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Episode | Date |
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Alexander Brazie on Player-Centric Game Development
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May 09, 2024 |
Erik Scott de Bie on Brevity and Focus in Short Fiction
|
May 03, 2024 |
The Lenses of Game Design | Katelynn Kenney on the Lenses of Fantasy, World, Avatar, and Atmosphere
|
Apr 26, 2024 |
James Hudson on Worldbuilding for Board Games
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Apr 22, 2024 |
The Lenses of Game Design | TJ Mota on the Lenses of Needs, Novelty, Motivation, and Judgment
|
Apr 18, 2024 |
Richard Dansky on Transmedia Storytelling for IPs
|
Apr 15, 2024 |
The Lenses of Game Design | Cameron Daxon on the Lenses of The Toy, The Player, Pleasure, and Flow
|
Apr 09, 2024 |
Justin Sloan on Writing Sci-Fi Fiction and Games
|
Apr 06, 2024 |
The Lenses of Game Design | Liv Peelan on the Lenses of Elemental Tetrad, Holographic Design, Unification, and Resonance
|
Apr 03, 2024 |
Vince Caso on Weaving Story in Live Play Spaces
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Mar 31, 2024 |
The Lenses of Game Design | Zach Roush on the Lenses of Infinite Inspiration, The Problem Statement, Character Function, and Character Traits
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Mar 27, 2024 |
Dr. Diana Leonard on Psychology of Characters in Communities in Roleplaying Games
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Mar 23, 2024 |
The Lenses of Game Design | Najmah Salam on the Lenses of Curiosity, Passion, Risk Mitigation, and The Client
|
Mar 19, 2024 |
Rebecca Harwick on Narrative Techniques in ARPGs
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Mar 16, 2024 |
The Lenses of Game Design | Philip Balli on the Lenses of Meaningful Choices, Character, Feedback, and Documentation
|
Mar 12, 2024 |
Scott Rogers on Designing Games and Experiences
|
Mar 09, 2024 |
The Lenses of Game Design | Bárbara Framil on the Lenses of Emotion, Hero's Journey, Storytelling Machine, and Story
|
Mar 06, 2024 |
Ryan Omega on Executing Narratives Across Platforms and Media
|
Mar 01, 2024 |
The Lenses of Game Design | Jessica Sliwinski on the Lenses of Essential Experience, Surprise, Fun, & Challenge
|
Feb 28, 2024 |
Mario Mergola and Branching Into Video Games
|
Feb 23, 2024 |
Jesse Schell and the Lenses of Game Design
|
Feb 20, 2024 |
Nick Sampson on Streaming Tabletop Roleplaying Games
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Feb 16, 2024 |
Heidi McDonald on Romance and Relationships in Video Games
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Feb 14, 2024 |
Xalavier Nelson Jr. and Winter Mullenix on Diversity and Inclusion in Storytelling
|
Feb 11, 2024 |
Will Shen on Worldbuilding for Digital Role-Playing Games
|
Feb 06, 2024 |
Crowe Whitney on The Year Behind / The Year Ahead
|
Feb 01, 2024 |
Gerald Ford - Ending Season One
|
Jan 15, 2024 |
Dave Kornfeld on Comedy and Craft
|
Dec 26, 2023 |
Emily Craven on Stories and Places
|
Dec 19, 2023 |
Susan O'Connor on Big Fat Adventures
|
Dec 01, 2023 |
Ed Greenwood on Worldbuilding and the Realms
|
Nov 23, 2023 |
Brady Sadler on The Winding Path
|
Oct 27, 2023 |
WintersWolfcry on Stories for Streaming
|
Oct 06, 2023 |
David Gaider on Crafting Branching (Musical) Narrative
|
Sep 29, 2023 |
Marc Gascoigne on Novelization of Game Worlds - Part Two
|
Sep 14, 2023 |
Marc Gascoigne on Novelization of Game Worlds - Part One
|
Sep 01, 2023 |
Trent Oster on Empowering Others to be Creative
|
Aug 25, 2023 |
Divya Dias on Creating Moments of Fun
|
Aug 10, 2023 |
Mark Meer and the Power of Improv
|
Aug 04, 2023 |
Joshua Rubin on Developing Your Bullshit Detector
|
Jul 21, 2023 |
Paul Reed on Finding Character Voices
|
Jul 05, 2023 |
Doug Levandowski on Tricking People Into Being Creative
|
Jun 15, 2023 |
Shanna Germain on Quieting the Mind Goblins
|
May 25, 2023 |
Winter Mullenix on Responsible Storytelling
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May 19, 2023 |
Chris Pramas on the Ups and Downs of Publishing
|
May 04, 2023 |
Jonathan Gilmour on Storytelling in Board Games
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Apr 27, 2023 |
Cam Baity on Weaving Stories in Multiple Medium
|
Apr 13, 2023 |
Bruce Nesmith on Crafting Villains
|
Mar 30, 2023 |
Matt Forbeck on Worldbuilding for Games versus Fiction
|
Mar 16, 2023 |
Jeff Gardiner on Creating a New Game World
|
Mar 02, 2023 |
James Lowder on Collaboration Between Creators and IP Holders
|
Feb 20, 2023 |
Erik Scott de Bie on Superhero Novel Writing
|
Feb 09, 2023 |
Jim Zub on Building a Creative Life Based on Gaming
|
Jan 26, 2023 |
Talking Dialogue with Dave Gross
|
Jan 19, 2023 |
Lawrence Schick on Player Choices and A Lifetime in Game Design
|
Jan 05, 2023 |
Wolfgang Baur on Writing and Publishing in the TTRPG Industry
|
Dec 29, 2022 |
Eric Campbell on Live Stream Gaming
|
Dec 08, 2022 |
Jim Zub on Writing Comics and Navigating the Industry
|
Dec 01, 2022 |
David "Zeb" Cook on Planescape and Set Design in Games
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Nov 17, 2022 |
Amanda Cherry on Writing with a Partner and the Influence of Theatre
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Nov 10, 2022 |
Margaret Weis on Dragonlance and Living as a Creative
|
Nov 03, 2022 |
Erik Scott de Bie on Writing in Forgotten Realms and Gaming on Live Stream
|
Oct 27, 2022 |
Bruce Nesmith on a Lifetime Spent in Game Design
|
Oct 20, 2022 |
Jeff Grubb on Creating New Worlds
|
Oct 04, 2022 |
Caitlin McVicker on Breaking Into the Video Game Industry
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Sep 20, 2022 |
Drew Karpyshyn on Hard Lessons in Writing
|
Sep 13, 2022 |
Dave Gross on Becoming a Writer for Novels and Games
|
Aug 30, 2022 |
Gavan Brown on Board Game Design and Marketing
|
Aug 16, 2022 |
Rod Oracheski on Game Journalism and Small Town Living
|
Aug 09, 2022 |
Brent Knowles on Moving From Video Game Writing to Tabletop RPG Design
|
Aug 02, 2022 |
Matt Forbeck on Novel Writing and Game Design in a Shared Universe
|
Jul 19, 2022 |
Becka Grose on Digital Ethics and Game Design Choices
|
Jul 12, 2022 |
Welcome to The Corner of Story and Game
|
Jul 05, 2022 |