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| Episode | Date |
|---|---|
|
70 - Preparing the Code for Production
|
Aug 27, 2025 |
|
69 - I Make Time for Gamedev
|
Jun 20, 2025 |
|
68 - Test New Features Extensively BEFORE Polishing Them
|
Jun 02, 2025 |
|
67 - It's Been a While
|
Feb 25, 2025 |
|
66 - Finding Time for WASarD
|
Nov 25, 2024 |
|
65 - I'm back!
|
Oct 10, 2024 |
|
64 - The end of my 4-week push
|
May 24, 2024 |
|
63 - Update, what I'd do differently, and the high jump analogy
|
May 14, 2024 |
|
62 - A quick WASarD update (2 weeks into my 4-week push)
|
May 06, 2024 |
|
61 - Making games is fun when your efforts aren't wasted
|
Apr 25, 2024 |
|
60 - Focusing on WASarD
|
Apr 22, 2024 |
|
59 - Capsule art for the new Steam page
|
Apr 15, 2024 |
|
58 - My experiences with "crunch"
|
Mar 21, 2024 |
|
57 - Artstyle Progress + Releasing More than 1 Game
|
Mar 18, 2024 |
|
56 - Developing new features alongside existing features
|
Feb 28, 2024 |
|
55 - New jungle mockup + workflow process success
|
Feb 16, 2024 |
|
54 - Breaking down the mockup into a workflow
|
Feb 09, 2024 |
|
53 - Do people like the new WASarD artstyle?
|
Feb 07, 2024 |
|
52 - Two Week Update + New WASarD Artstyle?
|
Feb 05, 2024 |
|
51 - The numbers on the new demo + a small anecdote
|
Jan 22, 2024 |
|
50 - Don't Project Unwanted Behavior into the Future
|
Jan 19, 2024 |
|
49 - What I Learned After Watching Playtesters This Weekend (and where to go next)
|
Jan 15, 2024 |
|
48 - Game "Size" Means Different things to Devs and Players
|
Jan 12, 2024 |
|
47 - Balancing Discipline, Motivation, Habits, and Momentum
|
Jan 10, 2024 |
|
46 - When to Publish my Steam Demo?
|
Jan 08, 2024 |
|
45 - Sickness, Thoughts on the New Year, and Leaving Twitter
|
Dec 28, 2023 |
|
44 - Implementing the New Stats Object
|
Dec 08, 2023 |
|
43 - Some Progress + Stress and Recovery
|
Dec 01, 2023 |
|
42 - Rebuilding Momentum after a Lull
|
Nov 29, 2023 |
|
41 - Gamedev Part Time
|
Nov 08, 2023 |
|
40 - Secondary Spells and Black Magic
|
Oct 25, 2023 |
|
39 - Why has my progress been so slow?
|
Oct 21, 2023 |
|
38 - The Calendar for the next Demo
|
Oct 10, 2023 |
|
37 - Thoughts on my Progress this Week
|
Oct 06, 2023 |
|
36 - Thinking Through Secondary Spells
|
Oct 05, 2023 |
|
35 - An Interesting Discovery about Relics in my Game
|
Oct 02, 2023 |
|
34 - Projecting Wishlist Numbers, Knockback Fixes, and Wall Bouncing
|
Sep 23, 2023 |
|
33 - Wishlist Numbers? Good Enough. Now I Need to Shut Up and Get to Work.
|
Sep 14, 2023 |
|
32 - Teaser Trailer YouTube Comments and Wishlist Numbers
|
Sep 08, 2023 |
|
31 - My Steam Trailer Goal
|
Sep 06, 2023 |
|
30 - I added secondary spells! How did it go?
|
Sep 05, 2023 |
|
29 - Injecting Motivation by Watching Recorded Playtesting Sessions
|
Sep 04, 2023 |
|
28 - The Kickstarter and Steam Page are Taking Forever
|
Aug 31, 2023 |
|
27 - All I need is 2.5 Hours of Gamedev
|
Aug 25, 2023 |
|
26 - Organic Traffic on Itch.io
|
Aug 22, 2023 |
|
25 - My Goals for the Week
|
Aug 21, 2023 |
|
24 - Designer Vision vs Player Requests
|
Aug 18, 2023 |
|
23 - Post Demo Bug Fixes and What Comes Next
|
Aug 15, 2023 |
|
22 - Public Itch.io Demo Release and Feedback so Far
|
Aug 11, 2023 |
|
21 - Start Menu Draft and a Hacked in Save System
|
Aug 10, 2023 |
|
20 - Making Progress Again + Do I Even Want to be Successful?
|
Aug 09, 2023 |
|
19 - I missed my Goal for the Itch.io Demo Release
|
Aug 06, 2023 |
|
18 - Addressing the Main Pain Points
|
Aug 04, 2023 |
|
17 - Just so You Know, Programming is Hard
|
Aug 02, 2023 |
|
16 - How My Daughter Reacted to the Meta Progression Feature
|
Aug 01, 2023 |
|
15 - The Feeling of a Slow Week but Striving for Progress Anyway
|
Jul 28, 2023 |
|
14 - Getting Difficulty Right for WASarD
|
Jul 25, 2023 |
|
13 - Indie Game Night Thoughts
|
Jul 21, 2023 |
|
12 - Last-Minute Fixes before the Indie Game Night
|
Jul 20, 2023 |
|
11 - Stressful Bugs, Unforeseen Interactions, and Fixing the Fun out of the Game
|
Jul 19, 2023 |
|
10 - The Spider Enemy and the Kickstarter Page
|
Jul 18, 2023 |
|
9 - I'm Ready for Production
|
Jul 14, 2023 |
|
8 - Book Shipping Story
|
Jul 14, 2023 |
|
7 - Post Demo Thoughts and Plans for the Rest of July
|
Jul 11, 2023 |
|
6 - The Push for the Demo
|
Jul 01, 2023 |
|
5 - Demo Eve and Feeling a Bit Stressed
|
Jun 29, 2023 |
|
4 - Playtesting on the Steam Deck and Moving Forward
|
Jun 26, 2023 |
|
3 - Using the Boss to Teach the Engaging Action
|
Jun 24, 2023 |
|
2 - Being Efficient vs Being Effective
|
Jun 23, 2023 |
|
1 - An Introduction and My 5 Year Plan
|
Jun 22, 2023 |
|
Heart Gamedev Podcast (Trailer)
|
Jun 19, 2023 |