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| Episode | Date |
|---|---|
|
Why Game Artists Still Matter in the Age of AI | Emer Tanciatco
|
Jun 25, 2026 |
|
How to Fix World of Warcraft and Save the MMO | Shobek
|
Jun 19, 2026 |
|
Dead Space Creator Glenn Schofield on AI & the Future of AAA Games | TPIF Podcast
|
Jun 14, 2026 |
|
The Future Of Games Is Player Made | Shahar Sorek & Sandi Montaño
|
Jun 12, 2026 |
|
How AI & Streaming Will Change Game Development Forever | Matt Gordon
|
Jun 05, 2026 |
|
Why Great Game Developers Never Stop Adapting | Hannes Seifert
|
May 29, 2026 |
|
The Hidden Data Behind WoW & RuneScape Communities | Rachit Moti
|
May 22, 2026 |
|
Can MMORPGs Ever Return to Their Peak? | Scott Hartsman
|
May 15, 2026 |
|
Turtle WoW and the Power of Player-Led Worlds | David Fried
|
May 08, 2026 |
|
TPIF Roundtable | Let's Talk Community Management
|
May 02, 2026 |
|
How Sound Design Shapes Player Experience | Leon Beilmann
|
Apr 24, 2026 |
|
Why Discovery Is Gaming’s Biggest Problem | Colan Neese
|
Apr 17, 2026 |
|
The Hidden Art of Foley Sound Design | Bastian Gerner
|
Apr 10, 2026 |
|
Cinematic Experiences in Virtual Reality | Demo Akuro
|
Apr 03, 2026 |
|
The Strategy Behind World-First Raids | Ahmpy
|
Mar 27, 2026 |
|
How to Build a Game Studio That Lasts | James Brooksby
|
Mar 19, 2026 |
|
Turning Game Ideas Into Companies | Joni Lappalainen
|
Mar 13, 2026 |
|
What Games Teach Us About Ourselves | Mark Chen
|
Mar 06, 2026 |
|
How to Break Into Game Product Management | Eric McConnell
|
Feb 27, 2026 |
|
TPIF Roundtable | Let’s Talk Game Design
|
Feb 20, 2026 |
|
Lessons From Building Online Worlds | Jack Emmert
|
Feb 17, 2026 |
|
Lead Engineering at Blizzard | Somer Esat
|
Feb 12, 2026 |
|
Building Games Across Decades and the Future of the AAA Industry - Richard Browne
|
Feb 06, 2026 |
|
Hardcore, Classic Plus, and Preserving the Soul of Classic WoW - Xaryu
|
Feb 03, 2026 |
|
Classic WoW, Player Agency, and the Future of MMORPGs - Greg Street
|
Jan 19, 2026 |
|
Servers, Modding, and the Reality of Online Games - Raphael Stange
|
Dec 19, 2025 |
|
The Hidden Challenges of Managing Player Feedback | Steve McLeod
|
Dec 09, 2025 |
|
The Rise of Modern Game Design: Vision, Teams, and Tools | TPIF Episode 20
|
Dec 03, 2025 |
|
The Evolution of Community Management in Online Games | TPIF Episode 19
|
Nov 06, 2025 |
|
The Science of Game Experimentation and Retention With Tom Storr | TPIF Episode 18
|
Oct 17, 2025 |
|
The Craft of Combat Design with Bader AlQahtani | TPIF Episode 17
|
Oct 10, 2025 |
|
Game Design Across Disciplines with Ellise Collins | TPIF Episode 16
|
Oct 02, 2025 |
|
What QA Actually Does in Game Development with Bob Watson | TPIF Episode 15
|
Sep 25, 2025 |
|
Building Games Around What Players Want | TPIF Episode 14
|
Sep 19, 2025 |
|
Game Audio, Networking, and Remote Collaboration with Doug Pennant | TPIF Episode 13
|
Sep 12, 2025 |
|
Leadership Lessons in Gaming with Ben Carcich | TPIF Episode 12
|
Sep 05, 2025 |
|
Lessons in Execution from EA to Call of Duty | The Party is Full Ep 11
|
Sep 05, 2025 |
|
How QA Shapes Better Game Developers
|
Aug 22, 2025 |
|
How to Get Hired in Games with Joe Burridge
|
Aug 01, 2025 |
|
Understanding Multiplayer in Games with Paolo Abela
|
Jul 25, 2025 |
|
Mystery, Risk, & Meaning: The Lost Art of MMO Design with Alexander Brazie
|
Jul 18, 2025 |
|
Building the Future of VR with Dr. Doom (AJ Shewki)
|
Jul 12, 2025 |
|
Two Sisters, One Indie Dream with Aspen & CC Clark
|
Jul 04, 2025 |
|
The Art of Narrative Game Design with Aspen Clark
|
Jul 04, 2025 |
|
Product Thinking in the Game Industry with Aaron Morley
|
Jun 23, 2025 |
|
Designing the Call of Duty Franchise with Nathan Silvers
|
May 31, 2025 |
|
From Biologist to Gaming Product Manager with Anirudh 'Roo' Chauhan
|
May 25, 2025 |