan 30, 2025 |
Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]
|
Jan 23, 2025 |
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]
|
Jan 16, 2025 |
Nice Games Jam: "Eddies" [Nice Replay]
|
Jan 09, 2025 |
The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]
|
Jan 02, 2025 |
"The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]
|
Dec 27, 2024 |
Nicest of 2024
|
Dec 20, 2024 |
Serialization (with Joanna May)
|
Dec 12, 2024 |
Nice Games Jam: "Space Mall Mystery VHS Game"
|
Dec 05, 2024 |
Digital Escape Rooms (with Lydia Symchych)
|
Nov 28, 2024 |
Nice Thinking: "Iterative Game Jam"
|
Nov 21, 2024 |
Puzzle Systems (with Arvi "Hempuli" Teikari)
|
Nov 15, 2024 |
Nice Games Jam: "Soapbox Derby OF TIME"
|
Nov 07, 2024 |
Tutorialization with Puzzles (with Luke Spierewka)
|
Nov 01, 2024 |
"Please go vote." Runtime Asset Management; Double Jump vs. Dash
|
Oct 24, 2024 |
Combat Design (with Timothy Staton-Davis)
|
Oct 17, 2024 |
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
|
Oct 11, 2024 |
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
|
Oct 03, 2024 |
Optimization (with Jarryd Huntley)
|
Sep 26, 2024 |
"It's hard how my mind works." Audio Middleware; Psychic Distance
|
Sep 19, 2024 |
Nice Thinking: "Player Personas"
|
Sep 12, 2024 |
The Duluth Basement Session
|
Sep 06, 2024 |
"Apply your context, thusly." Instructions; Cynicism
|
Aug 29, 2024 |
"The lensing effect of the window." Theming vs. Aesthetics; Parries
|
Aug 22, 2024 |
Accessibility (with Dave McKee)
|
Aug 15, 2024 |
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
|
Aug 09, 2024 |
Physics 101 (with Scott Lembcke)
|
Aug 01, 2024 |
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
|
Jul 25, 2024 |
Nice Games Jam: "The Bike Boom"
|
Jul 18, 2024 |
"Ellen's going to be so mad!" Creative Direction; Time Management
|
Jul 12, 2024 |
The Intersection of Puzzle and Story (with Ron Gilbert)
|
Jul 05, 2024 |
"The super-powerful beam or whatever." Code Libraries; Game Overs
|
Jun 27, 2024 |
Game Production (with Ryan Adams)
|
Jun 20, 2024 |
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
|
Jun 13, 2024 |
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
|
Jun 07, 2024 |
Nice Thinking: "Dialogue Through Goals"
|
May 29, 2024 |
Your game has a message... did you write it?
|
May 23, 2024 |
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
|
May 16, 2024 |
Work Cultures (with Chris Bergman)
|
May 10, 2024 |
"Everything is everything." South by Southwest 2024; Player Friction
|
May 02, 2024 |
GameMaker (with Seth Fulkerson)
|
Apr 25, 2024 |
Visual Worldbuilding (with Laura Onderwater)
|
Apr 19, 2024 |
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
|
Apr 11, 2024 |
GDC 2024 Special (Part 2)
|
Apr 04, 2024 |
GDC 2024 Special (Part 1)
|
Mar 28, 2024 |
"Things just happen, somewhere." Partnering Up; Control Flow
|
Mar 22, 2024 |
Nice Games Jam: "Eddies"
|
Mar 12, 2024 |
"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)
|
Mar 07, 2024 |
Getting Things Going (with Rick Stemm) [Nice Replay]
|
Feb 29, 2024 |
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
|
Feb 22, 2024 |
Nice Games Jam: "Pothole Run" [Nice Replay]
|
Feb 15, 2024 |
"One size bigger and red." CSS; Skill Trees [Nice Replay]
|
Feb 08, 2024 |
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
|
Feb 01, 2024 |
Nice Games Jam: "Cat Time" [Nice Replay]
|
Jan 25, 2024 |
Much Ado About Unity (with Freya Holmér) [Nice Replay]
|
Jan 18, 2024 |
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
|
Jan 11, 2024 |
The Logistics of Moving On (with Zach Barth) [Nice Replay]
|
Jan 04, 2024 |
Cheating (omnibus edition)
|
Dec 28, 2023 |
Nicest of 2023
|
Dec 21, 2023 |
Creative Career Paths (with Will Bredbeck)
|
Dec 15, 2023 |
Nice Games Jam: "The Loft"
|
Dec 08, 2023 |
"Am I making a joke?" Debug Functionality; Polish
|
Nov 30, 2023 |
Scoping for Your Project (with John Donkin and Rob Donkin)
|
Nov 23, 2023 |
Game-based Learning (with Jennifer Javornik)
|
Nov 16, 2023 |
Serious Play Conference Special
|
Nov 11, 2023 |
Megagames (with Trenton Greyoak)
|
Nov 02, 2023 |
"Smarter, more evolved." Polymorphism; Save Scumming
|
Oct 27, 2023 |
Horror Games 201 (with multiple guests)
|
Oct 19, 2023 |
"The opposing metric of jank." Composition over Inheritance; Elegance
|
Oct 12, 2023 |
Horror Games 101 (with multiple guests)
|
Oct 07, 2023 |
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
|
Sep 28, 2023 |
Much Ado About Unity (with Freya Holmér)
|
Sep 23, 2023 |
Working on a Bigger Team (with Julia Keren-Detar)
|
Sep 14, 2023 |
Nice Games Jam: "Cat Time"
|
Sep 07, 2023 |
"Stephen, explain this." Grind; Emphasizing Uniqueness
|
Sep 02, 2023 |
Getting Things Going (with Rick Stemm)
|
Aug 24, 2023 |
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
|
Aug 17, 2023 |
Leadership (with Frani Esquenazi)
|
Aug 10, 2023 |
Cheating, Part 2
|
Aug 04, 2023 |
Writing for Games (with Anna C Webster)
|
Jul 28, 2023 |
"Salt, in everything?" Player Motivations; Copying Others
|
Jul 20, 2023 |
Postmortem: "An Outcry" (with Quinn K)
|
Jul 13, 2023 |
"Ask your friends." Finding Help; Companion Characters
|
Jul 08, 2023 |
The State of "Dogpile!"
|
Jun 29, 2023 |
"What's a little grand larceny?" Licensing; Cheating, Part 1
|
Jun 21, 2023 |
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
|
Jun 15, 2023 |
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
|
Jun 11, 2023 |
Unreal Engine for Indies (with Zack Gilbertson)
|
Jun 01, 2023 |
Nice Games Jam: "Chaos Canyon"
|
May 25, 2023 |
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
|
May 18, 2023 |
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
|
May 15, 2023 |
The Taxonomy of Horse Games (with Alice Ruppert)
|
May 04, 2023 |
"I love it when you kinda agree." Endings; Lusory Attitude
|
Apr 27, 2023 |
Nice Games Jam: "Pothole Run"
|
Apr 21, 2023 |
"One size bigger and red." CSS; Skill Trees
|
Apr 13, 2023 |
Tiny Horrors (with Rosalie Vile)
|
Apr 06, 2023 |
GDC 2023 Special
|
Apr 01, 2023 |
Postmortem: "C.A.R.L." (with Andrew Kenady)
|
Mar 23, 2023 |
"Metroid is very serious." Secrets & Easter Eggs; Player Trust
|
Mar 16, 2023 |
Nice Thinking: "Pizza Land"
|
Mar 10, 2023 |
"Layers and layers of hair." Visual Composition; Minigames
|
Mar 02, 2023 |
The Logistics of Moving On (with Zach Barth)
|
Feb 23, 2023 |
Nicest of 2022
|
Feb 17, 2023 |
"Leveling out the table." What We Did On Our Winter Break (2022-23)
|
Feb 09, 2023 |
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
|
Feb 02, 2023 |
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
|
Jan 26, 2023 |
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
|
Jan 19, 2023 |
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
|
Jan 12, 2023 |
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
|
Jan 06, 2023 |
Visual Coding (with Alina Matson) [Nice Replay]
|
Dec 29, 2022 |
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
|
Dec 22, 2022 |
"No referees?!" Curling; Off-Ramps [Nice Replay]
|
Dec 16, 2022 |
Characterization in Pet Management Games (with Sarah Yu and Beth)
|
Dec 08, 2022 |
"You lost all your dragons." Save Data; Interdisciplinary Communication
|
Dec 01, 2022 |
"Time is just a search bar away."
|
Nov 26, 2022 |
Fusing Genres (with Millie Walker)
|
Nov 17, 2022 |
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
|
Nov 10, 2022 |
Nice Thinking: "Revisiting Rhythm Rumble"
|
Nov 03, 2022 |
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
|
Oct 28, 2022 |
Physical Releases for Indies (with Ryan Brown)
|
Oct 20, 2022 |
"Today’s the day that I screw things up." Pre-production; Idle Games
|
Oct 13, 2022 |
Nice Games Jam: "StorySlide (with Osama Dorias)"
|
Oct 06, 2022 |
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
|
Sep 30, 2022 |
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
|
Sep 22, 2022 |
"Insert interesting car here." Verisimilitude; Indie Game Credits
|
Sep 15, 2022 |
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
|
Sep 09, 2022 |
"Always be the banker." Broken games; Support Systems
|
Sep 01, 2022 |
Nice Games Jam: "Dogpile! (part 2)"
|
Aug 25, 2022 |
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
|
Aug 17, 2022 |
The State of VR in 2022 (with Andrew Eiche)
|
Aug 11, 2022 |
Nice Games Jam: "Dogpile!"
|
Aug 06, 2022 |
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
|
Jul 28, 2022 |
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
|
Jul 21, 2022 |
Level and Interaction Design (with Nina Marotta)
|
Jul 14, 2022 |
"No referees?!" Curling; Off-Ramps
|
Jul 07, 2022 |
Gamedev in Peru (with Daniela Gamarra)
|
Jul 01, 2022 |
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
|
Jun 23, 2022 |
Nice Thinking: "A Local Indies Tournament"
|
Jun 16, 2022 |
Teaching Gamedev to Young People, Again! (with Chris Totten)
|
Jun 09, 2022 |
Teaching Gamedev to Young People (with Truman Simpson)
|
Jun 03, 2022 |
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
|
May 27, 2022 |
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
|
May 19, 2022 |
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
|
May 12, 2022 |
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
|
May 06, 2022 |
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
|
Apr 29, 2022 |
GDC 2022 Special (Part 2)
|
Apr 21, 2022 |
Work Weeks (with August Brown)
|
Apr 15, 2022 |
Nice Thinking: "Games With Your Dogs"
|
Apr 07, 2022 |
GDC 2022 Special (Part 1)
|
Mar 31, 2022 |
"Source code is viewable." Building Assets and Plugins; Ink Engine
|
Mar 24, 2022 |
Visual Coding (with Alina Matson)
|
Mar 18, 2022 |
“Done enough.” Milestone Builds; Wikis and Guides
|
Mar 10, 2022 |
Game Dev London does Nice Games Jam
|
Mar 03, 2022 |
"I got all the moons." Games You Get for Free; Joy vs. Fun
|
Feb 26, 2022 |
"Additional things and stuff." What We Did On Our Winter Break (2021-22)
|
Feb 17, 2022 |
Nice Thinking: "Sledgehammer Bride" [Nice Replay]
|
Feb 10, 2022 |
Building Blocks of Design (with Osama Dorias) [Nice Replay]
|
Feb 03, 2022 |
Nice Thinking: "The New Clubhouse" [Nice Replay]
|
Jan 27, 2022 |
"To whom it may concern." Ethical Consumption; Grind [Nice Replay]
|
Jan 20, 2022 |
Nice Games Jam: "Glom" [Nice Replay]
|
Jan 13, 2022 |
“My face is over here.” Special In-Person Special [Nice Replay]
|
Jan 06, 2022 |
Therapeutic Games (with Adam Davis) [Nice Replay]
|
Dec 30, 2021 |
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
|
Dec 23, 2021 |
Nicest of 2021
|
Dec 17, 2021 |
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
|
Dec 10, 2021 |
"Gamedev is jazz." Player Count; Hidden Information
|
Dec 03, 2021 |
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
|
Nov 25, 2021 |
“The different beams I can do.” Power-ups; Franchises
|
Nov 18, 2021 |
Early Access (with Sami Sati and Erick Sati)
|
Nov 11, 2021 |
"..." Debugging; Silent Protagonists
|
Nov 05, 2021 |
Nice Thinking: "Sledgehammer Bride"
|
Oct 28, 2021 |
"Oh is that Rugrats?" Relaxing Games; Commitment
|
Oct 22, 2021 |
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
|
Oct 15, 2021 |
"The drama of the reveal." Prototypes; Game Shows
|
Oct 09, 2021 |
"Forged by that experience." Frustration; Meetings
|
Oct 01, 2021 |
"Godot! God-ot? Godot." Learning a Game Engine; Guns
|
Sep 24, 2021 |
Nice Thinking: "The New Clubhouse"
|
Sep 16, 2021 |
Star Trek games (from Enterprising Individuals)
|
Sep 10, 2021 |
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
|
Sep 02, 2021 |
Pitching Tabletop Games (with Peter Yang)
|
Aug 26, 2021 |
Designing for VR (with Dana Ware)
|
Aug 19, 2021 |
"The random bobblehead." Bonus Content; Giving Talks
|
Aug 12, 2021 |
Nice Thinking: "Giblet the Trash Can"
|
Aug 05, 2021 |
GDC 2021 Special
|
Jul 29, 2021 |
"The Corrupt Goo." Gamepads; Nature in Games
|
Jul 23, 2021 |
Nice Games Jam: "Palace of Versailles"
|
Jul 15, 2021 |
"To whom it may concern." Ethical Consumption; Grind
|
Jul 10, 2021 |
"So, you made a game engine?"
|
Jul 01, 2021 |
Co-op Studios (with Reese Valentine and Mackenzie Denker)
|
Jun 24, 2021 |
"The anitidote to hype." Storytelling; Exploits
|
Jun 19, 2021 |
“My face is over here.” Special In-Person Special
|
Jun 10, 2021 |
Therapeutic Games (with Adam Davis)
|
Jun 03, 2021 |
"Kids like cubes these days." Novelty; Intuition
|
May 27, 2021 |
Open Source Software (with Mark Mandel)
|
May 20, 2021 |
Gameful UX (with Allan Rust)
|
May 14, 2021 |
"They wouldn't fully respawn." Fingeance Postmortem
|
May 06, 2021 |
Nice Games Jam: "Evil Games Jam: Casino Go Fish"
|
Apr 30, 2021 |
Evil Games Club 6!
|
Apr 22, 2021 |
"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier
|
Apr 15, 2021 |
Building Blocks of Design (with Osama Dorias)
|
Apr 08, 2021 |
Nice Games Jam: "Glom"
|
Mar 31, 2021 |
"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice
|
Mar 25, 2021 |
"All of this mess that I'm throwing at you." Fonts; Jank
|
Mar 18, 2021 |
"It’s March tomorrow." What We Did On Our Winter Break (2020-21)
|
Mar 11, 2021 |
Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]
|
Mar 03, 2021 |
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]
|
Feb 24, 2021 |
"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]
|
Feb 17, 2021 |
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]
|
Feb 10, 2021 |
Nice Games Jam: "Dark Star" [Nice Replay]
|
Feb 03, 2021 |
Mental Health (with Alanna Linayre) [Nice Replay]
|
Jan 27, 2021 |
Nice Games Jam: "Anarchitects!" [Nice Replay]
|
Jan 20, 2021 |
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]
|
Jan 13, 2021 |
Agile Development (with Eric Johnson) [Nice Replay]
|
Jan 06, 2021 |
"Kapow?" Fun in Games; Porting Your Game [Nice Replay]
|
Dec 31, 2020 |
Nicest of 2020
|
Dec 26, 2020 |
"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou
|
Dec 16, 2020 |
Families in Games (with Beth Korth and Andy Korth)
|
Dec 10, 2020 |
Tips for Designing Games for Learning
|
Dec 01, 2020 |
Business Speak (with Tiffany Otto)
|
Nov 25, 2020 |
"Not like Beauty and the Beast." Fail States; Worldbuilding
|
Nov 19, 2020 |
200th Episode Special: Bonus Content
|
Nov 13, 2020 |
"A Spark Plug." 200th Episode Special
|
Nov 12, 2020 |
"Random hilarious nonsense." Games for Young Children; Comedy in Games
|
Nov 05, 2020 |
Gamedev in Kenya)
|
Oct 31, 2020 |
Nice Games Jam: "Roboston! (part 2)"
|
Oct 23, 2020 |
Game Audio Tools and Workflows (with Chel Wong)
|
Oct 15, 2020 |
"Human, play Dom-jot?" Games in Other Media; Online Play
|
Oct 07, 2020 |
Impostor Syndrome (with Heather Gartner)
|
Oct 02, 2020 |
Media Influences (with Xalavier Nelson Jr.)
|
Sep 23, 2020 |
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
|
Sep 18, 2020 |
"Claps in the chat." Online Events; Documentation
|
Sep 10, 2020 |
Programming VR Games (with Jonathan Jennings)
|
Sep 02, 2020 |
Last-minute promo: We're LIVE tonight on Twitch!
|
Aug 29, 2020 |
Evil Games Club 5!
|
Aug 25, 2020 |
Indiedev During the Pandemic (with Glen Henry)
|
Aug 21, 2020 |
"A way to farm notions." Prototyping; Design Pillars
|
Aug 11, 2020 |
Mental Health (with Alanna Linayre)
|
Aug 06, 2020 |
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
|
Jul 28, 2020 |
Community Development (with Christine Marten)
|
Jul 24, 2020 |
Level Editors (with Charles McGregor)
|
Jul 14, 2020 |
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
|
Jul 10, 2020 |
Nice Games Jam: "Dark Star"
|
Jul 01, 2020 |
"I’m ashamed, but also so proud." NDAs; Replayability
|
Jun 26, 2020 |
Nice Games Jam: "Anarchitects!"
|
Jun 16, 2020 |
"A place where people live." Animation; Establishing a Sense of Place
|
Jun 12, 2020 |
"How Quality Is It?" Leadership; Pricing
|
Jun 04, 2020 |
Gamedev in the Philippines (with Ryan Sumo)
|
May 26, 2020 |
"Kapow?" Fun in Games; Porting Your Game
|
May 19, 2020 |
"Balance all those prices." Economies; Ergonomics
|
May 13, 2020 |
Building Substance (with Sébastien Deguy and Jérémie Noguer)
|
May 05, 2020 |
"Click here for fleet operations." Nice Games Bulletin
|
Apr 30, 2020 |
"Martha, Martha, Martha!" Ending Projects; Starting Projects
|
Apr 21, 2020 |
"Stephen, his arms wide!" Redundancy; Arcades
|
Apr 14, 2020 |
Nice Games Jam: "5-4-7-3"
|
Apr 10, 2020 |
"The new normal." Working From Home; Games to Play While Social Distancing
|
Apr 02, 2020 |
"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)
|
Mar 25, 2020 |
"GDC" 2020 Special
|
Mar 25, 2020 |
"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games
|
Mar 18, 2020 |
"If you're feeling saucy..." Day-One Patches; Crunch
|
Mar 10, 2020 |
"GDC Auxli- Aux- Alternative!" Nice Games Bulletin
|
Mar 03, 2020 |
"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)
|
Feb 19, 2020 |
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]
|
Feb 11, 2020 |
"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]
|
Feb 04, 2020 |
Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]
|
Jan 28, 2020 |
Developer/Publisher Relations (with August Brown) [Nice Replay]
|
Jan 21, 2020 |
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]
|
Jan 14, 2020 |
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]
|
Jan 07, 2020 |
"100 times nice." 100th Episode Special [Nice Replay]
|
Dec 31, 2019 |
"Somebody's first episode." Language of Games; Sequels [Nice Replay]
|
Dec 24, 2019 |
Nicest of 2019
|
Dec 17, 2019 |
Evil Games Club 4!
|
Dec 10, 2019 |
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
|
Dec 03, 2019 |
"Space ferrets lift off!" Widget Satchel Special
|
Nov 29, 2019 |
Nice Games Jam: "Reravel: A Backwards Storytelling Game"
|
Nov 19, 2019 |
"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips
|
Nov 12, 2019 |
Agile Development (with Eric Johnson)
|
Nov 05, 2019 |
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
|
Oct 29, 2019 |
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
|
Oct 22, 2019 |
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
|
Oct 15, 2019 |
"I don't always want to do that." Holistic Game Design; Work/Life Balance
|
Oct 08, 2019 |
Board Game Design (with David R. Megarry)
|
Oct 01, 2019 |
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"
|
Sep 25, 2019 |
"Intentionally random." XOXO Festival; Randomization
|
Sep 17, 2019 |
"In situ." Rumble; Making Games for Spaces
|
Sep 10, 2019 |
"There's loot in your DNA!" Nice Games Bulletin
|
Sep 03, 2019 |
User Interfaces (with Jajeev Nithiananda)
|
Aug 29, 2019 |
"Explosions!" Power Fantasies; Game Trailers
|
Aug 20, 2019 |
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
|
Aug 13, 2019 |
"Space ferret seeks PR support." Game Libraries; Marketing 001
|
Aug 06, 2019 |
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
|
Jul 30, 2019 |
"We’re criming you!" Stealth Games; Motion Controls
|
Jul 23, 2019 |
"Who approved these topics?" Designing Horror Games; Designing Sports Games
|
Jul 16, 2019 |
Vampires! Nice Games Bulletin
|
Jul 08, 2019 |
Running An Indie Studio (with Matt Gravelle)
|
Jul 02, 2019 |
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
|
Jun 25, 2019 |
E3 2019 Special
|
Jun 18, 2019 |
Nice Games Jam: "Rules"
|
Jun 11, 2019 |
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
|
Jun 04, 2019 |
Narrative Design (with Beth Korth)
|
May 28, 2019 |
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
|
May 21, 2019 |
“Once more with feeling!” Scoring Systems; Lives and Continues
|
May 13, 2019 |
“It’s time for Gex.” Nice Games Bulletin
|
May 07, 2019 |
Nice Games Jam: "Blob Ball"
|
Apr 30, 2019 |
“When two colors of paint really love each other…” Video Game Events; Color Theory
|
Apr 23, 2019 |
“Three-headed monster.” Resource Management in Games; Boss Battles
|
Apr 16, 2019 |
“I had a tiny violin around here somewhere…” Nice Games Bulletin
|
Apr 09, 2019 |
"Does this game mechanic spark joy?" Team Building; Game Identities
|
Apr 02, 2019 |
GDC 2019 Special
|
Mar 26, 2019 |
"I definitely thought of that ahead of time." Localization Systems; Accessibility
|
Mar 20, 2019 |
Developer/Publisher Relations (with August Brown)
|
Mar 12, 2019 |
"Let Reggie get back to work." Fanbases; Game Design Balance
|
Mar 05, 2019 |
"It's Black History Month, y'all!" Audio Basics; Representation in Games
|
Feb 26, 2019 |
"But other developers made it." Nice Games Bulletin
|
Feb 19, 2019 |
Nice Games Jam: "The Blizzard of Whatever Year That Was"
|
Feb 12, 2019 |
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
|
Feb 06, 2019 |
What We Did On Our Winter Break (2018-19)
|
Jan 29, 2019 |
Nicest of 2018
|
Jan 15, 2019 |
"Right the dang now." Scope Creep; eSports [Nice Replay]
|
Jan 08, 2019 |
Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]
|
Jan 01, 2019 |
"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]
|
Dec 25, 2018 |
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
|
Dec 18, 2018 |
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]
|
Dec 11, 2018 |
The Gaming Press (with Ben Hanson) [Nice Replay]
|
Dec 04, 2018 |
"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]
|
Nov 27, 2018 |
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]
|
Nov 20, 2018 |
"How would I know that?" Optimization; Pokémon
|
Nov 15, 2018 |
"Game workers unite!" Game Dev as a Day Job; Unions
|
Nov 06, 2018 |
Self-education, et al. (with Freya Holmer)
|
Oct 30, 2018 |
VR Workflows (with Krista McCullough)
|
Oct 23, 2018 |
"All that and a bag of chips." 90s Consoles; Video Game Soundtracks
|
Oct 17, 2018 |
Code Comment: "Adjacency"
|
Oct 10, 2018 |
"They don't call it 'full.'" Space Exploration games; Gaming Habits
|
Oct 02, 2018 |
Nice Games Jam: "Ha-Ha!"
|
Sep 25, 2018 |
"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling
|
Sep 18, 2018 |
"Put it in a WordSpace!" Modding; Self-publishing Must-haves
|
Sep 11, 2018 |
Code Comment: "Verdant Skies"
|
Sep 06, 2018 |
"Don’t start with me." Pitching to Consoles; Turn-Based RPGs
|
Aug 29, 2018 |
"100 times nice." 100th Episode Special
|
Aug 22, 2018 |
Code Comment: "Fingeance"
|
Aug 15, 2018 |
"I like naps." Developing Ideas; Game Dev Success
|
Aug 07, 2018 |
Virtual Reality (with Andrew Fladeboe)
|
Jul 31, 2018 |
"But WE know what we're talking about." Level Design; HUDs
|
Jul 24, 2018 |
Code Comment: "Metro Nexus"
|
Jul 17, 2018 |
"Somebody's first episode." Language of Games; Sequels
|
Jul 10, 2018 |
Visual Novels (with Gloria Kim and Lane Davis)
|
Jul 03, 2018 |
"Who are you wearing? Nintendo." Roguelikes; Crowdfunding
|
Jun 26, 2018 |
Code Comment: "Widget Satchel"
|
Jun 19, 2018 |
"Press A to jump." Code Libraries; Tutorials
|
Jun 12, 2018 |
"A mean secret that stays in this room." Media Relations; Star Trek Games
|
Jun 05, 2018 |
The Gaming Press (with Ben Hanson)
|
May 29, 2018 |
Code Comment: "HoverboardVR"
|
May 22, 2018 |
"Not for me I hate them." Platformers; Player Agency
|
May 15, 2018 |
Workflows (with Aubrey Jane Scott)
|
May 08, 2018 |
"We should go outside!" Making a Demo; Physical Games
|
May 02, 2018 |
Code Comment: "Claw Breaker"
|
Apr 25, 2018 |
"This is why I subscribe." Nostalgia; PC Games Market
|
Apr 17, 2018 |
"A thousand monies." "Bad" Game Design; Character Design
|
Apr 10, 2018 |
GDC 2018 Special
|
Apr 03, 2018 |
Nice Plays: "Slime Rancher" (2017)
|
Mar 26, 2018 |
Nice Plays: "Everything" (2017)
|
Mar 26, 2018 |
"That gets real meta, real fast." Research for Games; Gamedev Philosophies
|
Mar 20, 2018 |
"Smart lazy." Game Programming; Work Spaces
|
Mar 15, 2018 |
Learning Through Games (with Ellen Burns-Johnson)
|
Mar 06, 2018 |
Nice Plays: "Newt One" (2018)
|
Feb 27, 2018 |
Nice Plays: "Verdant Skies" (2018)
|
Feb 27, 2018 |
"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design
|
Feb 21, 2018 |
"Martha's philosophy on life." Merch; Starting a Game
|
Feb 13, 2018 |
Global Game Jam 2018 Special
|
Feb 07, 2018 |
Nice Plays: Nioh (2017)
|
Jan 30, 2018 |
Nice Plays: Lethal League (2014)
|
Jan 30, 2018 |
"Videogame turducken." Steam; Games in Games
|
Jan 23, 2018 |
Character Dialogue (with Felix Foster)
|
Jan 16, 2018 |
Nicest of 2017
|
Jan 09, 2018 |
"I have so much feelings..." Loot Systems; Loot Boxes
|
Jan 02, 2018 |
Nice Plays: Ludum Dare 40 games (2017)
|
Dec 25, 2017 |
Releasing a Game (with Ben Burnes)
|
Dec 19, 2017 |
"Schrödinger’s Animal Crossing." Influences; Repetition
|
Dec 12, 2017 |
Nice Plays: Inflatality (2017)
|
Dec 09, 2017 |
Nice Plays: Borderlands 2 (2012)
|
Dec 09, 2017 |
"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying
|
Nov 28, 2017 |
"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu
|
Nov 21, 2017 |
Puzzle/Escape Rooms (with Art Allen)
|
Nov 14, 2017 |
Nice Plays: Super Mario Bros. 2 [Japan] (1986)
|
Nov 07, 2017 |
Nice Plays: Color Jumper (2017)
|
Nov 07, 2017 |
"Boo!" Upcoming Games; Release Dates; Win Conditions
|
Nov 01, 2017 |
Preserving the Dreamcast (with Ben Franks)
|
Oct 24, 2017 |
Nice Plays: Pajama Sam 2 (1998)
|
Oct 10, 2017 |
Nice Plays: Thirty Flights of Loving (2012)
|
Oct 10, 2017 |
"Right the dang now." Scope Creep; eSports
|
Oct 07, 2017 |
"I do business." DLC and Expansions; Genre in Games
|
Oct 02, 2017 |
Evil Games Club 2!
|
Sep 26, 2017 |
Playtesting (with Dale LaCroix)
|
Sep 20, 2017 |
"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools
|
Sep 12, 2017 |
Nice Plays: Solomon's Key (1987)
|
Sep 05, 2017 |
Nice Plays: Boor (2017)
|
Sep 05, 2017 |
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions
|
Aug 30, 2017 |
"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters
|
Aug 22, 2017 |
Community Managment (with Holly Harrison)
|
Aug 15, 2017 |
Nice Plays: OneShot (2016)
|
Aug 08, 2017 |
"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing
|
Jul 31, 2017 |
"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
|
Jul 25, 2017 |
Games User Research, Redux! (with Hannah Murphy)
|
Jul 17, 2017 |
"My computer vapes." Building a PC; Pen and Paper Games
|
Jul 11, 2017 |
Evil Games Club!
|
Jul 04, 2017 |
"We joke here." Future Projects; Steam Direct; Racing Games
|
Jun 26, 2017 |
Games User Research and Analytics (with Nic VanMeerten)
|
Jun 19, 2017 |
"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty
|
Jun 12, 2017 |
"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice
|
Jun 05, 2017 |
"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
|
May 29, 2017 |
"The Stevechievement." Version Control; Art Direction; Console vs. PC Development
|
May 22, 2017 |
Violence in Games (with Dev Jana)
|
May 15, 2017 |
LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)
|
May 08, 2017 |
"I trolled myself." Taxes and Business; Nintendo Switch; Competition
|
May 01, 2017 |
GlitchCon 2017 Preview (Hype! Hype! Hype!)
|
Apr 24, 2017 |
Putting on a GlitchCon! (with Alex Chang)
|
Apr 17, 2017 |
"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation
|
Apr 10, 2017 |
Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)
|
Apr 03, 2017 |
"Pick up all the things." Prototyping; Point and Clicks; User Interfaces
|
Mar 28, 2017 |
Games Education (with Reese Valentine)
|
Mar 20, 2017 |
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings
|
Mar 13, 2017 |
GDC 2017 Special (Part 2)
|
Mar 10, 2017 |
GDC 2017 Special (Part 1)
|
Mar 06, 2017 |
Co-op Recap: Transmedia (with Felix Foster and Lane Davis)
|
Feb 27, 2017 |
GDC 2017 Preview
|
Feb 27, 2017 |
Solo Development (with Will Tice)
|
Feb 20, 2017 |
"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade
|
Feb 13, 2017 |
Extracurricular Activities (with Ryan Foss)
|
Feb 06, 2017 |
"Try it once." Watching Games; Narrative in Games; Board Games
|
Jan 30, 2017 |
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games
|
Jan 23, 2017 |
Music for Indie Games (with Troy Strand)
|
Jan 16, 2017 |
Nicest of 2016
|
Jan 09, 2017 |
Co-op Recap: Interactive Fiction (with Adia Alderson)
|
Jan 02, 2017 |
"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!
|
Dec 26, 2016 |
Resources for Game Makers (with Evva Kraikul)
|
Dec 19, 2016 |
"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
|
Dec 12, 2016 |
Steam Greenlight (with Beth Korth and Andy Korth)
|
Nov 27, 2016 |
"We in this." Impostor Syndrome; Gaming Events; VR Development
|
Nov 23, 2016 |
Sega Consoles
|
Jan 01, 1970 |