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Episode | Date |
---|---|
118. The Mechanics of Pleasure | S4E7
|
Apr 09, 2024 |
117. Working in Teams, Working Alone | S4E6
|
Mar 12, 2024 |
116. From Inspiration to Game Design | S4E5
|
Feb 13, 2024 |
115. Subjectivity in Narration | S4E4
|
Jan 08, 2024 |
114. Themes and Pillars | S4E3
|
Dec 11, 2023 |
113. Encounter Design Blues | S4E2
|
Nov 06, 2023 |
112. The Game Design Nexus | S4E1
|
Oct 16, 2023 |
111. Translating Tabletop
|
Aug 28, 2023 |
110. Baldur’s Gate 3
|
Aug 21, 2023 |
109. The Three Eras of Final Fantasy
|
Jul 24, 2023 |
108. Final Fantasy: Action Man
|
Jul 17, 2023 |
107. Lauryn’s Gamedev Journey
|
Jun 26, 2023 |
106. Is Diablo 4 an RPG?
|
Jun 19, 2023 |
105. Dumb AI !@#$
|
May 29, 2023 |
104. Eliza
|
May 22, 2023 |
103. Contiguity in Worldbuilding
|
Apr 24, 2023 |
102. Kingdom Hearts 2
|
Apr 17, 2023 |
101. Character Progression
|
Mar 27, 2023 |
100. The Last of Us
|
Mar 20, 2023 |
99. Augmentation and Simulation
|
Feb 20, 2023 |
98. Wordle With Friends!
|
Feb 13, 2023 |
97. Games and Mystery Plot Structure
|
Jan 23, 2023 |
96. Pentiment
|
Jan 16, 2023 |
95. Immortality - Year End Special Pt. 2
|
Dec 12, 2022 |
94. Let’s Play! - The Cave of Time
|
Dec 05, 2022 |
93. Same As It Ever Was - Year End Special Pt. 1
|
Nov 28, 2022 |
UNLOCKED! 41. Furidashi Behind the Scenes
|
Nov 21, 2022 |
92. Ludonarrative Harmony?
|
Nov 14, 2022 |
91. VR Failing
|
Nov 07, 2022 |
90. Subjective Progression
|
Oct 31, 2022 |
89. Accessing Super Smash Bros.
|
Oct 24, 2022 |
88. Combat Encounters
|
Oct 17, 2022 |
87. Combat as Narrative
|
Oct 10, 2022 |
86. Learning Thru Immersion
|
Oct 03, 2022 |
85. The Immersion Spectrum
|
Sep 26, 2022 |
84. Hard and Soft World Building
|
Sep 19, 2022 |
83. World Building in Game Design
|
Sep 12, 2022 |
82. Progression Is [Not] Narrative (Teaser)
|
Sep 05, 2022 |
81. Player Narrative vs. Game Narrative
|
Aug 29, 2022 |
80. Storytelling Through Gameplay (Teaser)
|
Aug 22, 2022 |
79. The ”What” of Video Game Storytelling
|
Aug 15, 2022 |
78. Narrative vs. Progression (Teaser)
|
Aug 08, 2022 |
77. Narrative Delivery in Video Games
|
Aug 01, 2022 |
76. MDA: Games As Commodities? (Teaser)
|
Jul 25, 2022 |
75. Mechanics, Dynamics, Aesthetics
|
Jul 18, 2022 |
74. Narrative Systems (Teaser)
|
Jul 11, 2022 |
73. System[s] Shock
|
Jul 04, 2022 |
72. Meaningful Mechanics, Meaningful Choices (Teaser)
|
Jun 27, 2022 |
71. Designing UrbanPlan
|
Jun 20, 2022 |
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
|
Jun 13, 2022 |
69. Aesthetics & Storytelling w/ Ze and Nim!
|
Jun 06, 2022 |
68. Mechanics III: Action Economy (Teaser)
|
May 30, 2022 |
67. Adventures in Management: Backpack Hero
|
May 23, 2022 |
66. Finding Peace in 4X Games (Teaser)
|
May 16, 2022 |
65. Gameplay Loops & Emergent Narrative
|
May 09, 2022 |
64. Furidashi After Dark: The Mercenary Experience (Teaser)
|
May 02, 2022 |
63. Tabletop Design: Social Mechanics
|
Apr 25, 2022 |
62. Making Something True w/ Square Weasel Studio (Teaser)
|
Apr 18, 2022 |
61. Interview w/ Square Weasel Studio
|
Apr 11, 2022 |
60. Tabletop Design: Game Types (Teaser)
|
Apr 04, 2022 |
59. Tabletop Design: Taking Turns
|
Mar 28, 2022 |
58. Mechanics II - Mechanics vs. Systems (Teaser)
|
Mar 21, 2022 |
57. Order from RNG
|
Mar 14, 2022 |
56. Mechanics I - What Are Mechanics? (Teaser)
|
Mar 07, 2022 |
55. Narrative Mechanics in Disco Elysium
|
Feb 28, 2022 |
54. The Choice Matrix Reloaded (Teaser)
|
Feb 21, 2022 |
BONUS: Lesson 1 - Paper Doll Logic
|
Feb 15, 2022 |
53. Character & Social Class in Dishonored
|
Feb 14, 2022 |
52. The Choice Matrix (Teaser)
|
Feb 07, 2022 |
51. Monopolies & Platform Economies
|
Jan 31, 2022 |
50. Games And/Or Animation (Teaser)
|
Jan 24, 2022 |
49. Game Engines and Film Production
|
Jan 17, 2022 |
48. 2021 Surprises and Letdowns
|
Dec 27, 2021 |
47. Bored Game Theory (Teaser)
|
Dec 20, 2021 |
46. Cozy Game Theory
|
Dec 13, 2021 |
45. Advocacy in Video Game Production (Teaser)
|
Dec 06, 2021 |
44. AAA Impediments to Better Representation
|
Nov 29, 2021 |
43. What Games Make of Us (Teaser)
|
Nov 22, 2021 |
42. Seduced by Pac-Man w/ Russ Perkins
|
Nov 15, 2021 |
*UNLOCKED* 27. Creative Direction and Auteur Theory
|
Nov 08, 2021 |
41. Furidashi Behind the Scenes (Teaser)
|
Nov 01, 2021 |
40. Furidashi Year in Review
|
Oct 25, 2021 |
39. The Game You Want vs. The Game You Make (Teaser)
|
Oct 18, 2021 |
38. ”You Want Designers to Do Less”
|
Oct 11, 2021 |
37. The Real World of Mobile Gaming (Teaser)
|
Oct 04, 2021 |
36. Mobile Games Revolution
|
Sep 27, 2021 |
35. Designing Moral Choices (Teaser)
|
Sep 20, 2021 |
34. Eliciting Player Empathy
|
Sep 13, 2021 |
33. Social Reproduction in Game Design (Teaser)
|
Sep 06, 2021 |
32. The Core Game Design Loop
|
Aug 30, 2021 |
Chillrant 11 - A Critique of the Core Gameplay Loop
|
Aug 23, 2021 |
*UNLOCKED* 31. Misogyny Makes Games Worse
|
Aug 16, 2021 |
30. How To Be a Gamedev Ally
|
Aug 09, 2021 |
29. The Liminal Space Between Indie and AAA (Teaser)
|
Aug 02, 2021 |
28. Of Oreos and Call of Duty
|
Jul 26, 2021 |
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
|
Jul 22, 2021 |
AggressiveRant - Stadia Ruins Game Design
|
Jul 19, 2021 |
27. Creative Direction and Auteur Theory (Teaser)
|
Jul 12, 2021 |
26. Many Roads to Gamedev w/ Masao Kobayashi
|
Jul 05, 2021 |
25. We [Don't] Hate Final Fantasy X-2
|
Jun 28, 2021 |