SIGGRAPH Spotlight

By ACM SIGGRAPH

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Category: Technology

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Subscribers: 8
Reviews: 0
Episodes: 101

Description

SIGGRAPH Spotlight is a podcast that explores cutting-edge projects and topics in computer graphics and interactive techniques, one episode at a time. Episodes are hosted by ACM SIGGRAPH leaders and feature experts spanning everything from animation and visual effects to engineering and virtual reality. This show was founded as an extension of ACM SIGGRAPH's annual conference.

Episode Date
100 – The Making of ‘Zootopia 2’
Feb 27, 2026
99 - Debugging Your SIGGRAPH Talk
Jan 16, 2026
98 – Break In With Your Demo Reel
Jan 13, 2026
97 – Cracking the Code: How SIGGRAPH Evaluates Submissions
Dec 12, 2025
96 – Live From SIGGRAPH 2025: Impact of SIGGRAPH at All Career Stages
Oct 29, 2025
95 – Technical Deep Dive: Papers, Workshops, and Impact
Oct 17, 2025
94 – Live From SIGGRAPH 2025: Inside the Student Volunteer Experience
Oct 09, 2025
93 – Live From SIGGRAPH 2025: A Career of Outstanding Service From Mk Haley
Oct 07, 2025
92 – Live From SIGGRAPH 2025: Education Disrupted
Sep 09, 2025
91 – Ed Catmull and Frederic Parke: Pioneering Animations and the SIGGRAPH Legacy
Aug 08, 2025
90 – Kavita Bala and Hui Huang on Influential Computer Graphics Research
Jul 29, 2025
89 – Crafting SIGGRAPH 2025’s Animated Stories
Jul 14, 2025
88 - Women of SIGGRAPH Conversations
Mar 28, 2025
87 - Convergence of Art, Technology, and Nature: Part 2
Mar 19, 2025
86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
Feb 26, 2025
85 – Convergence of Art, Technology, and Nature
Jan 09, 2025
84 - Award-Winning Voxelized Destruction at Real-Time Live!
Dec 04, 2024
83 – Live From SIGGRAPH: Art, Science, and Tech Transform Industries and the Human Experience
Oct 23, 2024
82 – Live From SIGGRAPH 2024: Interactive Media Outside the Screen
Aug 30, 2024
81 – VR Visionaries Breaking Boundaries
Jul 26, 2024
80 – Storytelling Through the Power of Animation
Jul 12, 2024
79 – Inclusivity and Education in Immersive Spaces
Jun 21, 2024
78 – Projecting the Future of Computer Graphics
Jun 07, 2024
77 - Synesthetic Connections, Real-Time, and Immersive Experiences
May 17, 2024
76 – Creating a Lasting Impact With Real-Time Rendering
Apr 15, 2024
75 – Art, Media, and Ecology
Feb 23, 2024
74 – Rewind: Women in the Story of Immersive Technology
Dec 22, 2023
73 – Rewind: Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life
Dec 15, 2023
72 – Emerging Technologies Expand Beyond CG Boundaries
Nov 10, 2023
71 – Visions of the Future of Computer Graphics
Oct 30, 2023
70 – Fostering Global Connections
Sep 18, 2023
69 - Art and Artificial Intelligence
Aug 04, 2023
68 - Electronic Theater Award Winner: 'Overwatch: Kiriko'
Jul 28, 2023
67 – Bunny, Teapot, and Legends Unveiled: A Journey Through Computer Graphics History
Jul 10, 2023
66 – The Winning Formula: ACM SIGGRAPH Student Research Competition Winners Edition
Jun 12, 2023
65 - Ray Tracing in Video Games
May 05, 2023
64 – What’s on the Horizon for Space Discovery and Exploration?
Feb 24, 2023
63 – The Evolution of Art: From Human Perspective to Tech-driven Innovation
Jan 27, 2023
62 - Latinas in CG, Part 2
Dec 08, 2022
61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec
Dec 02, 2022
60 – Latinas in CG, Part 1
Nov 18, 2022
59 – Art Behind the Eyes: ‘Imagraph’
Oct 20, 2022
58 – Bold Predictions for the Future of CG and Special SIGGRAPH Memories
Sep 23, 2022
57 – In Conversation With Félix and Paul
Jun 30, 2022
56 – Design For Belonging
Jun 10, 2022
55 – Holography and Light Field Lab
May 17, 2022
54 – Expert Tips for Your Next Career Move
Apr 15, 2022
53 – Swen Gillberg on the VFX of ‘Free Guy’
Mar 04, 2022
52 – Emotions in VR
Feb 18, 2022
51 – Building the Open Metaverse
Dec 31, 2021
50.2 – The Future of Production with Larry Cutler
Nov 26, 2021
50.1 – The Future of Production With Alex Popescu
Nov 19, 2021
49 – Sergio Pablos on Building an Animation Studio
Oct 30, 2021
48 – Seeing the Circus in Real Time
Sep 17, 2021
47 – Inclusion in the Workplace and in the World
Sep 10, 2021
46 – ‘Star Wars’ in VR
Jul 23, 2021
45 – Animating With Purpose
Jul 09, 2021
44 – A Conversation With Alvy Ray Smith
Jun 04, 2021
43 – Mastering Game Design
Apr 30, 2021
42 – The Intersection of AI, VR, and Technology
Mar 26, 2021
41 – Art in the Age of TikTok
Feb 12, 2021
40 – Virtual Production
Jan 08, 2021
39 – Deepfakes
Dec 19, 2020
38 – Game On
Sep 09, 2020
37 – Age Manipulation in VFX
Jul 17, 2020
36 – Multiperson Immersive Experiences
Jun 19, 2020
35 – Real-time, Ray Tracing, and Realism
Jun 05, 2020
34 – Computer Animation Today
Apr 24, 2020
33 – Interactive and Immersive Art
Mar 13, 2020
32 – Celebrating Black History Month
Feb 14, 2020
31 – Trevor Romain
Dec 06, 2019
30 – Tim Sweeney and the Metaverse
Oct 25, 2019
29 – International Collaboration With Blur Studio’s Chris Bedrosian
Sep 28, 2019
28 – Prescription & Foveated AR With NVIDIA
Sep 14, 2019
27 - Live From SIGGRAPH 2019 With NASA
Aug 23, 2019
26 – Adaptive Technology: Tech 4 Good
Aug 02, 2019
25 – Netflix and Stream: A Look at VFX for TV
Jul 12, 2019
24 – Machine Learning and AI
Jun 29, 2019
23 – Evolution of AR
May 10, 2019
22 – Women in Computer Graphics
Mar 08, 2019
21 – CG in Latin America
Dec 22, 2018
20 – Rianti Hidayat
Sep 29, 2018
19 - Gaming in the Middle East
Aug 10, 2018
18 – Augmented Reality with Niantic, Inc.
Aug 03, 2018
17 – Independent Storytelling & Innovation
Jul 20, 2018
16 – CG’s Next Generation with Canada’s Natalia Freitas (Part 2)
Jun 22, 2018
15 – CG's Next Generation with Canada's Myriam Beauvais and Caroline Beyne (Part 1)
May 12, 2018
14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
Apr 21, 2018
13 – The Making of “Loving Vincent”
Apr 13, 2018
12 – Mark Billinghurst
Mar 16, 2018
11 – Technology Talk with Steven LaValle and Ben Malouf
Feb 09, 2018
10 – SIGGRAPH, Leonardo, and the Future of Art
Dec 22, 2017
9 – Mohammed Saeed Harib
Dec 01, 2017
8 – SIGGRAPH Asia's Pisut Wisessing and Marisa Ginger Tontaveetong
Nov 24, 2017
7 – Neurable
Nov 17, 2017
6 – CG Research with Ed Catmull and Tony DeRose
Oct 27, 2017
5 – Animation in Asia with Juck Somsaman
Oct 13, 2017
4 - HOLO-DOODLE
Jul 30, 2017
3 – Appy Hour
Jul 28, 2017
2 - Song of a Toad
Jul 21, 2017
1 - Heroes: The Making of an Interactive, Mixed-Reality Duet
Jul 14, 2017