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Episode | Date |
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Inside AAA Game Engine | Marcin Undak
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May 24, 2025 |
Can You Build a Web Browser? | Andreas Kling
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May 17, 2025 |
Inside Unity Build Systems | Tomas Jakubauskas
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May 14, 2025 |
On math, shaders and burnout with Freya Holmér!
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May 10, 2025 |
Painting with Math | Inigo Quilez
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May 03, 2025 |
Why D Programming Language? | Lewis Nicolle
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Apr 26, 2025 |
Design Meets Performance | Vjekoslav Krajačić
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Apr 19, 2025 |
Highly anticipated Mewgenics! | Tyler Glaiel
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Apr 12, 2025 |
If you're serious about programming, listen to Stewart Lynch!
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Apr 05, 2025 |
How realtime physics engines are made with Dennis Gustafsson!
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Mar 29, 2025 |
Aras Pranckevičius on Unity Engine internals and company!
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Mar 22, 2025 |
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
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Mar 15, 2025 |
The lesson in puzzle game design with Matt VanDevander!
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Mar 09, 2025 |
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
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Mar 08, 2025 |
Adventure Game Design masterclass with Dave Gilbert!
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Mar 02, 2025 |
Why Odin and raylib is irresistible combo with Karl Zylinski!
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Mar 01, 2025 |
important podcast update
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Feb 23, 2025 |
On SIMD, cache and CPU internals with the expert Daniel Lemire!
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Feb 22, 2025 |
raylib author on library internals and C programming language!
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Feb 15, 2025 |
The lesson in puzzle game design with Matt VanDevander!
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Feb 09, 2025 |
Design of mystery and adventure games with Will from Kini Games!
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Feb 09, 2025 |
Raphael Luba on jai compiler internals!
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Feb 08, 2025 |
Billy Basso on code architecture of Animal Well!
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Feb 02, 2025 |
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
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Feb 01, 2025 |
Ryan Ike breaks down music and sound design for games!
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Jan 25, 2025 |
Jonathan Blow on his programming language jai and upcoming game(s)!
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Jan 18, 2025 |
Debuggers and programming from scratch with Ryan Fleury!
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Jan 11, 2025 |
Odin creator Ginger Bill on his programming language and state of software!
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Dec 19, 2024 |
When your game engine is Adventure Game Studio | James Spanos
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Nov 30, 2024 |
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
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Nov 23, 2024 |
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
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Oct 26, 2024 |
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
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Sep 28, 2024 |
Casey Muratori on his work experience
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Sep 21, 2024 |
The first game to use blockchain right? | Design of Providence
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Sep 14, 2024 |
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
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Jul 13, 2024 |
Making difficulty fun in tactical shooter - Shardpunk
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Jul 06, 2024 |
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
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Jun 29, 2024 |
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
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Jun 22, 2024 |
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
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Jun 09, 2024 |
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
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Jun 01, 2024 |
Game design principles in the Case of the Golden Idol - Andrejs Klavins
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May 25, 2024 |
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
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May 18, 2024 |
Thronefall developer Paul talks about design, art & rendering!
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May 11, 2024 |
How Terraformers were made - strategy game with roguelike elements
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May 04, 2024 |
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
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Apr 29, 2024 |
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
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Apr 28, 2024 |
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
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Apr 27, 2024 |
Ali Motisi behind Full Void on how it's done in custom engine in C
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Apr 20, 2024 |
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
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Apr 13, 2024 |
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
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Apr 06, 2024 |
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
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Mar 30, 2024 |
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
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Mar 23, 2024 |
ISO C++ committee member speaks on game programming, C++ direction and more!
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Mar 16, 2024 |
Make it fantastical! - the man behind the Talos Principle 2 environment
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Mar 09, 2024 |
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
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Mar 03, 2024 |
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
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Mar 02, 2024 |
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
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Feb 25, 2024 |
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
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Jan 21, 2024 |
What you want to optimize is server CPU time - Providence
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Jan 17, 2024 |
Let the artstyle drive the gameplay - Echo of the Waves
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Jan 14, 2024 |
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
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Jan 07, 2024 |