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| Episode | Date |
|---|---|
|
🎙️ Sprint Planning, Complexity, and Marketing
|
Jul 23, 2025 |
|
🛠️ How to get BACK into game development
|
May 07, 2025 |
|
Marketing and PR with Robby Bisschop of PiratePR
|
Apr 09, 2025 |
|
Webbiness and Refactoring
|
Jan 08, 2025 |
|
Playtests, Prototypes, and Permission Games
|
Nov 13, 2024 |
|
Godot and YouTube with Sean McKenzie (Bacon and Games)
|
Oct 02, 2024 |
|
What's the best thing you ever made?
|
May 07, 2024 |
|
How to do GDC
|
Apr 29, 2024 |
|
Don't Stop Posting
|
Apr 09, 2024 |
|
No Stacking
|
Mar 19, 2024 |
|
Seeing Things in Steam Next Fest
|
Mar 05, 2024 |
|
The Money Episode
|
Jan 25, 2024 |
|
My 2-year indie postmortem
|
Jan 09, 2024 |
|
Gamedev Bosses & Coping with Solodev
|
Nov 28, 2023 |
|
Pixel Washer devlog: introduction
|
Oct 24, 2023 |
|
Make the Game with Geoff Blair
|
Oct 17, 2023 |
|
Main Project Syndrome with Ben Anderson (HeartBeast)
|
Sep 26, 2023 |
|
The Unity Debacle
|
Sep 19, 2023 |
|
Ignore the Great Attractors
|
Aug 15, 2023 |
|
Getting back to my roots
|
Aug 08, 2023 |
|
Making great game trailers with Derek Lieu
|
Aug 01, 2023 |
|
Witchmore devlog: Introduction
|
Jun 27, 2023 |
|
Steam Game Marketing GOLD with Chris Zukowski
|
May 21, 2023 |
|
Fruit Ninja designer Luke Muscat talks going solo dev
|
Apr 25, 2023 |
|
Pro tips from 2 indie game devs with Thomas Stewart
|
Mar 28, 2023 |
|
How to make a good Steam page
|
Mar 16, 2023 |
|
Pancakes & the secret to making good things
|
Mar 01, 2023 |
|
From monster horde to charcuterie board
|
Feb 15, 2023 |
|
Designing a great player experience with Coraly Rosario
|
Jan 31, 2023 |
|
Game launch success: treat your release like hosting a holiday feast
|
Jan 18, 2023 |
|
Witchmore direction discussion: let's go to (bullet) hell
|
Jan 03, 2023 |
|
How to feel GOOD about your unfinished games
|
Dec 20, 2022 |
|
The appeal of making an auto shoot 'em up game like Vampire Survivors
|
Nov 23, 2022 |
|
How to handle the DEATH of a platform?
|
Nov 03, 2022 |
|
Scratch your itch with ChuyPlays
|
Oct 12, 2022 |
|
Making Airships: Conquer the Skies with David Stark
|
Sep 20, 2022 |
|
My next game is called Witchmore
|
Sep 06, 2022 |
|
Making your first game with ChuyPlays
|
Aug 30, 2022 |
|
Making Midautumn with Sherveen Uduwana
|
Aug 16, 2022 |
|
All about Making Big Indie Games
|
Aug 02, 2022 |
|
From Quake mods to game director with Jon Hackett (part 2)
|
Jul 19, 2022 |
|
From Quake mods to game director with Jon Hackett
|
Jul 12, 2022 |
|
Make the Game: How limitations set you free
|
Jun 21, 2022 |
|
Make the Game: 5 ways to take your creative side seriously right now
|
Jun 02, 2022 |
|
Make the Game: Unlock your game's hidden potential with a saturation analysis
|
May 10, 2022 |
|
Make the Game: Building a career's worth of games industry knowledge
|
May 02, 2022 |