Play, Watch, Listen

By Alanah Pearce

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Category: Video Games

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Reviews: 1

 May 1, 2021


Join Alanah Pearce (games media), Troy Baker (voice actor), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' they've experienced that month, from four unique perspectives in the games industry.

Episode Date
77. Demo Disks, Game Design, and DEATHLOOP (really)

This week, Alanah, Troy, Mike, and Austin talk about demo disks in cereal boxes, game design, and Deathloop. An entirely gaming podcast from your favourite gaming podcast, wow. What a triumph.

Sep 25, 2021
76. I Just Want to Talk About Deathloop

Instead we talk about 9/11 and social responsibility. But there is a TINY bit of Deathloop, I really tried.

Sep 17, 2021
75. Games Need Trailers Like The Matrix

Austin and I saw John Williams live, and Troy is very excited about The Matrix.

Sep 11, 2021
74. The Cost of Voice Acting in Video Games

This week, we talk about how actors view good acting, why we like the performances we do, and the 'cost' of voice acting, for the actor and indie and AAA studios. It's an almost entirely on-topic episode - you're welcome.

Sep 03, 2021
73. Austin Scored Aliens: FireTeam Elite!

And also we start talking about 12 Minutes. We said we'd continue it, which means we almost definitely will not.

Aug 28, 2021
72. The Boyfriend Dungeon Controversy

We're back! Troy got a cool mask, there's some controversy surrounding a game called Boyfriend Dungeon, and what does "consent" mean in video games?

Aug 20, 2021
71. Tencent, Censorship & Elaborate Setups

Also: we're taking a break. It's not you, it's me. No, really.

Jul 31, 2021
70. Kotaku's Recent Headlines

A discussion of Kotaku's recent headlines that, of course, somehow ends up getting existential and profound because we can't help being who we are, okay?

Jul 23, 2021
69. When Writing Is Too Videogamey

We didn't make a single joke about the episode number, but we did speak at length about the future of video game storytelling and narrative design!

Jul 17, 2021
68. The Future of Indie Games (plus Mike & Troy use too many towels)

This week, we talk about indie studios being bought up all over the place, and discuss how feasible it is to exist without a publisher. Also, more hotel etiquette, including an excessive use of towels.

Jul 03, 2021
67. Can Gameplay Out-Do Bad Writing?

The headlining topic is at around 45 minutes, and there are some spoilers for RE8 from this point onward. Otherwise, standing desks, dogs, and player agency!

Jun 25, 2021
66. Troy Moved House

E3 is briefly mentioned but this week's episode of your #1 video game podcast mostly talks about absolutely anything and everything else.

Jun 20, 2021
65. God of War on PS4 AND PS5?

We talk about games we haven't played and feel guilty about, and the next God of War game being on multiple platforms. I don't know what happens after that, someone please let me know.

Jun 12, 2021
64. The Games Industry Without E3

This week, join Austin, Mike, and Alanah to talk about the progression of E3 and how it's likely to change, and influence different facets of the games industry as it does. There's only one tangent and it's about... radio broadcast. I'm not sure why either.

May 29, 2021
63. Are Returnal and Mass Effect Competing?

This week, we talk about Mass Effect, Returnal (sort of, more next week, hopefully), Resident Evil and how single-player games have to be strongest in their earlier moments. 

May 21, 2021
62. Troy Baker, Austin Wintory, & Mike Bithell Interview Each Other
May 15, 2021
61. Who Framed Roger Rabbit?

Honestly, I'm not going to lie to you, we mostly talk about a movie that came out in 1988.

May 07, 2021
60. Mortal Kombat (but not the movie)

We celebrate 60 episodes with a discussion of everything except for the actually trending Mortal Kombat topic.

May 01, 2021
59. What Makes a Good Performer

This week, we talk about YouTube, performances, what to look for in a job, and Jeff Kaplan leaving Blizzard. Surprising nobody, it's a real grab bag. Also, next week's episode will be live-streamed on YouTube!

Apr 24, 2021
58. How QA Works

Apologies for the break last week, BUT WE'RE BACK! We don't have a Troy, but we do have discussions about what QA does, VR porn, and if social media is needed to get into the games industry.

Apr 17, 2021
57. How to Audition for Voice Acting Roles

This week's episode covers multiple perspectives on the audition process, specifically for voice acting in games. And that's pretty much it. No, really, we stayed on topic almost the entire time. This will never happen again. 57 will be spoken about for ages to come. All hail 57.

Apr 02, 2021
56. Are Game Devs Lazy?

This week, we're dressed very fancy. You can't see that if you're listening to the audio version, but I felt you should know.

Mar 27, 2021
55. What Makes "Bad" Game Design?

This week, we talk about the importance of conductors (for orchestras, though I'm sure both scientific conductors and train conductors are super important too), visiting the sets of Blockbuster films, game design, and how video games are in their 'teenage' years. Also, WE HAVE NEW MERCH!

Mar 20, 2021
54. Video Game Languages and Star Trek

I have had so many problems getting the audio for this episode to publish that I give up on re-writing the description again. 

Mar 17, 2021
53. This Year's BAFTA Games Nominees

This week, Alanah, Troy, Mike, and Austin talk about this year's BAFTA nominees across most of the categories. We also delve into Point and Click Adventure games and our mixed thoughts on The Queen's Gambit.

Mar 06, 2021
52. Why Games Use Motion Blur

gib nice review on aplpy podcast pls

Feb 27, 2021
51. We Are (not) Scientists

No really, we mostly talk about science. And then a bit about what we consider a "scientist" to be, and then like the tiniest bit about TLOU casting at the very end. "Video Game Podcast."

Feb 20, 2021
50. CD Projekt's Data Breach & Warner Bros' Patent

We made it to 50 episodes, what!? This week, we discuss how CD Projekt's data breach may actually influence the company, and Warner Bros' decision to patent the Nemesis System from Shadow of Mordor.

Feb 13, 2021
49. Jumping on Trains

This week, we talk about how we'd like to die, and naturally that leads right into physics in video games. Also, jumping on trains, Tenet (sort of), and what individuals can bring to a job in the games industry.

Feb 06, 2021
48. The Last of Us Part 2's 200+ Awards

This week, we're almost definitely getting demonetized on YouTube because of explicit fish content. We also talk about The Last of Us Part 2 winning a whole lot of GotY awards, plus how COVID influenced us over the last year.

Jan 29, 2021
47. We're Excited for a New James Bond Game

This week, Alanah wanted to talk about game demos but really we just ended up speaking about how much we like Hitman, and I0 Interactive.

Jan 23, 2021
46. Lucasfilm Games Returns!

What does this mean for Play, Watch, Listen's #1 topic: Star Wars?

Jan 16, 2021
45. Is The Mandalorian is "Good" Fan Service?

This week, we try to talk about The Medium, but mostly end up talking about the coup on the Capitol building, and a whole lot of The Mandalorian Season 2 (no spoilers).

Jan 09, 2021
44. Four Different Opinions on Pixar's "Soul"

Aaaand we're back, hello 2021! This week, we talk about what we did over our Christmas break, a whole lot about video game music and composition thanks to The Pathless, and our thoughts on Pixar's "Soul".

Jan 02, 2021
43. Let's try to talk about Cyberpunk 2077

But really we talk about almost everything else, including Seinfeld, Batman: The Animated Series, and Assassin's Creed.

Dec 19, 2020
42. The 2020 Game Awards

This week, we talk about this year's Game Awards, plus Troy's hygiene, the shirt physics in the last of us, and juries.

Dec 12, 2020
41. Death of Theaters & How Scalpers Work

We also talk about electric cars, Christmas movies, the most polarizing Star Wars films, Baby Yoda, neighbours having arguments, and... somehow more.

Dec 05, 2020
40. We're Thankful For Video Games (live)

This episode was recorded live to celebrate 40 episodes of PWL, and also, in part, our one year anniversary! We share some of our highlights of working in the industry, and our love for the show.

Nov 27, 2020
39. This episode is mostly about toilets

This week, we talk about... toilets. Also a little on Alanah's new job, Austin's audition processes, and chasing awards.

Nov 21, 2020
38. How Open-World Games Actually Function

This week, the boys go rogue and I am not responsible for any part of it. Also, cannibalism and open-world video games on the PlayStation 5.

Nov 14, 2020
37.2 Politicians and Social Media (BONUS EPISODE)

TWO EPISODES IN ONE WEEK, WHAT!? On this episode of everyone's favourite video game podcast, we almost entirely talk about education, politicians, and social media. 

Nov 09, 2020
37. Video Games Are "Empathy Machines"

This week, Alanah, Austin, Troy, and Mike talk about video games, violence, and empathy. This is part 1 of episode 37, part 2 will be published as a bonus episode tomorrow.

Nov 08, 2020
What Makes Good Horror?

This week, we're wearing costumes, so you should honestly very much go watch the video version on That is all.

Oct 30, 2020
35. How To Work in Games

This week, we talk about agents, work ethic, and how to grow in competitive parts of the industry like voice acting, composing, and media.

Oct 24, 2020
34. We Let Austin Talk About Music

ALSO: discussions of if people are excited about next-gen and what having multiple physical units means for developers. 

Oct 17, 2020
33. Mike Released a New Game!

The title says it all. Or does it? Probably not. Tangents. And I still don't think we talk about the topic until like 20 minutes in.

Oct 10, 2020
32. How Developers Take Feedback

Mike gave a few people codes for his new game, Austin got a dog, and Troy took a really good shower!

Oct 02, 2020
31. Mike Announced A Video Game

On this week's episode, we talk about the Queen. And the government. But mostly Mike's new game, and the process of an indie in 2020.

Sep 26, 2020
30. Live PAX Special!

This week, we do the podcast as a PAX panel that's full of trips down memory lane, our first Q&A, and also: why do people like Dune?

Sep 18, 2020
29. Our PS5 Price Predictions

Mike's partner broke her foot. The PlayStation is probably getting a price tomorrow. Austin's name is now Steve. Why does Crysis look so bad? ALL THIS AND MORE, ON THIS WEEK'S PLAY, WATCH, LISTEN!

Sep 12, 2020
28. How Backwards Compatibility Works

This week, we discuss David Blaine being suspended by balloons. And I guess also backwards compatibility and video game marketing.

Sep 05, 2020
27. Our Reaction to The Batman (and death)

This week, we... don't talk about video games. We discuss our impressions of The Batman, the passing of Chadwick Boseman, and dealing with death.

Aug 29, 2020
26. The Epic v Apple War

This week Alanah, Troy, Austin, and Mike talk about... God. For some reason. Honestly, a lot of things get covered here, and then about 30 minutes in to this absolute mess, they talk about Apple and Epic and what their legal battles could mean for game development.

Aug 22, 2020
25. The Nintendo Leaks, and Crunch Culture

This week, we start off by talking about the Nintendo leaks, and end up diving into what is 'off-limits' for journalists to report on, and crunch culture!

Aug 16, 2020
24. Video Game Writing and "Morally Grey" Characters

This week the PWL crew (Alanah Pearce, Troy Baker, Mike Bithell, and Austin Wintory) get... philosophical. We discuss an article from Polygon about video game characters being moral, ethical, and if games should be 'political'. 

Aug 07, 2020
23. How Game Pass Works For Developers

This week, we discuss the Xbox Showcase, plus how GamePass deals work for devs.

Jul 31, 2020
22. Why Ghost of Tsushima's Lip Sync Is Off

This week, we discuss Ghost of Tsushima! We all played it! Woo!

Jul 25, 2020
21. The "Transformers" of Video Games

This week, Alanah, Austin, Troy, and Mike discuss... patents, Sam Lake, Call of Duty campaigns, the "Transformers" of video games, Assassin's Creed, Alone in the Dark, Ubisoft, and... how do I title this episode, exactly?

Jul 18, 2020
20. Should Games Be More Expensive?

Today, the AATM-team chat about a potential price increase for next-gen games. This was a live episode, so I sorry if the audio is a jumpy! 

Jul 11, 2020
19. Are Video Games Too Long?

This week, Alanah, Austin, Troy, and Mike discuss the length of video games, the importance of length to publishers, and the idea of 'editing' games down. 

Jul 04, 2020
18. The Design of The Last of Us Part 2

Sorry this episode is a little late this week, we had some technical issues! BUT, we're here to discuss the gameplay, level, narrative, and sound design of The Last of Us Part 2.

Jun 29, 2020
17. Discussing Review Scores, As Developers

The title pretty much says it all okay I'm in a rush I can't write a description but I did want to apologise for the occasional audio interference in this ep - edited out as much as I could!

Jun 20, 2020
16. Reacting to the PS5 Conference

Aaaand we're back! This week Alanah, Austin, Troy and Mike talk all about the PlayStation 5 reveal conference.

Jun 13, 2020
Play, Watch, Listen: Episode for Friday June 5th, 2020

Please watch or listen to Spawn On Me. Please consider donating to: The Innocence Project, Go Get It Tobacco, REBUILDTHEBLOCK - 4 Black Owned Small Businesses, Scores Sports Bar Mpls Rebuild, Access PR Small Biz Relief, Consignment Store, Rebuild Guns and Roses Boutique, Reclaim the Block, Northstar Health Collective, NAACP Legal Defense Fund, Black Visions Collective, Black Disability Coalition, The Marshall Project, ACLU, Campaign Zero, or Advancement Project.

Jun 06, 2020
15. Anticipating The Last of Us Part 2

I'm going to be honest, there are a lot of very big topics covered here, and they're all great, but they are numerous. I don't even know what to write in the description, except that we are not sorry. (Also, Troy is back!)

May 30, 2020
14. How Games and Films Influence Eachother

Alanah, Austin, and Mike talk about Ghost of Tsushima, plus how games influence films and vice versa.

May 23, 2020
13. How the Unreal Engine 5 Demo Works

This week, Alanah, Austin, Troy, and Mike talk about books, drugs (?), and next-gen gaming, including the Unreal Engine 5 demo.

May 16, 2020
12. The Doom Eternal vs. Mick Gordon Controversy

This week, we chat about the controversy surrounding the Doom Eternal soundtrack (it is majority of the podcast, I swear, we just take a brief tangent at the start), as well as the difficulties of PR in the games industry.

May 09, 2020
11. Is Final Fantasy 7 really a "remake"?

This week we talk about remakes, why they're made, and if games are 'aging' faster than other kinds of media.

May 02, 2020
10. The "rules" of making games

This episode, Alanah, Austin, Troy, and Mike ARE LIVE! We talk about contract law, game design, the rules of writing and how different industries approach exclusivity. 

Apr 25, 2020
9. What do "game directors" actually do?

This episode, Alanah, Austin, Troy, and Mike accidentally talk about directing, and how that works for video games in terms of voices, composing, and overall game design, as well as some tidbits about editing. Also: apologies for the audio quality, we had some hardware issues on the recording side. 

Apr 25, 2020
8. The Games That "Saved" Us

On this week's episode, things get personal, with stories of video games that helped us through tough times, as well as a lot of tangents, because of course. 

Apr 11, 2020
7. Are Game Trailers Tricking You?

On this episode, Alanah, Austin, Troy, and Mike talk about game trailers, including some of their favourites, and then devolve into a rant. 

Apr 03, 2020
6. Troy, Mike, and Austin React to Let's Plays of Their Games

Apologies for the imperfect audio this episode, BUT, AAT&M talk about YouTube's restrictions on creators, as well as how they've reacted to people doing let's plays of games they've worked on.

Mar 28, 2020
5. Pandemic vs. Games Industry: the facts

A discussion of some games we love, but also a bit of a dive into how something like a pandemic, or the loss of E3, actually influences those working full-time in the games industry. 

Mar 21, 2020
4. Should Sonic Have Changed For Angry Fans?

On this months episode of PWL, Alanah, Austin, Mike, and Troy chat about the Sonic movie, Coronavirus and how it'll influence the games industry... and ludo-narrative dissonance. 

Feb 28, 2020
3. Why Games REALLY Get Delayed

Austin, Mike, Troy, and Alanah talk about bugs, delays, sequels, and, of course, Star Wars. 

Jan 31, 2020
2. Are Game Awards Completely Pointless?

After The Game Awards (but before Rise of Skywalker), Alanah, Troy, Mike, and Austin sat down to talk about the purpose of 'Game Awards', including their perspectives as recipients and voters.

Dec 27, 2019
1. Star Wars Jedi: Fallen Order is ALMOST a good game.

For our very first episode of this actually not Star Wars-themed podcast, Alanah, Troy, Austin, and Mike dive into Star Wars Jedi: Fallen Order and The Mandolorian.

Dec 20, 2019