Nice Games Club - a gamedev podcast!

By Ellen, Stephen, and Mark

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Category: Video Games

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Subscribers: 56
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Episodes: 396

Description

The podcast where nice gamedevs talk gaming and game development. Nice!

Episode Date
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
Apr 11, 2024
GDC 2024 Special (Part 2)
Apr 04, 2024
GDC 2024 Special (Part 1)
Mar 28, 2024
"Things just happen, somewhere." Partnering Up; Control Flow
Mar 22, 2024
Nice Games Jam: "Eddies"
Mar 12, 2024
"The Roboston Sessions"
Mar 07, 2024
Getting Things Going (with Rick Stemm) [Nice Replay]
Feb 29, 2024
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Feb 22, 2024
Nice Games Jam: "Pothole Run" [Nice Replay]
Feb 15, 2024
"One size bigger and red." CSS; Skill Trees [Nice Replay]
Feb 08, 2024
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Feb 01, 2024
Nice Games Jam: "Cat Time" [Nice Replay]
Jan 25, 2024
Much Ado About Unity (with Freya Holmér) [Nice Replay]
Jan 18, 2024
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
Jan 11, 2024
The Logistics of Moving On (with Zach Barth) [Nice Replay]
Jan 04, 2024
Cheating (omnibus edition)
Dec 28, 2023
Nicest of 2023
Dec 21, 2023
Creative Career Paths (with Will Bredbeck)
Dec 15, 2023
Nice Games Jam: "The Loft"
Dec 08, 2023
"Am I making a joke?" Debug Functionality; Polish
Nov 30, 2023
Scoping for Your Project (with John Donkin and Rob Donkin)
Nov 23, 2023
Game-based Learning (with Jennifer Javornik)
Nov 16, 2023
Serious Play Conference Special
Nov 11, 2023
Megagames (with Trenton Greyoak)
Nov 02, 2023
"Smarter, more evolved." Polymorphism; Save Scumming
Oct 27, 2023
Horror Games 201 (with multiple guests)
Oct 19, 2023
"The opposing metric of jank." Composition over Inheritance; Elegance
Oct 12, 2023
Horror Games 101 (with multiple guests)
Oct 07, 2023
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
Sep 28, 2023
Much Ado About Unity (with Freya Holmér)
Sep 23, 2023
Working on a Bigger Team (with Julia Keren-Detar)
Sep 14, 2023
Nice Games Jam: "Cat Time"
Sep 07, 2023
"Stephen, explain this." Grind; Emphasizing Uniqueness
Sep 02, 2023
Getting Things Going (with Rick Stemm)
Aug 24, 2023
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
Aug 17, 2023
Leadership (with Frani Esquenazi)
Aug 10, 2023
Cheating, Part 2
Aug 04, 2023
Writing for Games (with Anna C Webster)
Jul 28, 2023
"Salt, in everything?" Player Motivations; Copying Others
Jul 20, 2023
Postmortem: "An Outcry" (with Quinn K)
Jul 13, 2023
"Ask your friends." Finding Help; Companion Characters
Jul 08, 2023
The State of "Dogpile!"
Jun 29, 2023
"What's a little grand larceny?" Licensing; Cheating, Part 1
Jun 21, 2023
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
Jun 15, 2023
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Jun 11, 2023
Unreal Engine for Indies (with Zack Gilbertson)
Jun 01, 2023
Nice Games Jam: "Chaos Canyon"
May 25, 2023
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
May 18, 2023
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
May 15, 2023
The Taxonomy of Horse Games (with Alice Ruppert)
May 04, 2023
"I love it when you kinda agree." Endings; Lusory Attitude
Apr 27, 2023
Nice Games Jam: "Pothole Run"
Apr 21, 2023
"One size bigger and red." CSS; Skill Trees
Apr 13, 2023
Tiny Horrors (with Rosalie Vile)
Apr 06, 2023
GDC 2023 Special
Apr 01, 2023
Postmortem: "C.A.R.L." (with Andrew Kenady)
Mar 23, 2023
"Metroid is very serious." Secrets & Easter Eggs; Player Trust
Mar 16, 2023
Nice Thinking: "Pizza Land"
Mar 10, 2023
"Layers and layers of hair." Visual Composition; Minigames
Mar 02, 2023
The Logistics of Moving On (with Zach Barth)
Feb 23, 2023
Nicest of 2022
Feb 17, 2023
"Leveling out the table."
Feb 09, 2023
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Feb 02, 2023
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
Jan 26, 2023
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
Jan 19, 2023
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Jan 12, 2023
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Jan 06, 2023
Visual Coding (with Alina Matson) [Nice Replay]
Dec 29, 2022
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
Dec 22, 2022
"No referees?!" Curling; Off-Ramps [Nice Replay]
Dec 16, 2022
Characterization in Pet Management Games (with Sarah Yu and Beth)
Dec 08, 2022
"You lost all your dragons." Save Data; Interdisciplinary Communication
Dec 01, 2022
"Time is just a search bar away."
Nov 26, 2022
Fusing Genres (with Millie Walker)
Nov 17, 2022
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nov 10, 2022
Nice Thinking: "Revisiting Rhythm Rumble"
Nov 03, 2022
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Oct 28, 2022
Physical Releases for Indies (with Ryan Brown)
Oct 20, 2022
"Today’s the day that I screw things up." Pre-production; Idle Games
Oct 13, 2022
Nice Games Jam: "StorySlide (with Osama Dorias)"
Oct 06, 2022
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Sep 30, 2022
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
Sep 22, 2022
"Insert interesting car here." Verisimilitude; Indie Game Credits
Sep 15, 2022
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
Sep 09, 2022
"Always be the banker." Broken games; Support Systems
Sep 01, 2022
Nice Games Jam: "Dogpile! (part 2)"
Aug 25, 2022
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
Aug 17, 2022
The State of VR in 2022 (with Andrew Eiche)
Aug 11, 2022
Nice Games Jam: "Dogpile!"
Aug 06, 2022
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
Jul 28, 2022
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Jul 21, 2022
Level and Interaction Design (with Nina Marotta)
Jul 14, 2022
"No referees?!" Curling; Off-Ramps
Jul 07, 2022
Gamedev in Peru (with Daniela Gamarra)
Jul 01, 2022
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
Jun 23, 2022
Nice Thinking: "A Local Indies Tournament"
Jun 16, 2022
Teaching Gamedev to Young People, Again! (with Chris Totten)
Jun 09, 2022
Teaching Gamedev to Young People (with Truman Simpson)
Jun 03, 2022
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
May 27, 2022
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
May 19, 2022
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
May 12, 2022
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
May 06, 2022
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
Apr 29, 2022
GDC 2022 Special (Part 2)
Apr 21, 2022
Work Weeks (with August Brown)
Apr 15, 2022
Nice Thinking: "Games With Your Dogs"
Apr 07, 2022
GDC 2022 Special (Part 1)
Mar 31, 2022
"Source code is viewable." Building Assets and Plugins; Ink Engine
Mar 24, 2022
Visual Coding (with Alina Matson)
Mar 18, 2022
“Done enough.” Milestone Builds; Wikis and Guides
Mar 10, 2022
Game Dev London does Nice Games Jam
Mar 03, 2022
"I got all the moons." Games You Get for Free; Joy vs. Fun
Feb 26, 2022
"Additional things and stuff."
Feb 17, 2022
Nice Thinking: "Sledgehammer Bride" [Nice Replay]
Feb 10, 2022
Building Blocks of Design (with Osama Dorias) [Nice Replay]
Feb 03, 2022
Nice Thinking: "The New Clubhouse" [Nice Replay]
Jan 27, 2022
"To whom it may concern." Ethical Consumption; Grind [Nice Replay]
Jan 20, 2022
Nice Games Jam: "Glom" [Nice Replay]
Jan 13, 2022
“My face is over here.” Special In-Person Special [Nice Replay]
Jan 06, 2022
Therapeutic Games (with Adam Davis) [Nice Replay]
Dec 30, 2021
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
Dec 23, 2021
Nicest of 2021
Dec 17, 2021
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
Dec 10, 2021
"Gamedev is jazz." Player Count; Hidden Information
Dec 03, 2021
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
Nov 25, 2021
“The different beams I can do.” Power-ups; Franchises
Nov 18, 2021
Early Access (with Sami Sati and Erick Sati)
Nov 11, 2021
"..." Debugging; Silent Protagonists
Nov 05, 2021
Nice Thinking: "Sledgehammer Bride"
Oct 28, 2021
"Oh is that Rugrats?" Relaxing Games; Commitment
Oct 22, 2021
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
Oct 15, 2021
"The drama of the reveal." Prototypes; Game Shows
Oct 09, 2021
"Forged by that experience." Frustration; Meetings
Oct 01, 2021
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Sep 24, 2021
Nice Thinking: "The New Clubhouse"
Sep 16, 2021
Star Trek games (from Enterprising Individuals)
Sep 10, 2021
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
Sep 02, 2021
Pitching Tabletop Games (with Peter Yang)
Aug 26, 2021
Designing for VR (with Dana Ware)
Aug 19, 2021
"The random bobblehead." Bonus Content; Giving Talks
Aug 12, 2021
Nice Thinking: "Giblet the Trash Can"
Aug 05, 2021
GDC 2021 Special
Jul 29, 2021
"The Corrupt Goo." Gamepads; Nature in Games
Jul 23, 2021
Nice Games Jam: "Palace of Versailles"
Jul 15, 2021
"To whom it may concern." Ethical Consumption; Grind
Jul 10, 2021
"So, you made a game engine?"
Jul 01, 2021
Co-op Studios (with Reese Valentine and Mackenzie Denker)
Jun 24, 2021
"The anitidote to hype." Storytelling; Exploits
Jun 19, 2021
“My face is over here.” Special In-Person Special
Jun 10, 2021
Therapeutic Games (with Adam Davis)
Jun 03, 2021
"Kids like cubes these days." Novelty; Intuition
May 27, 2021
Open Source Software (with Mark Mandel)
May 20, 2021
Gameful UX (with Allan Rust)
May 14, 2021
"They wouldn't fully respawn." Fingeance Postmortem
May 06, 2021
Nice Games Jam: "Evil Games Jam: Casino Go Fish"
Apr 30, 2021
Evil Games Club 6!
Apr 22, 2021
"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier
Apr 15, 2021
Building Blocks of Design (with Osama Dorias)
Apr 08, 2021
Nice Games Jam: "Glom"
Mar 31, 2021
"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice
Mar 25, 2021
"All of this mess that I'm throwing at you." Fonts; Jank
Mar 18, 2021
"It’s March tomorrow."
Mar 11, 2021
Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]
Mar 03, 2021
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]
Feb 24, 2021
"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]
Feb 17, 2021
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]
Feb 10, 2021
Nice Games Jam: "Dark Star" [Nice Replay]
Feb 03, 2021
Mental Health (with Alanna Linayre) [Nice Replay]
Jan 27, 2021
Nice Games Jam: "Anarchitects!" [Nice Replay]
Jan 20, 2021
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]
Jan 13, 2021
Agile Development (with Eric Johnson) [Nice Replay]
Jan 06, 2021
"Kapow?" Fun in Games; Porting Your Game [Nice Replay]
Dec 31, 2020
Nicest of 2020
Dec 26, 2020
"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou
Dec 16, 2020
Families in Games (with Beth Korth and Andy Korth)
Dec 10, 2020
Tips for Designing Games for Learning
Dec 01, 2020
Business Speak (with Tiffany Otto)
Nov 25, 2020
"Not like Beauty and the Beast." Fail States; Worldbuilding
Nov 19, 2020
200th Episode Special: Bonus Content
Nov 13, 2020
"A Spark Plug." 200th Episode Special
Nov 12, 2020
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Nov 05, 2020
Gamedev in Kenya)
Oct 31, 2020
Nice Games Jam: "Roboston! (part 2)"
Oct 23, 2020
Game Audio Tools and Workflows (with Chel Wong)
Oct 15, 2020
"Human, play Dom-jot?" Games in Other Media; Online Play
Oct 07, 2020
Impostor Syndrome (with Heather Gartner)
Oct 02, 2020
Media Influences (with Xalavier Nelson Jr.)
Sep 23, 2020
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
Sep 18, 2020
"Claps in the chat." Online Events; Documentation
Sep 10, 2020
Programming VR Games (with Jonathan Jennings)
Sep 02, 2020
Last-minute promo: We're LIVE tonight on Twitch!
Aug 29, 2020
Evil Games Club 5!
Aug 25, 2020
Indiedev During the Pandemic (with Glen Henry)
Aug 21, 2020
"A way to farm notions." Prototyping; Design Pillars
Aug 11, 2020
Mental Health (with Alanna Linayre)
Aug 06, 2020
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Jul 28, 2020
Community Development (with Christine Marten)
Jul 24, 2020
Level Editors (with Charles McGregor)
Jul 14, 2020
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Jul 10, 2020
Nice Games Jam: "Dark Star"
Jul 01, 2020
"I’m ashamed, but also so proud." NDAs; Replayability
Jun 26, 2020
Nice Games Jam: "Anarchitects!"
Jun 16, 2020
"A place where people live." Animation; Establishing a Sense of Place
Jun 12, 2020
"How Quality Is It?" Leadership; Pricing
Jun 04, 2020
Gamedev in the Philippines (with Ryan Sumo)
May 26, 2020
"Kapow?" Fun in Games; Porting Your Game
May 19, 2020
"Balance all those prices." Economies; Ergonomics
May 13, 2020
Building Substance (with Sébastien Deguy and Jérémie Noguer)
May 05, 2020
"Click here for fleet operations." Nice Games Bulletin
Apr 30, 2020
"Martha, Martha, Martha!" Ending Projects; Starting Projects
Apr 21, 2020
"Stephen, his arms wide!" Redundancy; Arcades
Apr 14, 2020
Nice Games Jam: "5-4-7-3"
Apr 10, 2020
"The new normal." Working From Home; Games to Play While Social Distancing
Apr 02, 2020
"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)
Mar 25, 2020
"GDC" 2020 Special
Mar 25, 2020
"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games
Mar 18, 2020
"If you're feeling saucy..." Day-One Patches; Crunch
Mar 10, 2020
"GDC Auxli- Aux- Alternative!" Nice Games Bulletin
Mar 03, 2020
"We are making progress toward that, then."
Feb 19, 2020
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]
Feb 11, 2020
"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]
Feb 04, 2020
Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]
Jan 28, 2020
Developer/Publisher Relations (with August Brown) [Nice Replay]
Jan 21, 2020
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]
Jan 14, 2020
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]
Jan 07, 2020
"100 times nice." 100th Episode Special [Nice Replay]
Dec 31, 2019
"Somebody's first episode." Language of Games; Sequels [Nice Replay]
Dec 24, 2019
Nicest of 2019
Dec 17, 2019
Evil Games Club 4!
Dec 10, 2019
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
Dec 03, 2019
"Space ferrets lift off!" Widget Satchel Special
Nov 29, 2019
Nice Games Jam: "Reravel: A Backwards Storytelling Game"
Nov 19, 2019
"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips
Nov 12, 2019
Agile Development (with Eric Johnson)
Nov 05, 2019
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
Oct 29, 2019
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
Oct 22, 2019
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
Oct 15, 2019
"I don't always want to do that." Holistic Game Design; Work/Life Balance
Oct 08, 2019
Board Game Design (with David R. Megarry)
Oct 01, 2019
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"
Sep 25, 2019
"Intentionally random." XOXO Festival; Randomization
Sep 17, 2019
"In situ." Rumble; Making Games for Spaces
Sep 10, 2019
"There's loot in your DNA!" Nice Games Bulletin
Sep 03, 2019
User Interfaces (with Jajeev Nithiananda)
Aug 29, 2019
"Explosions!" Power Fantasies; Game Trailers
Aug 20, 2019
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
Aug 13, 2019
"Space ferret seeks PR support." Game Libraries; Marketing 001
Aug 06, 2019
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
Jul 30, 2019
"We’re criming you!" Stealth Games; Motion Controls
Jul 23, 2019
"Who approved these topics?" Designing Horror Games; Designing Sports Games
Jul 16, 2019
Vampires! Nice Games Bulletin
Jul 08, 2019
Running An Indie Studio (with Matt Gravelle)
Jul 02, 2019
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
Jun 25, 2019
E3 2019 Special
Jun 18, 2019
Nice Games Jam: "Rules"
Jun 11, 2019
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Jun 04, 2019
Narrative Design (with Beth Korth)
May 28, 2019
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
May 21, 2019
“Once more with feeling!” Scoring Systems; Lives and Continues
May 13, 2019
“It’s time for Gex.” Nice Games Bulletin
May 07, 2019
Nice Games Jam: "Blob Ball"
Apr 30, 2019
“When two colors of paint really love each other…” Video Game Events; Color Theory
Apr 23, 2019
“Three-headed monster.” Resource Management in Games; Boss Battles
Apr 16, 2019
“I had a tiny violin around here somewhere…” Nice Games Bulletin
Apr 09, 2019
"Does this game mechanic spark joy?" Team Building; Game Identities
Apr 02, 2019
GDC 2019 Special
Mar 26, 2019
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Mar 20, 2019
Developer/Publisher Relations (with August Brown)
Mar 12, 2019
"Let Reggie get back to work." Fanbases; Game Design Balance
Mar 05, 2019
"It's Black History Month, y'all!" Audio Basics; Representation in Games
Feb 26, 2019
"But other developers made it." Nice Games Bulletin
Feb 19, 2019
Nice Games Jam: "The Blizzard of Whatever Year That Was"
Feb 12, 2019
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
Feb 06, 2019
What We Did On Our Winter Break
Jan 29, 2019
Nicest of 2018
Jan 15, 2019
"Right the dang now." Scope Creep; eSports [Nice Replay]
Jan 08, 2019
Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]
Jan 01, 2019
"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]
Dec 25, 2018
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
Dec 18, 2018
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]
Dec 11, 2018
The Gaming Press (with Ben Hanson) [Nice Replay]
Dec 04, 2018
"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]
Nov 27, 2018
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]
Nov 20, 2018
"How would I know that?" Optimization; Pokémon
Nov 15, 2018
"Game workers unite!" Game Dev as a Day Job; Unions
Nov 06, 2018
Self-education, et al. (with Freya Holmer)
Oct 30, 2018
VR Workflows (with Krista McCullough)
Oct 23, 2018
"All that and a bag of chips." 90s Consoles; Video Game Soundtracks
Oct 17, 2018
Code Comment: "Adjacency"
Oct 10, 2018
"They don't call it 'full.'" Space Exploration games; Gaming Habits
Oct 02, 2018
Nice Games Jam: "Ha-Ha!"
Sep 25, 2018
"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling
Sep 18, 2018
"Put it in a WordSpace!" Modding; Self-publishing Must-haves
Sep 11, 2018
Code Comment: "Verdant Skies"
Sep 06, 2018
"Don’t start with me." Pitching to Consoles; Turn-Based RPGs
Aug 29, 2018
"100 times nice." 100th Episode Special
Aug 22, 2018
Code Comment: "Fingeance"
Aug 15, 2018
"I like naps." Developing Ideas; Game Dev Success
Aug 07, 2018
Virtual Reality (with Andrew Fladeboe)
Jul 31, 2018
"But WE know what we're talking about." Level Design; HUDs
Jul 24, 2018
Code Comment: "Metro Nexus"
Jul 17, 2018
"Somebody's first episode." Language of Games; Sequels
Jul 10, 2018
Visual Novels (with Gloria Kim and Lane Davis)
Jul 03, 2018
"Who are you wearing? Nintendo." Roguelikes; Crowdfunding
Jun 26, 2018
Code Comment: "Widget Satchel"
Jun 19, 2018
"Press A to jump." Code Libraries; Tutorials
Jun 12, 2018
"A mean secret that stays in this room." Media Relations; Star Trek Games
Jun 05, 2018
The Gaming Press (with Ben Hanson)
May 29, 2018
Code Comment: "HoverboardVR"
May 22, 2018
"Not for me I hate them." Platformers; Player Agency
May 15, 2018
Workflows (with Aubrey Jane Scott)
May 08, 2018
"We should go outside!" Making a Demo; Physical Games
May 02, 2018
Code Comment: "Claw Breaker"
Apr 25, 2018
"This is why I subscribe." Nostalgia; PC Games Market
Apr 17, 2018
"A thousand monies." "Bad" Game Design; Character Design
Apr 10, 2018
GDC 2018 Special
Apr 03, 2018
Nice Plays: "Slime Rancher" (2017)
Mar 26, 2018
Nice Plays: "Everything" (2017)
Mar 26, 2018
"That gets real meta, real fast." Research for Games; Gamedev Philosophies
Mar 20, 2018
"Smart lazy." Game Programming; Work Spaces
Mar 15, 2018
Learning Through Games (with Ellen Burns-Johnson)
Mar 06, 2018
Nice Plays: "Newt One" (2018)
Feb 27, 2018
Nice Plays: "Verdant Skies" (2018)
Feb 27, 2018
"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design
Feb 21, 2018
"Martha's philosophy on life." Merch; Starting a Game
Feb 13, 2018
Global Game Jam 2018 Special
Feb 07, 2018
Nice Plays: Nioh (2017)
Jan 30, 2018
Nice Plays: Lethal League (2014)
Jan 30, 2018
"Videogame turducken." Steam; Games in Games
Jan 23, 2018
Character Dialogue (with Felix Foster)
Jan 16, 2018
Nicest of 2017
Jan 09, 2018
"I have so much feelings..." Loot Systems; Loot Boxes
Jan 02, 2018
Nice Plays: Ludum Dare 40 games (2017)
Dec 25, 2017
Releasing a Game (with Ben Burnes)
Dec 19, 2017
"Schrödinger’s Animal Crossing." Influences; Repetition
Dec 12, 2017
Nice Plays: Inflatality (2017)
Dec 09, 2017
Nice Plays: Borderlands 2 (2012)
Dec 09, 2017
"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying
Nov 28, 2017
"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu
Nov 21, 2017
Puzzle/Escape Rooms (with Art Allen)
Nov 14, 2017
Nice Plays: Super Mario Bros. 2 [Japan] (1986)
Nov 07, 2017
Nice Plays: Color Jumper (2017)
Nov 07, 2017
"Boo!" Upcoming Games; Release Dates; Win Conditions
Nov 01, 2017
Preserving the Dreamcast (with Ben Franks)
Oct 24, 2017
Nice Plays: Pajama Sam 2 (1998)
Oct 10, 2017
Nice Plays: Thirty Flights of Loving (2012)
Oct 10, 2017
"Right the dang now." Scope Creep; eSports
Oct 07, 2017
"I do business." DLC and Expansions; Genre in Games
Oct 02, 2017
Evil Games Club 2!
Sep 26, 2017
Playtesting (with Dale LaCroix)
Sep 20, 2017
"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools
Sep 12, 2017
Nice Plays: Solomon's Key (1987)
Sep 05, 2017
Nice Plays: Boor (2017)
Sep 05, 2017
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions
Aug 30, 2017
"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters
Aug 22, 2017
Community Managment (with Holly Harrison)
Aug 15, 2017
Nice Plays: OneShot (2016)
Aug 08, 2017
"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing
Jul 31, 2017
"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
Jul 25, 2017
Games User Research, Redux! (with Hannah Murphy)
Jul 17, 2017
"My computer vapes." Building a PC; Pen and Paper Games
Jul 11, 2017
Evil Games Club!
Jul 04, 2017
"We joke here." Future Projects; Steam Direct; Racing Games
Jun 26, 2017
Games User Research and Analytics (with Nic VanMeerten)
Jun 19, 2017
"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty
Jun 12, 2017
"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice
Jun 05, 2017
"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
May 29, 2017
"The Stevechievement." Version Control; Art Direction; Console vs. PC Development
May 22, 2017
Violence in Games (with Dev Jana)
May 15, 2017
LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)
May 08, 2017
"I trolled myself." Taxes and Business; Nintendo Switch; Competition
May 01, 2017
GlitchCon 2017 Preview (Hype! Hype! Hype!)
Apr 24, 2017
Putting on a GlitchCon! (with Alex Chang)
Apr 17, 2017
"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation
Apr 10, 2017
Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)
Apr 03, 2017
"Pick up all the things." Prototyping; Point and Clicks; User Interfaces
Mar 28, 2017
Games Education (with Reese Valentine)
Mar 20, 2017
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings
Mar 13, 2017
GDC 2017 Special (Part 2)
Mar 10, 2017
GDC 2017 Special (Part 1)
Mar 06, 2017
Co-op Recap: Transmedia (with Felix Foster and Lane Davis)
Feb 27, 2017
GDC 2017 Preview
Feb 27, 2017
Solo Development (with Will Tice)
Feb 20, 2017
"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade
Feb 13, 2017
Extracurricular Activities (with Ryan Foss)
Feb 06, 2017
"Try it once." Watching Games; Narrative in Games; Board Games
Jan 30, 2017
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games
Jan 23, 2017
Music for Indie Games (with Troy Strand)
Jan 16, 2017
Nicest of 2016
Jan 09, 2017
Co-op Recap: Interactive Fiction (with Adia Alderson)
Jan 02, 2017
"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!
Dec 26, 2016
Resources for Game Makers (with Evva Kraikul)
Dec 19, 2016
"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
Dec 12, 2016
Steam Greenlight (with Beth Korth and Andy Korth)
Nov 27, 2016
"We in this." Impostor Syndrome; Gaming Events; VR Development
Nov 23, 2016
Sega Consoles
Jan 01, 1970