The Party Is Full: Inside the Games Industry

By Gengis

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Category: Games

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Episodes: 47

Description

The Party Is Full is a games industry podcast hosted by Gengis Ale Penno. Through thoughtful conversations with developers creators and industry leaders the show explores how games are made how careers are built and where the future of games and online worlds is heading.

Episode Date
Why Game Artists Still Matter in the Age of AI | Emer Tanciatco
Jun 25, 2026
How to Fix World of Warcraft and Save the MMO | Shobek
Jun 19, 2026
Dead Space Creator Glenn Schofield on AI & the Future of AAA Games | TPIF Podcast
Jun 14, 2026
The Future Of Games Is Player Made | Shahar Sorek & Sandi Montaño
Jun 12, 2026
How AI & Streaming Will Change Game Development Forever | Matt Gordon
Jun 05, 2026
Why Great Game Developers Never Stop Adapting | Hannes Seifert
May 29, 2026
The Hidden Data Behind WoW & RuneScape Communities | Rachit Moti
May 22, 2026
Can MMORPGs Ever Return to Their Peak? | Scott Hartsman
May 15, 2026
Turtle WoW and the Power of Player-Led Worlds | David Fried
May 08, 2026
TPIF Roundtable | Let's Talk Community Management
May 02, 2026
How Sound Design Shapes Player Experience | Leon Beilmann
Apr 24, 2026
Why Discovery Is Gaming’s Biggest Problem | Colan Neese
Apr 17, 2026
The Hidden Art of Foley Sound Design | Bastian Gerner
Apr 10, 2026
Cinematic Experiences in Virtual Reality | Demo Akuro
Apr 03, 2026
The Strategy Behind World-First Raids | Ahmpy
Mar 27, 2026
How to Build a Game Studio That Lasts | James Brooksby
Mar 19, 2026
Turning Game Ideas Into Companies | Joni Lappalainen
Mar 13, 2026
What Games Teach Us About Ourselves | Mark Chen
Mar 06, 2026
How to Break Into Game Product Management | Eric McConnell
Feb 27, 2026
TPIF Roundtable | Let’s Talk Game Design
Feb 20, 2026
Lessons From Building Online Worlds | Jack Emmert
Feb 17, 2026
Lead Engineering at Blizzard | Somer Esat
Feb 12, 2026
Building Games Across Decades and the Future of the AAA Industry - Richard Browne
Feb 06, 2026
Hardcore, Classic Plus, and Preserving the Soul of Classic WoW - Xaryu
Feb 03, 2026
Classic WoW, Player Agency, and the Future of MMORPGs - Greg Street
Jan 19, 2026
Servers, Modding, and the Reality of Online Games - Raphael Stange
Dec 19, 2025
The Hidden Challenges of Managing Player Feedback | Steve McLeod
Dec 09, 2025
The Rise of Modern Game Design: Vision, Teams, and Tools | TPIF Episode 20
Dec 03, 2025
The Evolution of Community Management in Online Games | TPIF Episode 19
Nov 06, 2025
The Science of Game Experimentation and Retention With Tom Storr | TPIF Episode 18
Oct 17, 2025
The Craft of Combat Design with Bader AlQahtani | TPIF Episode 17
Oct 10, 2025
Game Design Across Disciplines with Ellise Collins | TPIF Episode 16
Oct 02, 2025
What QA Actually Does in Game Development with Bob Watson | TPIF Episode 15
Sep 25, 2025
Building Games Around What Players Want | TPIF Episode 14
Sep 19, 2025
Game Audio, Networking, and Remote Collaboration with Doug Pennant | TPIF Episode 13
Sep 12, 2025
Leadership Lessons in Gaming with Ben Carcich | TPIF Episode 12
Sep 05, 2025
Lessons in Execution from EA to Call of Duty | The Party is Full Ep 11
Sep 05, 2025
How QA Shapes Better Game Developers
Aug 22, 2025
How to Get Hired in Games with Joe Burridge
Aug 01, 2025
Understanding Multiplayer in Games with Paolo Abela
Jul 25, 2025
Mystery, Risk, & Meaning: The Lost Art of MMO Design with Alexander Brazie
Jul 18, 2025
Building the Future of VR with Dr. Doom (AJ Shewki)
Jul 12, 2025
Two Sisters, One Indie Dream with Aspen & CC Clark
Jul 04, 2025
The Art of Narrative Game Design with Aspen Clark
Jul 04, 2025
Product Thinking in the Game Industry with Aaron Morley
Jun 23, 2025
Designing the Call of Duty Franchise with Nathan Silvers
May 31, 2025
From Biologist to Gaming Product Manager with Anirudh 'Roo' Chauhan
May 25, 2025