Table Talk

By Covenant

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Category: Games

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Subscribers: 140
Reviews: 1
Episodes: 256


 Dec 13, 2022

Description

A weekly discussion about the evolution of the tabletop gaming industry, from the perspective of Steven and Zach—two long-time friends who started playing games together as kids in the '90s and then founded Covenant in 2007. They provide a uniquely well-informed, candid, and holistic perspective shaped by decades of industry experience. Formerly called "The Covenant Cast"

Episode Date
025: Is MSRP Pointless?
Oct 22, 2026
024: Are Digital Clients Inevitable?
Oct 08, 2026
023: We're overthinking organized play
Oct 01, 2026
022: The Perfect Lap
Sep 28, 2026
021: Entering My Hubworld: Aidalon Era ft. Michael Boggs
Sep 24, 2026
020: Balance is Overrated
Sep 24, 2026
019: Just Find One Person
Sep 01, 2026
018: Say Less
Aug 28, 2026
017: Playing Outside the LGS
Aug 18, 2026
016: Is a Great Game Enough?
Aug 13, 2026
015: There and Back Again - New Zealand & Vegas
Jul 31, 2026
014: The TCG Fatigue Is Real
Jul 17, 2026
013: Is This the Perfect Indie TCG?
Jul 03, 2026
012: Are TCGs Gambling?
Jun 19, 2026
011: Tabletop Isn't Digital
Jun 12, 2026
010: FOMO is Necessary
Jun 05, 2026
009: Earthborne Trailblazer First Impressions
May 29, 2026
008: Why Distribution Had to Change
May 22, 2026
007: Artistic Inspiration vs Plagiarism
May 08, 2026
006: Q&A with Andrew Navaro, Head of Studio at Earthborne Games
May 01, 2026
005: The End of Crowdfunding
Apr 24, 2026
004: How the LCG Succeeds
Apr 17, 2026
003: There is No "LCG Model"
Apr 11, 2026
002: The Perfect Organized Play
Apr 06, 2026
001: The Mirage of the Crowdfunded TCG
Mar 27, 2026
228: Erik Olofsson - Sorcery TCG | Gothic Reflections and Future
Dec 11, 2025
227: Andrew Navaro - From Fantasy Flight Games to Earthborne Games
Jul 22, 2025
226: When Comic Books are the Answer - Alpha Clash
May 27, 2025
225: Alpha Clash Blazes New Path For Indie Card Games
May 13, 2025
224: Gudnak - In Pursuit of the Third Way
Mar 18, 2025
223: Kingswood Games - The Warlord CCG Interview
May 07, 2024
222: Andrew Navaro - The Reality of Independent Publishing
Feb 02, 2024
221: Introducing the Alpha Clash TCG ft. Ridge (Founder)
Jun 20, 2023
220: Andrew Parks - Stories from The Nightmare Before Christmas TCG
May 01, 2023
219: Getting Into Magic: The Gathering
Mar 18, 2023
218: The Retail Incentive
Feb 25, 2023
217: Event Theory Into Practice - FuseFest 2023
Feb 11, 2023
216: The End of an Era
Dec 17, 2022
215: Questioning Culture - Are You Casual or Competitive?
Oct 23, 2022
214: KeyForge Gets It Right
Oct 15, 2022
213: KeyForge Returns w/ Christian T. Petersen
Sep 09, 2022
212: Rekindling the Magic
Aug 18, 2022
211: TCGPlayer Buys Channel Fireball
Aug 13, 2022
210: Crowdfunding KeyForge
Aug 05, 2022
209: The Future of Unique Deck Games, Part 2
Jul 22, 2022
208: Tabletop Terms - TCG & TC Edition
Jul 15, 2022
The Power Seven: Free
Jul 01, 2022
The Power Seven: Resource Cards w/ Isaac Vega
Jun 18, 2022
The Power Seven: Silver Bullets w/ Alex Davy
Jun 09, 2022
The Power Seven: Memory w/ Justin Gary
Jun 03, 2022
The Power Seven: Denial w/ Nick Conley
May 20, 2022
The Power Seven: Recursion w/ Lukas Litzsinger
May 11, 2022
The Power Seven: Limit 1 w/ MJ Newman
May 06, 2022
The Power Seven: Introduction
Apr 29, 2022
199: James White - Perspectives on the Flesh and Blood TCG
Apr 15, 2022
198: Considering Covenant - Q1 2022
Apr 11, 2022
197: Card Games as Sport
Apr 01, 2022
196: Introducing the Sorcery TCG ft. Erik Oloffson (Founder)
Mar 18, 2022
195: Revisiting Our Take on TCGs
Mar 11, 2022
194: The Future of Unique Deck Games
Feb 25, 2022
193: Introducing SolForge Fusion ft. Justin Gary (CEO)
Feb 16, 2022
192: A Product Life Cycle Case Study - Flesh and Blood TCG
Feb 04, 2022
191: Where 2022 Will Take us
Jan 28, 2022
190: Looking Back on 2021
Dec 21, 2021
189: Blockchains and NFTs (In Tabletop)
Dec 09, 2021
188: Nostalgia and the New Wave of TCGs
Nov 22, 2021
187: Are Investors Good for Collectible Games?
Nov 11, 2021
186: How to Run an Incredible Event
Oct 21, 2021
185: To the United Kingdom!
Oct 13, 2021
184: What Innovation Actually Looks Like
Oct 02, 2021
183: KeyForge and The Calling
Sep 18, 2021
182: The Gen Con Pinch Continues
Aug 27, 2021
181: What's the Point?
Aug 14, 2021
180: Earthborne Rangers and Kickstarter
Jul 30, 2021
179: Earthborne Rangers ft. Andrew Navaro
Jul 21, 2021
178: Traveling For Games Again
Jul 16, 2021
177: Old School Organized Play
Jun 30, 2021
176: What is an LCG, Part 2
Jun 11, 2021
175: Conventions in Unconventional Times
Jun 01, 2021
174: Having and Eating Cake
May 14, 2021
173: When the Magic is Gone, Part 2
May 07, 2021
172: When the Magic is Gone
May 03, 2021
171: When Success Isn't Enough
Apr 26, 2021
170: Previews as Promotion - FAB Case Study
Apr 16, 2021
169: Release Dates
Apr 07, 2021
168: Balancing Principles Over Power Level
Mar 31, 2021
167: Is PvE the Next Paradigm?
Mar 24, 2021
166: The Exploding Collectibles Market (and Moralism?)
Mar 16, 2021
165: The End of Competitive LCGs
Mar 05, 2021
164: A New Approach to Playing In-Person
Feb 23, 2021
163: The Competitive Spark
Feb 07, 2021
162: The Future of Dead Games
Jan 31, 2021
161: Really, What's the Point of Collectibility?
Jan 15, 2021
160: Looking Forward to 2021
Dec 29, 2020
159: Covenant in 2020, A Retrospective
Dec 16, 2020
158: FFG Miniatures No More
Dec 08, 2020
157: Industry Insight - Flesh and Blood TCG Founder, James White
Nov 22, 2020
156: The Breakthrough Moments
Nov 17, 2020
155: The Startling Acceleration of Flesh and Blood
Nov 10, 2020
154: Industry Insight - Eric Lang, Game Designer
Nov 02, 2020
153: Industry Insight - Jamey Stegmaier of Stonemaier Games
Oct 21, 2020
152: Industry Insight - Brenda Mulgrew of Knight Watch Games
Oct 14, 2020
151: Industry Insight - Rodney Smith of Watch It Played
Sep 26, 2020
150: Industry Insight - PvP Geeks & Skytear
Sep 22, 2020
149: How to Ruin a Game, Part 6 - Communication
Aug 31, 2020
148: How to Ruin a Game, Part 5 - Marketing
Aug 24, 2020
147: How to Ruin a Game, Part 4 - Production
Aug 17, 2020
146: Ashes Relaunch and the PDP System
Aug 08, 2020
145: How to Ruin a Game, Part 3 - Organized Play
Aug 01, 2020
144: How to Ruin a Game, Part 2 - Random Access Memory
Jul 26, 2020
143: How to Ruin a Game, Part 1 - First Principles
Jul 11, 2020
142: The Collectible Format ft. Flesh and Blood
Jul 07, 2020
141: Starting Games
Jun 28, 2020
140: Carcosa Reflections
Jun 21, 2020
139: Origins Online Cancellation and a Deeper Look
Jun 13, 2020
138: The Abstract Strategy of Star Wars LCG
Jun 06, 2020
137: The Game Outside the Game
May 30, 2020
136: Gen Con Cancelled, Habits Disrupted
May 24, 2020
135: When Wrestling Isn't Wrestling
May 16, 2020
134: What Makes Games Exhausting
May 03, 2020
133: Game Complexity is Complex
Apr 25, 2020
132: Great Game Design - A Retrospective ft. Epic Duels
Apr 19, 2020
131: Skytear and the Covenant Mission
Apr 11, 2020
130: Appreciating the Arkham Horror LCG
Mar 28, 2020
129: Comprehending COVID-19
Mar 20, 2020
128: Data-Driven Death
Feb 28, 2020
127: (L)earning Games
Feb 21, 2020
126: Star Wars CCG, Flesh and Blood, Skytear - Classic Design in the Modern Era
Feb 14, 2020
125: Jamey Stegmaier on Certainty, Allocation, and Direct Sales
Feb 07, 2020
124: Allocation - The Wrecking Crew, Literally
Jan 31, 2020
123: Andrew Navaro, Former Head of Fantasy Flight Games
Jan 24, 2020
122: The End of Star Wars: Destiny
Jan 16, 2020
121: The 2020 Fantasy Flight Shakeup
Jan 10, 2020
120: Godtear and Product Alignment
Dec 13, 2019
119: Uncertainty
Dec 06, 2019
118: Michael Boggs on Marvel Champions, Netrunner
Nov 23, 2019
117: The Evolution of Product Design and Distribution
Nov 15, 2019
116: KeyForge Worlds Collide Reflection
Nov 08, 2019
115: Marvel Champions Releases
Nov 01, 2019
114: Worlds Ends, the Marvel Era Begins
Oct 25, 2019
113: Marvel Crisis Protocol First Impressions
Oct 18, 2019
112: Winning and Losing
Oct 11, 2019
111: Playing to Your Strengths
Oct 04, 2019
110: Cash and KeyForge
Sep 27, 2019
109: Tapestry and Evergreen Retail
Sep 20, 2019
108: Products or Play Space?
Sep 13, 2019
No Cast This Week
Sep 06, 2019
107: When "Clunky" is Correct
Aug 30, 2019
106: Can Crisis Protocol Break Into the Mainstream?
Aug 23, 2019
105: Marvel Champions - The Perfect LCG?
Aug 16, 2019
104: Gen Con 2019
Aug 09, 2019
103: We're Back, and Gen Con Approaches
Jul 26, 2019
We're taking a break!
May 30, 2019
Ep 102: A Transparent Look at Publishing and Retail w/ Jamey Stegmaier
May 24, 2019
Ep. 101: Savagery, Triumph or Trounce?
May 17, 2019
Ep. 100: The Next Ten Years
May 10, 2019
Ep. 99: Allocation and Age of Ascension
May 03, 2019
Ep. 98: Breaking Stereotypes
Apr 26, 2019
Ep. 97: Star Wars Celebration and the Rise of Reylo
Apr 19, 2019
Ep. 96: Tales from Adepticon and Star Wars: Outer Rim
Apr 12, 2019
Ep. 95: Designing and Developing; How Games Are Made
Apr 05, 2019
Ep. 94: From Publishers to Players, the Three Tier System
Mar 30, 2019
Ep. 93: Spirit of the Local Store
Mar 22, 2019
Ep. 92: The Tabletop Landscape
Mar 15, 2019
Ep. 91: Depth and Complexity
Mar 08, 2019
Ep. 90: Clarifying the Cast
Mar 01, 2019
Ep. 89: Revisiting Destiny, Magic, and The Local Store
Feb 22, 2019
Ep. 88: KeyForge Enters a New Age
Feb 15, 2019
Ep. 87: Previewing Convergence w/ Jeremy Zwirn
Feb 08, 2019
Ep. 86: Creating Content w/ Monk and Sugi
Feb 05, 2019
Ep. 85: Playing by the rules.
Jan 25, 2019
Ep. 84: Questioning Culture
Jan 18, 2019
Ep. 83: 2019 - Speculation and Candor
Jan 11, 2019
Ep. 82: 2018 - The highs, the lows, the Gungans.
Dec 21, 2018
Ep. 81: Can Star Wars: Destiny beat Magic: The Gathering?
Dec 14, 2018
Ep. 80: Unique Games, Fad or Future?
Dec 07, 2018
Ep. 79: Building Communities Around Games
Nov 30, 2018
Ep. 78: Live KeyForge Celebration
Nov 16, 2018
Ep. 77: New Release November
Nov 09, 2018
Ep. 76: Killing Snakes, Taking Clues
Nov 02, 2018
Ep. 75: Destiny Hype, Giveaway Winners, and Necroquake
Oct 26, 2018
Ep. 74: Exclusive Destiny Spoilers and Arkham Horror Tarot
Oct 19, 2018
Ep. 73: Destiny spoilers, Champions fixes, and giveaway winners.
Oct 12, 2018
Ep. 72: Cleaning off Jonathan's desk.
Oct 05, 2018
Ep. 71: Winners announced! Amazon among them?
Sep 28, 2018
Ep. 70: Giving everything away
Sep 21, 2018
Ep. 69: Presence through tabletop
Sep 07, 2018
Ep. 68: Order and Chaos
Aug 31, 2018
Ep. 67: No coffee, no problems
Aug 24, 2018
Ep. 66: Unique Games and the post-Gen Con landscape
Aug 17, 2018
Ep. 65: Gen Con 2018; KeyForge and Beyond
Aug 10, 2018
Ep. 64: One week to Gen Con 2018
Jul 27, 2018
Ep. 63: Across the Galaxy...and Gungans
Jul 20, 2018
Ep. 62: Gen Con 2018 approaches
Jul 13, 2018
Ep. 61: Destiny future, Netrunner past, and dragons…
Jun 29, 2018
Ep. 60: The first Covenant Masters draft
Jun 27, 2018
Ep. 59: Netrunner gets flatlined
Jun 15, 2018
Ep. 58: Robert and Jon's excellent adventure
Jun 08, 2018
Ep. 57: The X-Wing 2E power hour
Jun 01, 2018
Ep. 56: We are all just getting older
May 25, 2018
Ep. 55: Unlearn what you have learned
May 18, 2018
Ep. 54: Star Wars Worlds, X-Wing Second Edition Reactions
May 11, 2018
Ep. 53: X-Wing Second Edition w/ Frank, Alex, and Max
May 02, 2018
A brief hiatus!
Apr 13, 2018
Ep. 52: The Dark Souls Kickstarter
Apr 06, 2018
Ep. 51: Adepticon 2018
Mar 30, 2018
Ep. 50: Designing Godtear ft. DC at Adepticon 2018
Mar 23, 2018
Ep. 49: Can The FLGS Survive? ft. Travis Severance & Patrick Day
Mar 16, 2018
Ep. 48: One Year Anniversary
Mar 09, 2018
Ep. 47: Rediscovering D&D
Mar 02, 2018
Ep. 46: Games Workshop
Feb 23, 2018
Ep. 45: Technology In Tabletop
Feb 16, 2018
Ep. 44: Token Design
Feb 09, 2018
Ep. 43: The State of Tabletop
Feb 02, 2018
Ep. 42: Our History
Jan 26, 2018
Ep. 41: The Imperial Cycle
Dec 15, 2017
Ep. 40: The Last Jedi Expectations
Dec 08, 2017
Ep. 39: Teaching Games
Dec 01, 2017
Ep. 38: Games For The Holidays
Nov 24, 2017
Ep. 37: Reputation
Nov 17, 2017
Ep. 36: Worlds 2017 Recap
Nov 09, 2017
Ep. 35: Revisiting Arkham
Nov 03, 2017
Ep. 34: The New Star Wars: Destiny
Oct 27, 2017
Ep. 33: The Kickstarter Problem
Oct 20, 2017
Ep. 32: What Is An LCG?
Oct 13, 2017
Ep. 31: The L5R Launch
Oct 06, 2017
Ep. 30: After Empire at War
Sep 29, 2017
Ep. 29: The Netrunner Reboot
Sep 22, 2017
Ep. 28: Should You Play L5R?
Sep 15, 2017
Ep. 27: Alex Davy - Miniature War Games
Sep 08, 2017
Ep. 26: Why Do Games Fail?
Sep 01, 2017
Ep. 25: Gen Con 50
Aug 25, 2017
Ep. 24: On The Road To Gen Con 50
Aug 18, 2017
Ep. 23: A Trip To Arkham
Aug 11, 2017
Ep. 22: L5R Prizes & Organized Play
Aug 04, 2017
Ep. 21: Luke Crane - Kickstarter, LARP, and More
Jul 28, 2017
Ep. 20: What Is Role-playing?
Jul 21, 2017
Ep. 19: Prizes In Tabletop
Jul 14, 2017
Ep. 18: We Design: The Grill Game
Jul 07, 2017
Ep. 17: Looking Back: Convention Moments
Jun 28, 2017
Ep. 16: Why Theme Matters
Jun 23, 2017
Ep. 15: Player Archetypes; Or, What Type Of Player Are You?
Jun 16, 2017
Ep. 14: The Meta Game
Jun 09, 2017
Ep. 13: Are LCGs Sustainable?
Jun 02, 2017
Ep. 12: CCGs And LCGs ft. Lukas Litzsinger
May 26, 2017
Ep. 11: Are Tournaments Good For Tabletop?
May 19, 2017
Ep. 10: Star Wars Worlds Recap
May 12, 2017
Ep. 9: What Is Next For Tabletop? ft. Andrew Navaro
May 05, 2017
Ep. 8: Can You Have Fun Playing Any Game?
Apr 28, 2017
Ep. 7: Is L5R the Next Big Game?
Apr 21, 2017
Ep. 6: How Do You Prepare for an Event?
Apr 14, 2017
Ep. 5: Should you Blame the Dice?
Apr 07, 2017
Ep. 4: Designing Cooperative Games ft. Matt Newman
Mar 31, 2017
Ep. 3: Should Tabletop Games Go Digital?
Mar 24, 2017
Ep. 2: How Do You Balance an Unbalanced Game?
Mar 17, 2017
Ep. 1: Is Star Wars: Destiny...Dead?
Mar 10, 2017