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Episode | Date |
---|---|
An Indie Game: From Conception to Completion
|
Apr 26, 2024 |
Building and Growing a Game Development Studio
|
Apr 23, 2024 |
Why Physical Games are Important in a Digital Era
|
Apr 23, 2024 |
PR for Indie Developers
|
Apr 05, 2024 |
Getting Grants for Indie Games and Discussing Educational Games
|
Mar 29, 2024 |
Starting and Running an Indie Game Studio
|
Mar 15, 2024 |
Publishers Vs. Investors For Indie Game Developers
|
Mar 08, 2024 |
Unlocking Wishlists Through Influencers and Advertising
|
Mar 08, 2024 |
Unlocking Indie Magic: Mocap on a Budget
|
Mar 07, 2024 |
Unlocked Earned Coverage - How to sell your game with limited funds
|
Mar 06, 2024 |
Tax Topics for Game Developers
|
Mar 05, 2024 |
Pitch Deck Reviews with Firestoke Games - Zombie Rollerz
|
Mar 04, 2024 |
Pitch Deck Reviews with Firestoke Games - Magical Harvest
|
Mar 03, 2024 |
Pitch Deck 101 for Indies
|
Mar 02, 2024 |
Current Market Challenges for Indie Game Companies
|
Mar 01, 2024 |
Minimal Viable Process - how to find flow in your ways of working
|
Mar 01, 2024 |
Marketing Masterclass: Practical tips for indie games on a budget
|
Feb 29, 2024 |
Lighting Round! Publishers Pitching to Developers
|
Feb 28, 2024 |
Is Crowdfunding Still An Option?
|
Feb 27, 2024 |
Indie Gold: Crafting Budgets and Scopes Publishers Can't Resist!
|
Feb 26, 2024 |
Incubation Programs as Success Booster - What's in it for Game Developers?
|
Feb 25, 2024 |
How to Target the Market - Passpartout 2 Case Study
|
Feb 24, 2024 |
From Chaos to Harmony: The Dual Nature of Community Management
|
Feb 23, 2024 |
5 ways the UX of your toolset improves the quality of your games
|
Feb 22, 2024 |
What Does the Future of the Gaming Industry Look Like?
|
Feb 02, 2024 |
Lessons Learned from Running a Game Studio for 15 Years
|
Jan 26, 2024 |
Indie Game Content Creation and Social Media Growth
|
Jan 20, 2024 |
How to Make the Perfect Pitch Deck for Your Indie Game
|
Jan 20, 2024 |
Make Your Video Game Soundtrack AWESOME!
|
Jan 20, 2024 |
Using Kickstarter for Your Indie Game
|
Dec 07, 2023 |
Should You Use a Publisher for Your Video Game?
|
Nov 17, 2023 |
How to Get Funding, Investments, and Publishing Your Indie Game
|
Oct 29, 2023 |
China Market Entry 101 for Indie Devs
|
Oct 24, 2023 |
From Weapon Skins to Workshops: The Business of User Generated Content
|
Oct 23, 2023 |
How Micro-Influencers Drive Engagement and Sales
|
Oct 21, 2023 |
Mastering Indie Game Success: Marketing, Publishing, and Influencer Strategies Revealed!
|
Oct 20, 2023 |
How to Lead a Cross-Cultural Team
|
Oct 20, 2023 |
I got a job in the game industry with no prior experience, and you can too!
|
Oct 20, 2023 |
Pick an audience and stick to it. The power of knowing your players.
|
Oct 17, 2023 |
Putting A Stop To Toxicity - It's just good business
|
Oct 17, 2023 |
Standing out: How to pitch your game
|
Oct 16, 2023 |
Things I wish I knew before I started my own indie studio
|
Oct 16, 2023 |
Publishing vs Self Publishing Your Indie Game
|
Oct 13, 2023 |
The Future of Indie Games: Brand/IP, Multiverse, Digital Storefronts, Steam Alternatives
|
Oct 13, 2023 |
Fundraising Hacks for your Indie Game Business
|
Oct 11, 2023 |
Business Succession and Continuity for Solo Indie Developers
|
Oct 11, 2023 |
Working With a Publisher While Releasing Your First Indie Game
|
Oct 05, 2023 |
5 oopsies you're making while marketing your game!
|
Oct 05, 2023 |
Company Growth & Investment Strategy
|
Oct 04, 2023 |
Baby On Board: The Sweet Baby Inc Story
|
Oct 02, 2023 |
Unleashing the Power of AI to Personalize Games
|
Sep 30, 2023 |
The Decisions it Takes to Run a Successful Game Studio
|
Sep 30, 2023 |
Discussing how to maximize your IP with a video game lawyer
|
Sep 28, 2023 |
How the Video Game Industry has Evolved Since 2001
|
Sep 22, 2023 |
How To Find A Publisher For Your Indie Game
|
Sep 15, 2023 |
Publishing Your Indie Game and Your Mental Health
|
Sep 08, 2023 |
What Video Game Publishers are Looking For
|
Sep 01, 2023 |
Unlocking Success: Indie Game Publishing's Promising Future
|
Aug 18, 2023 |
The 9 Most Common Mistakes That Game IP's and Brands Make
|
Aug 11, 2023 |
Navigating your indie game's social media, community, and networking with social anxiety
|
Jul 24, 2023 |
Understanding Your Indie Game's Competition
|
Jul 14, 2023 |
Bringing the Fun Back with SPLACE
|
Jun 21, 2023 |
Video Games: The Art of Transformation
|
Jun 12, 2023 |
What it's Like to be a Project Manager on AAA vs. Indie
|
Jun 05, 2023 |
Developing and Launching a Game with Subsequent Updates
|
May 21, 2023 |
How successful PR and marketing can land you an investment or publishing deal
|
May 12, 2023 |
What is the IGDA Foundation?
|
May 08, 2023 |
Some of the biggest challenges publishing on steam today
|
Apr 28, 2023 |
Creating an Integrated Marketing Strategy
|
Apr 24, 2023 |
How to Avoid a Bad Steam Score Through Playtesting
|
Mar 26, 2023 |
How to Smoothly Run an Influencer-Led Marketing Campaign
|
Mar 26, 2023 |
Marketing Isn't Always Evil...Just Sometimes
|
Mar 26, 2023 |
Modernizing PR Tactics when Promoting Indie Games
|
Mar 24, 2023 |
Peglin - A Peg Popping Post-Mortem
|
Mar 24, 2023 |
Preserving & Promoting Art through Austerity
|
Mar 24, 2023 |
Social Media Is Your Game's Best Friend
|
Mar 22, 2023 |
Steam Next Fest - Prepping for the Marathon
|
Mar 22, 2023 |
Stop collaborate and listen. How NOT to put your community on ice
|
Mar 21, 2023 |
Structured for Success
|
Mar 21, 2023 |
Top 10 Pitfalls in Publishing Agreements and How Devs can Avoid Them
|
Mar 20, 2023 |
What's the one word that can help you to hire better?!
|
Mar 20, 2023 |
Navigating Layoffs - A Fireside Chat
|
Mar 19, 2023 |
Gaming for Growth: Driving Economic Development in the Global South
|
Mar 19, 2023 |
Automate Your Way to Audience Happiness
|
Mar 19, 2023 |
Prepping for GDC
|
Mar 18, 2023 |
Why Having a Strong UX Strategy is Important for Your Game
|
Feb 24, 2023 |
Preparing For A Conference When Looking For A Publisher
|
Feb 17, 2023 |
What Publishers are Looking for in Your Game.
|
Feb 09, 2023 |
Global Game Jam and it's Impact on the Video Game Industry
|
Jan 30, 2023 |
What it Really Takes for Commercial Game Success
|
Jan 24, 2023 |
Extend the Life Span of YOUR Game!
|
Jan 24, 2023 |
Why You NEED a Good Producer for Your Video Game
|
Jan 24, 2023 |
Charity + Video games with special guest Alyssa Sweetman
|
Jan 06, 2023 |
African Games and Market Relevance
|
Dec 29, 2022 |
Fireside Chat with Alan Wilson, CEO of Tripwire Interactive
|
Dec 29, 2022 |
How Can I Improve My Steam Page?
|
Dec 29, 2022 |
How to Generate More Organic Traffic by Keyword Installs
|
Dec 29, 2022 |
How to Talk to Anyone
|
Dec 28, 2022 |
Hundred Days: a winemaking simulation game and its self publishing strategy
|
Dec 28, 2022 |
Legal Matters for Professional Gamers & Streamers
|
Dec 28, 2022 |
Making Cents in a 'Post-Pandemic' World: Navigating Fundraising
|
Dec 26, 2022 |
Marketing Best Practices to Boost Your Game's Launch
|
Dec 26, 2022 |
Starting a Studio with No Experience
|
Dec 26, 2022 |
The Art And Perspective Of VO: How to Incorporate VO to Enhance Your Game
|
Dec 25, 2022 |
The Value of Community Building
|
Dec 25, 2022 |
The Dance of Production: Finding the Production Rhythm for Your Game & Team
|
Dec 23, 2022 |
10 Easy Steps to Failing Your Investment Pitch
|
Dec 23, 2022 |
What is XSOLLA and how can it support your game with Chris Hewish.
|
Nov 19, 2022 |
Indie Game Publishing and What Working With a Publisher Could Look Like for an Indie Team
|
Oct 23, 2022 |
Supercharge your Pitch to Investors and Publishers
|
Oct 18, 2022 |
Simultaneous Launches as an Indie Studio
|
Oct 18, 2022 |
Play like Lebron, but from your couch: Fun and realism in mobile sports games
|
Oct 18, 2022 |
How to recognize the best influencer for your game
|
Oct 17, 2022 |
How to Assemble an Indie Team
|
Oct 17, 2022 |
Government Grants and Contracts for Indie Game Studios
|
Oct 15, 2022 |
Getting Diversity and Culture Right in the Game Industry
|
Oct 15, 2022 |
Is There a Magic Formula for Marketing Your Game w/Marcela Torres from Joystick Ventures
|
Oct 14, 2022 |
Investing in Indie Games
|
Oct 14, 2022 |
Free demos! The secret to instant visibility!
|
Oct 14, 2022 |
Found in Translation: Cultural Takeaways for a Global Era
|
Oct 14, 2022 |
Fostering a People First Studio
|
Oct 13, 2022 |
Fireside Chat with Liz Pate, COO of Tripwire
|
Oct 13, 2022 |
Communicating Science Through Play
|
Oct 05, 2022 |
Calling all leaders, even if you don't think you are one, you need to be one!
|
Oct 03, 2022 |
Build Your Studio, Not Your Game
|
Oct 01, 2022 |
Bringing Inclusive Development to your Production Process
|
Sep 30, 2022 |
Better Playtesting for Indie Developers
|
Sep 29, 2022 |
Diversify Gaming: Africans Telling their own stories through Games from Africa by Africans
|
Sep 28, 2022 |
360 IP - Creating a multiverse on all platforms
|
Sep 27, 2022 |
Game Events, Startups, Raising Capital, and What to Expect as a Game Dev with Pontus Mahler
|
Sep 17, 2022 |
How Successful Education in Esports Can Lead to More Successful Indie Developers with Caleb Smith
|
Sep 02, 2022 |
UX and user testing for games with Edward Moore
|
Aug 12, 2022 |
IndieDev and Kickstarter - All Packed Up with Jasper Cole, developer of Backpack Hero
|
Aug 08, 2022 |
Early Access VS. Simultaneous Release with Brian Etheridge from Tripwire Presents!
|
Jul 29, 2022 |
Understanding the Pitfalls of the M&A Process
|
Jul 22, 2022 |
It's never too early to start pitching your indie game
|
May 03, 2022 |
Dynamics Powering the Future of Work
|
Apr 15, 2022 |
Working on a Game Startup While Staying in the War Zone
|
Apr 01, 2022 |
Your Guide For Returning To Live Events
|
Mar 29, 2022 |
You Can Make No Errors In Your Marketing And Still Fail
|
Mar 29, 2022 |
The Video Game Production Pipeline
|
Mar 29, 2022 |
The 3 Things That Actually Impact How Well Your Game Sells
|
Mar 29, 2022 |
Retaining and Rewarding Players Without Resorting To Crypto
|
Mar 29, 2022 |
Leveraging TikTok To Promote Your Indie Game
|
Mar 29, 2022 |
Influencer Marketing Tactics For Indie Studios
|
Mar 29, 2022 |
Indie Publisher AMA
|
Mar 29, 2022 |
How To Make The Press Pay Attention To Your Game
|
Mar 29, 2022 |
Game Production AMA
|
Mar 25, 2022 |
Finding Success Where You Don't Expect It: A 'Rain On Your Parade' Post Mortem
|
Mar 25, 2022 |
Financing LTV Cycles - Why Genre Matters
|
Mar 25, 2022 |
Failing While Scaling - Common Pitfalls Growing Your Company
|
Mar 25, 2022 |
Epic Megagrants For Indie Developers
|
Mar 18, 2022 |
Cutting production cost with effective outsourcing
|
Mar 17, 2022 |
Become The Exclusive Value Of Growth
|
Mar 14, 2022 |
Adapting to a Constantly Evolving Gaming Business Scene with Joseph Lieberman
|
Feb 26, 2022 |
Indie Publisher Q&A Panel
|
Jan 20, 2022 |
PR and Indie Games: A Fireside Chat With Stephanie Tinsley Fitzwilliam
|
Jan 20, 2022 |
Revenue Share Agreements in the Game Industry
|
Jan 20, 2022 |
Self Publishing Your Game On Consoles
|
Jan 19, 2022 |
Story, Characters & Worlds - A Compact Masterclass
|
Jan 19, 2022 |
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.2
|
Jan 18, 2022 |
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 2.1
|
Jan 18, 2022 |
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.2
|
Jan 18, 2022 |
NFTs and Crypto: The Good, The Bad and The Ugly For Indie Games Part 1.1
|
Jan 18, 2022 |
Increasing Your Steam Wishlist Through Online Events
|
Jan 18, 2022 |
The Importance Of Contracts and Their Content (An Indie Dev Perspective)
|
Jan 18, 2022 |
Why You Should Be Paying Attention To The African Indie Development Scene
|
Jan 17, 2022 |
How To Promote Your Indie Video Game Using PR, Marketing, Events and Influencers
|
Jan 13, 2022 |
How To Market A Game: The AMA!
|
Jan 12, 2022 |
How to Grow Your Wishlists AND Community Using Ads
|
Jan 11, 2022 |
Do's and Don'ts When Seeking Funding
|
Jan 07, 2022 |
Data-Based Decision Making Throughout Your Game's Lifecycle
|
Jan 06, 2022 |
Blockchain For Gaming: Are We Too Early?
|
Jan 05, 2022 |
A Post-Mortem to Pivoting and Launching an Indie Xbox Game During the Pandemic
|
Jan 04, 2022 |
Shaking Up Publishing For Living Games
|
Jan 03, 2022 |
Same Oars, Bigger Ship: Navigating AA(A) Live Ops with Indie XP
|
Dec 20, 2021 |
Pitch Deck Review Session: LIVE!
|
Dec 17, 2021 |
Kickstarter AMA: with Anya Combs!
|
Dec 16, 2021 |
Keeping the cash flowing in an Indie Studio
|
Dec 15, 2021 |
Successfully Working With Investors: Discussion Panel and AMA
|
Dec 13, 2021 |
Why Are You Making Games Anyway? Special Guest - Oscar Clark from Fundamentally Games
|
Dec 10, 2021 |
How To Be FULLY Prepared For Your Next Publisher Meeting - Part 2
|
Nov 19, 2021 |
How To Be FULLY Prepared For Your Next Publisher Meeting - Part 1
|
Nov 19, 2021 |
How to Organize Your Kickstarter Campaign Especially With a Large Group With Francesca Carletto-Leon
|
Nov 16, 2021 |
Warning Signs That You Are Signing Up With A Shady Publisher
|
Oct 29, 2021 |
The Road to the System Shock TV Mini-Series with Larry Kuperman from Nightdive Studios
|
Oct 22, 2021 |
Why We Are Trying a 4 Day Work Week with John Cooney from Armor Games
|
Oct 08, 2021 |
The Steps Needed to Become a Full Time Indie Dev
|
Sep 14, 2021 |
Game Development and Running a Game Studio with Damon Slye from Mad Otter Games
|
Aug 20, 2021 |
What Publishers Want To See At A Conference Meeting
|
Aug 02, 2021 |
How Indie Game Developers Can Secure Funding For Their Projects.
|
Jul 09, 2021 |
Curved Space's marketing journey from self published to signing with Maximum Games
|
Jul 02, 2021 |
Retail Loyalty Programs and their Benefits - A Blue Print for the Gaming Industry with Jim Mulford
|
Jun 25, 2021 |
How to Get Your Game Funded - Panel Discussions with Leaders in the Gaming Industry
|
Jun 16, 2021 |
A New Age for Casual Games with Ariella Lehrer from Legacy Games Publishing
|
Jun 14, 2021 |
Game Trailer Editing with Creative Director, Derek Lieu
|
May 21, 2021 |
Market Research Tips For PC Games with Karl Kontus
|
May 21, 2021 |
Code Coven: Summer Program with Facebook Gaming
|
Apr 30, 2021 |
IGDA Foundation Diverse Game Developer Fund - What You Need To Know
|
Apr 13, 2021 |
Alexis Biro (Terra Localizations) Localization QA: Yay of Nay? Localization QA: Yay of Nay?
|
Apr 13, 2021 |
Chris Faylor (vgReleaseList) Marketing and Video Games: WTF
|
Apr 09, 2021 |
Break Into Creative Ways of Production with your Team! Guest: Leslee Sullivant
|
Apr 09, 2021 |
Culture: The Key To Outsourcing Success
|
Apr 08, 2021 |
Chris Zukowski - How to spy on your competition to build your marketing plan
|
Apr 07, 2021 |
Julia Kenny (SEGA) - How to Pitch Your Game to Publishers
|
Apr 06, 2021 |
Christian Fonnesbech (Leverage Partnership) - Passion is Good but Passion+IP is better
|
Apr 05, 2021 |
What is the Indie World Order Con #iwocon and Where is it Headed
|
Apr 02, 2021 |
Bobbi Bidochka - How Can You Navigate The Business And Work Environment In A Post #MeToo Era
|
Apr 01, 2021 |
Chase Bethea - A Structured Process for Planning Game Audio in Production
|
Apr 01, 2021 |
Panel Discussion - There Is Life After Funding Denial
|
Mar 30, 2021 |
IWOCon - Strategies For Finding and Vetting Good Partners For Your Company
|
Mar 30, 2021 |
Stephanie Bouchard (Stockholm Syndrom AI) - Game AI 4N00bz
|
Mar 29, 2021 |
Kimberly Rodatos - Unit Sales Estimations and Understanding If Your Budget Is Actually Viable
|
Mar 26, 2021 |
Panel Discussion - The Business of Building a Business in Gaming
|
Mar 25, 2021 |
Ericka Evans (Phantom Compass) - Building Your Indie Life Raft.
|
Mar 24, 2021 |
Diego Ricchiuti (Caracal Games) Monetization: Skills as Motivation
|
Mar 23, 2021 |
Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck
|
Mar 22, 2021 |
Victoria Tran (Innersloth) Fireside Chat - - - No Imposter Here! Community Building with Among Us.
|
Mar 20, 2021 |
Breaking the gamer stereotype while running a gaming business with Bradford Carlton the Gamerprenuer
|
Mar 19, 2021 |
Panel Discussion - How to Make it as a Freelancer in the Games Industry
|
Mar 18, 2021 |
Guy Blomberg - It's Not Just A Gig, It's #THEGIG
|
Mar 16, 2021 |
The Trese Brothers - Kickstarter Best Practices for Indies (or Kicking Bad Crowdfunding Habits)
|
Mar 16, 2021 |
Working with Streamers with Stu Grubbs and Pete from rainmaker.gg
|
Mar 16, 2021 |
Anya Combs (Kickstarter) What Do You Want To Know About Kickstarter?
|
Mar 15, 2021 |
Elad Ayzen (Ready Steady Studios) GameDev and Post Trauma
|
Mar 12, 2021 |
Elena Egorova ( EG7) M&A and Investments Landscape in 2021
|
Mar 11, 2021 |
Maximilian Seeburg (1Up Capital) Finding the right method of funding for your game
|
Mar 10, 2021 |
Alfredo Bárcena - How Bitcoin's Assets Tokenization and Microrewards Will Shape The Gaming Industry
|
Mar 09, 2021 |
Maximize video game sales in China region w/o ISBN with Logan Liu
|
Mar 08, 2021 |
Joe Quadara - Why You Need To Fail As A Game Developer.
|
Feb 19, 2021 |
Chel Wong - How To Network As A Freelancer
|
Jan 29, 2021 |
Elina Arponen: Opportunities In Chat Based Games
|
Jan 25, 2021 |
Interview with Nika Nour, Executive Director of the IGDA Foundation
|
Jan 12, 2021 |
6 Lessons from 6 Years of Player-First Community Management
|
Dec 23, 2020 |
How to Start Your Video Game Studio - Views from a Lawyer's Perspective
|
Dec 22, 2020 |
Live AMA With Kickstarter Director of Games Outreach - Anya Combs
|
Dec 21, 2020 |
Establishing a Brand For Your Indie Game Studio With Trevor Dudeck
|
Dec 20, 2020 |
The New Video Game Landscape, 2020
|
Dec 17, 2020 |
How to Improve Your Game's Retention & Monetization Through Data-Driven Experimentation
|
Dec 16, 2020 |
Unpacking Game Jams and Events in Africa and Beyond in 2020
|
Dec 15, 2020 |
A Conversation With a New Distribution Platform for Video Games - VoxPop Games
|
Dec 15, 2020 |
How 2020 lead to innovation and a chance to reset in-game advertising w/ Jonathon Troughton
|
Dec 15, 2020 |
How A One Person Studio Runs a Successful MMO with Alex Winchell
|
Nov 30, 2020 |
From Tabletop To Desktop w/ Tom Young of Nomad Games
|
Nov 21, 2020 |
Grow your game profitably - Optimal Paid User Acquisition with Bao Dong from Google
|
Oct 26, 2020 |
Showcasing Your Indie Game at a Expo: Physical or Virtual with Grover Wimberly
|
Oct 22, 2020 |
The Evolution of Game PR and Marketing with Michael Brown
|
Oct 21, 2020 |
A Legal Perspective on the Business of Games with Paul Lanois
|
Oct 20, 2020 |
Shiz Suzuki on AT&T's Unlocked Games Competition for Women Game Developers
|
Oct 17, 2020 |
Building Better Worlds through Game Culturalization with Kate Edwards
|
Oct 14, 2020 |
The State of Indie Game Publishing w/ Modern Wolf CEO Fernando Rizo
|
Oct 09, 2020 |
Clearing out the attic - The tools and approaches of self organization while working from home with Tobias Kopka
|
Oct 07, 2020 |
Everything You Wanted to Know About Kickstarter with Anya Combs, Director of Games AT KICKSTARTER!
|
Oct 06, 2020 |
Growth Strategies That Help Your Studio Last with Barak David
|
Oct 02, 2020 |
Epic Mega Grants: Insights and Best Practices for your Application with Alan Noon
|
Oct 01, 2020 |
What It Will Take to Grow The Video Game Advertising Market. Hint: It's Not Just eSports with Jonathon Troughton
|
Sep 30, 2020 |
Keynote Address: Navigating Today's Business Development Landscape with Phil Adams and Jason Enos
|
Sep 29, 2020 |
Indie Game Publishing in Japan - With Bill Swartz
|
Sep 25, 2020 |
Discord and the Virtual Office with Benjamin Hoyt
|
Sep 24, 2020 |
How to get the most out of your Discord community with Paul Hesling
|
Sep 21, 2020 |
Growing a Successful Freelance Business - With Jason Schklar
|
Sep 18, 2020 |
What Video Game Publishers Want To See with Christopher Kassulke
|
Sep 17, 2020 |
Building Game Studios that Last with Ed Dille
|
Sep 15, 2020 |
The Art of the Pitch Deck with Christopher Wulf
|
Sep 08, 2020 |
Your Digital Resume and Game Industry Job Hunt with Marc Mencher
|
Sep 04, 2020 |
A Deep Dive into a Publisher Assessment of a New Deal: What Happens After Your Elevator Pitch with Juney Dijkstra
|
Sep 02, 2020 |
Africa - The Last Digital Frontier with Sean Gotkin
|
Aug 27, 2020 |
The Game Writing AUA (As Us Anything!) with Toiya Kristen Finley
|
Aug 25, 2020 |
Hiring and Retaining Diverse Leaders: The Next Generation of Games with Renee Gittins
|
Aug 24, 2020 |
Improve Your Public Speaking with Brenden Kumarasamy from MasterTalk
|
Aug 21, 2020 |
The Business of Games - a Philosophical Approach with Larry Kuperman
|
Aug 20, 2020 |
10 Rules For Business In Mobile Games (and bonus AMA) with Martine Spaans
|
Aug 19, 2020 |
The Big Win: Relationship-Driven Strategic Partnerships with Adam Creighton
|
Aug 18, 2020 |
3 Ways To Understand Your Game's Audience with Chris Zukowski
|
Aug 17, 2020 |
Extra Life & Indie Devs - Interview with Lou Adduci
|
Aug 14, 2020 |
How Indie Developers Can Polish Their Branding with Rachel Presser
|
Aug 13, 2020 |
Understanding LTV, the most important KPI in gaming with Lloyd Melnick
|
Aug 12, 2020 |
An Industry Veteran's Insight Into IP Licensing For Games with Germaine Gioia
|
Aug 11, 2020 |
10 Reasons Why You Should Launch Your Mobile Game In Africa
|
Jul 29, 2020 |
Get money to make your game with Pontus Mahler from Global Top Round.
|
Jul 23, 2020 |
A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 2
|
Jul 10, 2020 |
A look at game development in United Arab Emirates with Ahmad Al-Natsheh from Khosouf Studio - Part 1
|
Jul 10, 2020 |
How to make your studio stand out at digital conferences
|
Jul 08, 2020 |
Island Life: Indie Game Development In the Azores with Marco Bettencourt
|
Jul 03, 2020 |
Staying Safe - Conference Networking Without the Alcohol
|
Jul 01, 2020 |
What Small Streamers and Stream Teams can do for Your Indie Game - Bradley Kincaid - Gaming Gauntlets / Twitch Throwdown
|
Jun 30, 2020 |
Building a pre-release community for your indie game with Andrew Pappas
|
Jun 26, 2020 |
Indie game pitch practice and preparing for #PitchYaGame round 2 on the June 30th with Liam Twose
|
Jun 24, 2020 |
Being Deliberate and Self Aware as an Artist with Alex Beddows
|
Jun 22, 2020 |
The Politics of Games with Larry Kuperman, Director of Business Development for Nightdive Studios.
|
Jun 10, 2020 |
Tips on building your Indie Game community with Corey Trese
|
Jun 05, 2020 |
Marc Mencher - How to find a job in today's video game industry
|
Jun 03, 2020 |
Ryan Sumo - Sales Analysis for the Indie Game School Simulator
|
May 26, 2020 |
Rajat Ojha - VR Market and Staying Positive For Indie Teams
|
May 08, 2020 |
Eivar Rocas - Launching a Game As An Indie on Apple Arcade
|
Apr 29, 2020 |
Three longtime industry vets are forming a platform to make the business of games easier.
|
Apr 22, 2020 |
Tronster Hartley - Indie game showcases: How to tell the ones that are worth your time and the warning signs of a mismanaged show
|
Apr 17, 2020 |
Roundtable! How to market yourself by speaking at conferences
|
Apr 15, 2020 |
Justin Berenbaum - Are event cancellations really a bad thing for indies?
|
Apr 10, 2020 |
Steam stats, game conferences, stand alone demos, and viewer questions
|
Apr 08, 2020 |
Toiya Kristen Finley - Narrative Design and Freelancing In A Coronavirus World
|
Apr 03, 2020 |
Lloyd Melnick - Effective Strategies For Working From Home
|
Apr 01, 2020 |
Ben Hoyt - Game Development in a Coronavirus world!
|
Mar 27, 2020 |
Stephen Kick - Coronavirus special! Managing remote teams, reviving old IP, and indie festivals
|
Mar 20, 2020 |
Raj Rajkotia - Acquiring Users For Your Indie Game
|
Mar 13, 2020 |
Jelle de Jong - How human competitiveness factors into retention and engagement
|
Mar 09, 2020 |
Jeff Hardy - Building a Sustainable Work For Hire Development Studio
|
Feb 27, 2020 |
Dr. Chris Bartel - Morality and Ethics in Video Games (not OF games)
|
Feb 27, 2020 |
Luke Stapley - Cocos, China Indies, and the CoronaVirus
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Feb 17, 2020 |
Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part II
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Feb 11, 2020 |
Cory Trese - Indie Game Kickstarter and Steam Page Tips: Part I
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Feb 11, 2020 |
Discussing the 2020 GDC "State of the Industry" Report
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Jan 30, 2020 |
Developer Roundtable - Challenges Facing Indie Game Devs in 2020
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Jan 27, 2020 |
Peter Kojesta - All the S*^& They Don't Tell You About Indie Game Development
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Jan 25, 2020 |
Chris Zukowski - Finding you game's "hook" and more marketing tips
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Jan 14, 2020 |
Victoria Tran - The Kitfox Games "$0 Marketing Plan" For Indie Game Devs
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Dec 23, 2019 |
Elena Lobova - Networking, Pitching, and Business Development For Indie Game Devs
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Dec 23, 2019 |
Elliot Callighan - Everything you need to know about indie game audio
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Dec 13, 2019 |
Renee Gittins - Tips for a successful Kickstarter campaign and how the IGDA can help
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Dec 05, 2019 |
Sebastien Pacetti - How to Run a Competitive Analysis For Your Indie Game
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Nov 28, 2019 |
Dan Rogers - Copyrights, Trademarks, and Indie Developers
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Nov 07, 2019 |
Juney Dijkstra - The Untold Value of a Good Publisher
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Oct 28, 2019 |
Red Vonix - The Indie Guide to the Tokyo Game Show
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Oct 27, 2019 |
Glenn Banton - How working with non-profits benefits developers as well
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Oct 10, 2019 |
Brandon Pham - Going from AAA to Indie
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Oct 07, 2019 |
Gregan Dunn - Conversation with a publisher
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Oct 07, 2019 |
Chris Zukowski - How Steam users see your game and why email marketing isn't dead
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Sep 25, 2019 |
The case for NOT demoing your game in conference meetings (and other things)
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Sep 11, 2019 |
Elizabeth Sarquis - Creating games for the greater good
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Sep 05, 2019 |
Nav Gupta - App Store Optimization: How to do it and why you should
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Sep 03, 2019 |
Alex Golebiowski - How PixelNAUTS Games Self Published Lost Orbit on Multiple Platforms
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Aug 23, 2019 |
Last minute tips and strategies for Gamescom, PAX, and any other conference
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Aug 16, 2019 |
Emre Deniz - The Importance of Perseverance
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Aug 16, 2019 |
Ericka Evans - The Pros & Cons of Running a Distributed Office
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Aug 14, 2019 |
Christian Perez - The important (and overlooked) business parts of indie game development - Part 2
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Aug 14, 2019 |
Michael Brown - An introduction to PR agencies and what you can do on your own
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Aug 12, 2019 |
Habib Chams - Opportunities for developers and publishers in the Middle East and North Africa
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Aug 09, 2019 |
Lauren Anne Marie Carter - Talking about all the things no one talks about as an indie dev
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Aug 06, 2019 |
Adam Creighton - The importance of having a mentor
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Aug 04, 2019 |
Christian Perez - The important (and overlooked) business parts of indie game development
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Jul 29, 2019 |
Paul Arendt - Planning and releasing indie game post launch content
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Jul 16, 2019 |
Heiny Reimes - The state of indie games
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Jul 15, 2019 |
Red Vonix - What theme parks can teach us about game design
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Jul 15, 2019 |
Fedor Van Herpen - Using Technology for Networking at Industry Events
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Jul 14, 2019 |
Justin French - Turning Your Community Into an Extension of Your Team
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Jun 28, 2019 |
Esports, Predatory Contracts, an Overvalued Market and E3 Wrapup
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Jun 24, 2019 |
Yulia Vakhrusheva - Getting your indie game noticed!
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Jun 22, 2019 |
Stephanie O'Malley Deming - The Importance of Localizing Your Indie Game
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Jun 21, 2019 |
Cory and Andrew Trese - Indie Success Story, Developers of Star Traders: Frontiers
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Jun 17, 2019 |
Sarah Elmaleh discusses the upcoming GameDev.World Conference
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Jun 17, 2019 |
Google Stadia predictions, Devs sue Apple, Gamestop going under, esports contracts, and more
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Jun 08, 2019 |
David Logan - Publishing 101
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Jun 07, 2019 |
Lottie Bevan - "To merch or not to merch"
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Jun 07, 2019 |
Save time and money on your marketing and biz dev as an indie dev
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Jun 06, 2019 |
Ed Dille - What Developers Should Know About Publishers
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May 27, 2019 |
Where and How to Sell Your Indie Game
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May 25, 2019 |
Jason Della Rocca - Funding your game and studio
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May 24, 2019 |
Lloyd Melnick - Why Indie Developers Should Be Creating Hyper Casual Games
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May 24, 2019 |
Mega Crit - Indie Success Story: Interview
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May 24, 2019 |
What to do when you return from a conference
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May 19, 2019 |
Vedran Klanac - What it takes to grow your indie game studio
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May 18, 2019 |
How to find a good publisher for your game
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May 18, 2019 |