The Corner of Story and Game

By Story and Game

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Category: Games

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Subscribers: 3
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Episodes: 73

Description

Stop in at The Corner of Story and Game to listen in on conversations by worldbuilders - gamers and writers. Join us at a cozy table in the corner, surrounded by planeswalkers like yourself, as they spin their yarn and open windows to other worlds. 𝐓𝐡𝐞 𝐂𝐨𝐫𝐧𝐞𝐫 𝐨𝐟 𝐒𝐭𝐨𝐫𝐲 𝐚𝐧𝐝 𝐆𝐚𝐦𝐞 is a podcast about the stories inside of games, the games that writers play, and the writers that create games. Amongst other things, we sit down with people working in: 🎲 Boardgames 🎲 Videogames 🎲 Novels 🎲 Comic books Suggestions and requests can be sent to gerald@storyandgame.com

Episode Date
Alexander Brazie on Player-Centric Game Development
May 09, 2024
Erik Scott de Bie on Brevity and Focus in Short Fiction
May 03, 2024
The Lenses of Game Design | Katelynn Kenney on the Lenses of Fantasy, World, Avatar, and Atmosphere
Apr 26, 2024
James Hudson on Worldbuilding for Board Games
Apr 22, 2024
The Lenses of Game Design | TJ Mota on the Lenses of Needs, Novelty, Motivation, and Judgment
Apr 18, 2024
Richard Dansky on Transmedia Storytelling for IPs
Apr 15, 2024
The Lenses of Game Design | Cameron Daxon on the Lenses of The Toy, The Player, Pleasure, and Flow
Apr 09, 2024
Justin Sloan on Writing Sci-Fi Fiction and Games
Apr 06, 2024
The Lenses of Game Design | Liv Peelan on the Lenses of Elemental Tetrad, Holographic Design, Unification, and Resonance
Apr 03, 2024
Vince Caso on Weaving Story in Live Play Spaces
Mar 31, 2024
The Lenses of Game Design | Zach Roush on the Lenses of Infinite Inspiration, The Problem Statement, Character Function, and Character Traits
Mar 27, 2024
Dr. Diana Leonard on Psychology of Characters in Communities in Roleplaying Games
Mar 23, 2024
The Lenses of Game Design | Najmah Salam on the Lenses of Curiosity, Passion, Risk Mitigation, and The Client
Mar 19, 2024
Rebecca Harwick on Narrative Techniques in ARPGs
Mar 16, 2024
The Lenses of Game Design | Philip Balli on the Lenses of Meaningful Choices, Character, Feedback, and Documentation
Mar 12, 2024
Scott Rogers on Designing Games and Experiences
Mar 09, 2024
The Lenses of Game Design | Bárbara Framil on the Lenses of Emotion, Hero's Journey, Storytelling Machine, and Story
Mar 06, 2024
Ryan Omega on Executing Narratives Across Platforms and Media
Mar 01, 2024
The Lenses of Game Design | Jessica Sliwinski on the Lenses of Essential Experience, Surprise, Fun, & Challenge
Feb 28, 2024
Mario Mergola and Branching Into Video Games
Feb 23, 2024
Jesse Schell and the Lenses of Game Design
Feb 20, 2024
Nick Sampson on Streaming Tabletop Roleplaying Games
Feb 16, 2024
Heidi McDonald on Romance and Relationships in Video Games
Feb 14, 2024
Xalavier Nelson Jr. and Winter Mullenix on Diversity and Inclusion in Storytelling
Feb 11, 2024
Will Shen on Worldbuilding for Digital Role-Playing Games
Feb 06, 2024
Crowe Whitney on The Year Behind / The Year Ahead
Feb 01, 2024
Gerald Ford - Ending Season One
Jan 15, 2024
Dave Kornfeld on Comedy and Craft
Dec 26, 2023
Emily Craven on Stories and Places
Dec 19, 2023
Susan O'Connor on Big Fat Adventures
Dec 01, 2023
Ed Greenwood on Worldbuilding and the Realms
Nov 23, 2023
Brady Sadler on The Winding Path
Oct 27, 2023
WintersWolfcry on Stories for Streaming
Oct 06, 2023
David Gaider on Crafting Branching (Musical) Narrative
Sep 29, 2023
Marc Gascoigne on Novelization of Game Worlds - Part Two
Sep 14, 2023
Marc Gascoigne on Novelization of Game Worlds - Part One
Sep 01, 2023
Trent Oster on Empowering Others to be Creative
Aug 25, 2023
Divya Dias on Creating Moments of Fun
Aug 10, 2023
Mark Meer and the Power of Improv
Aug 04, 2023
Joshua Rubin on Developing Your Bullshit Detector
Jul 21, 2023
Paul Reed on Finding Character Voices
Jul 05, 2023
Doug Levandowski on Tricking People Into Being Creative
Jun 15, 2023
Shanna Germain on Quieting the Mind Goblins
May 25, 2023
Winter Mullenix on Responsible Storytelling
May 19, 2023
Chris Pramas on the Ups and Downs of Publishing
May 04, 2023
Jonathan Gilmour on Storytelling in Board Games
Apr 27, 2023
Cam Baity on Weaving Stories in Multiple Medium
Apr 13, 2023
Bruce Nesmith on Crafting Villains
Mar 30, 2023
Matt Forbeck on Worldbuilding for Games versus Fiction
Mar 16, 2023
Jeff Gardiner on Creating a New Game World
Mar 02, 2023
James Lowder on Collaboration Between Creators and IP Holders
Feb 20, 2023
Erik Scott de Bie on Superhero Novel Writing
Feb 09, 2023
Jim Zub on Building a Creative Life Based on Gaming
Jan 26, 2023
Talking Dialogue with Dave Gross
Jan 19, 2023
Lawrence Schick on Player Choices and A Lifetime in Game Design
Jan 05, 2023
Wolfgang Baur on Writing and Publishing in the TTRPG Industry
Dec 29, 2022
Eric Campbell on Live Stream Gaming
Dec 08, 2022
Jim Zub on Writing Comics and Navigating the Industry
Dec 01, 2022
David "Zeb" Cook on Planescape and Set Design in Games
Nov 17, 2022
Amanda Cherry on Writing with a Partner and the Influence of Theatre
Nov 10, 2022
Margaret Weis on Dragonlance and Living as a Creative
Nov 03, 2022
Erik Scott de Bie on Writing in Forgotten Realms and Gaming on Live Stream
Oct 27, 2022
Bruce Nesmith on a Lifetime Spent in Game Design
Oct 20, 2022
Jeff Grubb on Creating New Worlds
Oct 04, 2022
Caitlin McVicker on Breaking Into the Video Game Industry
Sep 20, 2022
Drew Karpyshyn on Hard Lessons in Writing
Sep 13, 2022
Dave Gross on Becoming a Writer for Novels and Games
Aug 30, 2022
Gavan Brown on Board Game Design and Marketing
Aug 16, 2022
Rod Oracheski on Game Journalism and Small Town Living
Aug 09, 2022
Brent Knowles on Moving From Video Game Writing to Tabletop RPG Design
Aug 02, 2022
Matt Forbeck on Novel Writing and Game Design in a Shared Universe
Jul 19, 2022
Becka Grose on Digital Ethics and Game Design Choices
Jul 12, 2022
Welcome to The Corner of Story and Game
Jul 05, 2022