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Episode | Date |
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Visual effects problem solving: the dinosaurs of '65'
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May 20, 2024 |
Chris Nichols on Chaos' new adventure in virtual production
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May 11, 2024 |
Going from VFX artist to short film director
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May 06, 2024 |
Making slimer, a sewer dragon and those Mini-Pufts for 'Frozen Empire'
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Apr 28, 2024 |
Tim Landry reflects on his time at Dream Quest and at Disney Imagineering
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Apr 22, 2024 |
How the animatronic baby from 'The Matrix' was made
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Apr 15, 2024 |
'Godzilla x Kong: The New Empire' VFX supervisor Alessandro Ongaro
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Apr 12, 2024 |
Yeti creator Colin Doncaster on the challenges of VFX software development
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Apr 08, 2024 |
What you didn't know about how that helicopter rescue in 'The Matrix' was filmed
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Apr 01, 2024 |
Preview the big sessions of FMX 2024 with Mario Müller
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Mar 28, 2024 |
Eyeline Studios' new tech volumetric capture tech used on 'YuYu Hakusho'
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Mar 25, 2024 |
The stuntvis behind that stunning oner 'Guardians of the Galaxy Vol. 3'
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Mar 18, 2024 |
Virtual sets in Doctor Who
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Mar 10, 2024 |
Going from greenscreen buck to soaring creature
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Mar 04, 2024 |
A new kind of VFX collective emerges with Dream Machine FX
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Feb 25, 2024 |
How Cartoon Saloon got to play in the Star Wars universe
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Feb 19, 2024 |
The effects of 'Napoleon' were so convincing, Ridley Scott thought they had killed a stunt performer
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Feb 12, 2024 |
'Oppenheimer' special effects supervisor Scott Fisher on what the Trinity Test explosions in the film were made of
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Feb 03, 2024 |
The crazy, intricate work behind DNEG's VFX for 'NYAD'
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Jan 29, 2024 |
David Silverman on the influence of music, and how he got started on ‘The Simpsons’
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Jan 21, 2024 |
The virtual production tech behind the new ‘Ted’ television series
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Jan 14, 2024 |
Behind the scenes of Aardman's 'I Am Your Mother' Star Wars: Visions short
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Jan 07, 2024 |
How Framestore turned Hugh Grant into an Oompa Loompa for 'Wonka'
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Dec 28, 2023 |
Hugo Guerra on directing his ZEISS CinCraft Scenario film
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Dec 18, 2023 |
Wētā Workshop's Richard Taylor on crafting the horrifying creature in 'The Tank'
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Dec 11, 2023 |
How they made this music video by painting the talent silver
|
Dec 04, 2023 |
Nick Dudman on the make-up effects and creatures in s2 of 'The Wheel of Time'
|
Nov 27, 2023 |
How the live-action plate shoots worked for nature documentary series 'Life on our Planet'
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Nov 20, 2023 |
The Wheel of Time: how do you make a fiery dragon?
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Nov 13, 2023 |
Celebrating 30 years of Digital Domain
|
Nov 06, 2023 |
Making a Star Wars short: the creative process behind 'Sith'
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Oct 30, 2023 |
Genetically re-engineered samurai dinosaurs! The making of 'KYORYU'
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Oct 24, 2023 |
How to make a CG Idris Elba
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Oct 12, 2023 |
Here's what actually goes into making a talking animal movie
|
Oct 08, 2023 |
Celebrating 25 years of PDI's Antz
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Oct 01, 2023 |
Behind the biggest VFX scenes in 'Foundation' s2
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Sep 25, 2023 |
You might be surprised how Tinkerbell in 'Peter Pan & Wendy' was made
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Sep 18, 2023 |
VFX supe Mike Fink looks back at Batman Returns, bamf'ing and Golden Compass bears
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Sep 10, 2023 |
The Third Floor’s Casey Schatz on simulcam, motion bases and the eyeline system on 'Avatar The Way of Water'
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Sep 03, 2023 |
'Andor' production visual effects supervisor Mohen Leo on designing VFX shots
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Aug 23, 2023 |
Behind the scenes of 'Wednesday', its on-set performer for Thing, and complex creature effects
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Aug 22, 2023 |
ILM's Grady Cofer and Hal Hickel break down the visual effects in s3 of 'The Mandalorian'
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Aug 20, 2023 |
How the astonishing real and mech dog in 'The Nevers' was made
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Aug 15, 2023 |
How beloFX used Unreal Engine for their rooftop shots in 'The Last of Us'
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Aug 13, 2023 |
A comprehensive update on the state of play of Wētā Tools at Unity
|
Aug 07, 2023 |
Ted Lasso's football matches were made on a 'stand-in' field, with greenscreen, crowd sprites and other VFX
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Aug 06, 2023 |
How they made that spectacular Harrison Ford bus/train jump in 'The Fugitive' with optical front projection tech
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Jul 30, 2023 |
Special effects supervisor Gerd Nefzer reflects on the practical effects of 'Dune'
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Jul 24, 2023 |
The incredible scale, forced perspective, in-camera and invisible effects in 'I'm A Virgo'
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Jul 16, 2023 |
Blowing up model airplanes for a film (against hobby shop owner wishes!)
|
Jul 09, 2023 |
Imagining a singing, dancing croc on set with Actor Capture
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Jul 07, 2023 |
Making miniatures and props for 'Asteroid City'
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Jul 02, 2023 |
Looking back at the early innovative VFX in commercials with Eric Durst
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Jun 25, 2023 |
The Left Angle founders discuss new comp and mograph tool Autograph
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Jun 18, 2023 |
Virtual production on an indie budget
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Jun 12, 2023 |
How Monkey Chow made these mocap action clips for ActorCore
|
Jun 09, 2023 |
'The Last of Us' VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes
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Jun 04, 2023 |
How 'Andor's' real London locations were the basis of Coruscant finals
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May 29, 2023 |
How 'Handmaid's Tale' used virtual production to plan a train station scene
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May 22, 2023 |
How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine
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May 15, 2023 |
The process of postvis on 'Cocaine Bear'
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May 08, 2023 |
Bringing 'Matilda' to life with more VFX than you might at first realize
|
Apr 29, 2023 |
Treating ships like characters in the final episode of 'Star Trek: Picard'
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Apr 23, 2023 |
Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom
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Apr 16, 2023 |
A preview of FMX with Mario Müller
|
Apr 11, 2023 |
Making vampire chimps for 'Let the Right One In'
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Apr 11, 2023 |
The history of markerless motion capture company Move.ai
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Apr 09, 2023 |
VFX supe and director Adam Valdez on making the UE5 short 'Brave Creatures' with new real-time tech
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Mar 30, 2023 |
VFX supe Russell Dodgson explores three seasons of 'His Dark Materials' magic
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Mar 26, 2023 |
How to plan for huge VFX sequences: the VFX supe and VFX producer on 'Slumberland'
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Mar 19, 2023 |
How Blender Studio's latest film, with a realistic human character, was made
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Mar 13, 2023 |
A deep dive into Cinesite's visual effects for 'Wakanda Forever'
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Mar 05, 2023 |
How they make the fire in 'Fire Country'
|
Feb 26, 2023 |
Go in-depth on the visual effects by Fuse FX for 'Wendell & Wild'
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Feb 20, 2023 |
How the VFX for 'All Quiet on the Western Front' were made
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Feb 13, 2023 |
Digital people, CG water, miniatures, morphing: 'Titanic' had it all
|
Feb 06, 2023 |
Where do I find befores & afters VFX content? Your handy guide is here.
|
Jan 31, 2023 |
'The Voice in the Hollow' is an Unreal Engine short with a difference
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Jan 22, 2023 |
Framestore on designing an immersive exhibition for the Science Museum in London
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Jan 16, 2023 |
Scott Eaton on the state of A.I. in art
|
Jan 08, 2023 |
Ending the world (multiple times) for 'The End is Nye'
|
Jan 02, 2023 |
The invisible effects of The Northman
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Dec 20, 2022 |
The VFX behind the forging of the Three Rings in 'The Rings of Power'
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Dec 13, 2022 |
#VFXInsight: How Reallusion's automatic character rigging app AccuRIG came to be
|
Dec 05, 2022 |
From 'Gravity' tethers to Ragdoll Dynamics
|
Nov 30, 2022 |
Access:VFX has expanded
|
Nov 22, 2022 |
Rob Bredow on the state of play of virtual production at ILM
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Nov 14, 2022 |
Kevin Baillie on the virtual production of 'Pinocchio'
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Nov 07, 2022 |
How to build a CG mountain lion (and make it attack Kevin Hart)
|
Nov 01, 2022 |
Pinocchio: going from virtual production to VFX
|
Oct 20, 2022 |
Making a CG zoetrope for a Pharrell Williams music video
|
Oct 17, 2022 |
Wētā FX on the tricky task of crafting battling Asgardian kids in Thor: Love and Thunder
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Oct 10, 2022 |
How DNEG Animation gave 'Entergalactic' its stylized look
|
Oct 06, 2022 |
Solving a 3D boat scan was a big part of Industrial Pixel's beginnings
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Sep 28, 2022 |
Rose Duignan and Hal Hickel on the history of ILM
|
Sep 16, 2022 |
The AI tool used to redub F-bombs and go from an R rating to PG-13
|
Sep 08, 2022 |
How FuseFX built ships and creatures, and de-aged Dolly Parton for s3 of 'The Orville'
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Aug 30, 2022 |
Rising Sun Pictures VFX supe Dan Bethell on 'Thor: Love and Thunder'
|
Aug 18, 2022 |
Behind the lighting tech behind those stunning scenes in Ragnarok and Love and Thunder
|
Aug 10, 2022 |
The creatures of 'Resident Evil'
|
Aug 05, 2022 |
This new RenderMan Walking Teapot short film pays homage to an animated classic
|
Jul 30, 2022 |
Making a bird skull god and a hippo god for 'Moon Knight'
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Jul 30, 2022 |
How all those sparks in Pixar's 'Lightyear' were created
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Jul 30, 2022 |
The main on end titles for 'Moon Knight'
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Jul 30, 2022 |
NVIZ on the previs of 'Morbius'
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Jul 30, 2022 |
ftrack's Fredrik Limsater on the state of play of production tracking
|
Jul 30, 2022 |
Moving from VFX to games: meet Blinkmoon
|
Jul 30, 2022 |
The practical and digital effects of 1997's 'Anaconda'
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Jul 30, 2022 |
Concept designer Ben Mauro on building his HUXLEY universe
|
Jul 30, 2022 |
The VFX art department: a chat with Cinesite's Madeleine Scott-Spencer
|
Jul 30, 2022 |
Zendaya and Tom Holland's wire work, digi-doubles, and the art of comp'ing hair
|
Jul 30, 2022 |
The evolution of Richard Linklater's rotoscoped animation films
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Jul 30, 2022 |
De-ageing, destruction and other digital effects in ‘The Adam Project’
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Jul 30, 2022 |
The virtual production behind the pirate ship scenes in 'Our Flag Means Death'
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Jul 30, 2022 |
Pixar's Danielle Feinberg on the studio's new tech in 'Turning Red'
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Jul 30, 2022 |
From VFXer to trucker: Louis Katz's story
|
Jul 30, 2022 |
'Wheel of Time' VFX supe Julian Parry on designing the One Power
|
Jul 30, 2022 |
The art and tech behind 'The Witcher's' Nivellan
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Jul 30, 2022 |
What it's like to work on the VFX for a Super Bowl spot
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Jul 30, 2022 |
Douglas Trumbull on his plan to change cinema
|
Jul 30, 2022 |
VFX supervisor Scott Stokdyk on the digital human breakthroughs in 'Spider-Man 2'
|
Jul 30, 2022 |
VFX supervisor Kaitlyn Yang on starting a VFX studio, diversity in VFX and more
|
Jul 30, 2022 |
Pipeline, tools and tech with Cinesite
|
Jul 30, 2022 |
The making of SideFX's new renderer, Karma
|
Jul 30, 2022 |
Behind the scenes of 'My Universe' from Coldplay x BTS
|
Jul 30, 2022 |
The visualization tools and techniques behind The Third Floor
|
Jul 30, 2022 |
The FreeMoCap Project
|
Jul 30, 2022 |
How Halon previs'd 'Free Guy'
|
Jul 30, 2022 |
Christos Obretenov on the new wave of stylized rendering
|
Jul 30, 2022 |
How do you edit a live action/CG hybrid film?
|
Jul 30, 2022 |
How a deep learning renderer was used to re-animate a character's lines in 'Free Guy'
|
Jul 30, 2022 |
Facial capture, CG and cut scenes on Codemasters’ 'F1 2021'
|
Jul 30, 2022 |
Framestore's FIRA for portable real-time rig deformation
|
Jul 30, 2022 |
Where are we at with virtual production?
|
Jul 30, 2022 |
The first model or miniature
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Jul 30, 2022 |
The first film to use an all-CG photoreal character
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Jul 30, 2022 |
The first digital wire removal on a film
|
Jul 30, 2022 |
The first digital matte painting
|
Jul 30, 2022 |
The first digital face replacement in a film
|
Jul 30, 2022 |
25 years of Foundry
|
Jul 30, 2022 |
The first motion capture used in a film
|
Jul 30, 2022 |
The first motion control shot in a film
|
Jul 30, 2022 |
The first NLEs and digital editing, with Evan Schiff
|
Jul 30, 2022 |
The first Nuke composite
|
Jul 30, 2022 |
The first ocean simulation in a film
|
Jul 30, 2022 |
The first previs for a film
|
Jul 30, 2022 |
The first stop-motion
|
Jul 30, 2022 |
The first use of chrome balls
|
Jul 30, 2022 |
What was the first film to use Houdini?
|
Jul 30, 2022 |
The first cloud tank
|
Jul 30, 2022 |
Paul Debevec on Light Stage 3
|
Jul 30, 2022 |
How the 'Harry Potter' miniature Hogwarts Castle was made
|
Jul 30, 2022 |
Shane Mahan on the practical Dilophosaurus in 'Jurassic Park'
|
Jul 30, 2022 |
Phil Tippett on RoboCop's ED-209
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Jul 30, 2022 |
The alpha channel and Alvy Ray Smith
|
Jul 30, 2022 |
Elastic Reality
|
Jul 30, 2022 |
The Bullet Time rig from The Matrix
|
Jul 30, 2022 |
The Dinosaur Input Device
|
Jul 30, 2022 |
Welcome to the befores & afters podcast!
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Jul 30, 2022 |