Hey, Good Game

By Nate Kadlac, Aaron Kardell, Joseph Rueter

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Category: Games

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Episodes: 72

Description

Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.

Episode Date
Life in 60 Seconds: Michael Frei’s ‘Time Flies’
Jul 22, 2025
From Wall Street to Wordplay: Inside Pete Muller’s Mind
Jul 15, 2025
Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary
Jul 01, 2025
From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies
Jun 24, 2025
Why Most Web Games Skip the Sound—and What They’re Missing
Jun 17, 2025
From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting
Jun 10, 2025
The Faceless Creator Behind One of YouTube’s Brainiest Channels
Jun 03, 2025
From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code
May 27, 2025
One Game, 50 Million Views: How Word Salad Took Off
May 20, 2025
How to Build a Crossword Puzzle (That People Actually Want to Play)
May 13, 2025
Why Most Daily Games Are Broken (And How to Fix Them)
Apr 29, 2025
He Made a Game So Big It Needed 27 Puzzle Designers
Apr 22, 2025
Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games
Apr 15, 2025
When to Hire a Composer: Game Music Insights with John Robert Matz
Apr 08, 2025
From Nokia Engineer to Indie Game Creator | Building DeCodex
Mar 25, 2025
Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration
Mar 18, 2025
Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook
Feb 18, 2025
From Angry Birds to Escape Rooms: The Game Design Journey of Johannes Ahvenniemi
Feb 11, 2025
Modern Game Design Using Paper and AI: The Couples Game Story
Jan 14, 2025
Teaching Bridge to Fund Hollywood Dreams
Jan 07, 2025
Building Random Trivia Generator: From Hobby to Household Name
Dec 10, 2024
How to Level Up Your Chess Game: Building ChessHub.com
Dec 03, 2024
Building a Better Chess Brain: The Story Behind Blitztactics' Fast-Paced Learning Platform
Nov 26, 2024
Have You Ever Played A Game By Email?
Nov 19, 2024
Sandro Wahl's Journey Building Make It Meme
Nov 12, 2024
2048's Creator Returns: How He Built a Global Gaming Phenomenon at Age 19
Nov 05, 2024
From Hobby to Hit: The Ninja.io Journey with Rens Rongen
Oct 29, 2024
Building Multiplayer Card Games: Insights from CardsJD.com
Oct 22, 2024
From Side Project to 35,000 Monthly Users: The MathHeads Story
Oct 15, 2024
Quizwise: From Hobby Project to 140k Monthly Quiz Takers
Oct 08, 2024
Contexto: From Side Project to Full-Time Game Creator
Oct 01, 2024
Scoring Like Hell: Garry Schyman
Sep 24, 2024
Behind the Scenes with Hey, Good Game (and a Simple Request)
Sep 17, 2024
The Art of Voice Acting in Video Games and the AI Challenge with Keythe Farley
Sep 10, 2024
How I Became the Flute Guy for Video Games
Sep 03, 2024
How to Build and Launch Successful Web Games Using AI
Aug 27, 2024
One Game a Week: Two Years of Non-Stop Creation
Aug 20, 2024
Bootstrapping Chess.com Into 10 million Daily Players
Aug 13, 2024
Building Word Games Without Frameworks With Cassidy Williams
Aug 06, 2024
How to Build a Successful Art Career by Embracing Creative Selfishness
Jul 30, 2024
How to Create a Viral Puzzle Game From Scratch
Jul 23, 2024
How to Design Board Games That People Love
Jul 16, 2024
How to Design Obsessive Games by Breaking the Rules
Jul 09, 2024
How FreeCell Snuck Its Way Into Millions of PCs
Jun 25, 2024
Say Yes to Creativity: Tracy Fullerton's 10-Year Project
Jun 18, 2024
Sega’s Downfall Was… Sega?
Jun 11, 2024
Building Games at the NY Times: Interview With Jeff Petriello
Jun 04, 2024
Aaron Tried To Buy Wordle
May 28, 2024
How Canuckle Became a Canadian Favourite
May 21, 2024
Crafting Delight With Words
May 14, 2024
The Beauty of Games With Frank Lantz
May 07, 2024
Sell or Scale? The Strategic Sale of Semantle
Apr 30, 2024
Shaping Words with Grant Warman: The Story of Polygonle
Apr 23, 2024
Waffle: How this game reached 500k daily players
Apr 16, 2024
“It's either Minesweeper or smoking, I can't write if I have to give up both.”
Apr 02, 2024
GDC Unplugged: Our First Trip to the Game Developer Conference
Mar 26, 2024
From Crosswords to Squeezy: Jeff Chen's Creative Adventure
Mar 19, 2024
Will Sudoku ever be stopped?
Mar 12, 2024
Nerdle: The Math Game Bill Gates Loves to Play
Mar 05, 2024
BONUS: How To Earn a Living From Your Game, How Game Creators are Using AI, and more
Feb 27, 2024
How Lil Snack is Redefining Daily Games
Feb 20, 2024
Kings, Pawns, and Coders: Turning Passion into Chessworld.net
Feb 13, 2024
The Future of Puzzle Creation with Krazydad
Feb 06, 2024
Racing Through Rabbit Holes in The Wiki Game
Jan 30, 2024
Modernizing a Classic Puzzle With Sven's SudokuPad
Jan 23, 2024
How Abe Train's First Game Globle Went Global
Jan 16, 2024
Bridging the Word Gap: How Woogles is Revolutionizing Scrabble
Jan 09, 2024
Behind the Success of KenKen: An Interview with Robert Fuhrer
Jan 02, 2024
Horror, Puzzles, and Pragmatism: The Improbable Journey of CineNerdle
Dec 26, 2023
From Rubik's Cube Champion to Game Development: Toby Mao's Journey
Dec 19, 2023
Turning $30 Into $25,000 a Month with Online Solitaire
Dec 12, 2023
The World of Casual Games: A Discussion with the Hey, Good Game Team
Dec 05, 2023