A Bit of Board Games: A Board Game Design Journey

By Bit Waffle Games

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Category: Games

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Subscribers: 20
Reviews: 0
Episodes: 102

Description

*Life-permitting, there will be a new episode every Friday!* A casual podcast by Bit Waffle Games documenting our journey in designing and publishing board games. We talk about a bit of our lives, a bit of our design process, and a bit of board games. Bit Waffle Games is an independent board game studio made up of two friends, Ralph and Stephen. We've been playing video games and board games for years, and wanted to tell our own stories through games. With Ralph's extensive experience in design and illustration, and Stephen's experience in UX design and graphic design, they have a strong foundation to be successful in this industry that they love.


Episode Date
[102] Concerning Companions
Apr 12, 2024
[101] A New Season
Apr 05, 2024
[100] Sea of Thieves as a Board Game
Mar 29, 2024
[99] Board Games Based on IPs
Mar 22, 2024
[98] Games Take Time
Mar 15, 2024
[97] Game Ideation
Mar 08, 2024
[96] Designing Icon Sets
Mar 01, 2024
[95] The Upgrade System
Feb 23, 2024
[94] The Hardest Part of Design
Feb 16, 2024
[93] Small Changes With Big Impacts
Feb 09, 2024
[92] Balance & Breakfast
Feb 02, 2024
[91] Back To Development
Jan 26, 2024
[90] Valheim & Task Management
Jan 19, 2024
[89] Strategizing & Brainstorming
Jan 11, 2024
[88] New Year & Game Updates
Jan 05, 2024
[87] Time Is Relative w/ Eric Johnson
Dec 22, 2023
[86] Souls-like Games and Win Conditions
Dec 15, 2023
[85] Another Lost Episode
Dec 08, 2023
[84] Retro Games & Sketching
Dec 01, 2023
[83] Holiday Busyness
Nov 24, 2023
[82] Printing Specifications
Nov 17, 2023
[81] Moonlighter as a Board Game
Nov 10, 2023
[80] November Plans
Nov 03, 2023
[79] More About The Art
Oct 27, 2023
[78] A Bit of Progress
Oct 20, 2023
[77] Designing Towards a Goal
Oct 13, 2023
[76] Drawtober Process
Oct 06, 2023
[75] Refining Foundry & Art Prep
Sep 29, 2023
[74] Convention Takeaways
Sep 22, 2023
[73] Play It Your Way
Sep 14, 2023
[72] Corruption Conversation
Sep 08, 2023
[71] TactiCon Recap
Sep 01, 2023
[70] Satisfying Synergy
Aug 25, 2023
[69] Making the Most of Small Games
Aug 18, 2023
[68] Design Decisions & Tabletop Simulator
Aug 11, 2023
[67] Scope Creep & The 6-Player Playtest
Aug 04, 2023
[66] Simply Simplifying
Jul 28, 2023
[65] LIVE - Dead Space & Game Design Session
Jul 21, 2023
[64] Awesome Playtest Feedback
Jul 14, 2023
[63] The Stages Of Prototyping
Jul 07, 2023
[62] Immersive Art & Interface Design
Jun 30, 2023
[61] Live React To WoW's Darkest Secret
Jun 23, 2023
[60] The Witcher Board Game, Starfield, and Game Flops
Jun 16, 2023
[59] Just Chatting
Jun 09, 2023
[58] Thematic Game Design
Jun 02, 2023
[57] Can Failure Be Fun?
May 26, 2023
[56] Video Game Elements In Board Games
May 19, 2023
[55] Intentional Game Design
May 14, 2023
[54] Imposter Syndrome & Finishing Art
May 05, 2023
[53] The Timeline For Foundry
Apr 28, 2023
[52] Accessibility In Our Cards
Apr 21, 2023
[51] The Art Is Alive!
Apr 14, 2023
[50] Playtest Deep Dive Pt. 2
Apr 07, 2023
[49] Playtest Deep Dive Pt. 1
Mar 31, 2023
[48] March Playtest
Mar 24, 2023
[47] Competitive Tabletop Games
Mar 17, 2023
[46] Adding Items & Modifiers
Mar 10, 2023
[45] The Pain of Getting Older
Mar 03, 2023
[44] Breakfast Food Is Best, Change My Mind
Feb 24, 2023
[43] Can you make a live-action board game?
Feb 11, 2023
[42] Top Three Words
Feb 03, 2023
[41] January Playtest Pt. 2
Jan 27, 2023
[40] January Playtest Pt. 1
Jan 20, 2023
[39] Mega Extreme Crunchwrap Supreme
Jan 13, 2023
[38] The Year Of The Games
Jan 07, 2023
[37] 2022 Wrapped
Dec 09, 2022
[36] Foundry, Frosthaven, and Elden Ring | with Ralph Cole
Dec 02, 2022
[35] Trevor's Thanksgiving Turkey Troubles
Nov 18, 2022
[34] Chatting About The Things
Nov 11, 2022
[33] Christmas is Coming
Nov 05, 2022
[32] Making The Game More Crafty
Oct 28, 2022
[31] October Playtest Pt. 2
Oct 21, 2022
[30] October Playtest Pt.1
Oct 14, 2022
[29] The Power of Playtesting
Oct 07, 2022
[28] Solo Playtest
Sep 30, 2022
[27] Improving the Process
Sep 22, 2022
[26] Dev Timeline & Nerdy Things
Sep 16, 2022
[25] Making Games is Hard
Sep 09, 2022
[24] Prototyping in Figma
Sep 02, 2022
[23] Game Design Tools
Aug 26, 2022
[22] The Blueprint Details
Aug 19, 2022
[21] The Changes & Accessibility
Aug 12, 2022
[20] The Player Experience | with Matthew Miller
Aug 05, 2022
[19] The Community Conversation | with Jesse Oberg
Jul 29, 2022
[18] The Journey of Art | with Ralph Cole
Jul 22, 2022
[17] The Fun in Games | with Eric Johnson
Jul 15, 2022
[16] The Art in Games
Jul 08, 2022
[15] The Changes to the Game
Jul 01, 2022
[14] The Playtest Pt. 2
Jun 24, 2022
[13] The Playtest Pt. 1
Jun 17, 2022
[12] The Results of the Playtest
Jun 10, 2022
[11] The Plan to Playtest
Jun 03, 2022
[10] The Games We Like
May 20, 2022
[09] The Reality of Life
May 13, 2022
[08] The Design Method
Apr 29, 2022
[07] The Master Plan
Apr 22, 2022
[06] The Blueprints
Apr 15, 2022
[05] The Boys are Back
Apr 13, 2022
[04] The Pike
Mar 17, 2022
[03] The Prototyping Phase
Mar 10, 2022
[02] The First Game
Mar 03, 2022
[01] The Intro
Feb 24, 2022