Nerdlab Podcast

By Marvin Hegen

Listen to a podcast, please open Podcast Republic app. Available on Google Play Store and Apple App Store.

Image by Marvin Hegen

Category: Games

Open in Apple Podcasts


Open RSS feed


Open Website


Rate for this podcast

Subscribers: 21
Reviews: 0
Episodes: 187

Description

The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!

Episode Date
095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias
Apr 21, 2023
094 – Mindbug Kickstarter Lessons Learned
Jan 03, 2023
093 – A Working Day as a Games Publisher
May 27, 2022
092 – Mindbug – Officially Announced
Oct 05, 2021
091 – The Journey of AracKhan Wars with Robert Palmer
Jul 29, 2021
090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky
Jul 20, 2021
089 – The Design Philosophy of Riftforce with Carlo Bortolini
Jun 01, 2021
88 – The Game Design Process of Bruno Cathala
May 20, 2021
87 – Victory Points and Player Agency with Tom Lehmann
May 13, 2021
086 – How to Start an E-Mail List as a Game Designer
May 06, 2021
085 – Why you need an E-Mail List as a Game Designer
Apr 30, 2021
084 – The Importance of Getting Involved in the Board Game Community
Apr 15, 2021
083 – Richard Garfield on Physical and Digital Card Game Design
Apr 05, 2021
082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms
Mar 29, 2021
081 – Blue Ocean Strategy in the Board Game Industry – Part 2
Mar 22, 2021
080 – Blue Ocean Strategy in the Board Game Industry – Part 1
Mar 09, 2021
079 – Preliminary Print and Play Kickstarter Campaigns
Feb 23, 2021
078 – Point Scoring Mechanics
Feb 16, 2021
077 – The Design of Radlands with Daniel Piechnick
Feb 08, 2021
076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim
Feb 01, 2021
075 – How to Learn your Customer’s Language?
Jan 26, 2021
074 – Designing Heart of Cthulhu with Patrick Kelleher
Jan 18, 2021
073 – The Evolution of Deckbuilding with Andrew Parks, Designer of Core Worlds
Jan 13, 2021
072 – Elegance in Game Design with Dario and Fabian of Crimson Company
Jan 03, 2021
071 – 2020 in Review and Goals for 2021
Dec 31, 2020
070 – License Agreements & Game Design Contracts
Nov 24, 2020
069 – Designing & Publishing D&D Content with Frank Tedeschi
Nov 07, 2020
068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian Kudahl
Sep 16, 2020
067 – How to lead a Playtest by asking the right Questions
Sep 03, 2020
066 – Combining Game Genres in Dinn TCG with Gabriel and Hayley
Aug 24, 2020
065 – How to write a Board Game Rulebook
Aug 17, 2020
064 – 10 Common Mistakes of new Game Designers
Aug 10, 2020
063 – Diverse and Innovative Attributes and Stats in Strategy Card Games – Part 2
Aug 03, 2020
062 – Diverse and Innovative Attributes and Stats in Strategy Card Games
Jul 24, 2020
061 – Fun and Frustration in Roguelike Deckbuilding Games like Monster Train and Slay the Spire
Jun 06, 2020
060 – Set Collection in Board Games
May 22, 2020
059 – Iterate, Iterate, Iterate, Iterate, Iterate … Succeed
May 14, 2020
058 – How to Improve the Time Value Coefficient by Reducing Game Length
May 05, 2020
057 – Keyword Counters and their benefits in Magics new Set Ikoria
Apr 28, 2020
056 – How to Design Quest Cards Players won’t forget
Apr 21, 2020
055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from them
Apr 14, 2020
054 – GWENT – 5 Exceptional Design Choices and what we can learn from them
Apr 07, 2020
053 – Simultaneous Action Selection in Ambal Tournament with Bernardo Bittencourt
Mar 30, 2020
052 – Interaction in Board Games and Strategy Card Games
Mar 24, 2020
051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.)
Mar 16, 2020
050 – Why you should join a Game Design Mastermind Group
Mar 09, 2020
049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of Animus
Mar 02, 2020
048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from them
Feb 24, 2020
047 – 15 Ways to Reduce Analysis Paralysis during Game Design
Feb 17, 2020
046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process
Feb 10, 2020
045 – Designing RPGs with and for Kids with Kevin Ferrone the Designer of Starport
Feb 03, 2020
044 – Marketing a Board Game as a First Time Publisher with Brandon Seeger (Battle Babies)
Jan 27, 2020
043 – How to create a Design Skeleton in 7 Steps
Jan 20, 2020
042 – Mythgard Review – 8 Exceptional Design Choices and what we can learn from them
Jan 13, 2020
041 – A year of Game Design and Podcasting in Review
Jan 06, 2020
040 – The Role of Keywords in Strategy Card Games like TCGs, CCGs, and LCGs
Dec 27, 2019
039 – Graphic Design & and Illustration for Board Games with Patrick Rauland
Dec 14, 2019
038 – Gloomhaven and Designing Epic Games with Isaac Childres
Dec 08, 2019
037 – Game Design Documentation – Tools, Methods and Best Practices
Nov 30, 2019
036 – How to create the perfect Hook for your Game?
Nov 15, 2019
035 – Designing Solo Games with Gabe Barrett of BGDL
Nov 04, 2019
034 – Take-Aways of Essen Spiel 2019
Nov 02, 2019
033 – Spirit Island and Asymmetric Game Design with R. Eric Reuss
Oct 22, 2019
032 – Success Factors in the modern Board Games Industry
Oct 16, 2019
031 – Theme vs. Setting in Boardgames with Paul Grogan
Oct 07, 2019
030 – Card Drafting Mechanic – Part 3
Oct 02, 2019
029 – Card Drafting Mechanic – Part 2
Sep 23, 2019
028 – Card Drafting Mechanic Part 1
Sep 15, 2019
027 – Battlefield Options for Tactical Combat Card Games
Sep 08, 2019
026 – The Compound Effect – How to be Consistent as a Game Designer
Sep 01, 2019
025 – Synergies and Combos in Everdell with James Wilson
Jul 07, 2019
024 – Gambit and Designing RPGs for Kids with Chevas Balloun
Jun 02, 2019
023 – Resources and Restrictions
May 16, 2019
022 – The one thing you need to know as a Game Designer
Apr 30, 2019
021 – Level up – Character Progression in Card Games
Apr 12, 2019
020 – Designing Adventure Card Games with Mike Selinker
Apr 02, 2019
019 – Artificial Intelligence in Board Games – Part 2
Mar 26, 2019
018 – Artificial Intelligence in Board Games – Part 1
Mar 15, 2019
017 – Ending Games using Fatigue & Exhaustion Mechanics
Mar 03, 2019
016 – Preparing for Playtesting and Scattershot Testing
Feb 22, 2019
015 – Aeons End & The Early Design Phase with Kevin Riley
Feb 14, 2019
014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou
Feb 08, 2019
013 – Turn Order and Initiative in Cooperative Card and Board Games
Feb 01, 2019
012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension
Jan 25, 2019
011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games
Jan 18, 2019
010 – Faction Design & Color Identity in Card Games
Jan 11, 2019
009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept
Jan 04, 2019
008 – Goal Setting for Game Developers
Dec 28, 2018
007 – Health Mechanics in Board and Card Games – Part 2
Dec 20, 2018
006 – Health Mechanics in Board and Card Games – Part 1
Dec 13, 2018
005 – Emergent Narrative & Storytelling in Board Games
Dec 05, 2018
004 – Building an Encounter System Part 3
Nov 28, 2018
003 – Building an Encounter System Part 2
Nov 21, 2018
002 – Building an Encounter System Part 1
Nov 14, 2018
001 – Welcome to the Nerdlab
Nov 14, 2018