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| Episode | Date |
|---|---|
|
Smart Social Strategy for Audience and Competitive Edge
|
Mar 11, 2026 |
|
Should You Make a VR Game in 2026?
|
Mar 04, 2026 |
|
All About Community Building
|
Feb 18, 2026 |
|
Portfolio Best Practices
|
Feb 04, 2026 |
|
Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling
|
Jan 14, 2026 |
|
Always Backup Your Game
|
Dec 24, 2025 |
|
Letting Data Guide—Without Killing the Soul of Your Game
|
Dec 17, 2025 |
|
Evolution in Rogue-Like Game Design
|
Nov 26, 2025 |
|
Why Passion Beats Spite in Game Development
|
Nov 19, 2025 |
|
How to Build a Sustainable Game Studio
|
Nov 12, 2025 |
|
Distribution & the Power of Community
|
Oct 15, 2025 |
|
Never Stopping the Momentum
|
Sep 24, 2025 |
|
Iterating Towards an Incredible Game
|
Sep 17, 2025 |
|
Making a Branching Narrative, Together!
|
Sep 10, 2025 |
|
Why AAA Hiring Can Suck, and How Indies Can Compete
|
Sep 03, 2025 |
|
Every Prop Has a Story!
|
Aug 27, 2025 |
|
How Education and Experience Got Me Into The Game Industry
|
Aug 20, 2025 |
|
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good
|
Aug 06, 2025 |
|
Giving Voice to the Marginalized
|
Jul 30, 2025 |
|
Game Design That Crosses Cultures
|
Jul 23, 2025 |
|
From Game Master to Game Dev
|
Jul 16, 2025 |
|
All About Worker Co-ops
|
Jul 09, 2025 |
|
The Process of Learning New Tools
|
Jun 25, 2025 |
|
Narrative in Motion
|
Jun 18, 2025 |
|
Challenges and Rewards of Being Trans and Queer in the Game Industry
|
Jun 11, 2025 |
|
How To Be Satisfied With Your Art When You're Never Satisfied With Your Art
|
Jun 04, 2025 |
|
Whiskers, Wizards, and Wands
|
May 28, 2025 |
|
Ludorya: All About The Game
|
May 21, 2025 |
|
How Different Disciplines Shape A Unified Vision
|
May 14, 2025 |
|
Rethinking The Design of Social Impact Indie Games
|
May 07, 2025 |
|
Why Early Marketing Matters
|
Apr 30, 2025 |
|
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting
|
Apr 23, 2025 |
|
Intersections of Game Design and VTubing
|
Apr 16, 2025 |
|
Creating on a Budget: How Indie Artists are Redefining Visual Art
|
Apr 09, 2025 |
|
Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year
|
Apr 02, 2025 |
|
Believing in Yourself in the Gaming Industry’s Toughest Era
|
Mar 26, 2025 |
|
Staying Optimistic in the Face of a Struggling Game Industry
|
Mar 19, 2025 |
|
AI, Intelligent Agents and Generative Tools for Productivity
|
Mar 12, 2025 |
|
AI Behavioral and It’s Use as a Tool in Game Development
|
Mar 05, 2025 |
|
How To Bring A Square Peg (Story) Into a Round Hole (Games)
|
Feb 19, 2025 |
|
Entrepreneurship in Gaming
|
Feb 12, 2025 |
|
Cracking the Code to Creator Collaboration in Indie Games
|
Feb 05, 2025 |
|
Cinematic Design: Visual Storytelling in Videogames
|
Jan 29, 2025 |
|
The Impact of Great Sound and Dialogue in Gaming
|
Jan 22, 2025 |
|
Breaking Into The Industry
|
Jan 15, 2025 |
|
What Is Narrative Design and How Do You Design Your Future in Games (While Doing the Same Thing Four Hundred Times)
|
Dec 25, 2024 |
|
Pros And Cons of Looking For a Publisher As An Indie
|
Dec 18, 2024 |
|
The Storytelling Toolkit: Better Narrative and Quest Design
|
Dec 11, 2024 |
|
Deviating to Success: Building a Studio, Breaking Norms, and Shipping Our First Game
|
Dec 04, 2024 |
|
Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations
|
Nov 27, 2024 |
|
Indie Marketing Throughout The Years, Where It Is (Not) Going
|
Nov 20, 2024 |
|
The Emerging Game Industry in Brazil
|
Nov 13, 2024 |
|
How Cinematic Techniques Can Be Applied To Games
|
Nov 06, 2024 |
|
Should Games be Simpler and Sillier?
|
Oct 30, 2024 |
|
Remote Play: Managing Creativity and Collaboration from Home
|
Oct 23, 2024 |
|
What It's Like To Run An Indie Game Showcase Event
|
Oct 16, 2024 |
|
Chasing The Magic On Your Game Development Team
|
Oct 09, 2024 |
|
The Power of Social Elements in Your Game
|
Oct 02, 2024 |
|
A Shift In Strategy: Why An Indie Video Game Producer is Starting By Publishing A Board Game
|
Sep 25, 2024 |
|
Leveling Up Your Characters with Voice Acting
|
Sep 16, 2024 |
|
Finding the Fun
|
Sep 11, 2024 |
|
Focus Tools and Idle Games in The Modern Era
|
Sep 04, 2024 |
|
Conventions and Conferences as an Indie Team
|
Aug 28, 2024 |
|
Juggling Many Hats on a Small Team
|
Aug 21, 2024 |
|
Diversity and Inclusion In The Game Development
|
Aug 14, 2024 |
|
Freeware Game Dev: The Antidote to Burnout
|
Aug 07, 2024 |
|
Nailing the Design Interview
|
Jul 31, 2024 |
|
Your First Failure As An Indie
|
Jul 24, 2024 |
|
Design Leadership
|
Jul 17, 2024 |
|
Indiefication
|
Jul 10, 2024 |
|
What Makes a Game Cozy
|
Jul 03, 2024 |
|
The Value of Understanding Market Fundamentals When Looking For Investments
|
Jun 26, 2024 |
|
Becoming a Unicorn, Anyone Can Do It
|
Jun 19, 2024 |
|
Careers in Gaming
|
Jun 12, 2024 |
|
Gamejams As A Tool To Develop Game Markets Outside US and Europe
|
Jun 05, 2024 |
|
How to Become an Irresistible Games Job Candidate
|
May 29, 2024 |
|
How To Start An Indie Dev Studio With Nothing
|
May 22, 2024 |
|
Forge & Flourish: Crafting Resilience in Game Development
|
May 15, 2024 |
|
How You Can Achieve Your Games Dreams
|
May 08, 2024 |
|
How to Game Jam Right: A Beginner's Guide
|
May 01, 2024 |
|
We Ran a 40-Person, AA-Sized Game Jam
|
Apr 24, 2024 |
|
Importance of Understanding Your Audience
|
Apr 17, 2024 |
|
What Does It Take To Be a Combat Designer?
|
Apr 10, 2024 |
|
Resilience In The Job Hunt
|
Apr 03, 2024 |
|
All about Independent Games
|
Mar 27, 2024 |
|
About Communities... ?
|
Mar 20, 2024 |
|
How To Make Your Multiplayer Game Survive Launch Day
|
Mar 13, 2024 |
|
Importance of Commercialization
|
Mar 06, 2024 |
|
LinkedIn Coldcalling and Network Building
|
Feb 28, 2024 |
|
Why Do We Continue To Play Games Beyond The Campaign?
|
Feb 21, 2024 |
|
Community Focus: Imposter Syndrome and Getting over the Fear of Failure
|
Feb 14, 2024 |
|
Decoding Game Development: Navigating the Fundamentals of the Creative Process
|
Feb 07, 2024 |
|
The $6 Million Franchise: Lessons from 14 years as a Solopreneur
|
Jan 31, 2024 |
|
Community Focus: How We Approach Networking In Our Own Unique Ways
|
Jan 24, 2024 |
|
Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them
|
Jan 17, 2024 |
|
Creating Intimate Player Connections to the Game-World
|
Jan 10, 2024 |
|
Gaming for Good: Beyond Entertainment
|
Jan 03, 2024 |
|
Pursuing Arts Passion Despite Adversity and Burnout Realities
|
Dec 27, 2023 |
|
Should I Do It Myself or Hire Someone Else To Do It?
|
Dec 20, 2023 |
|
Starting A Game Company on a Lean Budget
|
Dec 13, 2023 |
|
Learning and Upskilling Yourself in the Game Industry
|
Dec 06, 2023 |
|
How to Break Into the Industry; Tips and Tricks
|
Nov 29, 2023 |
|
Accelerating Your Career Post-University
|
Nov 22, 2023 |
|
The Many Ways of Building a Level
|
Nov 15, 2023 |
|
From Desk Job to Dream Job
|
Nov 08, 2023 |
|
Career Changes, Mentors, and Finding Your Way After Layoffs!
|
Nov 01, 2023 |
|
Being Adaptable in Design
|
Oct 25, 2023 |
|
Risk vs. Reward in Game Design
|
Oct 25, 2023 |
|
Layoffs in the Animation Community Following the Writer's Strike
|
Oct 18, 2023 |
|
Realism vs Stylisation: How it can benefit both Indies and Gamers
|
Oct 17, 2023 |
|
Art and Science, Making Games with Strict Constraints
|
Sep 27, 2023 |
|
The Importance of Having More Voices in Games
|
Sep 20, 2023 |
|
Queer Leadership in Game and Art Making
|
Sep 13, 2023 |
|
Connecting Communities Through Games
|
Sep 06, 2023 |
|
The Generalist's Journey: Careers for people that don't fit in boxes
|
Aug 30, 2023 |
|
Understanding the Future of Working in Games
|
Aug 23, 2023 |
|
Approachable Organic Marketing for Indie Games
|
Aug 16, 2023 |
|
Video Games as Medicine - Exploring the Power of Play
|
Aug 09, 2023 |
|
Interviewing, Resumes, Portfolios, and All Else Career Building
|
Aug 02, 2023 |
|
How To Start an Indie Game Studio
|
Jul 26, 2023 |
|
Safety in Online Gaming
|
Jul 19, 2023 |
|
Approachable Puzzle Simulations
|
Jul 12, 2023 |
|
Using AI to make deeply compelling systems
|
Jul 05, 2023 |
|
From Arcade Cabinets to Live Video Games
|
Jun 28, 2023 |
|
Marketing yourself for your Dream Job
|
Jun 21, 2023 |
|
Making Boardgame AI Opponents That Learn Over Time
|
Jun 14, 2023 |
|
Technical Art: What is it? How can you get started?
|
Jun 07, 2023 |
|
Starting a Solo Studio
|
May 26, 2023 |
|
From Indie to AAA and Back
|
May 19, 2023 |
|
From an RPG to a Language Learning Aid
|
May 17, 2023 |
|
Telling Stories in Any Medium
|
May 08, 2023 |
|
How I'd market differently if I was making a video game (which I am)
|
Apr 21, 2023 |
|
How to be a Good Manager in Games
|
Apr 19, 2023 |
|
How to become an Environmental Artist
|
Mar 29, 2023 |
|
How to Break In as a Game Writer
|
Mar 15, 2023 |
|
Saving the Planet with Games
|
Mar 14, 2023 |
|
One Year After Starting an Indie Studio
|
Mar 08, 2023 |
|
What can we Learn from our Favorite Video Games?
|
Feb 22, 2023 |
|
Cutting Through the Bull Poo on Creative Teams
|
Feb 15, 2023 |
|
How to Start an Indie Game Studio and Find a Publisher
|
Feb 01, 2023 |
|
Marketing Your Video Game Through Streaming
|
Jan 25, 2023 |
|
What Does a Systems Engineer Do?
|
Jan 20, 2023 |
|
Visually Designing a Compelling Fighting Game
|
Jan 11, 2023 |
|
How to Find Passion as an Audio Designer in Games
|
Jan 04, 2023 |
|
The Power of Narrative Design in Video Games
|
Dec 28, 2022 |
|
Introduction to Indie Game Legal
|
Dec 21, 2022 |
|
Getting Excited About Gameplay Engineering
|
Dec 14, 2022 |
|
Getting a Formal Education in Games
|
Dec 07, 2022 |
|
Find Your Gaming Niche Professionally
|
Nov 30, 2022 |
|
How to Form a Magical Community for your Indie Game
|
Nov 28, 2022 |
|
How to inspire wonderful culture at your indie studio
|
Oct 12, 2022 |
|
How to work on a lightweight indie game team
|
Oct 05, 2022 |
|
Video Game Visual Design 101
|
Sep 15, 2022 |
|
What breaking into the game industry looks like
|
Sep 12, 2022 |
|
What is the future of the game industry?
|
Sep 09, 2022 |
|
How to start your own Game Dev Community
|
Aug 13, 2022 |
|
How to Choose Your Indie Studio Specialization
|
Aug 04, 2022 |
|
How Does Narrative Design Work in Games?
|
Jul 27, 2022 |
|
How to Deliver Deep Emotion in Your Indie Game
|
Jul 12, 2022 |
|
How do you prepare for Game Industry Interviews?
|
Jul 06, 2022 |
|
What are the Ten Commandments of Indie Studios?
|
Jul 05, 2022 |
|
How do big game studios use analytics to design their games?
|
Jun 24, 2022 |
|
An Introduction to Procedural Generation
|
May 19, 2022 |
|
How do you choose a visual style for your game?
|
May 19, 2022 |
|
How do you crowdfund your video game?
|
Apr 27, 2022 |
|
What Does a Technical Artist Do?
|
Apr 15, 2022 |
|
How to Market your Video Game with Jordan Schuetz
|
Mar 23, 2022 |
|
Games for Social Change with Manuel Varela
|
Mar 21, 2022 |
|
A realistic guide to managing your game projects: With Rick Williams
|
Mar 03, 2022 |
|
What does it take to Level Up your game career?
|
Feb 23, 2022 |
|
How do you create a community around your game? With Jedd Goble
|
Feb 17, 2022 |
|
How to Self Publish a Board Game: With Matt Molanare
|
Feb 04, 2022 |
|
Why is pixel art so engaging? With Tyler Nellison
|
Feb 02, 2022 |
|
What is the definition of a video game? Experimental gaming!
|
Jan 26, 2022 |
|
How do you build an incredible team? With David Doane
|
Jan 18, 2022 |
|
What is the future of AR? With Hamna Faisal
|
Jan 06, 2022 |
|
How do you scale your Indie Studio? Featuring Dan Mellott
|
Dec 29, 2021 |
|
Hackers vs Thinkers: What's the right kind of Game Developer?
|
Dec 28, 2021 |
|
Are Games a Reflection of Our Personality? With Dennis Gilham
|
Dec 08, 2021 |
|
Multiplayer or Singleplayer games with Adrian Marple
|
Dec 01, 2021 |
|
Video Game Replayability, Git and More
|
Nov 29, 2021 |