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| Episode | Date |
|---|---|
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Warren Spector: There Is No Time to Try for Mediocrity | Speakeasy 42
|
Aug 25, 2026 |
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How Arkane Survived Long Enough to Create Dishonored | Devoted Speakeasy Ep41
|
Aug 14, 2026 |
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What FNAF Taught Us About Horror Games | Devoted SpeakEasy Ep40 with Jason Topolski
|
Feb 06, 2026 |
|
Portfolio or Profile… What Matters More in 2025? | Get Hired #15
|
Nov 05, 2025 |
|
Game Industry Reality Check: Layoffs, Hiring, and Your Next Move | Devoted SpeakEasy with Amir Satvat Ep39
|
Oct 27, 2025 |
|
Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38
|
Sep 30, 2025 |
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How to Protect Your Equity, Board Seats, and IP in Investor Deals | Devoted SpeakEasy Ep37
|
Sep 09, 2025 |
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Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36
|
Aug 21, 2025 |
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The Art, the Tech, and the Chaos of Designing Avowed | Devoted Speakeasy E35
|
Jul 18, 2025 |
|
They Designed The Sims… and They Have Stories | SpeakEasy #34 w/ Jessica & Lacey)
|
Jun 13, 2025 |
|
What’s Behind Meta’s Avatar 2.0 Evolution? | SpeakEasy with Chris Hunt
|
Apr 25, 2025 |
|
The 2025 Reality of the Indie: Interview with Alx Preston (Heartmachine228) | SpeakIndie #2
|
Mar 27, 2025 |
|
What REAL Collaboration With VFX Artists Looks Like | SpeakEasy 32 with Jason Keyser
|
Mar 13, 2025 |
|
What It Takes to Bring Battlefield & Call of Duty to Mobile! SpeakEasy 31 with Steve Abeyta
|
Feb 20, 2025 |
|
Seekers of Skyveil: How The Development Goes | SpeakEasy 30 with Billy Ahlswede
|
Jan 29, 2025 |
|
The Art of Creating Horror Game Design | SpeakEasy Ep. 29 with Jesse Lee
|
Sep 12, 2024 |
|
Inside Sky: Cecil Kim on Art Direction & Innovation at ThatGameCompany | SpeakEasy Ep. 28
|
Aug 22, 2024 |
|
Blizzard’s Former Art Director Allen Dilling on Starcraft & Warcraft | SpeakEasy Ep. 27
|
Jul 11, 2024 |
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Crafting Immersive Gaming Environments | A Conversation with Minoh Kim, Art Director at Riot Games | Devoted SpeakEasy Ep. 26
|
Jun 13, 2024 |
|
Legendary Call of Duty Maps: How They Were Created | SpeakEasy #25 with Shaun Bell
|
May 09, 2024 |
|
How Live Service Games Are Engineered. Ex-Riot Director Reveals| SpeakEasy 24 with Serge Knystautas
|
May 09, 2024 |
|
Valorant, Halo Reach, and Overwatch: Building Successful Game Art | Speakeasy 23 with Artem Volchik
|
Feb 06, 2024 |
|
Licenses, Brands, and IPs in Video Games: Tips from LEGO Art Director Emmanuel Valdez | SpeakEasy 22
|
Jan 09, 2024 |
|
Viral Content for Apex Legends and Star Wars | ex-EA Creative Director Neel Upadhye | SpeakEasy #21
|
Dec 08, 2023 |
|
Exploring Photogrammetry 2023: Chris Matthews' Insights from Ridgeline Games (EA) | Speakeasy #20
|
Oct 31, 2023 |
|
Palia: Invisible Side. Interview with Game’s AD | #SpeakEasy N19 with Jeremy Fenske
|
Oct 31, 2023 |
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Ex-Amazon Art Director — About Pitfalls of Outsourcing | #SpeakEasy N18 with Tuan Ngo
|
Jul 21, 2023 |
|
Virtual Production Roundtable | #SpeakEasy E17 with Vitalii Boiko, Dani Bellar Pilukas, and Joan Bevan Webb
|
Jun 23, 2023 |
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Exploring the Future of Animators | #SpeakEasy E16 with Harvey Newman
|
May 24, 2023 |
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Virtual production: Bridge between GameDev and Hollywood #SpeakEasy E15 with Noah Kadner
|
Apr 24, 2023 |
|
How to Create Weapons for AAAs | #SpeakEasy E14 with Ryan Lastimosa
|
Mar 22, 2023 |
|
Fall Guys: Creating a Hit That Makes Millions — Alexander McKinney-Raphelt | Devoted SpeakEasy E08
|
Jun 02, 2022 |
|
Spellbreak: x2 in size and 4 platforms release amidst pandemic with Cardell Kerr | Devoted Speakeasy E07 by Ninel Anderson
|
Apr 20, 2021 |
|
Character customization that sells - with Tramell Isaac | Devoted Speakeasy E06 by Ninel Anderson
|
Nov 30, 2020 |
|
14 Things to Know to Raise Money in Gaming in 2020 | Devoted Speakeasy E05 by Ninel Anderson
|
Oct 08, 2020 |
|
Building Compelling Game Worlds: Destiny and Halo | Christopher Barrett | Devoted Speakeasy E04
|
Jul 29, 2020 |
|
Bigger than Games: Character World, Design Kits in LoL, GoW with E.Gonzalez | Devoted Speakeasy E03
|
Jul 03, 2020 |
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Daniel Dociu: Developing IPs; Styles, Technics & Leading like a Conductor | Devoted Speakeasy E02
|
Jun 05, 2020 |
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From Hobbiton to Stars: Lance Powell's Journey as a Video Game Art Director | Devoted Speakeasy E01
|
May 15, 2020 |