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Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.
| Episode | Date |
|---|---|
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#69 - We tested the Steam Controller ft. Alessandro Fillari
|
May 01, 2026 |
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#68 - Supporting juniors and sharpening your creativity - ft. Alexa Ray Corriea
|
Apr 17, 2026 |
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#67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
|
Apr 03, 2026 |
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#66 - The GDC 2026 wrap-up show
|
Mar 20, 2026 |
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GDC Side Quest - The craft of voice acting with Jennifer Hale
|
Mar 06, 2026 |
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#65 - How publishers can do better by devs (and still profit) - ft. Tim Bender
|
Feb 27, 2026 |
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#64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson
|
Feb 13, 2026 |
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#63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter
|
Jan 30, 2026 |
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#62 - Are these the 100 most influential games of all time? ft. Tanya Short
|
Dec 19, 2025 |
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#61 - Dispatch devs share storytelling and co-dev secrets
|
Dec 12, 2025 |
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#60 - Analyzing the game industry’s woes and AI's potential with former Nexon CEO Owen Mahoney
|
Nov 28, 2025 |
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GDC Side Quest - Bekah Saltsman breaks down indie biz essentials
|
Nov 21, 2025 |
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#59 - Creating the card-based RPG Battle Suit Aces
|
Nov 14, 2025 |
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#58 - Midwest Games CEO Ben Kvalo’s vision for a more sustainable game industry
|
Oct 31, 2025 |
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#57 - Leadership lessons from Mark Darrah’s days at BioWare
|
Oct 17, 2025 |
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#56 - Spooky MMORPG networking stories from Guild Wars and Guild Wars 2
|
Oct 03, 2025 |
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#55 - Making a gargantuan game like Borderlands 4
|
Sep 19, 2025 |
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#54 - Digging into the combat design of Cronos: The New Dawn
|
Sep 05, 2025 |
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#53 - Revisiting The Door Problem With Liz England
|
Aug 22, 2025 |
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#52 - What Makes Ambrosia Sky So Unique?
|
Aug 11, 2025 |
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#51 - Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh
|
Jul 25, 2025 |
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#50 - Exploring Sabotage Studio’s Strategy For Balancing Creativity And Sustainability
|
Jul 11, 2025 |
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#49 - Mike Bithell’s Journey From Auteur To Studio Boss
|
Jun 27, 2025 |
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#48 - Snapping Your Career into Place with Ben Brode
|
Nov 27, 2024 |
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#47 - Carving out a Creative Career with Deborah Chantson
|
Sep 28, 2024 |
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#46 - Preserving the Past With Charles Cecil
|
Aug 23, 2024 |
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#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
|
Jul 26, 2024 |
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#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024
|
Jun 12, 2024 |
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#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke
|
May 15, 2024 |
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# 42 - What to do about Game Engines with Rez Graham and Bryant Francis
|
Apr 24, 2024 |
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#41 - Road to the IGF 2024 With Joel Couture
|
Mar 13, 2024 |
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#40 - Accessibility and Fancy Footwork With GLYDR’s John Warren
|
Feb 21, 2024 |
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#39 - Trends and Takeaways from the 2024 State of the Game Industry Report
|
Jan 25, 2024 |
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#38 - (Very Casual) GOTY 2023
|
Dec 20, 2023 |
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#37 - Phantom Inspiration and the Ethical Auteur With Xalavier Nelson Jr.
|
Nov 20, 2023 |
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#36 - Inserting Coins With Josh Debonis and Nik Mikros
|
Oct 10, 2023 |
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#35 - Living Your Life With Rod Humble and King Choi
|
Sep 15, 2023 |
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#34 - Marketing Your Indie Game With Chris Zukowski
|
Aug 18, 2023 |
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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
|
Jul 21, 2023 |
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#32 - Dredging Up Design with Black Salt Games
|
Jun 09, 2023 |
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#31 - Accessible Complexity in Narrative Tools with Jon Manning
|
Mar 17, 2023 |
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#30 - Remasters, Remote Teams, and Returning to Game Dev with Ken and Roberta Williams
|
Mar 03, 2023 |
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#29 - Production, Career Paths, and Community Building with Maxis’s Lyndsay Pearson
|
Jan 09, 2023 |
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#28 - The ”Missing Money Problem” with Funding Pro Jason Della Rocca
|
Feb 17, 2022 |
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#27 - Bringing NPCs To Life With Naughty Dog’s Bryan Collinsworth
|
Dec 16, 2021 |
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#26 - Puzzles, Collab’ing, and Creativity with Chicory’s Greg Lobanov
|
Nov 17, 2021 |
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#25 - Writing Disco Elysium with ZA/UM’s Justin Keenan
|
Oct 21, 2021 |
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#24 - Super Practical Indie Game Marketing with Chris Zukowski
|
Sep 15, 2021 |
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#23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games
|
Aug 19, 2021 |
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#22 - Spelunky, Indie Life, and Finding Success with Derek Yu
|
Jul 28, 2021 |
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#21 - Academia and the Black experience in Games with Prof. Lindsay Grace
|
Jun 23, 2021 |
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#20 - Bugsnax, and Making Weird Games with Young Horses’ Phil Tibitoski
|
May 26, 2021 |
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#19 - Narrative Design and Indie Life with Oxenfree Dev Night School Studio
|
Apr 28, 2021 |
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#18 - Hitman, Work-Life Balance, and Game Production with IO’s Forest Swartout Large
|
Mar 10, 2021 |
|
#17 - Special: The Texas Winter Storm Episode
|
Feb 22, 2021 |
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#16 - Welcome to Hades: Roguelikes and Narrative Design with Supergiant’s Greg Kasavin
|
Jan 28, 2021 |
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#15 - Inside the New Xbox Series X|S with Microsoft’s Jason Ronald
|
Nov 17, 2020 |
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#14 - Understanding Workplace Toxicity with Double Loop Games’ Emily Greer
|
Oct 29, 2020 |
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#13 - Data-Driven Indie Publishing with No More Robots’ Mike Rose
|
Sep 23, 2020 |
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#12 - Breaking Misconceptions About Accessibility with AbleGamers’ Greg Haynes
|
Aug 26, 2020 |
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#11 - Landing Venture Funding for Your Game with LVP’s David Gardner
|
Jul 22, 2020 |
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#10 - Making Emotional Games with thatgamecompany’s Jenova Chen
|
Jun 25, 2020 |
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#9 - Working and Playing from Home with Jackbox Games’ Mike Bilder
|
May 27, 2020 |
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#8 - Games, Psychology, and UX with Celia Hodent
|
Apr 22, 2020 |
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#7 - Job Stability, Quality of Life, and the Mafia with Iron Galaxy’s Dave Lang
|
Mar 20, 2020 |
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#6 - Dealing with Burnout and Making Art with Drinkbox’s Gabby DaRienzo
|
Jan 31, 2020 |
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#5 - Indie Game Marketing Tips with Failbetter’s Hannah Flynn
|
Dec 19, 2019 |
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#4 - Writing Great Video Game Characters with Brandon Sheffield
|
Nov 20, 2019 |
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#3 - Making Personal Games with Nina Freeman
|
Oct 17, 2019 |
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#2 - Choice Design with Zachtronics’ Matthew Burns
|
Sep 11, 2019 |
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#1 - Great Game Production Tips with Grant Shonkwiler
|
Aug 13, 2019 |