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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Episode | Date |
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#29 - The absolute best way to Prototype
|
May 02, 2024 |
Intuitive Rules – Peter solo episode!
|
Jan 26, 2024 |
#28 - Cutting Rules and Rules Exceptions
|
Aug 18, 2023 |
#27 - Game State
|
Jul 29, 2023 |
RIP
|
Jul 09, 2023 |
#26 Kids Games and Kid Friendly Games
|
Jul 09, 2022 |
#25 That Time You Killed Me Design Diary
|
Jun 20, 2022 |
#24 Alex Horne Interview! The Design of Taskmaster
|
Apr 17, 2022 |
#23 Brain Chemistry Part 2
|
Feb 07, 2022 |
#22 BONUS Inhuman Conditions
|
Dec 17, 2021 |
#21 Robotopia Design and Development Lessons
|
Dec 07, 2021 |
#20 Brain Chemistry, The Bedrock of Fun (Part 1)
|
Nov 15, 2021 |
#19 Structure VS Content
|
Nov 02, 2021 |
#18 Hook, Craft, Spirit (Part 2)
|
Oct 18, 2021 |
#17 Hook, Craft, Spirit (Part 1)
|
Oct 01, 2021 |
#16 Interview with Shannon McDowell (Puzzle and Escape Room Design)
|
Sep 16, 2021 |
#15 Interview with John Brieger (Developing and solo modes)
|
Sep 02, 2021 |
#14 Board Game Strengths and Weaknesses (of the medium)
|
Aug 16, 2021 |
#13 Jeff Fraser Interview (Cartouche, Codesigning and more!)
|
Aug 01, 2021 |
#12 Fixing BGG (Rethinking Genres)
|
Jul 16, 2021 |
# 11 Elegance and Cognitive Load
|
Jul 06, 2021 |
#10 - BONUS Game Names
|
Jul 01, 2021 |
#9 - Onramping (Designing for the first play)
|
Jun 15, 2021 |
#8 - Board Game Terminology (Part 3)
|
Jun 02, 2021 |
#7 - Board Game Terminology (Part 2)
|
May 15, 2021 |
#6 - Board Game Terminology (Part 1)
|
Apr 25, 2021 |
#5 - Community Submitted Pitches/Hooks
|
Mar 15, 2021 |
#4 - Design Space
|
Feb 25, 2021 |
#3 - Common Mistakes New Designers Make (Part 2)
|
Feb 02, 2021 |
#2 - Common Mistakes New Designers Make (Part 1)
|
Dec 12, 2020 |
#1 - Ideas
|
Oct 22, 2020 |