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Episode | Date |
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Worldbuilding in Famous IPs: Turning Constraints into Storytelling Opportunities with Graham McNeill
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Aug 12, 2025 |
Worldbuilding on the Fly: Improv, D&D, and The Dungeon Cocktail Experience with Jesse Theiler
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Aug 02, 2025 |
The Invisible Game Mechanic: How Game Writing Shapes Player Experience with Richard Dansky
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Jul 29, 2025 |
How to Tell Stories Without Words: Environmental Narrative and Player Emotion - with Ian Lynch
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Jul 20, 2025 |
Designing for Everyone: Inclusive Game Design and Indie Studio Strategy with Elaine Gómez
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Jul 11, 2025 |
From Rulebook to Respawn: Narrative Writing Lessons from TTRPGs and Leveling Systems
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Jul 04, 2025 |
How Storytellers Use Personal Stories to Craft Meaningful Narratives
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Jun 28, 2025 |
The Fire, the Scar, and the Lie: Designing Emotionally Honest Characters Across Media
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May 17, 2025 |
Designing for Delight: Playtesting Games That Are Meant to Be Watched
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May 13, 2025 |
Immersion, Imagination, and the Power of LARP: A Conversation with Aaron Vanek
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May 03, 2025 |
Adaptive Storytelling: Writing New Truths Within Beloved Worlds - with Jim Zub
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Apr 27, 2025 |
Design First, Story Always: The Evolution of the Narrative Designer - with Ashley Poprik
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Apr 18, 2025 |
Designing with Purpose: A Conversation with Andy Ashcraft
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Apr 11, 2025 |
Branching Paths and Human Hearts: Designing Authenticity in Interactive Stories - with Emily Grace Buck
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Apr 04, 2025 |
Insights from Indie Studios and Idle Games - with Ayla Derrick
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Mar 28, 2025 |
Finding the Voices: Crafting Strong, Consistent Character Voices in Video Games - with Kelly Bender
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Mar 21, 2025 |
The Power of Myth: Exploring Identity and Personal Growth Through Game Narratives - with Whitney Beltrán
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Mar 14, 2025 |
The Lenses of Game Design | Balancing Imagination with Elegance - with J. Isaac Gadient
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Mar 07, 2025 |
Evolving Game Universes with Transmedia Storytelling - with Christie Golden
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Feb 28, 2025 |
Weaving Narrative with Environmental Storytelling – with Will Shen
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Feb 21, 2025 |
The Emotional Impact of Narrative and Gameplay with Kelly Bender
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Feb 15, 2025 |
Designing Player-Driven Narratives with Ryan Kaufman
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Feb 07, 2025 |
How UI and UX Design Impacts Narrative with Kat Craig
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Jan 31, 2025 |
The Wizard and His Crystal Ball: Looking Ahead to 2025 with Willem Delventhal
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Dec 31, 2024 |
Launching a Live-Play Show: Joe Adams on Storytelling, Filmmaking, and Community
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Dec 24, 2024 |
The Lenses of Game Design | Lauren Bond on The Lens of Expected Value & The Lens of Chance
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Dec 20, 2024 |
The Power of Curiosity with Dan Felder
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Dec 17, 2024 |
Telling Your Game's Story: How Marketing Impacts Game Development with Galen Scorer
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Dec 13, 2024 |
Rewards and Punishments: Mastering Gameplay Loops with Alexander Brazie
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Dec 06, 2024 |
Tabletop Gaming and The Power of Live Play with Greg Tito
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Dec 03, 2024 |
Exploring History, Game Design, & Writing with Jason Kingsley
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Nov 27, 2024 |
Is "Perfect" Actually Better Than "Done"? - with Richard Dansky
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Nov 22, 2024 |
Embracing the Future: Indigenous Futurism with Alina Pete
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Nov 16, 2024 |
Crafting Memorable NPCs with Cam Baity
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Nov 12, 2024 |
How to Choose the Right Narrative Channel with Joe Morrissey
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Nov 08, 2024 |
Building a Resilient Career in Game Dev with John Ryan
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Nov 02, 2024 |
The Languages of Writing with Joshua Rubin
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Oct 29, 2024 |
The Lenses of Game Design | Yuri Mainka on The Lens of Imagination
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Oct 23, 2024 |
Exploring the Journey from Novel to Tabletop with Gregory A. Wilson
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Oct 08, 2024 |
The Lenses of Game Design | Willem Delventhal on The Lens Of Time
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Oct 01, 2024 |
"What The Hell is a Narrative Designer, Anyways?" with Susan O'Connor
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Sep 25, 2024 |
Navigating Learning Resources with Sam Cast
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Sep 21, 2024 |
The Lenses of Game Design | Aoife Gleeson on The Lens Of Venue
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Sep 10, 2024 |
Emergent Narrative in Digital Games with Andrea Saravia Peréz
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Sep 06, 2024 |
Maverick or Mandarin: Making Your Way Into The Industry with Ruty Rutenberg
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Sep 03, 2024 |
Jennifer Brozek on Writing Tie-In Fiction
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Aug 30, 2024 |
Kat Richardson on Writing Across Genres
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Aug 23, 2024 |
Jason Bulmahn on Designing Narratives in TTRPGs and Board Games
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Aug 16, 2024 |
Raven Oak on Writing, Designing, and Identity
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Aug 02, 2024 |
Gen Con for Gamers with Mark Meer
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Jul 30, 2024 |
Gen Con for Creators with Jim Zub
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Jul 28, 2024 |
Gen Con for Writers with Richard Dansky
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Jul 26, 2024 |
Lucas Loredo on Messing With Narrative Structure
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Jul 20, 2024 |
Gen Con 2024 Prep with Matt Forbeck
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Jul 17, 2024 |
The Lenses of Game Design | Alan Moore on the Lenses of the Interpersonal Circumplex, the Character Web, Status, and Character Transformation
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Jul 13, 2024 |
Emily Leonick on the Resurgence of Text-Based Games
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Jul 09, 2024 |
Brady Sadler on Music and Writing
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Jul 06, 2024 |
Madison Côté on Supporting Indie Devs and Smaller Studios
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Jul 02, 2024 |
Scott Rogers on Lessons Learned and Taught
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Jun 25, 2024 |
The Lenses of Game Design | Stephen Pero on the Lenses of Friendship, Expression, Community, and Griefing
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Jun 12, 2024 |
Emmett Furey on Participatory Storytelling and Narrative Correlationism
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Jun 05, 2024 |
Nessa Cannon on Pacing in Narrative Digital Games
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May 28, 2024 |
The Lenses of Game Design | Will Shen on the Lenses of Endogenous Value, Problem Solving, The Eight Filters, and Functional Space
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May 24, 2024 |
Bill Roper on Environmental Storytelling in Survival Games
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May 21, 2024 |
The Lenses of Game Design | Crowe Whitney on the Lenses of Action, Goals, Rules, and Skill
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May 17, 2024 |
Chris Jackson on Crafting Setting in Nautical and Apocalyptic Fantasy
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May 15, 2024 |
Alexander Brazie on Player-Centric Game Development
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May 09, 2024 |
Erik Scott de Bie on Brevity and Focus in Short Fiction
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May 03, 2024 |
The Lenses of Game Design | Katelynn Kenney on the Lenses of Fantasy, World, Avatar, and Atmosphere
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Apr 26, 2024 |
James Hudson on Worldbuilding for Board Games
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Apr 22, 2024 |
The Lenses of Game Design | TJ Mota on the Lenses of Needs, Novelty, Motivation, and Judgment
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Apr 18, 2024 |
Richard Dansky on Transmedia Storytelling for IPs
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Apr 15, 2024 |
The Lenses of Game Design | Cameron Daxon on the Lenses of The Toy, The Player, Pleasure, and Flow
|
Apr 09, 2024 |
Justin Sloan on Writing Sci-Fi Fiction and Games
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Apr 06, 2024 |
The Lenses of Game Design | Liv Peelan on the Lenses of Elemental Tetrad, Holographic Design, Unification, and Resonance
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Apr 03, 2024 |
Vince Caso on Weaving Story in Live Play Spaces
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Mar 31, 2024 |
The Lenses of Game Design | Zach Roush on the Lenses of Infinite Inspiration, The Problem Statement, Character Function, and Character Traits
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Mar 27, 2024 |
Dr. Diana Leonard on Psychology of Characters in Communities in Roleplaying Games
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Mar 23, 2024 |
The Lenses of Game Design | Najmah Salam on the Lenses of Curiosity, Passion, Risk Mitigation, and The Client
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Mar 19, 2024 |
Rebecca Harwick on Narrative Techniques in ARPGs
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Mar 16, 2024 |
The Lenses of Game Design | Philip Balli on the Lenses of Meaningful Choices, Character, Feedback, and Documentation
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Mar 12, 2024 |
Scott Rogers on Designing Games and Experiences
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Mar 09, 2024 |
The Lenses of Game Design | Bárbara Framil on the Lenses of Emotion, Hero's Journey, Storytelling Machine, and Story
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Mar 06, 2024 |
Ryan Omega on Executing Narratives Across Platforms and Media
|
Mar 01, 2024 |
The Lenses of Game Design | Jessica Sliwinski on the Lenses of Essential Experience, Surprise, Fun, & Challenge
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Feb 28, 2024 |
Mario Mergola and Branching Into Video Games
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Feb 23, 2024 |
Jesse Schell and the Lenses of Game Design
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Feb 20, 2024 |
Nick Sampson on Streaming Tabletop Roleplaying Games
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Feb 16, 2024 |
Heidi McDonald on Romance and Relationships in Video Games
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Feb 14, 2024 |
Xalavier Nelson Jr. and Winter Mullenix on Diversity and Inclusion in Storytelling
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Feb 11, 2024 |
Will Shen on Worldbuilding for Digital Role-Playing Games
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Feb 06, 2024 |
Crowe Whitney on The Year Behind / The Year Ahead
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Feb 01, 2024 |
Gerald Ford - Ending Season One
|
Jan 15, 2024 |
Dave Kornfeld on Comedy and Craft
|
Dec 26, 2023 |
Emily Craven on Stories and Places
|
Dec 19, 2023 |
Susan O'Connor on Big Fat Adventures
|
Dec 01, 2023 |
Ed Greenwood on Worldbuilding and the Realms
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Nov 23, 2023 |
Brady Sadler on The Winding Path
|
Oct 27, 2023 |
WintersWolfcry on Stories for Streaming
|
Oct 06, 2023 |
David Gaider on Crafting Branching (Musical) Narrative
|
Sep 29, 2023 |
Marc Gascoigne on Novelization of Game Worlds - Part Two
|
Sep 14, 2023 |
Marc Gascoigne on Novelization of Game Worlds - Part One
|
Sep 01, 2023 |
Trent Oster on Empowering Others to be Creative
|
Aug 25, 2023 |
Divya Dias on Creating Moments of Fun
|
Aug 10, 2023 |
Mark Meer and the Power of Improv
|
Aug 04, 2023 |
Joshua Rubin on Developing Your Bullshit Detector
|
Jul 21, 2023 |
Paul Reed on Finding Character Voices
|
Jul 05, 2023 |
Doug Levandowski on Tricking People Into Being Creative
|
Jun 15, 2023 |
Shanna Germain on Quieting the Mind Goblins
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May 25, 2023 |
Winter Mullenix on Responsible Storytelling
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May 19, 2023 |
Chris Pramas on the Ups and Downs of Publishing
|
May 04, 2023 |
Jonathan Gilmour on Storytelling in Board Games
|
Apr 27, 2023 |
Cam Baity on Weaving Stories in Multiple Medium
|
Apr 13, 2023 |
Bruce Nesmith on Crafting Villains
|
Mar 30, 2023 |
Matt Forbeck on Worldbuilding for Games versus Fiction
|
Mar 16, 2023 |
Jeff Gardiner on Creating a New Game World
|
Mar 02, 2023 |
James Lowder on Collaboration Between Creators and IP Holders
|
Feb 20, 2023 |
Erik Scott de Bie on Superhero Novel Writing
|
Feb 09, 2023 |
Jim Zub on Building a Creative Life Based on Gaming
|
Jan 26, 2023 |
Talking Dialogue with Dave Gross
|
Jan 19, 2023 |
Lawrence Schick on Player Choices and A Lifetime in Game Design
|
Jan 05, 2023 |
Wolfgang Baur on Writing and Publishing in the TTRPG Industry
|
Dec 29, 2022 |
Eric Campbell on Live Stream Gaming
|
Dec 08, 2022 |
Jim Zub on Writing Comics and Navigating the Industry
|
Dec 01, 2022 |
David "Zeb" Cook on Planescape and Set Design in Games
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Nov 17, 2022 |
Amanda Cherry on Writing with a Partner and the Influence of Theatre
|
Nov 10, 2022 |
Margaret Weis on Dragonlance and Living as a Creative
|
Nov 03, 2022 |
Erik Scott de Bie on Writing in Forgotten Realms and Gaming on Live Stream
|
Oct 27, 2022 |
Bruce Nesmith on a Lifetime Spent in Game Design
|
Oct 20, 2022 |
Jeff Grubb on Creating New Worlds
|
Oct 04, 2022 |
Caitlin McVicker on Breaking Into the Video Game Industry
|
Sep 20, 2022 |
Drew Karpyshyn on Hard Lessons in Writing
|
Sep 13, 2022 |
Dave Gross on Becoming a Writer for Novels and Games
|
Aug 30, 2022 |
Gavan Brown on Board Game Design and Marketing
|
Aug 16, 2022 |
Rod Oracheski on Game Journalism and Small Town Living
|
Aug 09, 2022 |
Brent Knowles on Moving From Video Game Writing to Tabletop RPG Design
|
Aug 02, 2022 |
Matt Forbeck on Novel Writing and Game Design in a Shared Universe
|
Jul 19, 2022 |
Becka Grose on Digital Ethics and Game Design Choices
|
Jul 12, 2022 |
Welcome to The Corner of Story and Game
|
Jul 05, 2022 |