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| Episode | Date |
|---|---|
|
097 – Life of a Game Designer with Chris and Christian Kudahl
|
Sep 12, 2025 |
|
096 – Nerdlab Games – Behind the Scenes of Publishing Board Games
|
Aug 07, 2025 |
|
095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias
|
Apr 21, 2023 |
|
094 – Mindbug Kickstarter Lessons Learned
|
Jan 03, 2023 |
|
093 – A Working Day as a Games Publisher
|
May 27, 2022 |
|
092 – Mindbug – Officially Announced
|
Oct 05, 2021 |
|
091 – The Journey of AracKhan Wars with Robert Palmer
|
Jul 29, 2021 |
|
090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky
|
Jul 20, 2021 |
|
089 – The Design Philosophy of Riftforce with Carlo Bortolini
|
Jun 01, 2021 |
|
88 – The Game Design Process of Bruno Cathala
|
May 20, 2021 |
|
87 – Victory Points and Player Agency with Tom Lehmann
|
May 13, 2021 |
|
086 – How to Start an E-Mail List as a Game Designer
|
May 06, 2021 |
|
085 – Why you need an E-Mail List as a Game Designer
|
Apr 30, 2021 |
|
084 – The Importance of Getting Involved in the Board Game Community
|
Apr 15, 2021 |
|
083 – Richard Garfield on Physical and Digital Card Game Design
|
Apr 05, 2021 |
|
082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms
|
Mar 29, 2021 |
|
081 – Blue Ocean Strategy in the Board Game Industry – Part 2
|
Mar 22, 2021 |
|
080 – Blue Ocean Strategy in the Board Game Industry – Part 1
|
Mar 09, 2021 |
|
079 – Preliminary Print and Play Kickstarter Campaigns
|
Feb 23, 2021 |
|
078 – Point Scoring Mechanics
|
Feb 16, 2021 |
|
077 – The Design of Radlands with Daniel Piechnick
|
Feb 08, 2021 |
|
076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim
|
Feb 01, 2021 |
|
075 – How to Learn your Customer’s Language?
|
Jan 26, 2021 |
|
074 – Designing Heart of Cthulhu with Patrick Kelleher
|
Jan 18, 2021 |
|
073 – The Evolution of Deckbuilding with Andrew Parks, Designer of Core Worlds
|
Jan 13, 2021 |
|
072 – Elegance in Game Design with Dario and Fabian of Crimson Company
|
Jan 03, 2021 |
|
071 – 2020 in Review and Goals for 2021
|
Dec 31, 2020 |
|
070 – License Agreements & Game Design Contracts
|
Nov 24, 2020 |
|
069 – Designing & Publishing D&D Content with Frank Tedeschi
|
Nov 07, 2020 |
|
068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian Kudahl
|
Sep 16, 2020 |
|
067 – How to lead a Playtest by asking the right Questions
|
Sep 03, 2020 |
|
066 – Combining Game Genres in Dinn TCG with Gabriel and Hayley
|
Aug 24, 2020 |
|
065 – How to write a Board Game Rulebook
|
Aug 17, 2020 |
|
064 – 10 Common Mistakes of new Game Designers
|
Aug 10, 2020 |
|
063 – Diverse and Innovative Attributes and Stats in Strategy Card Games – Part 2
|
Aug 03, 2020 |
|
062 – Diverse and Innovative Attributes and Stats in Strategy Card Games
|
Jul 24, 2020 |
|
061 – Fun and Frustration in Roguelike Deckbuilding Games like Monster Train and Slay the Spire
|
Jun 06, 2020 |
|
060 – Set Collection in Board Games
|
May 22, 2020 |
|
059 – Iterate, Iterate, Iterate, Iterate, Iterate … Succeed
|
May 14, 2020 |
|
058 – How to Improve the Time Value Coefficient by Reducing Game Length
|
May 05, 2020 |
|
057 – Keyword Counters and their benefits in Magics new Set Ikoria
|
Apr 28, 2020 |
|
056 – How to Design Quest Cards Players won’t forget
|
Apr 21, 2020 |
|
055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from them
|
Apr 14, 2020 |
|
054 – GWENT – 5 Exceptional Design Choices and what we can learn from them
|
Apr 07, 2020 |
|
053 – Simultaneous Action Selection in Ambal Tournament with Bernardo Bittencourt
|
Mar 30, 2020 |
|
052 – Interaction in Board Games and Strategy Card Games
|
Mar 24, 2020 |
|
051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.)
|
Mar 16, 2020 |
|
050 – Why you should join a Game Design Mastermind Group
|
Mar 09, 2020 |
|
049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of Animus
|
Mar 02, 2020 |
|
048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from them
|
Feb 24, 2020 |
|
047 – 15 Ways to Reduce Analysis Paralysis during Game Design
|
Feb 17, 2020 |
|
046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process
|
Feb 10, 2020 |
|
045 – Designing RPGs with and for Kids with Kevin Ferrone the Designer of Starport
|
Feb 03, 2020 |
|
044 – Marketing a Board Game as a First Time Publisher with Brandon Seeger (Battle Babies)
|
Jan 27, 2020 |
|
043 – How to create a Design Skeleton in 7 Steps
|
Jan 20, 2020 |
|
042 – Mythgard Review – 8 Exceptional Design Choices and what we can learn from them
|
Jan 13, 2020 |
|
041 – A year of Game Design and Podcasting in Review
|
Jan 06, 2020 |
|
040 – The Role of Keywords in Strategy Card Games like TCGs, CCGs, and LCGs
|
Dec 27, 2019 |
|
039 – Graphic Design & and Illustration for Board Games with Patrick Rauland
|
Dec 14, 2019 |
|
038 – Gloomhaven and Designing Epic Games with Isaac Childres
|
Dec 08, 2019 |
|
037 – Game Design Documentation – Tools, Methods and Best Practices
|
Nov 30, 2019 |
|
036 – How to create the perfect Hook for your Game?
|
Nov 15, 2019 |
|
035 – Designing Solo Games with Gabe Barrett of BGDL
|
Nov 04, 2019 |
|
034 – Take-Aways of Essen Spiel 2019
|
Nov 02, 2019 |
|
033 – Spirit Island and Asymmetric Game Design with R. Eric Reuss
|
Oct 22, 2019 |
|
032 – Success Factors in the modern Board Games Industry
|
Oct 16, 2019 |
|
031 – Theme vs. Setting in Boardgames with Paul Grogan
|
Oct 07, 2019 |
|
030 – Card Drafting Mechanic – Part 3
|
Oct 02, 2019 |
|
029 – Card Drafting Mechanic – Part 2
|
Sep 23, 2019 |
|
028 – Card Drafting Mechanic Part 1
|
Sep 15, 2019 |
|
027 – Battlefield Options for Tactical Combat Card Games
|
Sep 08, 2019 |
|
026 – The Compound Effect – How to be Consistent as a Game Designer
|
Sep 01, 2019 |
|
025 – Synergies and Combos in Everdell with James Wilson
|
Jul 07, 2019 |
|
024 – Gambit and Designing RPGs for Kids with Chevas Balloun
|
Jun 02, 2019 |
|
023 – Resources and Restrictions
|
May 16, 2019 |
|
022 – The one thing you need to know as a Game Designer
|
Apr 30, 2019 |
|
021 – Level up – Character Progression in Card Games
|
Apr 12, 2019 |
|
020 – Designing Adventure Card Games with Mike Selinker
|
Apr 02, 2019 |
|
019 – Artificial Intelligence in Board Games – Part 2
|
Mar 26, 2019 |
|
018 – Artificial Intelligence in Board Games – Part 1
|
Mar 15, 2019 |
|
017 – Ending Games using Fatigue & Exhaustion Mechanics
|
Mar 03, 2019 |
|
016 – Preparing for Playtesting and Scattershot Testing
|
Feb 22, 2019 |
|
015 – Aeons End & The Early Design Phase with Kevin Riley
|
Feb 14, 2019 |
|
014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou
|
Feb 08, 2019 |
|
013 – Turn Order and Initiative in Cooperative Card and Board Games
|
Feb 01, 2019 |
|
012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension
|
Jan 25, 2019 |
|
011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games
|
Jan 18, 2019 |
|
010 – Faction Design & Color Identity in Card Games
|
Jan 11, 2019 |
|
009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept
|
Jan 04, 2019 |
|
008 – Goal Setting for Game Developers
|
Dec 28, 2018 |
|
007 – Health Mechanics in Board and Card Games – Part 2
|
Dec 20, 2018 |
|
006 – Health Mechanics in Board and Card Games – Part 1
|
Dec 13, 2018 |
|
005 – Emergent Narrative & Storytelling in Board Games
|
Dec 05, 2018 |
|
004 – Building an Encounter System Part 3
|
Nov 28, 2018 |
|
003 – Building an Encounter System Part 2
|
Nov 21, 2018 |
|
002 – Building an Encounter System Part 1
|
Nov 14, 2018 |
|
001 – Welcome to the Nerdlab
|
Nov 14, 2018 |