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| Episode | Date |
|---|---|
|
UX Secrets of Royal Match
|
Jan 11, 2024 |
|
Lessons from Royal Match
|
Dec 14, 2023 |
|
Mastering the Art of LiveOps
|
Nov 29, 2023 |
|
Gaming Startups: Paths & Pitfalls
|
Nov 02, 2023 |
|
Genshin Impact: UX, Monetization, and Player Engagement
|
Sep 21, 2023 |
|
Ep 119: Unlocking Personalization In Your Game
|
Aug 17, 2023 |
|
Ep. 118: Understanding Player Needs and Localization
|
Jul 06, 2023 |
|
Ep. 117: LiveOps in Web 3 Games
|
Jun 01, 2023 |
|
Ep. 116: Secrets to Game Evaluation and Product Management
|
May 25, 2023 |
|
Ep. 115: Game Design and Bucketing User Progression
|
May 18, 2023 |
|
Ep 114: The Brilliant UX Design of Marvel Snap
|
May 11, 2023 |
|
Ep. 113: How Voodoo is Disrupting the Gaming Industry
|
May 04, 2023 |
|
Ep 112: Understanding Player Needs
|
Apr 20, 2023 |
|
Ep. 111: Player Segmentation Generates More Sales
|
Apr 06, 2023 |
|
Ep. 110: Running LiveOps Without Interfering with the Core Game
|
Mar 30, 2023 |
|
Ep. 109: The Core Principles of LiveOps
|
Mar 01, 2023 |
|
Ep. 108: Effective Tools for Gaming Success
|
Jan 12, 2023 |
|
Special Edition: Starting your own game studio
|
Dec 15, 2022 |
|
Ep. 107: New Games
|
Dec 08, 2022 |
|
Ep. 106: Advertisement, Marketing & User Acquisition
|
Dec 01, 2022 |
|
Special Edition: The Ultimate Game Economy Discussion
|
Nov 24, 2022 |
|
Ep. 105: The Origins & Future of Muuula Games
|
Nov 17, 2022 |
|
Ep. 104: Innovation & Iteration
|
Nov 10, 2022 |
|
Ep. 103: Maintaining Your Game Economy
|
Nov 03, 2022 |
|
Ep. 102: Live Operations and Feature Development
|
Oct 27, 2022 |
|
Ep. 101: A Roadmap To Optimal Ad Placement
|
Oct 20, 2022 |
|
Ep. 100: Mastering Retention
|
Oct 13, 2022 |
|
Ep. 99: Starting From Scratch & Getting Acquired
|
Oct 06, 2022 |
|
Ep. 98: Games as a Service
|
Sep 29, 2022 |
|
Ep. 97: The Future of Blockchain Gaming
|
Sep 22, 2022 |
|
Ep. 96: Lunchtime ESports
|
Sep 15, 2022 |
|
Ep. 95: Designing Games For Younger Audiences
|
Sep 08, 2022 |
|
Ep. 94: Casino Games Live Ops & Monetization
|
Sep 01, 2022 |
|
Ep. 93: Establishing and Maintaining Good Relationships with Users.
|
Aug 31, 2022 |
|
Ep. 92: Creating & Sustaining A Great User Experience
|
Aug 18, 2022 |
|
Ep. 91: Building Your Co-Founding Team
|
Aug 11, 2022 |
|
Ep. 90: The Balancing Act of Product Management
|
Jul 28, 2022 |
|
Ep. 89: The Benefits of Agile and Lean Production Methodologies.
|
Jul 21, 2022 |
|
Ep. 88: Increasing The Longevity of Your Game
|
Jul 14, 2022 |
|
Ep. 87: Starting Your Own Game Studio
|
Jul 07, 2022 |
|
Ep. 86: Prioritizing & Optimizing Your UA Spending.
|
Jun 30, 2022 |
|
Ep. 85: Growing Your Game Through Streaming
|
Jun 23, 2022 |
|
Ep. 84: Player Segmentation Yields Stronger Monetization.
|
Jun 16, 2022 |
|
Ep. 83: Reasons To Play & Reasons To Pay
|
Jun 09, 2022 |
|
Ep. 82: Web Gaming In A Mobile World
|
Jun 02, 2022 |
|
Ep. 81: Attracting Users With Quality Game Design
|
May 26, 2022 |
|
Ep. 80: Defining Product Management
|
May 19, 2022 |
|
Ep 79: Tips For Financial Success
|
May 12, 2022 |
|
Ep. 78: Entrepreneurship & Instant Gaming
|
Apr 28, 2022 |
|
Ep. 77: Finding & Hiring The Right People
|
Apr 21, 2022 |
|
Ep. 76: Quest Design and Mobile Gaming
|
Apr 14, 2022 |
|
Ep. 75: Strategies for Successful Studios
|
Apr 07, 2022 |
|
Ep. 74: Unlock the Secrets of Hyper-Casual Games
|
Mar 24, 2022 |
|
Ep. 73: Scaling Your Game With Creatives
|
Mar 17, 2022 |
|
Ep. 72: Future-Proofing Game Economies
|
Mar 10, 2022 |
|
Ep. 71: Acquiring Users By Building Stronger Brand Awareness
|
Mar 03, 2022 |
|
Ep. 70: Blockchain Integration
|
Feb 24, 2022 |
|
Ep. 69: Best Practices For Ad Monetization
|
Feb 17, 2022 |
|
Ep. 68: Building A Company & Maintaining A Good Work-Life Balance
|
Feb 10, 2022 |
|
Ep. 67: Real Money Gaming
|
Feb 03, 2022 |
|
Ep. 66: How To Create New Features In Your Game
|
Jan 27, 2022 |
|
Ep. 65: Tips For Creating A New Game
|
Jan 20, 2022 |
|
Ep. 64: The Value of Data Scientists In Your Mobile Game
|
Jan 13, 2022 |
|
Ep. 63: Creating Long Lasting and Meaningful In-Game Communities
|
Jan 06, 2022 |
|
Ep. 62: UX Game Design Tips for Maximum Player Satisfaction
|
Dec 30, 2021 |
|
Ep. 61: The Evolution of Game Operations
|
Dec 23, 2021 |
|
Ep. 60: Blockchain gaming and play-to-earn game economies
|
Dec 16, 2021 |
|
Ep. 59: Understanding Your Players
|
Dec 09, 2021 |
|
Ep. 58: When to pivot your game's approach
|
Dec 02, 2021 |
|
Ep. 57: User acquisition at every step of the game creation process
|
Nov 24, 2021 |
|
Ep. 56: Solving Problems In Your Game
|
Nov 18, 2021 |
|
Ep. 55: LiveOps & LiveOps Technology/Services
|
Nov 11, 2021 |
|
Ep. 54: Game Economy Design and Limited Currency
|
Nov 04, 2021 |
|
Ep. 53: The Fundamentals of Monetization Part 2
|
Oct 28, 2021 |
|
Ep 52: The Fundamentals of Monetization Part 1
|
Oct 21, 2021 |
|
Ep 51: Using UX To Deliver On What Players Want
|
Oct 14, 2021 |
|
Special Edition: Starting a mobile game studio
|
Oct 07, 2021 |
|
Ep. 50: Battle Passes & In-App Purchasing
|
Sep 30, 2021 |
|
Ep 49: Integrating and Utilizing Social Features In Mobile Gaming
|
Sep 23, 2021 |
|
Ep 48: LiveOps Events In Hyper-Casual Games
|
Sep 16, 2021 |
|
Ep 47: Secrets to creating successful games.
|
Sep 09, 2021 |
|
Ep 46: Changing your game after launch
|
Sep 02, 2021 |
|
Ep 45: Player feedback and the best ways to communicate with your players
|
Aug 26, 2021 |
|
How to use psychology to better understand your audience.
|
Aug 19, 2021 |
|
The importance of testing your game's concept ASAP.
|
Aug 12, 2021 |
|
Constructing a monetization plan
|
Aug 04, 2021 |
|
Ep 41: Starting a gaming studio from scratch.
|
Jul 28, 2021 |
|
A/B testing in the video game industry.
|
Jul 22, 2021 |
|
Different game development strategies
|
Jul 14, 2021 |
|
The intricacies of game level design
|
Jul 07, 2021 |
|
Navigating game art and business
|
Jun 30, 2021 |
|
How to create strong enough meaningful narrative connections in your game
|
Jun 23, 2021 |
|
All you need to know about LiveOps tools
|
Jun 17, 2021 |
|
Being a game designer
|
Jun 02, 2021 |
|
Embracing an audience first approach
|
May 27, 2021 |
|
Ep 32: Game innovations and their new game Plantopia
|
May 19, 2021 |
|
Alex Clark, the Game Designer at Nitro Games, on mobile shooters.
|
May 12, 2021 |
|
Benjamin Charbit, Co-Founder of DareWise, on creating unique game experiences
|
May 05, 2021 |
|
Jason Schklar Founder UX is Fine! on UX and player experience
|
Apr 28, 2021 |
|
Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
|
Apr 21, 2021 |
|
Riley Anderson, CEO of Umami Games, on hyper casual games
|
Apr 14, 2021 |
|
Francisco Andrada, World Game Economy Designer Lead at Gameloft on his take on game economy
|
Apr 07, 2021 |
|
Kaitlyn Kincaid, Lead Economic and Monetization Designer, on Game Economy Design
|
Mar 24, 2021 |
|
Adam Zelenay, Live Ops Manager at ZeptoLab on LiveOps strategy
|
Mar 17, 2021 |
|
Ep 23: Common mistakes within ad monetization strategies
|
Mar 10, 2021 |
|
Patrik Wilkens & Chris Balazs on Gaming Product Teams
|
Mar 03, 2021 |
|
Oscar Clark, Chief Strategy Officer at Fundamentally Games, on the core principles of LiveOps.
|
Feb 24, 2021 |
|
Harshal Karvande, Game Design Lead at Rovio, on a designer’s POV on LiveOps.
|
Feb 17, 2021 |
|
Rachel Ansell, Senior Producer & Product Owner at PerBlue, on the roles and responsibilities of a producer
|
Feb 10, 2021 |
|
Sophie Vo, Studio & Game Lead at Voodoo, on hiring practices and company culture
|
Feb 03, 2021 |
|
Renee Gittins, Executive Director of the IGDA, on advocating for game developers.
|
Jan 25, 2021 |
|
Isaac Phoenix, narrative designer, on fundamentals to create a good storyline
|
Jan 18, 2021 |
|
Dave Rohrl, the Mobile Game Doctor, on making games better!
|
Jan 07, 2021 |
|
Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
|
Dec 17, 2020 |
|
Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
|
Dec 04, 2020 |
|
Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
|
Nov 23, 2020 |
|
Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
|
Nov 13, 2020 |
|
Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
|
Nov 04, 2020 |
|
Alex R. from Clanet.io on gaming history!
|
Oct 27, 2020 |
|
Nick Murray on game balancing
|
Oct 21, 2020 |
|
Hadrian Semroud, on his experience with free to play games
|
Oct 12, 2020 |
|
Balancing data and creativity when game designing with Michael Tapley
|
Oct 09, 2020 |
|
How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
|
Oct 02, 2020 |
|
Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
|
Sep 25, 2020 |
|
What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
|
Sep 18, 2020 |
|
Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
|
Sep 11, 2020 |
|
People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
|
Aug 25, 2020 |