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Episode | Date |
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Regina Seiwald and Ed Vollans, "(Not) In the Game: History, Paratexts, and Games" (de Gruyter, 2023)
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May 08, 2024 |
Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)
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May 04, 2024 |
Nick Jones, "Gooey Media: Screen Entertainment and the Graphic User Interface" (Edinburgh UP, 2023)
|
Mar 15, 2024 |
Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)
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Mar 15, 2024 |
Poppy Wilde, "Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities" (Routledge, 2023)
|
Mar 02, 2024 |
Stefano Gualeni, "The Clouds: An Experiment in Theory-Fiction" (Routledge, 2023)
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Jan 24, 2024 |
Cross-Cultural Research on Gaming and “Gaming Disorder”
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Jan 19, 2024 |
Hartmut Koenitz, "Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time" (Routledge, 2023)
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Jan 19, 2024 |
David B. Nieborg and Maxwell Foxman, "Mainstreaming and Game Journalism" (MIT Press, 2023)
|
Jan 15, 2024 |
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)
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Dec 20, 2023 |
Robert Houghton, "Playing the Middle Ages: Pitfalls and Potential in Modern Games" (Bloomsbury, 2023)
|
Dec 07, 2023 |
Chad Randl and D. Medina Lasansky, "Playing Place: Board Games, Popular Culture, Space" (MIT Press, 2023)
|
Nov 09, 2023 |
Peter Nelson, "Computer Games As Landscape Art" (Palgrave Macmillan, 2023)
|
Nov 06, 2023 |
Gabe Durham, "The Legend of Zelda: Majora's Mask" (Boss Fight Books, 2020)
|
Oct 26, 2023 |
Ben Whaley, "Toward a Gameic World: New Rules of Engagement from Japanese Video Games" (U Michigan Press, 2023)
|
Oct 02, 2023 |
Federico Alvarez Igarzábal, "Time and Space in Video Games: A Cognitive-Formalist Approach" (Transcript, 2020)
|
Sep 23, 2023 |
Marc Bonner, "Open World Structures: Architecture, Urban and Natural Landscape in the Computer Game" (Büchner-Verlag, 2023)
|
Sep 07, 2023 |
Stefan Heinrich Simond, "Pixelated Madness: The Construction of Mental Illnesses and Psychiatric Institutions in Video Games" (Hülsbusch, 2023)
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Aug 23, 2023 |
Betty Adamou, "Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success" (Kogan Page, 2018)
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Jul 31, 2023 |
Codename Revolution: The Nintendo Wii Platform
|
Jul 26, 2023 |
Aaron A. Reed, "50 Years of Text Games: From Oregon Trail to AI Dungeon" (2023)
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Jul 19, 2023 |
The Art of Failure: An Essay on the Pain of Playing Video Games
|
Jul 11, 2023 |
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
|
Jun 29, 2023 |
The War on Learning: Gaining Ground in the Digital University
|
Jun 27, 2023 |
Academic Chat: "Detention" and Other Horror Videogames: Avatars, Memory and Trauma
|
Jun 24, 2023 |
Lars de Wildt, "The Pop Theology of Videogames: Producing and Playing with Religion" (Amsterdam UP, 2023)
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Jun 22, 2023 |
Works of Game: On the Aesthetics of Games and Art
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Jun 18, 2023 |
Zhouxiang Lu, "A History of Competitive Gaming" (Routledge, 2022)
|
Jun 12, 2023 |
Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)
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Jun 11, 2023 |
Ida Yoshinaga et al., "Uneven Futures: Strategies for Community Survival from Speculative Fiction" (MIT Press, 2022)
|
Jun 11, 2023 |
Karen Schrier, "We the Gamers: How Games Teach Ethics and Civics" (Oxford UP, 2021)
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May 11, 2023 |
Jason C. Cash and Craig T. Olsen, "The World of Final Fantasy VII: Essays on the Game and Its Legacy" (McFarland, 2023)
|
May 07, 2023 |
Justin L. Bergner, "Solving the Price Is Right: How Mathematics Can Improve Your Decisions On and Off the Set of America's Celebrated Game Show" (Prometheus Books, 2023)
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Apr 19, 2023 |
Jeffrey G. Snodgrass, "The Avatar Faculty: Ecstatic Transformations in Religion and Video Games" (U California Press, 2023)
|
Mar 28, 2023 |
Larisa Grollemond and Bryan C. Keene, "The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds" (Getty, 2022)
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Mar 27, 2023 |
Felix Zimmermann, "Virtual Realities: Atmospheric Experience of the Past in Digital Games (Büchner-Verlag, 2023)
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Mar 26, 2023 |
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)
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Mar 16, 2023 |
Stefano Gualeni and Riccardo Fassone, "Fictional Games: A Philosophy of Worldbuilding and Imaginary Play" (Bloomsbury, 2023)
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Mar 12, 2023 |
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
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Mar 08, 2023 |
Jacob Birken, "Video Games: Digital Image Cultures" (Verlag Klaus Wagenbach, 2022)
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Feb 19, 2023 |
Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
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Feb 07, 2023 |
Christopher Bartel, "Video Games, Violence, and the Ethics of Fantasy: Killing Time" (Bloomsbury, 2020)
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Jan 14, 2023 |
Jeffrey Carpenter and Andrea Robbett, "Game Theory and Behavior" (MIT Press, 2022)
|
Jan 14, 2023 |
Harald Koberg, "Free Play: Digital Gaming and the Longing for Effectiveness" (Büchner-Verlag, 2021)
|
Jan 13, 2023 |
Kelly I. Aliano, "The Performance of Video Games: Enacting Identity, History and Culture Through Play" (McFarland, 2022)
|
Dec 17, 2022 |
Robert Houghton, "Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact" (de Gruyter, 2022)
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Dec 04, 2022 |
Melissa Kagen, "Wandering Games" (MIT Press, 2022)
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Dec 04, 2022 |
Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
|
Nov 11, 2022 |
Andrei Nae, "Immersion, Narrative, and Gender Crisis in Survival Horror Video Games" (Routledge, 2021)
|
Oct 26, 2022 |
Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)
|
Oct 25, 2022 |
Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)
|
Oct 11, 2022 |
How to Play Poker Like the Pros: A Conversation with Jonathan Little
|
Oct 10, 2022 |
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
|
Oct 04, 2022 |
Esther Wright, "Rockstar Games and American History: Promotional Materials and the Construction of Authenticity" (de Gruyter, 2022)
|
Sep 13, 2022 |
Don’t Hate the Player: The World of E-Sports
|
Aug 26, 2022 |
Save the Whales: The Addictive Psychology Behind Video Games
|
Aug 23, 2022 |
Peter Winkler, "Mathematical Puzzles" (A K Peters, 2020)
|
Aug 23, 2022 |
Moral Kombat: How Mortal Kombat Caused Moral Outrage
|
Aug 22, 2022 |
The Revolution Will Not Be Streamed: The Intellectual Culture of Twitch Streamers
|
Aug 03, 2022 |
Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)
|
Jul 26, 2022 |
Samuel Ulbricht, "Ethics of Computer Gaming: A Groundwork" (Palgrave MacMillan, 2022)
|
Jul 08, 2022 |
Rachael Hutchinson and Jérémie Pelletier-Gagnon, "Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG" (Lexington Books, 2022)
|
Jun 27, 2022 |
John Wills, "Gamer Nation: Video Games and American Culture" (Johns Hopkins UP, 2019)
|
Jun 15, 2022 |
Mindy Capaldi, "Teaching Mathematics Through Games" (American Mathematical Society, 2021)
|
May 10, 2022 |
Thomas Haigh and Paul E. Ceruzzi, "A New History of Modern Computing" (MIT Press, 2021)
|
Mar 30, 2022 |
Grant Tavinor, "The Aesthetics of Virtual Reality" (Routledge, 2021)
|
Jan 28, 2022 |
Kurt Squire, "Making Games for Impact" (MIT Press, 2021)
|
Oct 26, 2021 |
Joseph P. Laycock, "Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds" (U California Press, 2015)
|
Jul 26, 2021 |
Alyssa Goldstein Sepinwall, "Slave Revolt on Screen: The Haitian Revolution in Film and Video Games" (UP of Mississippi, 2021)
|
Jul 22, 2021 |
Roopika Risam and Kelly Baker Josephs, "The Digital Black Atlantic" (U Minnesota Press, 2021)
|
Jul 05, 2021 |
Annelise Heinz, "Mahjong: A Chinese Game and the Making of Modern American Culture" (Oxford UP, 2021)
|
Jun 24, 2021 |
Mary Pilon, "The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game" (Bloomsbury, 2015)
|
May 17, 2021 |
Jonas Peters and Nicolai Meinshausen, "The Raven's Hat: Fallen Pictures, Rising Sequences, and Other Mathematical Games" (MIT Press, 2021)
|
Apr 02, 2021 |
J. Rosenhouse, "Games for Your Mind: The History and Future of Logic Puzzles" (Princeton UP, 2020)
|
Jan 25, 2021 |
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
|
Nov 10, 2020 |
Cailin O’Connor, "Games in the Philosophy of Biology" (Cambridge UP, 2020)
|
Jul 10, 2020 |
William Gibbons, "Unlimited Replays: Video Games and Classical Music" (Oxford UP, 2018)
|
Aug 06, 2019 |
Alex Wade, “Playback: A Genealogy of 1980s British Videogames” (Bloomsbury Academic, 2018)
|
Mar 23, 2018 |
Alfie Bown, “The Playstation Dreamworld” (Polity, 2017)
|
Dec 20, 2017 |
Phillip Penix-Tadsen, “Cultural Code: Video Games and Latin America” (MIT Press, 2016)
|
Mar 14, 2016 |
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)
|
Dec 23, 2015 |
Colin Milburn, “Mondo Nano: Fun and Games in the World of Digital Matter” (Duke UP, 2015)
|
Oct 27, 2015 |
Randy Nichols, “The Video Game Business” (British Film Institute, 2014)
|
Aug 16, 2015 |
Vincent Vergonjeanne: French Online and Board Games Entrepreneur
|
Jul 09, 2015 |
John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)
|
Jun 01, 2015 |
Mark Carnes, “Minds on Fire: How Role-Immersion Games Transform College” (Harvard UP, 2014)
|
Sep 24, 2014 |
Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)
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Apr 11, 2014 |