Notes on Play

By John Drexler

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Image by John Drexler

Category: Games

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Episodes: 30

Description

A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

Episode Date
29: Form factor is everything
Jun 17, 2026
28: I accidentally made a whole game in 3 weeks
Jun 02, 2026
27: The trouble with abundance
May 21, 2026
26: How board game distribution actually works
Apr 29, 2026
25: I made my dream game, but something was wrong
Apr 22, 2026
24: Where do good ideas come from?
Apr 14, 2026
23: Is Catacombian a designer, a publisher, or both?
Apr 08, 2026
22: Steel vs. Soft
Mar 20, 2026
21: Why are there so many medieval games?
Mar 13, 2026
20: Player experience is the guiding light
Feb 27, 2026
19: The best game idea I've ever had
Feb 13, 2026
18: Every prototype I made in 2025
Jan 23, 2026
17: Why my basketball board game failed
Jan 09, 2026
16: How to learn a game
Dec 19, 2025
15: Paying attention to "desire paths"
Dec 12, 2025
14: Games are not stories
Dec 05, 2025
13: Less is more in simulation games
Nov 14, 2025
12: Problem-centered design
Nov 07, 2025
11: Distribution is harder than making things
Oct 24, 2025
10: A board game with hundreds of players
Oct 17, 2025
9: Managing the player's cognitive load
Oct 10, 2025
8: AI is horrible at game design
Oct 03, 2025
7: Escape the mind palace
Sep 19, 2025
6: Letting players decide the victory condition
Sep 12, 2025
5: Suspension of disbelief is a skill
Sep 05, 2025
4: High energy, low ego
Aug 29, 2025
3: The prototyping machine
Aug 22, 2025
2: Kill your darlings
Aug 19, 2025
1: What happens when you can't test a game
Aug 19, 2025
0: Intro
Aug 19, 2025