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| Episode | Date |
|---|---|
|
3DGS Growth: Inside the Gaussian Splatting Revolution
|
Jan 16, 2026 |
|
Splatting the Future: The 3D Gaussian Revolution
|
Jan 12, 2026 |
|
SideFX Houdini 21.0: Breaking Down the Big Release
|
Aug 29, 2025 |
|
VFX Atlas 2025: The Current Landscape of Visual Effects
|
Aug 29, 2025 |
|
GPMI - Faster Than HDMI, More Versatile Than Thunderbolt: Is GPMI the Future of Connectivity?
|
Apr 11, 2025 |
|
Hunyuan 2.0 - Is the end of 3D modeling near?
|
Apr 04, 2025 |
|
Is 3DGRT, a ray-tracing method for particle-based scenes, a game changer and a new standard?
|
Apr 03, 2025 |
|
Unreal Engine Metahuman Audio to Face - What's the deal?
|
Jan 17, 2025 |
|
Unreal Engine Megalights - The big new feature for game development in 2025??
|
Jan 13, 2025 |
|
Realtime Pathtracing Nvidia - the solution everyone's waiting for?
|
Nov 11, 2024 |
|
Twinmotion - Designer’s next door into virtual production?
|
Nov 01, 2024 |
|
3D Gaussian Splats - Faster photorealism?
|
Oct 28, 2024 |
|
Generative 3D Creation - A tool or the artist replacement?
|
Oct 25, 2024 |
|
JangaFX realtime simulations - How more photorealistic can it go?
|
Oct 21, 2024 |
|
DCC export automation and operators - How can I automate my export?
|
Oct 18, 2024 |
|
SMPTE 2110 - What's the deal?
|
Oct 14, 2024 |
|
Procedural Tools - A time saver?
|
Oct 11, 2024 |
|
GhostFrame or frame remapping - The next logical step in ICVFX?
|
Oct 07, 2024 |
|
ComfyUI - Swiss Army Knife for AI?
|
Oct 04, 2024 |
|
OpenUSD - The Next Standard in 3D Creation?
|
Sep 29, 2024 |
|
State of VP Report by Vū Technologies - What's next?
|
Sep 29, 2024 |
|
Virtual Production - How's it different?
|
Sep 29, 2024 |