Design Doc

By Hannah Shaffer and Evan Rowland

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Category: Design

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Subscribers: 29
Reviews: 0
Episodes: 69

Description

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Episode Date
Adapting a Text
Apr 11, 2024
Working around a Job
Mar 20, 2024
Obsessions
Feb 21, 2024
Better Never Than Late?
Jan 11, 2024
Designing Alone, but Not Lonely
Dec 18, 2023
Design Session: What Makes a Good Solo RPG?
Nov 15, 2023
Will We Ever Finish Questlandia 2?
Oct 24, 2023
The Liminal Spaces of Six Flags
Sep 26, 2023
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Aug 24, 2023
Old Sturbridge Village
Jul 28, 2023
Founder Energy
Jul 05, 2023
Fish People
Jun 06, 2023
Focusing on Focus
May 10, 2023
We're Writing a Novel
Mar 28, 2023
Packed With Care (Part 2)
Feb 16, 2023
Packed With Care (Part 1)
Jan 13, 2023
Actually selling our games
Dec 23, 2022
What to do when you're sick of your game
Nov 10, 2022
FLETs (Fiddly Little End Things)
Oct 05, 2022
Dispatch from an on-time timeline
Sep 09, 2022
Imperfect Inspiration
Jul 21, 2022
Bad lo-fi game ideas to study or relax to
May 28, 2022
Underdressed and over-diced
Mar 16, 2022
Kudos Conundrum
Jan 24, 2022
Rekindling the Flame
Dec 27, 2021
A Cat in the Lap and Other Good Things
Dec 02, 2021
Numbers Hide Everything
Nov 08, 2021
The Episode Before the Kickstarter
Oct 19, 2021
Resist the Urge to Fill Negative Space
Sep 24, 2021
The Work of Games Is Not Just Making Games
Aug 31, 2021
Shootin the shoot
May 27, 2021
How to Compare Roleplaying Games
Apr 06, 2021
Deluxe Edition
Mar 16, 2021
Everything Old Is New Again
Feb 02, 2021
Scopeful Optimism
Jan 12, 2021
Designing a Game Design Workday
Sep 28, 2020
The Games You Want to Make, The Life You Want to Live
Jul 31, 2020
Burnout
May 07, 2020
The Ski Bike
Mar 31, 2020
Breaking up with Character Creation
Dec 17, 2019
When to Add Ghosts to Your Game
Oct 22, 2019
When No One Is the GM, Everyone Is
Aug 23, 2019
The UltraLux Bait-and-Switch
Jul 24, 2019
Your Kickstarter Questions (Mostly) Answered
Jun 18, 2019
Okay, Let's Redesign Noirlandia
May 21, 2019
We Still Don't Know Who the Junk Poets Are
Apr 16, 2019
Finding the Game's Emotional Core
Mar 13, 2019
Playtesting Progress Part 2: The Spinning Mountain
Feb 21, 2019
Playtesting Progress Part 1: Knotty Business
Jan 31, 2019
Make-Believe History
Jan 11, 2019
Whoops, It's a Dystopia
Dec 12, 2018
It's Trans Awareness Week (Mini Bonus Ep)
Nov 19, 2018
Games Are Political
Nov 06, 2018
Retreat Forward
Oct 04, 2018
Making Things in Hard Times
Aug 17, 2018
Social Dynamics at the Table
Jul 13, 2018
You Can Kill a King, but You Can't Make a Marinara
Jun 18, 2018
Romancing the Wall
May 18, 2018
The Worst Ideas We've Had so Far
Apr 23, 2018
Deadline Motivated
Mar 23, 2018
Mosslickers
Mar 04, 2018
The Symbol Reader
Feb 16, 2018
Collaboration
Jan 25, 2018
The First Playtest
Dec 28, 2017
Preparing the Playtest
Dec 16, 2017
Plumb Bobs
Nov 29, 2017
Worldbuilding
Nov 14, 2017
Metaplot
Oct 31, 2017
Welcome To Questlandia!
Oct 17, 2017