Game Developer Podcast

By GameDeveloper.com | Game Development News, Tips, & Insights

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Category: Video Games

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Subscribers: 77
Reviews: 0
Episodes: 99

Description

Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.


Episode Date
#69 - We tested the Steam Controller ft. Alessandro Fillari
May 01, 2026
#68 - Supporting juniors and sharpening your creativity - ft. Alexa Ray Corriea
Apr 17, 2026
#67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
Apr 03, 2026
#66 - The GDC 2026 wrap-up show
Mar 20, 2026
GDC Side Quest - The craft of voice acting with Jennifer Hale
Mar 06, 2026
#65 - How publishers can do better by devs (and still profit) - ft. Tim Bender
Feb 27, 2026
#64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson
Feb 13, 2026
#63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter
Jan 30, 2026
#62 - Are these the 100 most influential games of all time? ft. Tanya Short
Dec 19, 2025
#61 - Dispatch devs share storytelling and co-dev secrets
Dec 12, 2025
#60 - Analyzing the game industry’s woes and AI's potential with former Nexon CEO Owen Mahoney
Nov 28, 2025
GDC Side Quest - Bekah Saltsman breaks down indie biz essentials
Nov 21, 2025
#59 - Creating the card-based RPG Battle Suit Aces
Nov 14, 2025
#58 - Midwest Games CEO Ben Kvalo’s vision for a more sustainable game industry
Oct 31, 2025
#57 - Leadership lessons from Mark Darrah’s days at BioWare
Oct 17, 2025
#56 - Spooky MMORPG networking stories from Guild Wars and Guild Wars 2
Oct 03, 2025
#55 - Making a gargantuan game like Borderlands 4
Sep 19, 2025
#54 - Digging into the combat design of Cronos: The New Dawn
Sep 05, 2025
#53 - Revisiting The Door Problem With Liz England
Aug 22, 2025
#52 - What Makes Ambrosia Sky So Unique?
Aug 11, 2025
#51 - Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh
Jul 25, 2025
#50 - Exploring Sabotage Studio’s Strategy For Balancing Creativity And Sustainability
Jul 11, 2025
#49 - Mike Bithell’s Journey From Auteur To Studio Boss
Jun 27, 2025
#48 - Snapping Your Career into Place with Ben Brode
Nov 27, 2024
#47 - Carving out a Creative Career with Deborah Chantson
Sep 28, 2024
#46 - Preserving the Past With Charles Cecil
Aug 23, 2024
#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
Jul 26, 2024
#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024
Jun 12, 2024
#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke
May 15, 2024
# 42 - What to do about Game Engines with Rez Graham and Bryant Francis
Apr 24, 2024
#41 - Road to the IGF 2024 With Joel Couture
Mar 13, 2024
#40 - Accessibility and Fancy Footwork With GLYDR’s John Warren
Feb 21, 2024
#39 - Trends and Takeaways from the 2024 State of the Game Industry Report
Jan 25, 2024
#38 - (Very Casual) GOTY 2023
Dec 20, 2023
#37 - Phantom Inspiration and the Ethical Auteur With Xalavier Nelson Jr.
Nov 20, 2023
#36 - Inserting Coins With Josh Debonis and Nik Mikros
Oct 10, 2023
#35 - Living Your Life With Rod Humble and King Choi
Sep 15, 2023
#34 - Marketing Your Indie Game With Chris Zukowski
Aug 18, 2023
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Jul 21, 2023
#32 - Dredging Up Design with Black Salt Games
Jun 09, 2023
#31 - Accessible Complexity in Narrative Tools with Jon Manning
Mar 17, 2023
#30 - Remasters, Remote Teams, and Returning to Game Dev with Ken and Roberta Williams
Mar 03, 2023
#29 - Production, Career Paths, and Community Building with Maxis’s Lyndsay Pearson
Jan 09, 2023
#28 - The ”Missing Money Problem” with Funding Pro Jason Della Rocca
Feb 17, 2022
#27 - Bringing NPCs To Life With Naughty Dog’s Bryan Collinsworth
Dec 16, 2021
#26 - Puzzles, Collab’ing, and Creativity with Chicory’s Greg Lobanov
Nov 17, 2021
#25 - Writing Disco Elysium with ZA/UM’s Justin Keenan
Oct 21, 2021
#24 - Super Practical Indie Game Marketing with Chris Zukowski
Sep 15, 2021
#23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games
Aug 19, 2021
#22 - Spelunky, Indie Life, and Finding Success with Derek Yu
Jul 28, 2021
#21 - Academia and the Black experience in Games with Prof. Lindsay Grace
Jun 23, 2021
#20 - Bugsnax, and Making Weird Games with Young Horses’ Phil Tibitoski
May 26, 2021
#19 - Narrative Design and Indie Life with Oxenfree Dev Night School Studio
Apr 28, 2021
#18 - Hitman, Work-Life Balance, and Game Production with IO’s Forest Swartout Large
Mar 10, 2021
#17 - Special: The Texas Winter Storm Episode
Feb 22, 2021
#16 - Welcome to Hades: Roguelikes and Narrative Design with Supergiant’s Greg Kasavin
Jan 28, 2021
#15 - Inside the New Xbox Series X|S with Microsoft’s Jason Ronald
Nov 17, 2020
#14 - Understanding Workplace Toxicity with Double Loop Games’ Emily Greer
Oct 29, 2020
#13 - Data-Driven Indie Publishing with No More Robots’ Mike Rose
Sep 23, 2020
#12 - Breaking Misconceptions About Accessibility with AbleGamers’ Greg Haynes
Aug 26, 2020
#11 - Landing Venture Funding for Your Game with LVP’s David Gardner
Jul 22, 2020
#10 - Making Emotional Games with thatgamecompany’s Jenova Chen
Jun 25, 2020
#9 - Working and Playing from Home with Jackbox Games’ Mike Bilder
May 27, 2020
#8 - Games, Psychology, and UX with Celia Hodent
Apr 22, 2020
#7 - Job Stability, Quality of Life, and the Mafia with Iron Galaxy’s Dave Lang
Mar 20, 2020
#6 - Dealing with Burnout and Making Art with Drinkbox’s Gabby DaRienzo
Jan 31, 2020
#5 - Indie Game Marketing Tips with Failbetter’s Hannah Flynn
Dec 19, 2019
#4 - Writing Great Video Game Characters with Brandon Sheffield
Nov 20, 2019
#3 - Making Personal Games with Nina Freeman
Oct 17, 2019
#2 - Choice Design with Zachtronics’ Matthew Burns
Sep 11, 2019
#1 - Great Game Production Tips with Grant Shonkwiler
Aug 13, 2019