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| Episode | Date |
|---|---|
|
From Starcraft 2 to Building a New RTS - Tim Morten (CEO @ Frost Giant Studios, Ex-Blizzard, EA)
|
Apr 10, 2026 |
|
From Toy Story to WALL-E: A 30 Yr Career in Animation - John Lee (Art Director, Ex-Pixar & Skydance)
|
Apr 03, 2026 |
|
From Marvel Heroes to 3D AI Pipelines - Tyler Fermelis, Creative Dir. @ Kaedim (Ex Laika, Netflix)
|
Mar 26, 2026 |
|
He Left Mobile Games to Build His Own Game - Damià Ferràndiz (Creative Lead @ Univrse, ex-GameHouse)
|
Mar 23, 2026 |
|
Why AI Won’t Replace Game Artists – Damiano De Cataldo, Former Vehicle Lead at Gameloft
|
Feb 20, 2026 |
|
Why Most New Mobile Games Fail - Fraser Clark, Lead Game Designer @ Sandsoft
|
Feb 12, 2026 |
|
What Makes AI Usable in Real VFX Pipelines - Andy McNamara, Generative AI Lead at Cinesite
|
Feb 05, 2026 |
|
Behind the VFX: The Lost Bus and more - Graham Jack (Cofounder & CTO, beloFX and ex-CTO, DNEG)
|
Jan 30, 2026 |
|
What Makes an Idea Stick - Stuart Witter, Creative Director @ Bloom
|
Jan 23, 2026 |
|
Building a Creative Career the Unconventional Way - Grant Dudson, Creative Director @ Fever
|
Jan 15, 2026 |