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Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.
These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.
We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.
New episodes every Friday.
| Episode | Date |
|---|---|
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No Borders, No Worlds | Stellaris Season 10 (Ep.81)
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May 15, 2026 |
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Questions From The Critical Moves Community (EP.80)
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May 08, 2026 |
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Victoria 3: Is This Now Paradox's Best Game? (Ep.79)
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May 01, 2026 |
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Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78)
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Apr 24, 2026 |
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Our Most Legendary Strategy Gaming Moments (Ep.77)
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Apr 17, 2026 |
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Non-Strategy Games for Strategy Gamers (Ep.76)
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Apr 10, 2026 |
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The DLC Debate: Best, Worst, and Everything In Between (Ep.75)
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Apr 03, 2026 |
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RTS Games: Is There a Future? With Perafilozof (Ep.74)
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Mar 27, 2026 |
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The Innovation Problem in Strategy Games | Dr. Ben Angell Returns (Ep.73)
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Mar 20, 2026 |
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Just One More Turn - Turn-Based Games Deep Dive (Ep.72)
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Mar 13, 2026 |
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Heart of the Machine 1.0 — Narrative Strategy, Time Loops & the Future of Arcen Games (Ep.71)
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Mar 06, 2026 |
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Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70)
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Feb 27, 2026 |
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Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69)
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Feb 20, 2026 |
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The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68)
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Feb 13, 2026 |
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Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67)
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Feb 06, 2026 |
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Defcon Zero: $4.5M Funded RTS (Ep.66)
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Jan 30, 2026 |
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Terra Invicta: The Long War From The Shadows (Ep.65)
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Jan 23, 2026 |
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300 Hours to Game in 2026: Empire Total War, Cities Skylines, and Dwarf Fortress (Ep.64)
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Jan 16, 2026 |
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Strategy Games Coming in 2026: Dawn of War 4, Total War 40K, Space Sims, and Indies (Ep.63)
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Jan 09, 2026 |
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Strategy Gaming in 2026: What the Media Gets Wrong. Critical Moves Year in Review (Ep.62)
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Jan 02, 2026 |
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Our Best Strategy Games of 2025 Are a DLC, Another DLC, and a 21-Year-Old Remaster (Ep.61)
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Dec 26, 2025 |
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Total War: Medieval 3 and Warhammer 40K - What Creative Assembly Got Right (and Wrong) (Ep.60)
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Dec 19, 2025 |
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City Builders from SimCity to Skylines, Anno to Frostpunk (Ep.59)
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Dec 12, 2025 |
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Developer Interview: Dr. Ben Angell - AOE2: Chronicles Series (Ep.58)
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Dec 05, 2025 |
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Anno 117: Pax Romana - Why Even Anno Fans Are Disappointed (Ep.57)
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Nov 28, 2025 |
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Thomas van den Berg on Kingdom's Design Philosophy and the Flash Game Era (Ep.56)
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Nov 21, 2025 |
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Football Manager 26 - A New Low For The Series (Ep.55)
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Nov 14, 2025 |
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Sudden Strike 5 is Coming. Is The Series Any Good? (Ep.54)
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Nov 07, 2025 |
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New Year, New Game (Ep.53)
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Oct 31, 2025 |
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Heroes of Might and Magic: OE or Endless Legend 2. Which Is Better? (Ep.52)
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Oct 24, 2025 |
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Steam NextFest Special (Ep.51)
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Oct 17, 2025 |
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RTS Is Quietly Having a Comeback (Ep.50)
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Oct 10, 2025 |
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The Future of Total War (Ep.49)
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Oct 03, 2025 |
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Asymmetry: The Secret Ingredient in Strategy Games (Ep.48)
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Sep 26, 2025 |
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Double Vision: The True State of 4X (Ep.47)
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Sep 19, 2025 |
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Beyond All Reason – Behind the Scenes of BAR (Ep.46)
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Sep 12, 2025 |
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When Developers Quit, Players Keep Games Alive (Ep.45)
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Sep 05, 2025 |
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Does Dawn of War 4 Have What It Takes? (Ep.44)
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Aug 29, 2025 |
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Chris McElligott-Park on AI War, Community, and Running an Indie Studio (Ep.43)
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Aug 22, 2025 |
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Chris McElligott-Park on Game Design, Narrative, and Arcen’s Origins (Ep.42)
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Aug 15, 2025 |
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The State of 4X Strategy. Can It Be Fixed? (Ep.41)
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Aug 08, 2025 |
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Building a Sci-Fi RTS from Scratch – Fungal Front Dev Interview (Ep.40)
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Aug 01, 2025 |
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Can a Strategy Game Work Without a Story? (Ep.39)
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Jul 25, 2025 |
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Get Ready For Heroes of Might and Magic Olden Era (Ep.38)
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Jul 18, 2025 |
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Strategy Games Are Terrible at Teaching You Anything (Ep.37)
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Jul 11, 2025 |
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Celebrating Indie Developers on "Indie-pendence" Day (Ep.36)
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Jul 04, 2025 |
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What Makes a Strategy Game of the Year? (Ep.35)
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Jun 27, 2025 |
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When RTS Was King: The Best Real-time Strategy Games Ever Made (Ep.34)
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Jun 20, 2025 |
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Building Worlds with Game Dev Tatsu – Sanctuary, ZeroSpace & Ablight (Ep 33)
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Jun 13, 2025 |
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The Greatest WW2 Strategy Games Ever Made (Ep 32)
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Jun 06, 2025 |
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These Games Will Ruin Your Life (Ep 31)
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May 30, 2025 |
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What’s Hot, What’s Not. The Warhammer Strategy Catalogue (Ep 30)
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May 23, 2025 |
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A Shift in Strategy (Ep 29)
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May 16, 2025 |
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Currently Playing - Space Bureaucracy and Giant Killer Robots (Ep 28)
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May 09, 2025 |
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The Star Wars Strategy Game You’ve Been Waiting For! (Ep 27)
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May 02, 2025 |
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The One Where Everyone Talks Over Each Other (Ep 26)
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Apr 25, 2025 |
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Why Tempest Rising Could Be the RTS to Watch in 2025 (Ep. 25)
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Apr 18, 2025 |
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RTS vs TBS: What Makes a Great Strategy Game? (Ep 24)
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Apr 11, 2025 |
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Broken Arrow - The Best Military RTS of 2025? (Ep 23)
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Apr 04, 2025 |
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Can You Lead? Luke Hughes on the Emotional Weight of Burden of Command (Ep 22)
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Mar 28, 2025 |
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Civ VII Sucks, So Play These Instead (Ep 21)
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Mar 21, 2025 |
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Singleplayer vs Multiplayer Strategy Games: What’s Actually Better? (Ep 20)
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Mar 14, 2025 |
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The Best and Worst of Steam Next Fest (Ep 19)
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Mar 07, 2025 |
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Sid Meier’s Civilization VII - Is it Any Good? (Ep 18)
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Feb 28, 2025 |
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Sid Meier’s Civilization: How One Franchise Defined 4X Strategy (Ep 17)
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Feb 21, 2025 |
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Why Did AAA Studios Abandon RTS Games? (Ep 16)
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Feb 14, 2025 |
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Easy to Learn, Hard to Master: The Best Intro Strategy Games (Ep. 15)
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Feb 07, 2025 |
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The Art of Strategy: How to Win with Turtle, Rush, or Adapt (Ep 14)
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Jan 31, 2025 |
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Stellaris 4.0 and Steam RTS Fest (Ep 13)
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Jan 24, 2025 |
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The Games of Paradox Interactive (Ep 12)
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Jan 17, 2025 |
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We Played 6000 Hours of Stellaris So You Don’t Have To (Ep 11)
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Jan 10, 2025 |
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War Stories: Why Narrative Matters in Strategy Games (Ep 10)
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Jan 03, 2025 |
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Is 2025 the Comeback Year for Strategy Games? (Ep 9)
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Dec 27, 2024 |
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Morality in Strategy Games – Does It Matter? (Ep 8)
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Dec 20, 2024 |
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The Strategy Games That Delivered in 2024 (Ep 7)
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Dec 13, 2024 |
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The Games That Set the Standard for Strategy (Ep 6)
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Dec 06, 2024 |
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These Would Make Great Strategy Games (Ep 5)
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Nov 29, 2024 |
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The Evolution of Total War (And Its Next Move) (Ep 4)
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Nov 22, 2024 |
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Why Realism Might Be Ruining Strategy Games (Ep 3)
|
Nov 15, 2024 |
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The RTS Renaissance: Is Real-Time Strategy Back? (Ep 2)
|
Nov 08, 2024 |
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The Truth About Strategy Game Remasters (Ep 1)
|
Nov 01, 2024 |
|
Welcome to Critical Moves
|
Sep 30, 2024 |