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Episode | Date |
---|---|
How to build a million dollar publishing company with Amy and Dusty Droz
|
Mar 20, 2025 |
Game Design Trends for 2025 with Jamey Stegmaier
|
Mar 20, 2025 |
Game Marketing Made Simple with Andrew Lowen
|
Mar 20, 2025 |
My new book will help you find the FUN
|
Mar 20, 2025 |
The design process of one of the world’s best designers, Corey Konieczka
|
Feb 26, 2024 |
How to Design an Engine Building Game with Elizabeth Hargrave
|
Feb 19, 2024 |
How to Design Games that Tell Stories with Ignacy Trzewiczek
|
Feb 11, 2024 |
Using math to make your games better with Emerson Matsuuchi
|
Jan 29, 2024 |
Finding the Right Mixture of Luck and Skill with Richard Garfield
|
Jan 21, 2024 |
Your game design questions answered
|
Dec 16, 2023 |
How to Publish Games with a Grassroots Approach | Joe Bragg
|
Nov 29, 2023 |
How to Boost Creativity and Avoid Tropes | Jason Perez
|
Nov 21, 2023 |
Listen to this BEFORE you start an indie publishing company | John de Campos
|
Nov 14, 2023 |
Board Game Design Productivity Hacks with Gabe Barrett
|
Nov 09, 2023 |
Do this BEFORE designing a game | Leo Taylor
|
Nov 03, 2023 |
How to Make Money from Your Game Design Hobby with Joe Slack
|
Oct 25, 2023 |
Designing Games FOR and WITH Young Kids with Elan Lee
|
Oct 21, 2023 |
4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein
|
Oct 13, 2023 |
Why You Should Create Print-n-Play Games with Jason Greeno
|
Oct 03, 2023 |
The Games Every Designer MUST Play with Pam Walls
|
Sep 28, 2023 |
How to Playtest like a Pro with Rob Daviau
|
Sep 23, 2023 |
How to Create More Game Designers with Jay Cormier
|
Sep 12, 2023 |
How to Design AND Publish games with Ben Downton
|
Sep 07, 2023 |
10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach
|
Aug 30, 2023 |
71 Ways to Become a Better Game Designer with Gabe Barrett
|
Aug 22, 2023 |
Small Games that Pack a Big Punch with Jason Tagmire
|
Aug 16, 2023 |
How to Craft the Perfect Player Experience with Jonny Pac
|
Aug 07, 2023 |
How to Design Fun Games with James Ernest
|
Jul 31, 2023 |
How to Have Massive Success on Kickstarter with Amy and Dusty Droz
|
Jul 24, 2023 |
How to Get Featured on Podcasts and Sound Great with Justin Kral
|
Jul 18, 2023 |
My Crowdfunding Failure: A Post Mortem with Andrew Lowen
|
Jul 11, 2023 |
Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez
|
Jul 03, 2023 |
The Legal Side of Creating Games with Zachary Strebeck
|
Jun 25, 2023 |
How to Balance Game Design with a Full Time Job with Sen-Foong Lim
|
Jun 19, 2023 |
How to Work on Lots of Projects at Once with Peter C. Hayward
|
Jun 11, 2023 |
How to Make Money Designing Games with Jamey Stegmaier
|
Jun 05, 2023 |
So, where were we?
|
Jun 05, 2023 |
See You Space Cowboy with Gabe Barrett and Jamey Stegmaier
|
Jun 22, 2022 |
(Celebrating 300 Episodes!) The Design Journey of Alan Moon
|
Jun 15, 2022 |
Our Best Game Design Advice with Peter C. Hayward
|
Jun 08, 2022 |
Designing Games with Your Kids with Patrick McNeil
|
Jun 01, 2022 |
Designing Games Based on Real-Life Systems with Ben Rosset
|
May 25, 2022 |
How to Design Take That Games with Steph and Jess Nguyen
|
May 18, 2022 |
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
|
May 11, 2022 |
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
|
May 11, 2022 |
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford
|
May 04, 2022 |
How to Run a Publishing Company with Rob Dougherty
|
Apr 27, 2022 |
Designing Open World Games with Ryan Laukat
|
Apr 20, 2022 |
Teaching Board Game Design with Matt Bivens
|
Apr 13, 2022 |
Designing Greeting Card Games with Jess Metheringham
|
Apr 13, 2022 |
How to Design a Race Game with Kathleen Mercury
|
Apr 06, 2022 |
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
|
Mar 30, 2022 |
How to Design Route Building Games with Ted Alspach
|
Mar 23, 2022 |
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
|
Mar 16, 2022 |
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
|
Mar 16, 2022 |
The Design Process of Phil Walker-Harding
|
Mar 09, 2022 |
How to Multiply Your Time with Carla Kopp
|
Mar 02, 2022 |
How to Design 2 Player Games with Alf Seegert
|
Feb 23, 2022 |
Community Building with Carol Mertz and Elan Lee
|
Feb 16, 2022 |
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
|
Feb 09, 2022 |
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
|
Feb 02, 2022 |
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
|
Feb 02, 2022 |
Designing Set Collection Games with Steve Finn
|
Jan 26, 2022 |
[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch
|
Jan 19, 2022 |
[BGDL Community Spotlight] Component First Game Design with Scott Smith
|
Jan 19, 2022 |
Manufacturing Frequently Asked Questions with Hersh Glueck
|
Jan 12, 2022 |
The Making of Imperium with David Turczi and Nigel Buckle
|
Jan 05, 2022 |
Designing Storytelling Games with Jerry Hawthorne
|
Dec 29, 2021 |
Entangled Decision Making in Games with Fabio Lopiano
|
Dec 22, 2021 |
How to Design a Cooperative Game with Mike Kelley
|
Dec 15, 2021 |
Designing a Trading Card Game in the Modern Era with Assad Quraishi
|
Dec 08, 2021 |
Thematically Informed Game Design with Jonny Pac
|
Dec 01, 2021 |
Using Blue Ocean Strategy in Game Design with Marvin Hegen
|
Nov 24, 2021 |
How to Expand on a Core Idea with Trevor Benjamin and David Thompson
|
Nov 17, 2021 |
How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno
|
Nov 10, 2021 |
Designing Games with Higher Player Counts with Darren Terpstra
|
Nov 03, 2021 |
Top 10 Photoshop Tips for Game Designers with Nicolas Fournier
|
Oct 27, 2021 |
A Game about Game Design with Jon Spike
|
Oct 27, 2021 |
How to Design a Pick-up and Deliver Game with Marcel Köhler
|
Oct 20, 2021 |
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen
|
Oct 13, 2021 |
How to Reach the Next Generation with Lucas Sosnick
|
Oct 06, 2021 |
Collecting and Analyzing Playtest Data with Robert Longtin
|
Sep 29, 2021 |
Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen
|
Sep 22, 2021 |
A Look Behind the Scenes at Exploding Kittens with Carol Mertz
|
Sep 15, 2021 |
A Word of Encouragement from Gabe Barrett
|
Sep 08, 2021 |
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
|
Sep 01, 2021 |
How to Design Trick Taking Games with Fertessa Allyse
|
Aug 25, 2021 |
Skill Barriers in Games with Jeff Fraser
|
Aug 18, 2021 |
How and Why You Should Create Print-n-Play Games with Rachel Bruner
|
Aug 11, 2021 |
How to Turn a Video Game into a Board Game with Perry Burkum
|
Aug 04, 2021 |
(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
|
Jul 28, 2021 |
Developing Games and Working with Developers with Anthony Howgego
|
Jul 21, 2021 |
How to Make a Super Thematic Game and Do Research with Dave Beck
|
Jul 14, 2021 |
Experiential Graphic Design with Kate Otte
|
Jul 07, 2021 |
(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray
|
Jun 30, 2021 |
(Community Spotlight) Layered Victory Conditions with Dan Hundycz
|
Jun 30, 2021 |
How to Design and Publish Games with Justin Gary
|
Jun 23, 2021 |
Why to Self Publish…or Not with Andrew Lowen
|
Jun 16, 2021 |
Designing Puzzle Games with Janice Turner
|
Jun 09, 2021 |
Designing Games that Fit in an Envelope with Ben Downton
|
Jun 02, 2021 |
Deck Building and MORE with Josh Horsley
|
May 26, 2021 |
BGDL+ is live!
|
May 25, 2021 |
Designing Conversation Games with Ami Baio
|
May 19, 2021 |
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel
|
May 12, 2021 |
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
|
May 12, 2021 |
How to Design Euro Games with Martin Wallace
|
May 05, 2021 |
Getting a Job in the Board Game Industry with Joe Slack
|
Apr 28, 2021 |
How to Design Social Experiences with Nick Metzler
|
Apr 21, 2021 |
Optimizing Game Design Time with Trevor Laforce
|
Apr 14, 2021 |
The Board Game Identity Pyramid with Dennis Furia
|
Apr 14, 2021 |
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
|
Apr 07, 2021 |
Taxes for Designers and Publishers with Wade Hayes
|
Mar 31, 2021 |
Designing Roll and Write Games with Joe Hout
|
Mar 24, 2021 |
BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
|
Mar 17, 2021 |
BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
|
Mar 17, 2021 |
Designing Massive Games with Isaac Childres
|
Mar 10, 2021 |
Board Game Logistics and Fulfillment with Sara Perry
|
Mar 03, 2021 |
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
|
Feb 24, 2021 |
Overcoming Failure with James Fazio
|
Feb 17, 2021 |
Designing Mass Market Games with Azhelle Wade
|
Feb 10, 2021 |
How to Design Digital Board Games with Justin Chu
|
Feb 03, 2021 |
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
|
Jan 27, 2021 |
How to Process Feedback with John D’Angelo
|
Jan 20, 2021 |
Crafting a Humorous Experience with Grant Lyon
|
Jan 13, 2021 |
How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy
|
Jan 06, 2021 |
How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath
|
Dec 30, 2020 |
How to Write a Great Rulebook with Mike Lee
|
Dec 23, 2020 |
How to Stand Out in Retail with AJ Brandon
|
Dec 16, 2020 |
Using Math to Design Better Games with Emerson Matsuuchi
|
Dec 09, 2020 |
Designing a Real-Time Game with Travis Jones
|
Dec 02, 2020 |
Puzzles in Games with Shannon McDowell
|
Nov 25, 2020 |
What Makes a Great Solo Game with Jeremy Howard
|
Nov 18, 2020 |
How to Live a Creative Life with Charlie McCarron
|
Nov 11, 2020 |
How to Promote a Game with Allen Wolf
|
Nov 04, 2020 |
How to Design Games Online with Bevan Clatworthy
|
Oct 28, 2020 |
How to Design and Publish an Expansion with Patrick Lysaght
|
Oct 21, 2020 |
Designing Word Games with Lori Love and Lea Velocci
|
Oct 14, 2020 |
How to Run a Publishing Company with Scott Gaeta
|
Oct 07, 2020 |
How to Design a Polyomino Game with Frank West
|
Sep 30, 2020 |
How to Demo Games at Conventions with Sam Stockton
|
Sep 23, 2020 |
Designing with Tabletop Simulator with Dustin Hendrickson
|
Sep 16, 2020 |
How to Simplify a Game with Stephanie Kwok
|
Sep 09, 2020 |
Self Care and Dealing with Designer Burnout with Kirk Dennison
|
Sep 02, 2020 |
Dice Drafting Games with Al Leduc
|
Aug 26, 2020 |
How to Turn Gamers into Raving Fans with Casey Hill
|
Aug 19, 2020 |
Why Game Design Matters with Gabe Barrett
|
Aug 12, 2020 |
Designing Party Games with Alex Hague
|
Aug 05, 2020 |
Miniatures with John de Campos
|
Jul 29, 2020 |
Designing More than Just a Game with Malachi Ray Rempen
|
Jul 22, 2020 |
Designing Majorities Based Games with Jon Vallerand
|
Jul 15, 2020 |
Designing Games in a Series with Justin Gary
|
Jul 08, 2020 |
Designing and Publishing Small Box Games with Rachael Blaske
|
Jul 01, 2020 |
The Design Process of Corey Konieczka
|
Jun 24, 2020 |
Designing Worker Placement Games with Shem Phillips and Sam Macdonald
|
Jun 17, 2020 |
Designing Games for a Specific Audience with Phalgun Polepalli
|
Jun 10, 2020 |
How to Get Involved in the Game Design Community with Danielle Reynolds
|
Jun 03, 2020 |
The Making of INIS with Christian Martinez
|
May 27, 2020 |
Designing Games that Last with Brad Talton
|
May 20, 2020 |
What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale
|
May 13, 2020 |
Creating Positive Player Interaction with T.C. Petty III
|
May 06, 2020 |
How to Design a Collectible Card Game with Assad Quraishi
|
Apr 29, 2020 |
How to Turn Your Hobby into a Business with Chris van der Linden
|
Apr 22, 2020 |
Accounting, Taxes, and Game Design with Justin Marty
|
Apr 15, 2020 |
How to Design Miniature War Games with Marco Pecota
|
Apr 08, 2020 |
Designing Games that Tell Stories with Ignacy Trzewiczek
|
Apr 01, 2020 |
The Secret Sauce of Game Design with Peter C. Hayward
|
Mar 25, 2020 |
How to Fund a Game on Kickstarter with Gabe Barrett
|
Mar 18, 2020 |
What Board Game Designers Can Learn from Video Games with Charlie Cleveland
|
Mar 11, 2020 |
Designing a Game System with Bez Shahriari
|
Mar 04, 2020 |
Designing a Betting Game with Victoria Caña and Alex Uboldi
|
Feb 26, 2020 |
Designing Big Games with Tim Eisner
|
Feb 19, 2020 |
Designing a Farming Game with Juma Al-JouJou
|
Feb 12, 2020 |
Localization with Mohamed Alqadi
|
Feb 05, 2020 |
Designing a Nature-Themed Game with Erica Bouyouris
|
Jan 29, 2020 |
Publishing Your First Game with David Smith and Travis Winstead
|
Jan 22, 2020 |
The Making of Dungeon Ball with Gabe Barrett
|
Jan 15, 2020 |
Designing Adventure Games with Mike Gnade
|
Jan 08, 2020 |
Designing an Awesome Print-n-Play with Martin Gonzalvez
|
Jan 01, 2020 |
How to Market a Board Game (Part 2) with Andrew Lowen
|
Dec 25, 2019 |
How to Market a Board Game (Part 1) with Andrew Lowen
|
Dec 18, 2019 |
Combat Systems with Jayson Smith and Jason Zmuda
|
Dec 11, 2019 |
[ANNOUNCEMENT] The Board Game Design Calendar
|
Dec 06, 2019 |
Mixing the Fine Arts with Game Design with Chris Totten
|
Dec 04, 2019 |
Designing a Racing Game with Omar Tarancon
|
Nov 27, 2019 |
Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
|
Nov 20, 2019 |
Fulfillment, Shipping, and Logistics with Toby Truman
|
Nov 13, 2019 |
Time Management and Getting Things Done with Jason Brooks
|
Nov 06, 2019 |
Designing Games with Your Kids with David and Jordanna Santiago
|
Oct 30, 2019 |
The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
|
Oct 23, 2019 |
Building a Collaboration Based Publishing Company with Shawn Stankewich
|
Oct 16, 2019 |
Designing Games for Non-Gamers with Adam McCrimmon
|
Oct 09, 2019 |
Celebrating 150 Episodes! with Gabe Barrett
|
Oct 02, 2019 |
[BONUS] Andrew Birkett on Working a Booth at a Convention
|
Sep 27, 2019 |
Running an Indie Game Publishing Company with Andrew Birkett
|
Sep 25, 2019 |
[BONUS] Glenn Ford on Designing Small Skirmish Games
|
Sep 20, 2019 |
CE Marking and Board Games with Glenn Ford
|
Sep 18, 2019 |
[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
|
Sep 13, 2019 |
The Three Types of Creativity with JB Howell
|
Sep 11, 2019 |
[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
|
Sep 06, 2019 |
Designing a Civilization Game with Jamey Stegmaier
|
Sep 04, 2019 |
[BONUS] Odin Phong on Creating an Anthology of Games
|
Aug 30, 2019 |
Designing a Roll and Write with Odin Phong
|
Aug 28, 2019 |
[BONUS] Ann Losito on Tips for Streaming
|
Aug 23, 2019 |
Media and Game Design with Ann Losito
|
Aug 21, 2019 |
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
|
Aug 16, 2019 |
Designing 3D games with Dave Schultze
|
Aug 14, 2019 |
[BONUS] Lizzy Funkouser on Designing with Kids in the House
|
Aug 09, 2019 |
Paying Attention to Detail with Lizzy Funkhouser
|
Aug 07, 2019 |
[BONUS] John Brieger on Re-Theming a Game
|
Jul 26, 2019 |
Freelancing in the Gaming Industry with John Brieger
|
Jul 24, 2019 |
[BONUS] Joe Pilkus on Overcoming Failure
|
Jul 19, 2019 |
Lessons Learned from Developing Games with Joe Pilkus
|
Jul 17, 2019 |
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
|
Jul 12, 2019 |
Creating Magic Moments with Derek Funkhouser
|
Jul 10, 2019 |
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
|
Jul 05, 2019 |
Designing Fantasy Themed Games with Wes Woodbury
|
Jul 03, 2019 |
[BONUS] Ryan Langewisch on Tile-Placement Games
|
Jun 28, 2019 |
Rapid Iteration with Ryan Langewisch
|
Jun 26, 2019 |
[BONUS] Luke Laurie on Designing Expansions
|
Jun 21, 2019 |
Designing Worker Placement Games with Luke Laurie
|
Jun 19, 2019 |
[BONUS] Ian Zang on Rondel Games
|
Jun 14, 2019 |
4 Types of Gamer Experiences with Ian Zang
|
Jun 12, 2019 |
[BONUS] Nikki Valens on Designing Games with App Integration
|
Jun 07, 2019 |
Designing a Narrative Driven Game with Nikki Valens
|
Jun 05, 2019 |
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
|
May 31, 2019 |
Designing a Tile-Laying Game with Bob and Ryan Craig
|
May 29, 2019 |
[BONUS] Geert Sillevis on Translating a Game
|
May 24, 2019 |
Outdoor Mystery Games with Geert Sillevis
|
May 22, 2019 |
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
|
May 17, 2019 |
Designing an Engine Building Game with Elizabeth Hargrave
|
May 15, 2019 |
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
|
May 10, 2019 |
Going Pro in the Gaming Industry with Evan Derrick
|
May 08, 2019 |
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
|
May 03, 2019 |
Designing Games Based on a Licensed IP with Daryl Andrews
|
May 01, 2019 |
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
|
Apr 26, 2019 |
Multiple Mechanisms in a Game with Darren Terpstra
|
Apr 24, 2019 |
[BONUS] Tom Butler on Organizing Game Design Time
|
Apr 19, 2019 |
Designing Historical Games with Tom Butler
|
Apr 17, 2019 |
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
|
Apr 12, 2019 |
Designing Economic Games with Adam Chunn and Woody Hutsell
|
Apr 10, 2019 |
[ANNOUNCEMENT] 2019 Board Game Design Challenge
|
Apr 09, 2019 |
[BONUS] Jesse Zamora on Hidden Information Games
|
Apr 05, 2019 |
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
|
Apr 04, 2019 |
Modifying Published Games with Jesse Zamora
|
Apr 03, 2019 |
[BONUS] John Coveyou on Building a Brand
|
Mar 29, 2019 |
Fun AND Educational Games with John Coveyou
|
Mar 27, 2019 |
[BONUS] Peter C. Hayward on Designing 2nd Editions
|
Mar 22, 2019 |
How to Be a Great Playtester with Peter C. Hayward
|
Mar 20, 2019 |
[BONUS] Noel Gussen on Workflow and Organization
|
Mar 15, 2019 |
Multiple End Game Triggers with Noel Gussen
|
Mar 13, 2019 |
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
|
Mar 08, 2019 |
Playtesting Pro Tips with Jay Cormier
|
Mar 06, 2019 |
[BONUS] Joe Slack on Going Pro in the Gaming Industry
|
Mar 01, 2019 |
Teaching Game Design with Joe Slack
|
Feb 27, 2019 |
[BONUS] Patrick Rauland on Designing Asymmetrical Games
|
Feb 22, 2019 |
[ANNOUNCEMENT] Learn How to Design Great Games People Love
|
Feb 21, 2019 |
Product Management and Game Design with Patrick Rauland
|
Feb 20, 2019 |
[BONUS] Jason Tagmire on Kickstarting Small Games
|
Feb 15, 2019 |
Small Games that Pack a Big Punch with Jason Tagmire
|
Feb 13, 2019 |
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
|
Feb 12, 2019 |
[BONUS] Eric Rayl on How to Film a Great Video
|
Feb 08, 2019 |
The Game Designers Documentary with Eric Rayl
|
Feb 06, 2019 |
[BONUS] Bill Lasek on the 5 Starting Points for Design
|
Feb 01, 2019 |
Programmable Action Games with Bill Lasek
|
Jan 30, 2019 |
[BONUS] James Van Niekerk on Approaching Publishers
|
Jan 25, 2019 |
Board Game Graphic Design with James Van Niekerk
|
Jan 23, 2019 |
[BONUS] Tim Fowers on Connecting with Gamers
|
Jan 18, 2019 |
Designing Deduction Games with Tim Fowers
|
Jan 16, 2019 |
[BONUS] Steven Aramini on Re-Theming a Game
|
Jan 11, 2019 |
Designing Area Control Games with Steven Aramini
|
Jan 09, 2019 |
[BONUS] Fabian Zimmermann on Roll & Write Games
|
Jan 04, 2019 |
Designing a Negotiation Game with Fabian Zimmermann
|
Jan 02, 2019 |
[BONUS] Darwin Kastle on Starting a Board Game Company
|
Dec 28, 2018 |
Designing a Deck Building Game with Darwin Kastle
|
Dec 26, 2018 |
[BONUS] Rita Orlov on Adding Mystery to a Game
|
Dec 21, 2018 |
Designing Puzzle Games with Rita Orlov
|
Dec 19, 2018 |
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
|
Dec 14, 2018 |
Creating an Online Playtesting Group with Daniel & Connie Kazmaier
|
Dec 12, 2018 |
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
|
Dec 07, 2018 |
Designing a Tabletop RPG with Stephen & Michael Stagliano
|
Dec 05, 2018 |
[BGDL+] My Kickstarter Post Mortem
|
Dec 04, 2018 |
[BONUS] Aron West on Building a Fanbase
|
Nov 30, 2018 |
Designing Dexterity Games with Aron West
|
Nov 28, 2018 |
[BONUS] Jackson Pope on the Ups and Downs of Publishing
|
Nov 23, 2018 |
Designing Hand Crafted Games with Jackson Pope
|
Nov 21, 2018 |
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
|
Nov 16, 2018 |
[BONUS] David Abelson on Bringing Family into Game Design
|
Nov 16, 2018 |
Designing Abstract Games with David Abelson
|
Nov 14, 2018 |
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
|
Nov 09, 2018 |
Gaming in the Classroom with Dustin Staats
|
Nov 07, 2018 |
[BONUS] Jamey & Gabe on Designing The Final Flicktier
|
Nov 02, 2018 |
Celebrating 100 Episodes!
|
Oct 31, 2018 |
[BONUS] Calum Taylor on Designing in Isolation
|
Oct 26, 2018 |
Randomness and Player Agency with Calum Taylor
|
Oct 24, 2018 |
[BONUS] Nick Kopp on Bar Codes and SKUs
|
Oct 19, 2018 |
Designing Light Games with Carla Kopp
|
Oct 17, 2018 |
[BONUS] Julio Nazario on Getting Inspired
|
Oct 12, 2018 |
Innovative Uses of Game Components with Julio Nazario
|
Oct 10, 2018 |
[BONUS] Isaac Vega on Working on Games in a Series
|
Oct 05, 2018 |
Balancing a Game with Isaac Vega
|
Oct 03, 2018 |
[BONUS] Alex Maklai on Pirate Themed Games
|
Sep 28, 2018 |
Augmented Reality and Board Games with Alex Maklai
|
Sep 26, 2018 |
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
|
Sep 21, 2018 |
[ANNOUNCEMENT] Ignite Conference 2018
|
Sep 21, 2018 |
Take That Games with Curt Covert
|
Sep 19, 2018 |
[BONUS] Assad Quraishi on Designing CCGs
|
Sep 14, 2018 |
Playtesting with Assad Quraishi
|
Sep 12, 2018 |
[BONUS] Sami Laakso on How to Price a Game
|
Sep 07, 2018 |
Designing Expansions with Sami Laakso
|
Sep 05, 2018 |
[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
|
Aug 31, 2018 |
Removing Math from Games with Dan Peterson
|
Aug 29, 2018 |
[BONUS] Marilia Poggiali on Bringing a Place to Life
|
Aug 24, 2018 |
The Cathartic Power of Game Design with Marilia Poggiali
|
Aug 22, 2018 |
[BONUS] Callin Flores on Designing Super Hero Games
|
Aug 17, 2018 |
How to Design a Shuffle Builder with Callin Flores
|
Aug 15, 2018 |
[BONUS] Corry Damey on Designing Micro Games
|
Aug 10, 2018 |
How to Win a Design Competition with Corry Damey
|
Aug 08, 2018 |
[BONUS] Bez Shahriari on Standing out at Conventions
|
Aug 03, 2018 |
Designing Family Games with Bez Shahriari
|
Aug 01, 2018 |
[BONUS] Dr. Corey Butler on Game Rating Systems
|
Jul 27, 2018 |
Player Psychology with Dr. Corey Butler
|
Jul 25, 2018 |
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
|
Jul 20, 2018 |
Pervasive Games with Greg Loring-Albright
|
Jul 18, 2018 |
[BONUS] Kirk Dennison on Pledge Managers
|
Jul 13, 2018 |
3D Printing and Game Design with Kirk Dennison
|
Jul 11, 2018 |
Eric Lang’s Best Advice
|
Jul 06, 2018 |
Hacking Creativity to Become the Best in the World with Gabe Barrett
|
Jul 04, 2018 |
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
|
Jun 29, 2018 |
How to Work with Artists with Adrienne Ezell
|
Jun 27, 2018 |
[BONUS] Ted Alspach on Tile Placement Games
|
Jun 22, 2018 |
City Building Games with Ted Alspach
|
Jun 20, 2018 |
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
|
Jun 15, 2018 |
Art Direction in Games with Nolan Nasser
|
Jun 13, 2018 |
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
|
Jun 08, 2018 |
Designing Dexterity Games with Cody Stevens
|
Jun 06, 2018 |
[BONUS] Joseph Z Chen on How to Build an Email List
|
Jun 01, 2018 |
Catch-Up Mechanisms with Joseph Z. Chen
|
May 30, 2018 |
For the Love of Board Games – A Book by Erin Dean
|
May 23, 2018 |
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
|
May 18, 2018 |
The Indie Game Alliance with Matt Holden
|
May 16, 2018 |
[BONUS] Brad Talton on How to Build a Game Company
|
May 11, 2018 |
Dueling Games with Brad Talton
|
May 09, 2018 |
[BONUS] Richard Garfield on Collectible Card Games
|
May 04, 2018 |
Coming Attractions for the BGDL
|
May 04, 2018 |
Luck vs Skill with Richard Garfield
|
May 02, 2018 |
[BONUS] Jon Mietling on Portable Games
|
Apr 27, 2018 |
Multi-Use Cards with Jon Mietling
|
Apr 25, 2018 |
[BONUS] 2018 Game Design Challenge
|
Apr 20, 2018 |
Pitches & Sell Sheets with Jeremy Commandeur
|
Apr 18, 2018 |
[BONUS] Justin Jacobson on Managing Hype and Expectations
|
Apr 13, 2018 |
Bringing Old Designs Back to Life with Justin Jacobson
|
Apr 11, 2018 |
[BONUS] Peter Hayward on Attending a Prototype Convention
|
Apr 06, 2018 |
The Two Types of Cooperative Games with Peter Hayward
|
Apr 04, 2018 |
[BONUS] Brandon Rollins on Playtesting
|
Mar 30, 2018 |
How to Make Your Game More Accessible with Brandon Rollins
|
Mar 28, 2018 |
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
|
Mar 23, 2018 |
Story Driven Games with Jerry Hawthorne
|
Mar 21, 2018 |
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
|
Mar 16, 2018 |
Boxes and Packaging that Sell with Adam Rehberg
|
Mar 14, 2018 |
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
|
Mar 09, 2018 |
Designing Games with Digital Elements with Vincent Vergonjeanne
|
Mar 07, 2018 |
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
|
Mar 02, 2018 |
Working with a Co-Designer with Jason Mowery and Chase Williams
|
Feb 28, 2018 |
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
|
Feb 23, 2018 |
The King of the Hill Mechanism with Petter Olsen
|
Feb 21, 2018 |
[BONUS] Greg Loring-Albright on How to Recover from Failure
|
Feb 16, 2018 |
Designing Micro Games with Greg Loring-Albright
|
Feb 14, 2018 |
[BONUS] Jon Gilmour on Post-Apocalyptic Games
|
Feb 09, 2018 |
Themes that Sell with Jon Gilmour
|
Feb 07, 2018 |
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
|
Feb 02, 2018 |
Creativity and the Future of the BGDL with Gabe Barrett
|
Jan 31, 2018 |
[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
|
Jan 26, 2018 |
How a Publisher Develops Games with Alan Emrich
|
Jan 24, 2018 |
[BONUS] Artyom Nichipurov on How to Find Playtesters
|
Jan 19, 2018 |
Digital Prototyping on Tabletopia with Artyom Nichipurov
|
Jan 17, 2018 |
[BONUS] Don Eskridge on Creating Expansions for a Game
|
Jan 12, 2018 |
Designing Social Deduction Games with Don Eskridge
|
Jan 10, 2018 |
[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
|
Jan 05, 2018 |
How to Create an Awesome Rulebook with Dustin Schwartz
|
Jan 03, 2018 |
[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
|
Dec 29, 2017 |
Designing Legacy Games with Jamey Stegmaier
|
Dec 27, 2017 |
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
|
Dec 22, 2017 |
Crafting the Player Experience with Matt Leacock
|
Dec 20, 2017 |
[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
|
Dec 15, 2017 |
Shipping, Fulfillment, and Fulfillment Services with Seth Grier
|
Dec 13, 2017 |
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
|
Dec 08, 2017 |
Designing Escape Room Games with Juliana Patel and Ariel Rubin
|
Dec 06, 2017 |
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
|
Dec 01, 2017 |
Creating Religious Themed Games with Andrew Harmon
|
Nov 29, 2017 |
[BONUS] Sami Laakso on Creating Family Friendly Art
|
Nov 24, 2017 |
Designing Scenario Based Games with Sami Laakso
|
Nov 22, 2017 |
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
|
Nov 17, 2017 |
How to Iterate like a BOSS with Kirk Dennison
|
Nov 15, 2017 |
[BONUS] Scott Rogers on Tips and Tricks for Art Direction
|
Nov 10, 2017 |
Intertwining Theme and Mechanics with Scott Rogers
|
Nov 08, 2017 |
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
|
Nov 03, 2017 |
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
|
Nov 01, 2017 |
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
|
Oct 27, 2017 |
Project Management and Working with Virtual Teams with Timo Multamaki
|
Oct 25, 2017 |
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
|
Oct 20, 2017 |
The Making of Scythe with Jamey Stegmaier
|
Oct 18, 2017 |
[BONUS] Evan Derrick on Mechanics He Loves to Use
|
Oct 13, 2017 |
THEME! And How to Bring It Out with Evan Derrick
|
Oct 11, 2017 |
[BONUS] Danny Lott on How to Help Designers Playtest Their Games
|
Oct 06, 2017 |
Designing Horror Themed Games with Danny Lott
|
Oct 04, 2017 |
[BONUS] Carla Kopp on How to Run an Effective Playtest
|
Sep 29, 2017 |
How to Hustle and Get Things Done with Carla Kopp
|
Sep 27, 2017 |
[BONUS] Jason Perez on Using Games for Therapy
|
Sep 23, 2017 |
Learning Styles and Writing Rulebooks with Jason Perez
|
Sep 20, 2017 |
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
|
Sep 15, 2017 |
Going from Game to Sellable Product with Randy Hoyt
|
Sep 13, 2017 |
[BONUS] Fabio Del Rio on How to Stand out from the Crowd
|
Sep 08, 2017 |
Sports Themed Games with Fabio Del Rio
|
Sep 06, 2017 |
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
|
Sep 01, 2017 |
Graphic Design and Its Effect on the Player Experience with Daniel Aronson
|
Aug 30, 2017 |
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
|
Aug 25, 2017 |
Let’s Talk Game Reviews with Lance Myxter the Undead Viking
|
Aug 23, 2017 |
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
|
Aug 19, 2017 |
Lessons Learned as a Small Publisher with Marshall Britt
|
Aug 16, 2017 |
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
|
Aug 11, 2017 |
How to Design a Solo Game with Hermann Luttmann
|
Aug 09, 2017 |
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
|
Aug 04, 2017 |
Designing Outdoor Games with Denny Weston
|
Aug 02, 2017 |
[BONUS] James Hudson on His Favorite Non-Family Style Games
|
Jul 28, 2017 |
How to Design a Great Family Game with James Hudson
|
Jul 26, 2017 |
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
|
Jul 21, 2017 |
How to Work on Multiple Games at the Same Time with Daryl Andrews
|
Jul 19, 2017 |
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
|
Jul 14, 2017 |
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
|
Jul 12, 2017 |
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
|
Jun 30, 2017 |
Taking a Design from Good to Great with Seth Jaffee
|
Jun 28, 2017 |
[BONUS] Richard Launius on Themes He’d Like to See
|
Jun 23, 2017 |
Designing a Good AI System with Richard Launius
|
Jun 21, 2017 |
[BONUS] Tony Miller on Finding Time for Game Design
|
Jun 16, 2017 |
Getting the Most out of a Design Convention with Tony Miller
|
Jun 14, 2017 |
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
|
Jun 09, 2017 |
Keeping a Design from Getting out of Hand with Gil Hova
|
Jun 07, 2017 |
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
|
Jun 02, 2017 |
Advice from a Kickstarter Expert with Daniel Zayas
|
May 31, 2017 |
[BONUS] Gabe Barrett on Using the Right Tools for the Job
|
May 26, 2017 |
Why Game Design Is Important with Gabe Barrett
|
May 24, 2017 |
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
|
May 20, 2017 |
Lessons Learned from Blind Playtesting with Mike Mihealsick
|
May 17, 2017 |
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
|
May 13, 2017 |
Cthulhu Themed Games with Chris Kirkman
|
May 10, 2017 |
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
|
May 06, 2017 |
Creating a Great Solo Variant with Morten Pedersen
|
May 03, 2017 |
[BONUS] Patrick Leder on How to Know When a Game Is Done
|
Apr 29, 2017 |
Designing an Asymmetrical Game with Patrick Leder
|
Apr 26, 2017 |
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
|
Apr 22, 2017 |
Content as Marketing with Chris Rowlands
|
Apr 19, 2017 |
[BONUS] Rob Daviau on What Themes Need a Legacy Version
|
Apr 15, 2017 |
How to Playtest like a Pro with Rob Daviau
|
Apr 12, 2017 |
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
|
Apr 08, 2017 |
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
|
Apr 05, 2017 |
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
|
Mar 31, 2017 |
Lessons Learned from Playing 5000+ Games with Tom Vasel
|
Mar 29, 2017 |
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
|
Mar 24, 2017 |
How to Organize a Design Space with Sen-Foong Lim
|
Mar 22, 2017 |
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
|
Mar 17, 2017 |
Custom Components in Your Game with Edo Baraf
|
Mar 15, 2017 |
[BONUS] Dan Peterson on Themes that Need to Be Explored
|
Mar 10, 2017 |
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
|
Mar 08, 2017 |
[BONUS] JT Smith on How to Come Up with Expansion Ideas
|
Mar 03, 2017 |
How to Design a Great Cooperative Game with JT Smith
|
Mar 01, 2017 |
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
|
Feb 24, 2017 |
A Day in the Life of a Pro Designer with Jamey Stegmaier
|
Feb 22, 2017 |
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
|
Feb 17, 2017 |
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
|
Feb 15, 2017 |
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
|
Feb 10, 2017 |
The Intersection of Art and Game Design with Ryan Laukat
|
Feb 08, 2017 |
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
|
Feb 03, 2017 |
The Importance of Story in Games with Jerry Hawthorne
|
Feb 01, 2017 |
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
|
Jan 27, 2017 |
How to Get Your Game Published with Stephen Buonocore
|
Jan 25, 2017 |
[BONUS] Richard Launius on His Favorite Game Mechanics
|
Jan 13, 2017 |
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
|
Jan 11, 2017 |
[BONUS] Jay Vales on How to Make a Good “Take That” Game
|
Jan 06, 2017 |
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
|
Jan 04, 2017 |
[BONUS] Colby Dauch on Barriers to Entry in Gaming
|
Dec 30, 2016 |
Going Pro in the Gaming Industry with Colby Dauch
|
Dec 28, 2016 |
[BONUS] Mike Strickland on Coming up with Alien Races
|
Dec 23, 2016 |
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
|
Dec 21, 2016 |
[BONUS] Rahdo on Themes He’d Like to See More Of
|
Dec 19, 2016 |
[BONUS] Luke Laurie on Things All New Designers Need to Know
|
Dec 18, 2016 |
[Bonus] Jamey Stegmaier on his favorite game mechanisms
|
Dec 17, 2016 |
How to Create the Perfect 2 Player Experience with Rahdo
|
Dec 14, 2016 |
How to Work with a Co-Designer with Luke Laurie
|
Dec 14, 2016 |
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
|
Dec 13, 2016 |
Welcome to the Board Game Design Lab
|
Dec 13, 2016 |