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Episode | Date |
---|---|
The State of Play at the End of the Year
|
Dec 09, 2021 |
Lessons from Horror Video Games for Tabletop RPGs
|
Aug 31, 2021 |
The End of Summer Update
|
Aug 27, 2021 |
Canon
|
Jul 30, 2021 |
Falling In and Out of Love (with Games)
|
Jul 07, 2021 |
The Musers' Marathon 2021
|
Jun 09, 2021 |
In Defense of the Unplanned Ongoing Campaign
|
Apr 12, 2021 |
Mailbag Questions!
|
Jan 13, 2021 |
One More For The Road
|
Dec 23, 2020 |
Goodbye 2020
|
Dec 16, 2020 |
The State of Play: October 2020
|
Oct 22, 2020 |
A Long Delayed Update
|
Sep 29, 2020 |
The State of Play: Summer 2020
|
Sep 02, 2020 |
Beginnings, Change, Vision, and Threads
|
Aug 05, 2020 |
The State of Quarantine Play
|
Jul 17, 2020 |
Also Rans for the Gaming Marathon
|
Jun 05, 2020 |
The Play is the Thing: Emergent Story, Narrative Structures, and Setting Lore/Trivia in TTRPGs
|
Jun 02, 2020 |
Back to the Barrowmaze
|
May 05, 2020 |
The Reverse Honeymoon
|
Apr 30, 2020 |
Lessons from the Night Below
|
Apr 27, 2020 |
Bookkeeping and Emergent Play in RPGs
|
Apr 26, 2020 |
Breaking the Ludonarrative Dissonance Impass by Sacrificing Babies
|
Apr 22, 2020 |
Dungeons and Dragons and Degenesis
|
Apr 20, 2020 |
History as a Consequence of Mechanics in Modern and Old School Games
|
Mar 31, 2020 |
Play in the Time of Pandemic
|
Mar 19, 2020 |
Teen Heroes and Tactical Crunch
|
Mar 11, 2020 |
Storytelling in a Sandbox with Setting
|
Mar 03, 2020 |
A Little Bitta Love
|
Feb 26, 2020 |
The Function of Level in Non-Combat Scenes
|
Feb 25, 2020 |
Mechanical Support: Adapting Rules to Suit the Fiction
|
Feb 19, 2020 |
The October Faction RPG
|
Feb 11, 2020 |
Strategies for Campaign Management
|
Feb 10, 2020 |
Considering Adventure Design
|
Jan 30, 2020 |
War Stories
|
Jan 20, 2020 |
Hello 2020
|
Jan 13, 2020 |
The Holistic Game
|
Dec 06, 2019 |
Overview and Review of the One Ring RPG
|
Nov 18, 2019 |
The Value of Muscle Confusion in the DM Brain
|
Oct 20, 2019 |
What have you been up to Kev? What do you have planned?
|
Oct 07, 2019 |
Campaign Corner: Starfinder - Against the Aeon Throne
|
Sep 11, 2019 |
Story Choices and Framing Your Heroes
|
Aug 27, 2019 |
Campaign Corner 2: Pathfinder 2nd Edition - Back in the Barrowmaze
|
Aug 09, 2019 |
Managing the Guests in Your Garden
|
Jul 30, 2019 |
Death in RPGs: Explicit and Implicit Rules and Assumptions
|
Jul 18, 2019 |
Games in Play, Games on Deck, and Games on the Bedside Table
|
Jul 13, 2019 |
Campaign Corner 1: Astonishing Swordsmen and Sorcerers of Hyperborea - Beneath the Boneyard
|
Jun 16, 2019 |
The Roadrunner Rules
|
Jun 15, 2019 |
The Promise of Old School Play and the Virtue of Simplicity
|
May 26, 2019 |
Finding Your Voice as a Dungeon Master
|
May 10, 2019 |
Write for the Session, Not the Campaign: Lessons from DC's Doom Patrol
|
May 05, 2019 |
Sudden Starts and Fiery Finishes: Advice on Starting and Ending Campaigns
|
May 02, 2019 |
Returning to Arkham After 20 Years
|
Apr 29, 2019 |
The Consequences of Milestone Advancement and Fiction-Emulating RPGs
|
Apr 23, 2019 |
Ten Rules for Designing One-Shot RPG Sessions
|
Mar 22, 2019 |
Rewards and Incentives in RPGs
|
Mar 09, 2019 |
I'm Back, Baby!!!
|
Feb 21, 2019 |
Funky Factions and Kickass Cantrips
|
Jan 25, 2019 |
Hey, Kev, what have you been up to?
|
Jan 18, 2019 |
Gaming Plans for 2019 and How They Came Together
|
Jan 06, 2019 |
Taking the Easy Road: Complexity in RPG Combat and Character Generation
|
Dec 22, 2018 |
Wrestling with Rolemaster
|
Dec 08, 2018 |
Barrowmaze Bosses and Megadungeon Random Tables
|
Dec 06, 2018 |
OSR Heroes in the Barrowmaze and at the Table
|
Dec 06, 2018 |
Saving Pearls and Chasing Whales
|
Nov 30, 2018 |
Scripts vs. Sandboxes
|
Nov 22, 2018 |
Introducing Reluctant New Players to RPGs
|
Nov 21, 2018 |
Complexity in RPG Combat: A Historical and Dramatic Analysis
|
Nov 21, 2018 |
Braving the Barrowmaze: Unhappy Marriages of System and Setting
|
Nov 20, 2018 |