New Books in Game Studies

By New Books Network

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Category: Games

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Subscribers: 3
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Episodes: 139

Description

Interviews with scholars of game studies about their books.

Episode Date
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)
Aug 10, 2025
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)
Aug 08, 2025
Dom Ford, "Mytholudics: Games and Myth" (de Gruyter, 2025)
Aug 05, 2025
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)
Jul 23, 2025
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)
Jul 18, 2025
Elliot Lichtman, "The Computer Always Wins: A Playful Introduction to Algorithms through Puzzles and Strategy Games" (MIT Press, 2025)
Jun 22, 2025
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)
Jun 20, 2025
Trans Technologies
Jun 19, 2025
Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)
May 31, 2025
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)
May 09, 2025
Peter Krapp, "Computing Legacies: Digital Cultures of Simulation" (MIT Press, 2024)
May 05, 2025
James Cartlidge, "The Rise of the Roguelite: Inside a Gaming Phenomenon" (CRC Press, 2025)
Apr 23, 2025
Jonathan D. Cohen, "Losing Big: America's Dangerous Sports Gambling Boom" (Columbia Global Reports, 2025)
Apr 20, 2025
Connor Jackson, "Zombies, Consumption, and Satire in Capcom's Dead Rising" (Routledge, 2024)
Apr 19, 2025
Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)
Apr 13, 2025
Daryl Fairweather, "Hate the Game: Economic Cheat Codes for Life, Love, and Work" (U Chicago Press, 2025)
Apr 12, 2025
Mia Consalvo et al., "Streaming by the Rest of Us: Microstreaming Videogames on Twitch" (MIT Press, 2025)
Mar 14, 2025
Sarah Stang, et al., "Monstrosity in Games and Play" (Amsterdam UP, 2024)
Mar 07, 2025
Blair Farrell, "The Avengers in Video Games" (McFarland, 2021)
Mar 05, 2025
Kyle Orland, "Minesweeper" (Boss Fight Books, 2023)
Mar 04, 2025
Robert Houghton, "The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism" (Boydell & Brewer, 2024)
Mar 03, 2025
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)
Mar 01, 2025
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Feb 27, 2025
Shelly Jones and Matthew Wilhelm Kapell, "Beyond the Deck: Critical Essays on Magic, The Gathering and Its Influence" (McFarland, 2023)
Feb 20, 2025
René Reinhold Schallegger, "A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames" (McFarland, 2024)
Feb 14, 2025
Réjane Dreifuss et al., "Live Performance and Video Games: Inspirations, Appropriations and Mutual Transfers" (Transcript Publishing, 2024)
Feb 08, 2025
Marijam Did, "Everything to Play For: An Insider's Guide to How Videogames are Changing Our World" (Verso, 2024)
Feb 03, 2025
Marco Arnaudo, "The Tabletop Revolution: Gaming Reimagined in the 21st Century" (McFarland, 2023)
Jan 19, 2025
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)
Jan 14, 2025
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)
Jan 12, 2025
Andrew S. Latham, "Hey! Listen!: Hypertext Rhetoric and The Legend of Zelda" (McFarland, 2024)
Jan 05, 2025
John Eglin, "The Gambling Century: Commercial Gaming in Britain from Restoration to Regency" (Oxford UP, 2023)
Dec 27, 2024
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)
Dec 21, 2024
Matthew S. Smith, "EverQuest" (Boss Fight Books, 2024)
Dec 15, 2024
Tom Boellstorff and Braxton Soderman, "Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®" (MIT Press, 2024)
Dec 14, 2024
Gabe Durham, "Bible Adventures" (Boss Fight Books, 2015)
Nov 10, 2024
Seth E. Jenny et al., "Routledge Handbook of Esports" (Routledge, 2024)
Nov 09, 2024
Yaraslau Kot, "Central and Eastern European Histories and Heritages in Video Games" (Routledge, 2024)
Nov 07, 2024
Richard Moss, "Tale of Two Halves: The History Of Football Video Games" (Bitmap Books, 2024)
Nov 01, 2024
Tom Smith, "Anatomy of Game Design" (CRC Press, 2024)
Oct 30, 2024
Maurice Suckling, "Paper Time Machines: Critical Game Design and Historical Board Games" (Routledge, 2024)
Oct 12, 2024
Jordan Minor, "Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977" (Abrams, 2023)
Sep 26, 2024
Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024)
Sep 18, 2024
Hey, Robot!
Sep 16, 2024
Jordan Magnuson, "Game Poems: Videogame Design as Lyric Practice" (Amherst College Press, 2023)
Sep 04, 2024
Sarah Malanowski and Nicholas R. Baima, "Why It's Ok to Be a Gamer" (Routledge, 2024)
Sep 03, 2024
Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)
Aug 24, 2024
Tore C. Olsson, "Red Dead's History: A Video Game, an Obsession, and America's Violent Past" (St. Martin's Press, 2024)
Aug 06, 2024
Sören Schoppmeier, "Playing American: Open-World Videogames and the Reproduction of American Culture" (De Gruyter, 2023)
Jul 19, 2024
Souvik Mukherjee, "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations" (Bloomsbury, 2022)
Jul 01, 2024
Edwin McRae, "Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds" (Narrative, 2024)
May 28, 2024
En Li, "Betting on the Civil Service Examinations: The Lottery in Late Qing China" (Harvard UP, 2023)
May 17, 2024
Regina Seiwald and Ed Vollans, "(Not) In the Game: History, Paratexts, and Games" (de Gruyter, 2023)
May 08, 2024
Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)
May 04, 2024
Nick Jones, "Gooey Media: Screen Entertainment and the Graphic User Interface" (Edinburgh UP, 2023)
Mar 15, 2024
Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)
Mar 15, 2024
Poppy Wilde, "Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities" (Routledge, 2023)
Mar 02, 2024
Stefano Gualeni, "The Clouds: An Experiment in Theory-Fiction" (Routledge, 2023)
Jan 24, 2024
Cross-Cultural Research on Gaming and “Gaming Disorder”
Jan 19, 2024
Hartmut Koenitz, "Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time" (Routledge, 2023)
Jan 19, 2024
David B. Nieborg and Maxwell Foxman, "Mainstreaming and Game Journalism" (MIT Press, 2023)
Jan 15, 2024
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)
Dec 20, 2023
Robert Houghton, "Playing the Middle Ages: Pitfalls and Potential in Modern Games" (Bloomsbury, 2023)
Dec 07, 2023
Chad Randl and D. Medina Lasansky, "Playing Place: Board Games, Popular Culture, Space" (MIT Press, 2023)
Nov 09, 2023
Peter Nelson, "Computer Games As Landscape Art" (Palgrave Macmillan, 2023)
Nov 06, 2023
Gabe Durham, "The Legend of Zelda: Majora's Mask" (Boss Fight Books, 2020)
Oct 26, 2023
Ben Whaley, "Toward a Gameic World: New Rules of Engagement from Japanese Video Games" (U Michigan Press, 2023)
Oct 02, 2023
Federico Alvarez Igarzábal, "Time and Space in Video Games: A Cognitive-Formalist Approach" (Transcript, 2020)
Sep 23, 2023
Marc Bonner, "Open World Structures: Architecture, Urban and Natural Landscape in the Computer Game" (Büchner-Verlag, 2023)
Sep 07, 2023
Stefan Heinrich Simond, "Pixelated Madness: The Construction of Mental Illnesses and Psychiatric Institutions in Video Games" (Hülsbusch, 2023)
Aug 23, 2023
Betty Adamou, "Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success" (Kogan Page, 2018)
Jul 31, 2023
Codename Revolution: The Nintendo Wii Platform
Jul 26, 2023
Aaron A. Reed, "50 Years of Text Games: From Oregon Trail to AI Dungeon" (2023)
Jul 19, 2023
The Art of Failure: An Essay on the Pain of Playing Video Games
Jul 11, 2023
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
Jun 29, 2023
The War on Learning: Gaining Ground in the Digital University
Jun 27, 2023
Academic Chat: "Detention" and Other Horror Videogames: Avatars, Memory and Trauma
Jun 24, 2023
Lars de Wildt, "The Pop Theology of Videogames: Producing and Playing with Religion" (Amsterdam UP, 2023)
Jun 22, 2023
Works of Game: On the Aesthetics of Games and Art
Jun 18, 2023
Zhouxiang Lu, "A History of Competitive Gaming" (Routledge, 2022)
Jun 12, 2023
Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)
Jun 11, 2023
Ida Yoshinaga et al., "Uneven Futures: Strategies for Community Survival from Speculative Fiction" (MIT Press, 2022)
Jun 11, 2023
Karen Schrier, "We the Gamers: How Games Teach Ethics and Civics" (Oxford UP, 2021)
May 11, 2023
Jason C. Cash and Craig T. Olsen, "The World of Final Fantasy VII: Essays on the Game and Its Legacy" (McFarland, 2023)
May 07, 2023
Justin L. Bergner, "Solving the Price Is Right: How Mathematics Can Improve Your Decisions On and Off the Set of America's Celebrated Game Show" (Prometheus Books, 2023)
Apr 19, 2023
Jeffrey G. Snodgrass, "The Avatar Faculty: Ecstatic Transformations in Religion and Video Games" (U California Press, 2023)
Mar 28, 2023
Larisa Grollemond and Bryan C. Keene, "The Fantasy of the Middle Ages: An Epic Journey through Imaginary Medieval Worlds" (Getty, 2022)
Mar 27, 2023
Felix Zimmermann, "Virtual Realities: Atmospheric Experience of the Past in Digital Games (Büchner-Verlag, 2023)
Mar 26, 2023
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)
Mar 16, 2023
Stefano Gualeni and Riccardo Fassone, "Fictional Games: A Philosophy of Worldbuilding and Imaginary Play" (Bloomsbury, 2023)
Mar 12, 2023
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
Mar 08, 2023
Jacob Birken, "Video Games: Digital Image Cultures" (Verlag Klaus Wagenbach, 2022)
Feb 19, 2023
Jeremiah McCall, "Gaming the Past: Using Video Games to Teach Secondary History" (Routledge, 2022)
Feb 07, 2023
Jeffrey Carpenter and Andrea Robbett, "Game Theory and Behavior" (MIT Press, 2022)
Jan 14, 2023
Christopher Bartel, "Video Games, Violence, and the Ethics of Fantasy: Killing Time" (Bloomsbury, 2020)
Jan 14, 2023
Harald Koberg, "Free Play: Digital Gaming and the Longing for Effectiveness" (Büchner-Verlag, 2021)
Jan 13, 2023
Kelly I. Aliano, "The Performance of Video Games: Enacting Identity, History and Culture Through Play" (McFarland, 2022)
Dec 17, 2022
Melissa Kagen, "Wandering Games" (MIT Press, 2022)
Dec 04, 2022
Robert Houghton, "Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact" (de Gruyter, 2022)
Dec 04, 2022
Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
Nov 11, 2022
Andrei Nae, "Immersion, Narrative, and Gender Crisis in Survival Horror Video Games" (Routledge, 2021)
Oct 26, 2022
Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)
Oct 25, 2022
Christopher Lukman, "Control Machines: Toward a Dispositive Theory of Computer Games" (Lit Verlag, 2022)
Oct 11, 2022
How to Play Poker Like the Pros: A Conversation with Jonathan Little
Oct 10, 2022
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
Oct 04, 2022
Esther Wright, "Rockstar Games and American History: Promotional Materials and the Construction of Authenticity" (de Gruyter, 2022)
Sep 13, 2022
Don’t Hate the Player: The World of E-Sports
Aug 26, 2022
Save the Whales: The Addictive Psychology Behind Video Games
Aug 23, 2022
Peter Winkler, "Mathematical Puzzles" (A K Peters, 2020)
Aug 23, 2022
Moral Kombat: How Mortal Kombat Caused Moral Outrage
Aug 22, 2022
The Revolution Will Not Be Streamed: The Intellectual Culture of Twitch Streamers
Aug 03, 2022
Felix Schniz, "Genre and Video Game: Introducing an Impossible Taxonomy" (Springer, 2021)
Jul 26, 2022
Samuel Ulbricht, "Ethics of Computer Gaming: A Groundwork" (Palgrave MacMillan, 2022)
Jul 08, 2022
Rachael Hutchinson and Jérémie Pelletier-Gagnon, "Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG" (Lexington Books, 2022)
Jun 27, 2022
John Wills, "Gamer Nation: Video Games and American Culture" (Johns Hopkins UP, 2019)
Jun 15, 2022
Mindy Capaldi, "Teaching Mathematics Through Games" (American Mathematical Society, 2021)
May 10, 2022
Thomas Haigh and Paul E. Ceruzzi, "A New History of Modern Computing" (MIT Press, 2021)
Mar 30, 2022
Grant Tavinor, "The Aesthetics of Virtual Reality" (Routledge, 2021)
Jan 28, 2022
Kurt Squire, "Making Games for Impact" (MIT Press, 2021)
Oct 26, 2021
Joseph P. Laycock, "Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds" (U California Press, 2015)
Jul 26, 2021
Alyssa Goldstein Sepinwall, "Slave Revolt on Screen: The Haitian Revolution in Film and Video Games" (UP of Mississippi, 2021)
Jul 22, 2021
Roopika Risam and Kelly Baker Josephs, "The Digital Black Atlantic" (U Minnesota Press, 2021)
Jul 05, 2021
Annelise Heinz, "Mahjong: A Chinese Game and the Making of Modern American Culture" (Oxford UP, 2021)
Jun 24, 2021
Mary Pilon, "The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game" (Bloomsbury, 2015)
May 17, 2021
Jonas Peters and Nicolai Meinshausen, "The Raven's Hat: Fallen Pictures, Rising Sequences, and Other Mathematical Games" (MIT Press, 2021)
Apr 02, 2021
J. Rosenhouse, "Games for Your Mind: The History and Future of Logic Puzzles" (Princeton UP, 2020)
Jan 25, 2021
C. Thi Nguyen, "Games: Agency as Art" (Oxford UP, 2020)
Nov 10, 2020
Cailin O’Connor, "Games in the Philosophy of Biology" (Cambridge UP, 2020)
Jul 10, 2020
William Gibbons, "Unlimited Replays: Video Games and Classical Music" (Oxford UP, 2018)
Aug 06, 2019
Alex Wade, “Playback: A Genealogy of 1980s British Videogames” (Bloomsbury Academic, 2018)
Mar 23, 2018
Alfie Bown, “The Playstation Dreamworld” (Polity, 2017)
Dec 20, 2017
Phillip Penix-Tadsen, “Cultural Code: Video Games and Latin America” (MIT Press, 2016)
Mar 14, 2016
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)
Dec 23, 2015
Colin Milburn, “Mondo Nano: Fun and Games in the World of Digital Matter” (Duke UP, 2015)
Oct 27, 2015
Randy Nichols, “The Video Game Business” (British Film Institute, 2014)
Aug 16, 2015
Vincent Vergonjeanne: French Online and Board Games Entrepreneur
Jul 09, 2015
John Sharp, “Works of Game: On the Aesthetics of Games and Art” (MIT Press, 2015)
Jun 01, 2015
Mark Carnes, “Minds on Fire: How Role-Immersion Games Transform College” (Harvard UP, 2014)
Sep 24, 2014
Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)
Apr 11, 2014