Listen to a podcast, please open Podcast Republic app. Available on Google Play Store and Apple App Store.
| Episode | Date |
|---|---|
|
Why Assassin's Creeds share monorepo | Nicolas Lopez
|
Dec 06, 2025 |
|
Deep dive on profilers! | Dennis (Telemetry) & Ritesh (Superluminal)
|
Nov 29, 2025 |
|
Mārtiņš Možeiko | Understanding Before Programming
|
Nov 22, 2025 |
|
Tyler Glaiel & Edmund McMillen | Endless Design Space in Mewgenics
|
Nov 15, 2025 |
|
Dear ImGui | On UI Architecture with Omar Cornut
|
Nov 08, 2025 |
|
Game Architectures with Alex Evans and Anton Mikhailov
|
Nov 01, 2025 |
|
Version Control that doesn't suck | Nuno Afonso
|
Oct 25, 2025 |
|
Dan Schmidt | Behind Great Games
|
Oct 18, 2025 |
|
Programming UI
|
Oct 11, 2025 |
|
Patrick Traynor | The Hidden Structure of Puzzles
|
Oct 04, 2025 |
|
Wassim Alhajomar | When Medicine Meets Programming
|
Sep 27, 2025 |
|
Tim Bekkers | You Should Push These Buttons
|
Sep 20, 2025 |
|
Casey Muratori on Legendary Handmade Hero!
|
Sep 13, 2025 |
|
Eskil Steenberg | C is All You Need
|
Sep 06, 2025 |
|
Ryan Fleury & Ginger Bill | Deciding the Fate of C Language
|
Aug 30, 2025 |
|
TJ on Neovim, Wild Tech Jobs, and Life
|
Aug 23, 2025 |
|
Jimmy Lefevre | The Ridiculous World of Text
|
Aug 16, 2025 |
|
Alice Ryhl | What About Rust?
|
Aug 09, 2025 |
|
Justin Keyes | Neovim’s Architecture
|
Aug 02, 2025 |
|
Etay Meiri | Math Behind Realtime Graphics
|
Jul 26, 2025 |
|
Sean Barrett | Legendary Software Rendering Era
|
Jul 19, 2025 |
|
Carson Gross | Fixing the Web?
|
Jul 05, 2025 |
|
Anton Mikhailov | Stay True to Code Performance
|
Jun 21, 2025 |
|
Nic Barker | Why Use C for UI Library?
|
Jun 14, 2025 |
|
Greg Kroah-Hartman | How Does Linux Work?
|
Jun 07, 2025 |
|
Nuno Leiria | Creating Games Should Be More Fun
|
May 31, 2025 |
|
Marcin Undak | Inside AAA Game Engine
|
May 24, 2025 |
|
Andreas Kling | Can You Build a Web Browser?
|
May 17, 2025 |
|
Inside Unity Build Systems | Tomas Jakubauskas
|
May 14, 2025 |
|
On math, shaders and burnout with Freya Holmér!
|
May 10, 2025 |
|
Painting with Math | Inigo Quilez
|
May 03, 2025 |
|
Why D Programming Language? | Lewis Nicolle
|
Apr 26, 2025 |
|
Design Meets Performance | Vjekoslav Krajačić
|
Apr 19, 2025 |
|
Highly anticipated Mewgenics! | Tyler Glaiel
|
Apr 12, 2025 |
|
If you're serious about programming, listen to Stewart Lynch!
|
Apr 05, 2025 |
|
How realtime physics engines are made with Dennis Gustafsson!
|
Mar 29, 2025 |
|
Aras Pranckevičius on Unity Engine internals and company!
|
Mar 22, 2025 |
|
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
|
Mar 15, 2025 |
|
The lesson in puzzle game design with Matt VanDevander!
|
Mar 09, 2025 |
|
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
|
Mar 08, 2025 |
|
Adventure Game Design masterclass with Dave Gilbert!
|
Mar 02, 2025 |
|
Why Odin and raylib is irresistible combo with Karl Zylinski!
|
Mar 01, 2025 |
|
important podcast update
|
Feb 23, 2025 |
|
On SIMD, cache and CPU internals with the expert Daniel Lemire!
|
Feb 22, 2025 |
|
raylib author on library internals and C programming language!
|
Feb 15, 2025 |
|
The lesson in puzzle game design with Matt VanDevander!
|
Feb 09, 2025 |
|
Design of mystery and adventure games with Will from Kini Games!
|
Feb 09, 2025 |
|
Raphael Luba on jai compiler internals!
|
Feb 08, 2025 |
|
Billy Basso on code architecture of Animal Well!
|
Feb 02, 2025 |
|
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
|
Feb 01, 2025 |
|
Ryan Ike breaks down music and sound design for games!
|
Jan 25, 2025 |
|
Jonathan Blow on his programming language jai and upcoming game(s)!
|
Jan 18, 2025 |
|
Debuggers and programming from scratch with Ryan Fleury!
|
Jan 11, 2025 |
|
Odin creator Ginger Bill on his programming language and state of software!
|
Dec 19, 2024 |
|
When your game engine is Adventure Game Studio | James Spanos
|
Nov 30, 2024 |
|
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
|
Nov 23, 2024 |
|
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
|
Oct 26, 2024 |
|
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
|
Sep 28, 2024 |
|
Casey Muratori on his work experience
|
Sep 21, 2024 |
|
The first game to use blockchain right? | Design of Providence
|
Sep 14, 2024 |
|
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
|
Jul 13, 2024 |
|
Making difficulty fun in tactical shooter - Shardpunk
|
Jul 06, 2024 |
|
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
|
Jun 29, 2024 |
|
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
|
Jun 22, 2024 |
|
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
|
Jun 09, 2024 |
|
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
|
Jun 01, 2024 |
|
Game design principles in the Case of the Golden Idol - Andrejs Klavins
|
May 25, 2024 |
|
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
|
May 18, 2024 |
|
Thronefall developer Paul talks about design, art & rendering!
|
May 11, 2024 |
|
How Terraformers were made - strategy game with roguelike elements
|
May 04, 2024 |
|
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
|
Apr 29, 2024 |
|
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
|
Apr 28, 2024 |
|
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
|
Apr 27, 2024 |
|
Ali Motisi behind Full Void on how it's done in custom engine in C
|
Apr 20, 2024 |
|
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
|
Apr 13, 2024 |
|
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
|
Apr 06, 2024 |
|
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
|
Mar 30, 2024 |
|
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
|
Mar 23, 2024 |
|
ISO C++ committee member speaks on game programming, C++ direction and more!
|
Mar 16, 2024 |
|
Make it fantastical! - the man behind the Talos Principle 2 environment
|
Mar 09, 2024 |
|
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
|
Mar 03, 2024 |
|
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
|
Mar 02, 2024 |
|
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
|
Feb 25, 2024 |
|
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
|
Jan 21, 2024 |
|
What you want to optimize is server CPU time - Providence
|
Jan 17, 2024 |
|
Let the artstyle drive the gameplay - Echo of the Waves
|
Jan 14, 2024 |
|
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
|
Jan 07, 2024 |