Game, Develop, Repeat

By AnxiousBuddhaGames

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Category: Video Games

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Subscribers: 3
Reviews: 0
Episodes: 175

Description

I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.


Episode Date
Time for a Change
May 04, 2026
Hidden Knowledge
Apr 27, 2026
The Impatient Gamer
Apr 20, 2026
Be About It
Apr 13, 2026
Defying and Navigating Fate in Games
Apr 06, 2026
Magic in Games and Life
Mar 30, 2026
Overcoming Creative Frustration (Also, Brainstorming)
Mar 23, 2026
Zombies
Mar 16, 2026
Sleep In Games
Mar 09, 2026
Let's Discuss Demos
Mar 02, 2026
What If Bananas Had Eyes
Feb 23, 2026
Mewgenics and Invisible Consequences
Feb 16, 2026
From Scratch?!
Feb 09, 2026
A Hobbit's Life For Me
Feb 02, 2026
Art, Journaling, and Physical Media
Jan 26, 2026
The Bigger Picture
Jan 19, 2026
Baby Steps
Jan 12, 2026
Keep It Simple and Honest
Jan 05, 2026
Junk Food and Games
Dec 29, 2025
Do It By Hand
Dec 22, 2025
Lightbulb Moments
Dec 15, 2025
Does This Game Spark Joy
Dec 08, 2025
Wanderstop + Embodying Characters
Dec 01, 2025
I Underestimated My Phone
Nov 24, 2025
Clarifying Game Designs
Nov 17, 2025
Walkthroughs and Strategy Guides
Nov 10, 2025
Impossible Goals vs Impossible Methods
Nov 03, 2025
A Soft Reset
Oct 27, 2025
The Windows Rant: Guess I'm Gaming on Linux
Oct 20, 2025
The Role of Memory
Oct 13, 2025
Side Quests and Miniature Challenges
Oct 06, 2025
I Finally Tried Balatro
Sep 29, 2025
Brevity
Sep 22, 2025
Get Organized
Sep 15, 2025
Know Thyself, Gamer
Sep 08, 2025
Windowkill is Phenomenal
Sep 01, 2025
Negativity is Overrated
Aug 25, 2025
Taking Action
Aug 18, 2025
On Passion
Aug 11, 2025
Do Games Teach Patience
Aug 04, 2025
You Can't Buy Skill
Jul 28, 2025
Good Projects Are Scary
Jul 21, 2025
So Many Games, So Little Time
Jul 14, 2025
What Keeps Us Playing
Jul 07, 2025
It's ok to suck
Jun 30, 2025
You Missed Your Shot, Now What?
Jun 23, 2025
Priorities and Sacrifices
Jun 16, 2025
Getting to Protoyping
Jun 09, 2025
Pretending to Work and Fake Fun
Jun 02, 2025
The Minimap Rant
May 26, 2025
When to Stop Gaming
May 19, 2025
The Video Game Writing Rant
May 12, 2025
Games and Expectations
May 05, 2025
Fresh Starts
Apr 28, 2025
Oops I'm Failing
Apr 21, 2025
Killing Time
Apr 14, 2025
Redemption Arcs
Apr 07, 2025
Peace and Quiet
Mar 31, 2025
Into the Unknown
Mar 24, 2025
On Being Practical
Mar 17, 2025
On Trying Too Hard
Mar 10, 2025
The Tortured Artist
Mar 03, 2025
A Cozy Update
Feb 24, 2025
Rewards in Games and in Life
Feb 17, 2025
The Overthinker
Feb 10, 2025
Some Optimism For You
Feb 03, 2025
The Sidequest Dilemma
Jan 27, 2025
Have Games Gotten Worse?
Jan 20, 2025
Procrastinating is Okay
Jan 13, 2025
Binge Gaming
Jan 06, 2025
Sweat the Small Stuff
Dec 30, 2024
Life Without Games
Dec 23, 2024
On Overthinking
Dec 16, 2024
Inspiration and Personal Evolution (Don't Escape)
Dec 09, 2024
Sonic Says I've Gotta Go Fast
Dec 02, 2024
100: Shortcuts Cheats and Struggles
Nov 25, 2024
099: Feedback and Early Access (Soulframe)
Nov 18, 2024
098: The Impression of Fun (Brighter Shores)
Nov 11, 2024
097: Default Hotkeys and You
Nov 04, 2024
096: The Goal Dilemma
Oct 28, 2024
095: On Competitive Games
Oct 21, 2024
094: Creative Exhaustion
Oct 14, 2024
093: Drowning, Timers, and Quest Logs
Oct 07, 2024
092: Satisfactory is Basically Game Development
Sep 30, 2024
091: Addicted to Walkthroughs
Sep 23, 2024
090: Noticing Good Game Design
Sep 16, 2024
089: Ignorance in Gaming (The Joyful Newb)
Sep 09, 2024
088: From Idea to Design
Sep 02, 2024
087: It's Time to Remake Final Fantasy 8 (FFVIII)
Aug 26, 2024
086: Binge Gaming vs Patient Gaming
Aug 19, 2024
085: On Uncertainty
Aug 12, 2024
084: Why Are MMOs Fun? (WoW)
Aug 05, 2024
083: Simplicity (Fishy)
Jul 29, 2024
082: In Defense of Being Bad
Jul 22, 2024
081: Getting Stuck
Jul 15, 2024
080: Mindless Satisfying Games (PowerWash Simulator)
Jul 08, 2024
079: How to Make a Good Game Bad
Jul 01, 2024
078: The Joy of Consequences in Games
Jun 24, 2024
077: How Games Help Us Grow
Jun 17, 2024
076: Why Make Games
Jun 10, 2024
075: Pure Goofy Fun (Worms)
Jun 03, 2024
074: On Touching Grass
May 27, 2024
073: No Bad Ideas (Parappa the Rapper)
May 20, 2024
072: Why Play Games
May 13, 2024
071: Propaganda and Helldivers 2
May 06, 2024
070: Upward Spirals and Game Development
Apr 29, 2024
069: The Gameplay Loop of Game Development
Apr 22, 2024
068: Conquering Creative Paralysis
Apr 15, 2024
067: My Favorite Pokemon Game (Jade Cocoon)
Apr 08, 2024
066: I Earned a World Record (Dustforce)
Apr 01, 2024
065: When to Ditch a Project
Mar 25, 2024
064: Why Grinding Doesn't Feel Like Work
Mar 18, 2024
063: Being Willing to Fail (Chess)
Mar 11, 2024
062: The Most Relaxing Games
Mar 04, 2024
061: The Difference Between Bad and Incredible (Front Mission 3)
Feb 26, 2024
060: How to Git Gud (League of Legends)
Feb 19, 2024
059: How to Panic (Incredible Crisis)
Feb 12, 2024
058: Planning Your Game (Stardew Valley)
Feb 05, 2024
057: Patiently Pushing Limits (Subnautica)
Jan 29, 2024
056: Scams and Games
Jan 22, 2024
055: Picking the Right Game Idea
Jan 15, 2024
054: Blending Story and Gameplay (Yakuza: Like a Dragon)
Jan 08, 2024
053: Indie Dreams
Jan 01, 2024
052: Number Goes Up (Gnorp Apologue)
Dec 25, 2023
051: Choosing a Game Engine
Dec 18, 2023
050: Designing Turn-Based Combat
Dec 11, 2023
049: The Urge to Give Up
Dec 04, 2023
048: Dungeon Siege + The Power of Nostalgia
Nov 27, 2023
047: How Games Teach Us
Nov 20, 2023
046: Super Hexagon + Player Defeat
Nov 13, 2023
045: How it Feels to Release a Game
Nov 06, 2023
044: Splatterhouse 3 is Terrifying
Oct 30, 2023
043: MediEvil + Spooky Skeletons
Oct 23, 2023
042: Dredge + Discovery
Oct 16, 2023
041: Why Making Games is Scary
Oct 09, 2023
040: Age of Mythology + The Impact of Setting
Oct 02, 2023
039: Why You Should Make a Platformer
Sep 25, 2023
038: Stardew Valley + Calm Passion
Sep 18, 2023
037: Starfield + Illusions
Sep 11, 2023
036: Change + The Gamification of Suffering
Sep 04, 2023
035: Baldur's Gate 3 + Designing Decisions
Aug 28, 2023
034: DnD + How to Succeed at Game Development
Aug 21, 2023
033: One Finger Death Punch + Simple Game Mechanics
Aug 14, 2023
032: A Short HIke + Comfort
Aug 07, 2023
031: Cookie Clicker + Hedonistic Adaptation
Jul 31, 2023
030: Planescape Torment + Choices
Jul 24, 2023
029: Dave the Diver + Commitment
Jul 17, 2023
028: Final Fantasy 9 + Fatal Flaws
Jul 10, 2023
027: Magicka + Elemental Realism
Jul 03, 2023
026: Forager + Addictive Gameplay
Jun 26, 2023
025: Diablo II + Loot
Jun 19, 2023
024: Dragon Quest 11 + Optimism
Jun 12, 2023
023: Sacrifice + Guiding Playstyles
Jun 05, 2023
022: Cook Serve Delicious 3 + Customizing Difficulty
May 29, 2023
021: Celeste + Empathy through gameplay
May 22, 2023
020: Morrowind + Exploration
May 15, 2023
019: Age of Wonders 4 + Optimizing Gameplay Loops
May 08, 2023
018: Breath of the Wild + Holistic Game Design
May 01, 2023
017: Final Fantasy 8 + Tiny Details
Apr 24, 2023
016: Dance Dance Revolution + Control Schemes
Apr 17, 2023
015: Tales of Maj'Eyal + Iteration
Apr 10, 2023
014: Black and White + Room for Interpretation
Apr 03, 2023
013: Final Fantasy 7 + Believable Worldbuilding
Mar 27, 2023
011: Eastshade + The Fun in Peace
Mar 20, 2023
012: The Vale + Designing With Limitations
Mar 20, 2023
010: Warcraft III + Skill Development
Mar 13, 2023
009: Getting Over It with Bennet Foddy + Enjoying Failure
Mar 06, 2023
008: Nox + Distinctive Playstyles
Feb 27, 2023
007: Katamari Damacy + Trusting Yourself
Feb 20, 2023
006: Yakuza + Satisfying Rewards
Feb 13, 2023
005: Cult of the Lamb + Blending Genres
Feb 06, 2023
004: In Other Waters + Limitations
Jan 30, 2023
003: Fishing Addiction + Ignoring the "Real" Game
Jan 23, 2023
002: Spiritfarer + Compelling Characters
Jan 16, 2023
001: Legend of The Dragoon + Avoiding Monotony
Jan 09, 2023