New Books in Game Studies

By New Books Network

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Category: Games

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Subscribers: 2
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Episodes: 87

Description

Interviews with scholars of game studies about their books.

Episode Date
Regina Seiwald and Ed Vollans, "(Not) In the Game: History, Paratexts, and Games" (de Gruyter, 2023)
May 08, 2024
Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)
May 04, 2024
Nick Jones, "Gooey Media: Screen Entertainment and the Graphic User Interface" (Edinburgh UP, 2023)
Mar 15, 2024
Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)
Mar 15, 2024
Poppy Wilde, "Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities" (Routledge, 2023)
Mar 02, 2024
Stefano Gualeni, "The Clouds: An Experiment in Theory-Fiction" (Routledge, 2023)
Jan 24, 2024
Cross-Cultural Research on Gaming and “Gaming Disorder”
Jan 19, 2024
Hartmut Koenitz, "Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time" (Routledge, 2023)
Jan 19, 2024
David B. Nieborg and Maxwell Foxman, "Mainstreaming and Game Journalism" (MIT Press, 2023)
Jan 15, 2024
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)
Dec 20, 2023
Robert Houghton, "Playing the Middle Ages: Pitfalls and Potential in Modern Games" (Bloomsbury, 2023)
Dec 07, 2023
Chad Randl and D. Medina Lasansky, "Playing Place: Board Games, Popular Culture, Space" (MIT Press, 2023)
Nov 09, 2023
Peter Nelson, "Computer Games As Landscape Art" (Palgrave Macmillan, 2023)
Nov 06, 2023
Gabe Durham, "The Legend of Zelda: Majora's Mask" (Boss Fight Books, 2020)
Oct 26, 2023
Ben Whaley, "Toward a Gameic World: New Rules of Engagement from Japanese Video Games" (U Michigan Press, 2023)
Oct 02, 2023
Federico Alvarez Igarzábal, "Time and Space in Video Games: A Cognitive-Formalist Approach" (Transcript, 2020)
Sep 23, 2023
Marc Bonner, "Open World Structures: Architecture, Urban and Natural Landscape in the Computer Game" (Büchner-Verlag, 2023)
Sep 07, 2023
Stefan Heinrich Simond, "Pixelated Madness: The Construction of Mental Illnesses and Psychiatric Institutions in Video Games" (Hülsbusch, 2023)
Aug 23, 2023
Betty Adamou, "Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success" (Kogan Page, 2018)
Jul 31, 2023
Codename Revolution: The Nintendo Wii Platform
Jul 26, 2023
Aaron A. Reed, "50 Years of Text Games: From Oregon Trail to AI Dungeon" (2023)
Jul 19, 2023
The Art of Failure: An Essay on the Pain of Playing Video Games
Jul 11, 2023
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
Jun 29, 2023
The War on Learning: Gaining Ground in the Digital University
Jun 27, 2023
Academic Chat: "Detention" and Other Horror Videogames: Avatars, Memory and Trauma
Jun 24, 2023
Lars de Wildt, "The Pop Theology of Videogames: Producing and Playing with Religion" (Amsterdam UP, 2023)
Jun 22, 2023
Works of Game: On the Aesthetics of Games and Art
Jun 18, 2023
Zhouxiang Lu, "A History of Competitive Gaming" (Routledge, 2022)
Jun 12, 2023
Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)
Jun 11, 2023
Ida Yoshinaga et al., "Uneven Futures: Strategies for Community Survival from Speculative Fiction" (MIT Press, 2022)
Jun 11, 2023
Karen Schrier, "We the Gamers: How Games Teach Ethics and Civics" (Oxford UP, 2021)
May 11, 2023
Jason C. Cash and Craig T. Olsen, "The World of Final Fantasy VII: Essays on the Game and Its Legacy" (McFarland, 2023)
May 07, 2023
Justin L. Bergner, "Solving the Price Is Right: How Mathematics Can Improve Your Decisions On and Off the Set of America's Celebrated Game Show" (Prometheus Books, 2023)
Apr 19, 2023
Jeffrey G. Snodgrass, "The Avatar Faculty: Ecstatic Transformations in Religion and Video Games" (U California Press, 2023)
Mar 28, 2023
Larisa Grollemond and Bryan C. Keene, "The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds" (Getty, 2022)
Mar 27, 2023
Felix Zimmermann, "Virtual Realities: Atmospheric Experience of the Past in Digital Games (Büchner-Verlag, 2023)
Mar 26, 2023
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)
Mar 16, 2023
Stefano Gualeni and Riccardo Fassone, "Fictional Games: A Philosophy of Worldbuilding and Imaginary Play" (Bloomsbury, 2023)
Mar 12, 2023
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mar 08, 2023
Jacob Birken, "Video Games: Digital Image Cultures" (Verlag Klaus Wagenbach, 2022)
Feb 19, 2023
Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
Feb 07, 2023
Christopher Bartel, "Video Games, Violence, and the Ethics of Fantasy: Killing Time" (Bloomsbury, 2020)
Jan 14, 2023
Jeffrey Carpenter and Andrea Robbett, "Game Theory and Behavior" (MIT Press, 2022)
Jan 14, 2023
Harald Koberg, "Free Play: Digital Gaming and the Longing for Effectiveness" (Büchner-Verlag, 2021)
Jan 13, 2023
Kelly I. Aliano, "The Performance of Video Games: Enacting Identity, History and Culture Through Play" (McFarland, 2022)
Dec 17, 2022
Robert Houghton, "Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact" (de Gruyter, 2022)
Dec 04, 2022
Melissa Kagen, "Wandering Games" (MIT Press, 2022)
Dec 04, 2022
Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
Nov 11, 2022
Andrei Nae, "Immersion, Narrative, and Gender Crisis in Survival Horror Video Games" (Routledge, 2021)
Oct 26, 2022
Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)
Oct 25, 2022
Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)
Oct 11, 2022
How to Play Poker Like the Pros: A Conversation with Jonathan Little
Oct 10, 2022
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
Oct 04, 2022
Esther Wright, "Rockstar Games and American History: Promotional Materials and the Construction of Authenticity" (de Gruyter, 2022)
Sep 13, 2022
Don’t Hate the Player: The World of E-Sports
Aug 26, 2022
Save the Whales: The Addictive Psychology Behind Video Games
Aug 23, 2022
Peter Winkler, "Mathematical Puzzles" (A K Peters, 2020)
Aug 23, 2022
Moral Kombat: How Mortal Kombat Caused Moral Outrage
Aug 22, 2022
The Revolution Will Not Be Streamed: The Intellectual Culture of Twitch Streamers
Aug 03, 2022
Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)
Jul 26, 2022
Samuel Ulbricht, "Ethics of Computer Gaming: A Groundwork" (Palgrave MacMillan, 2022)
Jul 08, 2022
Rachael Hutchinson and Jérémie Pelletier-Gagnon, "Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG" (Lexington Books, 2022)
Jun 27, 2022
John Wills, "Gamer Nation: Video Games and American Culture" (Johns Hopkins UP, 2019)
Jun 15, 2022
Mindy Capaldi, "Teaching Mathematics Through Games" (American Mathematical Society, 2021)
May 10, 2022
Thomas Haigh and Paul E. Ceruzzi, "A New History of Modern Computing" (MIT Press, 2021)
Mar 30, 2022
Grant Tavinor, "The Aesthetics of Virtual Reality" (Routledge, 2021)
Jan 28, 2022
Kurt Squire, "Making Games for Impact" (MIT Press, 2021)
Oct 26, 2021
Joseph P. Laycock, "Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds" (U California Press, 2015)
Jul 26, 2021
Alyssa Goldstein Sepinwall, "Slave Revolt on Screen: The Haitian Revolution in Film and Video Games" (UP of Mississippi, 2021)
Jul 22, 2021
Roopika Risam and Kelly Baker Josephs, "The Digital Black Atlantic" (U Minnesota Press, 2021)
Jul 05, 2021
Annelise Heinz, "Mahjong: A Chinese Game and the Making of Modern American Culture" (Oxford UP, 2021)
Jun 24, 2021
Mary Pilon, "The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game" (Bloomsbury, 2015)
May 17, 2021
Jonas Peters and Nicolai Meinshausen, "The Raven's Hat: Fallen Pictures, Rising Sequences, and Other Mathematical Games" (MIT Press, 2021)
Apr 02, 2021
J. Rosenhouse, "Games for Your Mind: The History and Future of Logic Puzzles" (Princeton UP, 2020)
Jan 25, 2021
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
Nov 10, 2020
Cailin O’Connor, "Games in the Philosophy of Biology" (Cambridge UP, 2020)
Jul 10, 2020
William Gibbons, "Unlimited Replays: Video Games and Classical Music" (Oxford UP, 2018)
Aug 06, 2019
Alex Wade, “Playback: A Genealogy of 1980s British Videogames” (Bloomsbury Academic, 2018)
Mar 23, 2018
Alfie Bown, “The Playstation Dreamworld” (Polity, 2017)
Dec 20, 2017
Phillip Penix-Tadsen, “Cultural Code: Video Games and Latin America” (MIT Press, 2016)
Mar 14, 2016
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)
Dec 23, 2015
Colin Milburn, “Mondo Nano: Fun and Games in the World of Digital Matter” (Duke UP, 2015)
Oct 27, 2015
Randy Nichols, “The Video Game Business” (British Film Institute, 2014)
Aug 16, 2015
Vincent Vergonjeanne: French Online and Board Games Entrepreneur
Jul 09, 2015
John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)
Jun 01, 2015
Mark Carnes, “Minds on Fire: How Role-Immersion Games Transform College” (Harvard UP, 2014)
Sep 24, 2014
Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)
Apr 11, 2014