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| Episode | Date |
|---|---|
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The Player and the Played: From Gamed Capitalism to 21st-Century Fascism with Max Haiven (MIT Press, 2026)
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Sep 28, 2026 |
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David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)
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Jul 22, 2026 |
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Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)
|
Jul 21, 2026 |
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Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)
|
Jul 20, 2026 |
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Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)
|
Jun 18, 2026 |
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Aditya Deshbandhu, "The 21st Century in 100 Games" (Routledge, 2024)
|
Jun 09, 2026 |
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Amy Thomas, "Copyright, Contract, and Video Games: Terms of Play" (Hart Publishing, 2026)
|
May 29, 2026 |
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Stephanie Farnsworth, "Games That Haunt Us: Gothic Game Space as a Living Nightmare" (Bloomsbury, 2026)
|
Apr 28, 2026 |
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Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
|
Apr 27, 2026 |
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Michał Mycka, "Games User Research Cookbook: Tools and Techniques for Better Player Experience" (CRC Press, 2026)
|
Apr 19, 2026 |
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Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)
|
Apr 11, 2026 |
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Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)
|
Mar 11, 2026 |
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Kaitlin Tremblay, "Life is Strange" (Boss Fight Books, 2026)
|
Mar 09, 2026 |
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Victor Navarro-Remesal, "Zen and Slow Games" (MIT Press, 2026)
|
Mar 03, 2026 |
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Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
|
Mar 02, 2026 |
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Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)
|
Feb 20, 2026 |
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Charlotte Reber, "Dragon Age II" (Boss Fight Books, 2026)
|
Feb 20, 2026 |
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Rob Gallagher, "Artgames after GamerGate" (Palgrave Macmillan, 2025)
|
Feb 06, 2026 |
|
Federico Alvarez Igarzábal and Emmanuel Guardiola, "Video Games and Mental Health: Perspectives of Psychology and Game Design" (Transcript Publishing, 2024)
|
Jan 31, 2026 |
|
Chaim Gingold, "Building SimCity: How to Put the World in a Machine" (MIT Press, 2024)
|
Dec 15, 2025 |
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Adrienne Domasin ed., "The Psychgeist of Pop Culture: The Last of Us" (Playstory Press, 2025)
|
Nov 23, 2025 |
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Jessica Doyle and Jordan Ferguson, "Dance Dance Revolution" (Boss Fight Books, 2025)
|
Nov 03, 2025 |
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Kawika Guillermo, "Of Floating Isles: On Growing Pains and Video Games" (Arsenal Pulp Press, 2025)
|
Sep 22, 2025 |
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Alisha Karabinus et al. eds., "Historiographies of Game Studies: What It Has Been, What It Could Be" (Punctum Books, 2025)
|
Sep 17, 2025 |
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Julien Mailland on "The Game That Never Ends: How Lawyers Shape the Videogame Industry"
|
Sep 15, 2025 |
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Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)
|
Aug 10, 2025 |
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Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)
|
Aug 08, 2025 |
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Dom Ford, "Mytholudics: Games and Myth" (de Gruyter, 2025)
|
Aug 05, 2025 |
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Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)
|
Jul 23, 2025 |
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James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)
|
Jul 18, 2025 |
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Elliot Lichtman, "The Computer Always Wins: A Playful Introduction to Algorithms through Puzzles and Strategy Games" (MIT Press, 2025)
|
Jun 22, 2025 |
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Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)
|
Jun 20, 2025 |
|
Trans Technologies
|
Jun 19, 2025 |
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Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)
|
May 31, 2025 |
|
Peter Krapp, "Computing Legacies: Digital Cultures of Simulation" (MIT Press, 2024)
|
May 05, 2025 |
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James Cartlidge, "The Rise of the Roguelite: Inside a Gaming Phenomenon" (CRC Press, 2025)
|
Apr 23, 2025 |
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Jonathan D. Cohen, "Losing Big: America's Dangerous Sports Gambling Boom" (Columbia Global Reports, 2025)
|
Apr 20, 2025 |
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Connor Jackson, "Zombies, Consumption, and Satire in Capcom's Dead Rising" (Routledge, 2024)
|
Apr 19, 2025 |
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Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)
|
Apr 13, 2025 |
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Daryl Fairweather, "Hate the Game: Economic Cheat Codes for Life, Love, and Work" (U Chicago Press, 2025)
|
Apr 12, 2025 |
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Mia Consalvo et al., "Streaming by the Rest of Us: Microstreaming Videogames on Twitch" (MIT Press, 2025)
|
Mar 14, 2025 |
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Sarah Stang, et al., "Monstrosity in Games and Play" (Amsterdam UP, 2024)
|
Mar 07, 2025 |
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Blair Farrell, "The Avengers in Video Games" (McFarland, 2021)
|
Mar 05, 2025 |
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Kyle Orland, "Minesweeper" (Boss Fight Books, 2023)
|
Mar 04, 2025 |
|
Robert Houghton, "The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism" (Boydell & Brewer, 2024)
|
Mar 03, 2025 |
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Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)
|
Mar 01, 2025 |
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Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
|
Feb 27, 2025 |
|
Shelly Jones and Matthew Wilhelm Kapell, "Beyond the Deck: Critical Essays on Magic, The Gathering and Its Influence" (McFarland, 2023)
|
Feb 20, 2025 |
|
René Reinhold Schallegger, "A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames" (McFarland, 2024)
|
Feb 14, 2025 |
|
Réjane Dreifuss et al., "Live Performance and Video Games: Inspirations, Appropriations and Mutual Transfers" (Transcript Publishing, 2024)
|
Feb 08, 2025 |
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Marijam Did, "Everything to Play For: An Insider's Guide to How Videogames are Changing Our World" (Verso, 2024)
|
Feb 03, 2025 |
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Marco Arnaudo, "The Tabletop Revolution: Gaming Reimagined in the 21st Century" (McFarland, 2023)
|
Jan 19, 2025 |
|
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)
|
Jan 14, 2025 |
|
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)
|
Jan 12, 2025 |
|
Andrew S. Latham, "Hey! Listen!: Hypertext Rhetoric and The Legend of Zelda" (McFarland, 2024)
|
Jan 05, 2025 |
|
John Eglin, "The Gambling Century: Commercial Gaming in Britain from Restoration to Regency" (Oxford UP, 2023)
|
Dec 27, 2024 |
|
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)
|
Dec 21, 2024 |
|
Matthew S. Smith, "EverQuest" (Boss Fight Books, 2024)
|
Dec 15, 2024 |
|
Tom Boellstorff and Braxton Soderman, "Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®" (MIT Press, 2024)
|
Dec 14, 2024 |
|
Gabe Durham, "Bible Adventures" (Boss Fight Books, 2015)
|
Nov 10, 2024 |
|
Seth E. Jenny et al., "Routledge Handbook of Esports" (Routledge, 2024)
|
Nov 09, 2024 |
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Yaraslau Kot, "Central and Eastern European Histories and Heritages in Video Games" (Routledge, 2024)
|
Nov 07, 2024 |
|
Richard Moss, "Tale of Two Halves: The History Of Football Video Games" (Bitmap Books, 2024)
|
Nov 01, 2024 |
|
Tom Smith, "Anatomy of Game Design" (CRC Press, 2024)
|
Oct 30, 2024 |
|
Maurice Suckling, "Paper Time Machines: Critical Game Design and Historical Board Games" (Routledge, 2024)
|
Oct 12, 2024 |
|
Jordan Minor, "Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977" (Abrams, 2023)
|
Sep 26, 2024 |
|
Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024)
|
Sep 18, 2024 |
|
Hey, Robot!
|
Sep 16, 2024 |
|
Jordan Magnuson, "Game Poems: Videogame Design as Lyric Practice" (Amherst College Press, 2023)
|
Sep 04, 2024 |
|
Sarah Malanowski and Nicholas R. Baima, "Why It's Ok to Be a Gamer" (Routledge, 2024)
|
Sep 03, 2024 |
|
Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)
|
Aug 24, 2024 |
|
Tore C. Olsson, "Red Dead's History: A Video Game, an Obsession, and America's Violent Past" (St. Martin's Press, 2024)
|
Aug 06, 2024 |
|
Sören Schoppmeier, "Playing American: Open-World Videogames and the Reproduction of American Culture" (De Gruyter, 2023)
|
Jul 19, 2024 |
|
Souvik Mukherjee, "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations" (Bloomsbury, 2022)
|
Jul 01, 2024 |
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Edwin McRae, "Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds" (Narrative, 2024)
|
May 28, 2024 |
|
En Li, "Betting on the Civil Service Examinations: The Lottery in Late Qing China" (Harvard UP, 2023)
|
May 17, 2024 |
|
Regina Seiwald and Ed Vollans, "(Not) In the Game: History, Paratexts, and Games" (de Gruyter, 2023)
|
May 08, 2024 |
|
Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)
|
May 04, 2024 |
|
Nick Jones, "Gooey Media: Screen Entertainment and the Graphic User Interface" (Edinburgh UP, 2023)
|
Mar 15, 2024 |
|
Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)
|
Mar 15, 2024 |
|
Poppy Wilde, "Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities" (Routledge, 2023)
|
Mar 02, 2024 |
|
Stefano Gualeni, "The Clouds: An Experiment in Theory-Fiction" (Routledge, 2023)
|
Jan 24, 2024 |
|
Cross-Cultural Research on Gaming and “Gaming Disorder”
|
Jan 19, 2024 |
|
Hartmut Koenitz, "Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time" (Routledge, 2023)
|
Jan 19, 2024 |
|
David B. Nieborg and Maxwell Foxman, "Mainstreaming and Game Journalism" (MIT Press, 2023)
|
Jan 15, 2024 |
|
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)
|
Dec 20, 2023 |
|
Robert Houghton, "Playing the Middle Ages: Pitfalls and Potential in Modern Games" (Bloomsbury, 2023)
|
Dec 07, 2023 |
|
Chad Randl and D. Medina Lasansky, "Playing Place: Board Games, Popular Culture, Space" (MIT Press, 2023)
|
Nov 09, 2023 |
|
Peter Nelson, "Computer Games As Landscape Art" (Palgrave Macmillan, 2023)
|
Nov 06, 2023 |
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Gabe Durham, "The Legend of Zelda: Majora's Mask" (Boss Fight Books, 2020)
|
Oct 26, 2023 |
|
Ben Whaley, "Toward a Gameic World: New Rules of Engagement from Japanese Video Games" (U Michigan Press, 2023)
|
Oct 02, 2023 |
|
Federico Alvarez Igarzábal, "Time and Space in Video Games: A Cognitive-Formalist Approach" (Transcript, 2020)
|
Sep 23, 2023 |
|
Marc Bonner, "Open World Structures: Architecture, Urban and Natural Landscape in the Computer Game" (Büchner-Verlag, 2023)
|
Sep 07, 2023 |
|
Stefan Heinrich Simond, "Pixelated Madness: The Construction of Mental Illnesses and Psychiatric Institutions in Video Games" (Hülsbusch, 2023)
|
Aug 23, 2023 |
|
Betty Adamou, "Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success" (Kogan Page, 2018)
|
Jul 31, 2023 |
|
Codename Revolution: The Nintendo Wii Platform
|
Jul 26, 2023 |
|
Aaron A. Reed, "50 Years of Text Games: From Oregon Trail to AI Dungeon" (2023)
|
Jul 19, 2023 |
|
The Art of Failure: An Essay on the Pain of Playing Video Games
|
Jul 11, 2023 |
|
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
|
Jun 29, 2023 |
|
The War on Learning: Gaining Ground in the Digital University
|
Jun 27, 2023 |
|
Academic Chat: "Detention" and Other Horror Videogames: Avatars, Memory and Trauma
|
Jun 24, 2023 |
|
Lars de Wildt, "The Pop Theology of Videogames: Producing and Playing with Religion" (Amsterdam UP, 2023)
|
Jun 22, 2023 |
|
Works of Game: On the Aesthetics of Games and Art
|
Jun 18, 2023 |
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Zhouxiang Lu, "A History of Competitive Gaming" (Routledge, 2022)
|
Jun 12, 2023 |
|
Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)
|
Jun 11, 2023 |
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Ida Yoshinaga et al., "Uneven Futures: Strategies for Community Survival from Speculative Fiction" (MIT Press, 2022)
|
Jun 11, 2023 |
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Karen Schrier, "We the Gamers: How Games Teach Ethics and Civics" (Oxford UP, 2021)
|
May 11, 2023 |
|
Jason C. Cash and Craig T. Olsen, "The World of Final Fantasy VII: Essays on the Game and Its Legacy" (McFarland, 2023)
|
May 07, 2023 |
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Justin L. Bergner, "Solving the Price Is Right: How Mathematics Can Improve Your Decisions On and Off the Set of America's Celebrated Game Show" (Prometheus Books, 2023)
|
Apr 19, 2023 |
|
Jeffrey G. Snodgrass, "The Avatar Faculty: Ecstatic Transformations in Religion and Video Games" (U California Press, 2023)
|
Mar 28, 2023 |
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Larisa Grollemond and Bryan C. Keene, "The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds" (Getty, 2022)
|
Mar 27, 2023 |
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Felix Zimmermann, "Virtual Realities: Atmospheric Experience of the Past in Digital Games (Büchner-Verlag, 2023)
|
Mar 26, 2023 |
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Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)
|
Mar 16, 2023 |
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Stefano Gualeni and Riccardo Fassone, "Fictional Games: A Philosophy of Worldbuilding and Imaginary Play" (Bloomsbury, 2023)
|
Mar 12, 2023 |
|
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
|
Mar 08, 2023 |
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Jacob Birken, "Video Games: Digital Image Cultures" (Verlag Klaus Wagenbach, 2022)
|
Feb 19, 2023 |
|
Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
|
Feb 07, 2023 |
|
Jeffrey Carpenter and Andrea Robbett, "Game Theory and Behavior" (MIT Press, 2022)
|
Jan 14, 2023 |
|
Christopher Bartel, "Video Games, Violence, and the Ethics of Fantasy: Killing Time" (Bloomsbury, 2020)
|
Jan 14, 2023 |
|
Harald Koberg, "Free Play: Digital Gaming and the Longing for Effectiveness" (Büchner-Verlag, 2021)
|
Jan 13, 2023 |
|
Kelly I. Aliano, "The Performance of Video Games: Enacting Identity, History and Culture Through Play" (McFarland, 2022)
|
Dec 17, 2022 |
|
Melissa Kagen, "Wandering Games" (MIT Press, 2022)
|
Dec 04, 2022 |
|
Robert Houghton, "Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact" (de Gruyter, 2022)
|
Dec 04, 2022 |
|
Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
|
Nov 11, 2022 |
|
Andrei Nae, "Immersion, Narrative, and Gender Crisis in Survival Horror Video Games" (Routledge, 2021)
|
Oct 26, 2022 |
|
Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)
|
Oct 25, 2022 |
|
Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)
|
Oct 11, 2022 |
|
How to Play Poker Like the Pros: A Conversation with Jonathan Little
|
Oct 10, 2022 |
|
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
|
Oct 04, 2022 |
|
Esther Wright, "Rockstar Games and American History: Promotional Materials and the Construction of Authenticity" (de Gruyter, 2022)
|
Sep 13, 2022 |
|
Don’t Hate the Player: The World of E-Sports
|
Aug 26, 2022 |
|
Save the Whales: The Addictive Psychology Behind Video Games
|
Aug 23, 2022 |
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Peter Winkler, "Mathematical Puzzles" (A K Peters, 2020)
|
Aug 23, 2022 |
|
Moral Kombat: How Mortal Kombat Caused Moral Outrage
|
Aug 22, 2022 |
|
The Revolution Will Not Be Streamed: The Intellectual Culture of Twitch Streamers
|
Aug 03, 2022 |
|
Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)
|
Jul 26, 2022 |
|
Samuel Ulbricht, "Ethics of Computer Gaming: A Groundwork" (Palgrave MacMillan, 2022)
|
Jul 08, 2022 |
|
Rachael Hutchinson and Jérémie Pelletier-Gagnon, "Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG" (Lexington Books, 2022)
|
Jun 27, 2022 |
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John Wills, "Gamer Nation: Video Games and American Culture" (Johns Hopkins UP, 2019)
|
Jun 15, 2022 |
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Mindy Capaldi, "Teaching Mathematics Through Games" (American Mathematical Society, 2021)
|
May 10, 2022 |
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Thomas Haigh and Paul E. Ceruzzi, "A New History of Modern Computing" (MIT Press, 2021)
|
Mar 30, 2022 |
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Grant Tavinor, "The Aesthetics of Virtual Reality" (Routledge, 2021)
|
Jan 28, 2022 |
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Kurt Squire, "Making Games for Impact" (MIT Press, 2021)
|
Oct 26, 2021 |
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Joseph P. Laycock, "Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds" (U California Press, 2015)
|
Jul 26, 2021 |
|
Alyssa Goldstein Sepinwall, "Slave Revolt on Screen: The Haitian Revolution in Film and Video Games" (UP of Mississippi, 2021)
|
Jul 22, 2021 |
|
Roopika Risam and Kelly Baker Josephs, "The Digital Black Atlantic" (U Minnesota Press, 2021)
|
Jul 05, 2021 |
|
Annelise Heinz, "Mahjong: A Chinese Game and the Making of Modern American Culture" (Oxford UP, 2021)
|
Jun 24, 2021 |
|
Mary Pilon, "The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game" (Bloomsbury, 2015)
|
May 17, 2021 |
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Jonas Peters and Nicolai Meinshausen, "The Raven's Hat: Fallen Pictures, Rising Sequences, and Other Mathematical Games" (MIT Press, 2021)
|
Apr 02, 2021 |
|
J. Rosenhouse, "Games for Your Mind: The History and Future of Logic Puzzles" (Princeton UP, 2020)
|
Jan 25, 2021 |
|
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
|
Nov 10, 2020 |
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Cailin O’Connor, "Games in the Philosophy of Biology" (Cambridge UP, 2020)
|
Jul 10, 2020 |
|
William Gibbons, "Unlimited Replays: Video Games and Classical Music" (Oxford UP, 2018)
|
Aug 06, 2019 |
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Alex Wade, “Playback: A Genealogy of 1980s British Videogames” (Bloomsbury Academic, 2018)
|
Mar 23, 2018 |
|
Alfie Bown, “The Playstation Dreamworld” (Polity, 2017)
|
Dec 20, 2017 |
|
Phillip Penix-Tadsen, “Cultural Code: Video Games and Latin America” (MIT Press, 2016)
|
Mar 14, 2016 |
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Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)
|
Dec 23, 2015 |
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Colin Milburn, “Mondo Nano: Fun and Games in the World of Digital Matter” (Duke UP, 2015)
|
Oct 27, 2015 |
|
Randy Nichols, “The Video Game Business” (British Film Institute, 2014)
|
Aug 16, 2015 |
|
Vincent Vergonjeanne: French Online and Board Games Entrepreneur
|
Jul 09, 2015 |
|
John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)
|
Jun 01, 2015 |
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Mark Carnes, “Minds on Fire: How Role-Immersion Games Transform College” (Harvard UP, 2014)
|
Sep 24, 2014 |
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Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)
|
Apr 11, 2014 |