Indie Game Guildhall

By Indie Game Academy

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Category: Video Games

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Episodes: 181

Description

Real stories from real game developers about breaking into the Indie side of the video game industry. Welcome to the Indie Game Guildhall, hosted by the Indie Game Academy! Listen in or join live.

Our podcast is hosted and recorded live on our Discord. Each Wednesday at 12pm EST we interview experts in the game industry and give community members like YOU a chance to ask them questions. We cover breaking into the indie game industry, publishing games, game design and so much more.

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Episode Date
Smart Social Strategy for Audience and Competitive Edge
Mar 11, 2026
Should You Make a VR Game in 2026?
Mar 04, 2026
All About Community Building
Feb 18, 2026
Portfolio Best Practices
Feb 04, 2026
Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling
Jan 14, 2026
Always Backup Your Game
Dec 24, 2025
Letting Data Guide—Without Killing the Soul of Your Game
Dec 17, 2025
Evolution in Rogue-Like Game Design
Nov 26, 2025
Why Passion Beats Spite in Game Development
Nov 19, 2025
How to Build a Sustainable Game Studio
Nov 12, 2025
Distribution & the Power of Community
Oct 15, 2025
Never Stopping the Momentum
Sep 24, 2025
Iterating Towards an Incredible Game
Sep 17, 2025
Making a Branching Narrative, Together!
Sep 10, 2025
Why AAA Hiring Can Suck, and How Indies Can Compete
Sep 03, 2025
Every Prop Has a Story!
Aug 27, 2025
How Education and Experience Got Me Into The Game Industry
Aug 20, 2025
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good
Aug 06, 2025
Giving Voice to the Marginalized
Jul 30, 2025
Game Design That Crosses Cultures
Jul 23, 2025
From Game Master to Game Dev
Jul 16, 2025
All About Worker Co-ops
Jul 09, 2025
The Process of Learning New Tools
Jun 25, 2025
Narrative in Motion
Jun 18, 2025
Challenges and Rewards of Being Trans and Queer in the Game Industry
Jun 11, 2025
How To Be Satisfied With Your Art When You're Never Satisfied With Your Art
Jun 04, 2025
Whiskers, Wizards, and Wands
May 28, 2025
Ludorya: All About The Game
May 21, 2025
How Different Disciplines Shape A Unified Vision
May 14, 2025
Rethinking The Design of Social Impact Indie Games
May 07, 2025
Why Early Marketing Matters
Apr 30, 2025
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting
Apr 23, 2025
Intersections of Game Design and VTubing
Apr 16, 2025
Creating on a Budget: How Indie Artists are Redefining Visual Art
Apr 09, 2025
Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year
Apr 02, 2025
Believing in Yourself in the Gaming Industry’s Toughest Era
Mar 26, 2025
Staying Optimistic in the Face of a Struggling Game Industry
Mar 19, 2025
AI, Intelligent Agents and Generative Tools for Productivity
Mar 12, 2025
AI Behavioral and It’s Use as a Tool in Game Development
Mar 05, 2025
How To Bring A Square Peg (Story) Into a Round Hole (Games)
Feb 19, 2025
Entrepreneurship in Gaming
Feb 12, 2025
Cracking the Code to Creator Collaboration in Indie Games
Feb 05, 2025
Cinematic Design: Visual Storytelling in Videogames
Jan 29, 2025
The Impact of Great Sound and Dialogue in Gaming
Jan 22, 2025
Breaking Into The Industry
Jan 15, 2025
What Is Narrative Design and How Do You Design Your Future in Games (While Doing the Same Thing Four Hundred Times)
Dec 25, 2024
Pros And Cons of Looking For a Publisher As An Indie
Dec 18, 2024
The Storytelling Toolkit: Better Narrative and Quest Design
Dec 11, 2024
Deviating to Success: Building a Studio, Breaking Norms, and Shipping Our First Game
Dec 04, 2024
Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations
Nov 27, 2024
Indie Marketing Throughout The Years, Where It Is (Not) Going
Nov 20, 2024
The Emerging Game Industry in Brazil
Nov 13, 2024
How Cinematic Techniques Can Be Applied To Games
Nov 06, 2024
Should Games be Simpler and Sillier?
Oct 30, 2024
Remote Play: Managing Creativity and Collaboration from Home
Oct 23, 2024
What It's Like To Run An Indie Game Showcase Event
Oct 16, 2024
Chasing The Magic On Your Game Development Team
Oct 09, 2024
The Power of Social Elements in Your Game
Oct 02, 2024
A Shift In Strategy: Why An Indie Video Game Producer is Starting By Publishing A Board Game
Sep 25, 2024
Leveling Up Your Characters with Voice Acting
Sep 16, 2024
Finding the Fun
Sep 11, 2024
Focus Tools and Idle Games in The Modern Era
Sep 04, 2024
Conventions and Conferences as an Indie Team
Aug 28, 2024
Juggling Many Hats on a Small Team
Aug 21, 2024
Diversity and Inclusion In The Game Development
Aug 14, 2024
Freeware Game Dev: The Antidote to Burnout
Aug 07, 2024
Nailing the Design Interview
Jul 31, 2024
Your First Failure As An Indie
Jul 24, 2024
Design Leadership
Jul 17, 2024
Indiefication
Jul 10, 2024
What Makes a Game Cozy
Jul 03, 2024
The Value of Understanding Market Fundamentals When Looking For Investments
Jun 26, 2024
Becoming a Unicorn, Anyone Can Do It
Jun 19, 2024
Careers in Gaming
Jun 12, 2024
Gamejams As A Tool To Develop Game Markets Outside US and Europe
Jun 05, 2024
How to Become an Irresistible Games Job Candidate
May 29, 2024
How To Start An Indie Dev Studio With Nothing
May 22, 2024
Forge & Flourish: Crafting Resilience in Game Development
May 15, 2024
How You Can Achieve Your Games Dreams
May 08, 2024
How to Game Jam Right: A Beginner's Guide
May 01, 2024
We Ran a 40-Person, AA-Sized Game Jam
Apr 24, 2024
Importance of Understanding Your Audience
Apr 17, 2024
What Does It Take To Be a Combat Designer?
Apr 10, 2024
Resilience In The Job Hunt
Apr 03, 2024
All about Independent Games
Mar 27, 2024
About Communities... ?
Mar 20, 2024
How To Make Your Multiplayer Game Survive Launch Day
Mar 13, 2024
Importance of Commercialization
Mar 06, 2024
LinkedIn Coldcalling and Network Building
Feb 28, 2024
Why Do We Continue To Play Games Beyond The Campaign?
Feb 21, 2024
Community Focus: Imposter Syndrome and Getting over the Fear of Failure
Feb 14, 2024
Decoding Game Development: Navigating the Fundamentals of the Creative Process
Feb 07, 2024
The $6 Million Franchise: Lessons from 14 years as a Solopreneur
Jan 31, 2024
Community Focus: How We Approach Networking In Our Own Unique Ways
Jan 24, 2024
Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them
Jan 17, 2024
Creating Intimate Player Connections to the Game-World
Jan 10, 2024
Gaming for Good: Beyond Entertainment
Jan 03, 2024
Pursuing Arts Passion Despite Adversity and Burnout Realities
Dec 27, 2023
Should I Do It Myself or Hire Someone Else To Do It?
Dec 20, 2023
Starting A Game Company on a Lean Budget
Dec 13, 2023
Learning and Upskilling Yourself in the Game Industry
Dec 06, 2023
How to Break Into the Industry; Tips and Tricks
Nov 29, 2023
Accelerating Your Career Post-University
Nov 22, 2023
The Many Ways of Building a Level
Nov 15, 2023
From Desk Job to Dream Job
Nov 08, 2023
Career Changes, Mentors, and Finding Your Way After Layoffs!
Nov 01, 2023
Being Adaptable in Design
Oct 25, 2023
Risk vs. Reward in Game Design
Oct 25, 2023
Layoffs in the Animation Community Following the Writer's Strike
Oct 18, 2023
Realism vs Stylisation: How it can benefit both Indies and Gamers
Oct 17, 2023
Art and Science, Making Games with Strict Constraints
Sep 27, 2023
The Importance of Having More Voices in Games
Sep 20, 2023
Queer Leadership in Game and Art Making
Sep 13, 2023
Connecting Communities Through Games
Sep 06, 2023
The Generalist's Journey: Careers for people that don't fit in boxes
Aug 30, 2023
Understanding the Future of Working in Games
Aug 23, 2023
Approachable Organic Marketing for Indie Games
Aug 16, 2023
Video Games as Medicine - Exploring the Power of Play
Aug 09, 2023
Interviewing, Resumes, Portfolios, and All Else Career Building
Aug 02, 2023
How To Start an Indie Game Studio
Jul 26, 2023
Safety in Online Gaming
Jul 19, 2023
Approachable Puzzle Simulations
Jul 12, 2023
Using AI to make deeply compelling systems
Jul 05, 2023
From Arcade Cabinets to Live Video Games
Jun 28, 2023
Marketing yourself for your Dream Job
Jun 21, 2023
Making Boardgame AI Opponents That Learn Over Time
Jun 14, 2023
Technical Art: What is it? How can you get started?
Jun 07, 2023
Starting a Solo Studio
May 26, 2023
From Indie to AAA and Back
May 19, 2023
From an RPG to a Language Learning Aid
May 17, 2023
Telling Stories in Any Medium
May 08, 2023
How I'd market differently if I was making a video game (which I am)
Apr 21, 2023
How to be a Good Manager in Games
Apr 19, 2023
How to become an Environmental Artist
Mar 29, 2023
How to Break In as a Game Writer
Mar 15, 2023
Saving the Planet with Games
Mar 14, 2023
One Year After Starting an Indie Studio
Mar 08, 2023
What can we Learn from our Favorite Video Games?
Feb 22, 2023
Cutting Through the Bull Poo on Creative Teams
Feb 15, 2023
How to Start an Indie Game Studio and Find a Publisher
Feb 01, 2023
Marketing Your Video Game Through Streaming
Jan 25, 2023
What Does a Systems Engineer Do?
Jan 20, 2023
Visually Designing a Compelling Fighting Game
Jan 11, 2023
How to Find Passion as an Audio Designer in Games
Jan 04, 2023
The Power of Narrative Design in Video Games
Dec 28, 2022
Introduction to Indie Game Legal
Dec 21, 2022
Getting Excited About Gameplay Engineering
Dec 14, 2022
Getting a Formal Education in Games
Dec 07, 2022
Find Your Gaming Niche Professionally
Nov 30, 2022
How to Form a Magical Community for your Indie Game
Nov 28, 2022
How to inspire wonderful culture at your indie studio
Oct 12, 2022
How to work on a lightweight indie game team
Oct 05, 2022
Video Game Visual Design 101
Sep 15, 2022
What breaking into the game industry looks like
Sep 12, 2022
What is the future of the game industry?
Sep 09, 2022
How to start your own Game Dev Community
Aug 13, 2022
How to Choose Your Indie Studio Specialization
Aug 04, 2022
How Does Narrative Design Work in Games?
Jul 27, 2022
How to Deliver Deep Emotion in Your Indie Game
Jul 12, 2022
How do you prepare for Game Industry Interviews?
Jul 06, 2022
What are the Ten Commandments of Indie Studios?
Jul 05, 2022
How do big game studios use analytics to design their games?
Jun 24, 2022
An Introduction to Procedural Generation
May 19, 2022
How do you choose a visual style for your game?
May 19, 2022
How do you crowdfund your video game?
Apr 27, 2022
What Does a Technical Artist Do?
Apr 15, 2022
How to Market your Video Game with Jordan Schuetz
Mar 23, 2022
Games for Social Change with Manuel Varela
Mar 21, 2022
A realistic guide to managing your game projects: With Rick Williams
Mar 03, 2022
What does it take to Level Up your game career?
Feb 23, 2022
How do you create a community around your game? With Jedd Goble
Feb 17, 2022
How to Self Publish a Board Game: With Matt Molanare
Feb 04, 2022
Why is pixel art so engaging? With Tyler Nellison
Feb 02, 2022
What is the definition of a video game? Experimental gaming!
Jan 26, 2022
How do you build an incredible team? With David Doane
Jan 18, 2022
What is the future of AR? With Hamna Faisal
Jan 06, 2022
How do you scale your Indie Studio? Featuring Dan Mellott
Dec 29, 2021
Hackers vs Thinkers: What's the right kind of Game Developer?
Dec 28, 2021
Are Games a Reflection of Our Personality? With Dennis Gilham
Dec 08, 2021
Multiplayer or Singleplayer games with Adrian Marple
Dec 01, 2021
Video Game Replayability, Git and More
Nov 29, 2021