Mastering Retention

By UserWise

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Episodes: 127

Description

Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.

Episode Date
UX Secrets of Royal Match
Jan 11, 2024
Lessons from Royal Match
Dec 14, 2023
Mastering the Art of LiveOps
Nov 29, 2023
Gaming Startups: Paths & Pitfalls
Nov 02, 2023
Genshin Impact: UX, Monetization, and Player Engagement
Sep 21, 2023
Ep 119: Unlocking Personalization In Your Game
Aug 17, 2023
Ep. 118: Understanding Player Needs and Localization
Jul 06, 2023
Ep. 117: LiveOps in Web 3 Games
Jun 01, 2023
Ep. 116: Secrets to Game Evaluation and Product Management
May 25, 2023
Ep. 115: Game Design and Bucketing User Progression
May 18, 2023
Ep 114: The Brilliant UX Design of Marvel Snap
May 11, 2023
Ep. 113: How Voodoo is Disrupting the Gaming Industry
May 04, 2023
Ep 112: Understanding Player Needs
Apr 20, 2023
Ep. 111: Player Segmentation Generates More Sales
Apr 06, 2023
Ep. 110: Running LiveOps Without Interfering with the Core Game
Mar 30, 2023
Ep. 109: The Core Principles of LiveOps
Mar 01, 2023
Ep. 108: Effective Tools for Gaming Success
Jan 12, 2023
Special Edition: Starting your own game studio
Dec 15, 2022
Ep. 107: New Games
Dec 08, 2022
Ep. 106: Advertisement, Marketing & User Acquisition
Dec 01, 2022
Special Edition: The Ultimate Game Economy Discussion
Nov 24, 2022
Ep. 105: The Origins & Future of Muuula Games
Nov 17, 2022
Ep. 104: Innovation & Iteration
Nov 10, 2022
Ep. 103: Maintaining Your Game Economy
Nov 03, 2022
Ep. 102: Live Operations and Feature Development
Oct 27, 2022
Ep. 101: A Roadmap To Optimal Ad Placement
Oct 20, 2022
Ep. 100: Mastering Retention
Oct 13, 2022
Ep. 99: Starting From Scratch & Getting Acquired
Oct 06, 2022
Ep. 98: Games as a Service
Sep 29, 2022
Ep. 97: The Future of Blockchain Gaming
Sep 22, 2022
Ep. 96: Lunchtime ESports
Sep 15, 2022
Ep. 95: Designing Games For Younger Audiences
Sep 08, 2022
Ep. 94: Casino Games Live Ops & Monetization
Sep 01, 2022
Ep. 93: Establishing and Maintaining Good Relationships with Users.
Aug 31, 2022
Ep. 92: Creating & Sustaining A Great User Experience
Aug 18, 2022
Ep. 91: Building Your Co-Founding Team
Aug 11, 2022
Ep. 90: The Balancing Act of Product Management
Jul 28, 2022
Ep. 89: The Benefits of Agile and Lean Production Methodologies.
Jul 21, 2022
Ep. 88: Increasing The Longevity of Your Game
Jul 14, 2022
Ep. 87: Starting Your Own Game Studio
Jul 07, 2022
Ep. 86: Prioritizing & Optimizing Your UA Spending.
Jun 30, 2022
Ep. 85: Growing Your Game Through Streaming
Jun 23, 2022
Ep. 84: Player Segmentation Yields Stronger Monetization.
Jun 16, 2022
Ep. 83: Reasons To Play & Reasons To Pay
Jun 09, 2022
Ep. 82: Web Gaming In A Mobile World
Jun 02, 2022
Ep. 81: Attracting Users With Quality Game Design
May 26, 2022
Ep. 80: Defining Product Management
May 19, 2022
Ep 79: Tips For Financial Success
May 12, 2022
Ep. 78: Entrepreneurship & Instant Gaming
Apr 28, 2022
Ep. 77: Finding & Hiring The Right People
Apr 21, 2022
Ep. 76: Quest Design and Mobile Gaming
Apr 14, 2022
Ep. 75: Strategies for Successful Studios
Apr 07, 2022
Ep. 74: Unlock the Secrets of Hyper-Casual Games
Mar 24, 2022
Ep. 73: Scaling Your Game With Creatives
Mar 17, 2022
Ep. 72: Future-Proofing Game Economies
Mar 10, 2022
Ep. 71: Acquiring Users By Building Stronger Brand Awareness
Mar 03, 2022
Ep. 70: Blockchain Integration
Feb 24, 2022
Ep. 69: Best Practices For Ad Monetization
Feb 17, 2022
Ep. 68: Building A Company & Maintaining A Good Work-Life Balance
Feb 10, 2022
Ep. 67: Real Money Gaming
Feb 03, 2022
Ep. 66: How To Create New Features In Your Game
Jan 27, 2022
Ep. 65: Tips For Creating A New Game
Jan 20, 2022
Ep. 64: The Value of Data Scientists In Your Mobile Game
Jan 13, 2022
Ep. 63: Creating Long Lasting and Meaningful In-Game Communities
Jan 06, 2022
Ep. 62: UX Game Design Tips for Maximum Player Satisfaction
Dec 30, 2021
Ep. 61: The Evolution of Game Operations
Dec 23, 2021
Ep. 60: Blockchain gaming and play-to-earn game economies
Dec 16, 2021
Ep. 59: Understanding Your Players
Dec 09, 2021
Ep. 58: When to pivot your game's approach
Dec 02, 2021
Ep. 57: User acquisition at every step of the game creation process
Nov 24, 2021
Ep. 56: Solving Problems In Your Game
Nov 18, 2021
Ep. 55: LiveOps & LiveOps Technology/Services
Nov 11, 2021
Ep. 54: Game Economy Design and Limited Currency
Nov 04, 2021
Ep. 53: The Fundamentals of Monetization Part 2
Oct 28, 2021
Ep 52: The Fundamentals of Monetization Part 1
Oct 21, 2021
Ep 51: Using UX To Deliver On What Players Want
Oct 14, 2021
Special Edition: Starting a mobile game studio
Oct 07, 2021
Ep. 50: Battle Passes & In-App Purchasing
Sep 30, 2021
Ep 49: Integrating and Utilizing Social Features In Mobile Gaming
Sep 23, 2021
Ep 48: LiveOps Events In Hyper-Casual Games
Sep 16, 2021
Ep 47: Secrets to creating successful games.
Sep 09, 2021
Ep 46: Changing your game after launch
Sep 02, 2021
Ep 45: Player feedback and the best ways to communicate with your players
Aug 26, 2021
How to use psychology to better understand your audience.
Aug 19, 2021
The importance of testing your game's concept ASAP.
Aug 12, 2021
Constructing a monetization plan
Aug 04, 2021
Ep 41: Starting a gaming studio from scratch.
Jul 28, 2021
A/B testing in the video game industry.
Jul 22, 2021
Different game development strategies
Jul 14, 2021
The intricacies of game level design
Jul 07, 2021
Navigating game art and business
Jun 30, 2021
How to create strong enough meaningful narrative connections in your game
Jun 23, 2021
All you need to know about LiveOps tools
Jun 17, 2021
Being a game designer
Jun 02, 2021
Embracing an audience first approach
May 27, 2021
Ep 32: Game innovations and their new game Plantopia
May 19, 2021
Alex Clark, the Game Designer at Nitro Games, on mobile shooters.
May 12, 2021
Benjamin Charbit, Co-Founder of DareWise, on creating unique game experiences
May 05, 2021
Jason Schklar Founder UX is Fine! on UX and player experience
Apr 28, 2021
Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
Apr 21, 2021
Riley Anderson, CEO of Umami Games, on hyper casual games
Apr 14, 2021
Francisco Andrada, World Game Economy Designer Lead at Gameloft on his take on game economy
Apr 07, 2021
Kaitlyn Kincaid, Lead Economic and Monetization Designer, on Game Economy Design
Mar 24, 2021
Adam Zelenay, Live Ops Manager at ZeptoLab on LiveOps strategy
Mar 17, 2021
Ep 23: Common mistakes within ad monetization strategies
Mar 10, 2021
Patrik Wilkens & Chris Balazs on Gaming Product Teams
Mar 03, 2021
Oscar Clark, Chief Strategy Officer at Fundamentally Games, on the core principles of LiveOps.
Feb 24, 2021
Harshal Karvande, Game Design Lead at Rovio, on a designer’s POV on LiveOps.
Feb 17, 2021
Rachel Ansell, Senior Producer & Product Owner at PerBlue, on the roles and responsibilities of a producer
Feb 10, 2021
Sophie Vo, Studio & Game Lead at Voodoo, on hiring practices and company culture
Feb 03, 2021
Renee Gittins, Executive Director of the IGDA, on advocating for game developers.
Jan 25, 2021
Isaac Phoenix, narrative designer, on fundamentals to create a good storyline
Jan 18, 2021
Dave Rohrl, the Mobile Game Doctor, on making games better!
Jan 07, 2021
Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
Dec 17, 2020
Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
Dec 04, 2020
Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
Nov 23, 2020
Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
Nov 13, 2020
Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
Nov 04, 2020
Alex R. from Clanet.io on gaming history!
Oct 27, 2020
Nick Murray on game balancing
Oct 21, 2020
Hadrian Semroud, on his experience with free to play games
Oct 12, 2020
Balancing data and creativity when game designing with Michael Tapley
Oct 09, 2020
How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
Oct 02, 2020
Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
Sep 25, 2020
What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
Sep 18, 2020
Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
Sep 11, 2020
People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
Aug 25, 2020