Wookash Podcast

By Łukasz Ściga

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Image by Łukasz Ściga

Category: Technology

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Subscribers: 19
Reviews: 0
Episodes: 61

Description

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

Episode Date
Inside AAA Game Engine | Marcin Undak
May 24, 2025
Can You Build a Web Browser? | Andreas Kling
May 17, 2025
Inside Unity Build Systems | Tomas Jakubauskas
May 14, 2025
On math, shaders and burnout with Freya Holmér!
May 10, 2025
Painting with Math | Inigo Quilez
May 03, 2025
Why D Programming Language? | Lewis Nicolle
Apr 26, 2025
Design Meets Performance | Vjekoslav Krajačić
Apr 19, 2025
Highly anticipated Mewgenics! | Tyler Glaiel
Apr 12, 2025
If you're serious about programming, listen to Stewart Lynch!
Apr 05, 2025
How realtime physics engines are made with Dennis Gustafsson!
Mar 29, 2025
Aras Pranckevičius on Unity Engine internals and company!
Mar 22, 2025
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
Mar 15, 2025
The lesson in puzzle game design with Matt VanDevander!
Mar 09, 2025
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
Mar 08, 2025
Adventure Game Design masterclass with Dave Gilbert!
Mar 02, 2025
Why Odin and raylib is irresistible combo with Karl Zylinski!
Mar 01, 2025
important podcast update
Feb 23, 2025
On SIMD, cache and CPU internals with the expert Daniel Lemire!
Feb 22, 2025
raylib author on library internals and C programming language!
Feb 15, 2025
The lesson in puzzle game design with Matt VanDevander!
Feb 09, 2025
Design of mystery and adventure games with Will from Kini Games!
Feb 09, 2025
Raphael Luba on jai compiler internals!
Feb 08, 2025
Billy Basso on code architecture of Animal Well!
Feb 02, 2025
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
Feb 01, 2025
Ryan Ike breaks down music and sound design for games!
Jan 25, 2025
Jonathan Blow on his programming language jai and upcoming game(s)!
Jan 18, 2025
Debuggers and programming from scratch with Ryan Fleury!
Jan 11, 2025
Odin creator Ginger Bill on his programming language and state of software!
Dec 19, 2024
When your game engine is Adventure Game Studio | James Spanos
Nov 30, 2024
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Nov 23, 2024
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Oct 26, 2024
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Sep 28, 2024
Casey Muratori on his work experience
Sep 21, 2024
The first game to use blockchain right? | Design of Providence
Sep 14, 2024
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Jul 13, 2024
Making difficulty fun in tactical shooter - Shardpunk
Jul 06, 2024
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Jun 29, 2024
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Jun 22, 2024
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Jun 09, 2024
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Jun 01, 2024
Game design principles in the Case of the Golden Idol - Andrejs Klavins
May 25, 2024
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
May 18, 2024
Thronefall developer Paul talks about design, art & rendering!
May 11, 2024
How Terraformers were made - strategy game with roguelike elements
May 04, 2024
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Apr 29, 2024
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Apr 28, 2024
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Apr 27, 2024
Ali Motisi behind Full Void on how it's done in custom engine in C
Apr 20, 2024
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Apr 13, 2024
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Apr 06, 2024
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Mar 30, 2024
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Mar 23, 2024
ISO C++ committee member speaks on game programming, C++ direction and more!
Mar 16, 2024
Make it fantastical! - the man behind the Talos Principle 2 environment
Mar 09, 2024
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Mar 03, 2024
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Mar 02, 2024
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Feb 25, 2024
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
Jan 21, 2024
What you want to optimize is server CPU time - Providence
Jan 17, 2024
Let the artstyle drive the gameplay - Echo of the Waves
Jan 14, 2024
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Jan 07, 2024