The Examined Game

By Steven Lake

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Category: Video Games

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Subscribers: 2
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Episodes: 38

Description

Visit theexaminedgame.com for all episodes.

What do video games reveal about us? In The Examined Game Podcast, peabody-nominated documentary producer Steven Lake speaks with the creators of the world’s most celebrated video games about how they were made and the personal and professional impact games have had on their lives.

Steven is a Peabody-nominated producer whose work has appeared on Netflix, BBC Storyville, PBS, and The Guardian.

About Steven Lake

Steven Lake is the host of The Examined Game Podcast and a Peabody-nominated documentary producer. His work has appeared on Netflix, BBC Storyville, PBS, Al Jazeera, and The Guardian.


His films include Roll Red Roll, described by The New York Times as “an essential watch,” as well as Phantom Parrot, rated 4 stars by Peter Bradshaw in The Guardian, and Dungeon Masterhood, a coming-of-age documentary with dragons.


Episode Date
"They Will Remember That" Changed Gaming Forever | Ryan Kaufman (The Walking Dead)
Nov 11, 2026
The Biggest Lesson Bethesda Learned From Skyrim (And Can Apply to Elder Scrolls VI) | Bruce Nesmith
Nov 04, 2026
I can't Stop Buying Bethesda Games - Elder Scrolls VI Sentinel, Final Fantasy Rebirth, Sam & Max Freelance Police
Nov 04, 2026
Who's Going To Save The Games Industry? | Sara Hebert Marketing Expert (Ballgame, Oxenfree II)
Oct 30, 2026
The Making of Dishonored & Prey | Raphael Colantonio
Oct 20, 2026
I Asked the Brother and Sister Behind Outer Wilds How It All Began
Oct 15, 2026
The Game Dev Trying to Ruin Your Life (And Save It) | Bennett Foddy (Getting Over It, Baby Steps)
Oct 08, 2026
The Examined Game Special - Resident Evil Movie, Star Wars Zero Company and Assassin's Creed Addiction
Sep 29, 2026
Betting My Career on Talking About Video Games — 6 Months In
Sep 23, 2026
TellTale Game's Fireside Chat with Jon Ingold (Inkle Studios) on 80 Days and The Walking Dead
Sep 18, 2026
How Obsidian Make Games That Actually Come Out | Carrie Patel (Avowed, Outer Worlds)
Sep 09, 2026
The Studio Making Soulslikes For Everyone | Sean Velasco (Mina The Hollower, Shovel Knight)
Aug 31, 2026
A BioWare Insider Explains What Went Wrong | Mark Darrah (Dragon Age, Mass Effect)
Aug 26, 2026
How Do You Make a Board Game Out of Stardew Valley? | Cole Mediros
Aug 19, 2026
What We Got Wrong About The Witcher | Doug Cockle, Voice of Geralt
Aug 11, 2026
90s Games Were Built Different | Stephen Kick (Nightdive Studios - System Shock 1 & 2 Remake)
Jul 30, 2026
I Asked The Witcher Voice Actor What His Career Has Cost Him | Doug Cockle
Jul 21, 2026
Why You Shouldn't Give Players What They Want | Edmund McMillen (The Binding of Isaac, Mewgenics)
Jul 15, 2026
From Pillars of Eternity to Pentiment | Josh Sawyer (Obsidian) PART 2
Jul 07, 2026
How The Drifter Modernised The Adventure Game | Dave Lloyd (Designer)
Jun 29, 2026
From Icewind Dale to Fallout: New Vegas | Josh Sawyer (Obsidian) PART 1
Jun 23, 2026
The Evolution of Life Is Strange | Jonathan Zimmerman (Life is Strange: True Colors, Reunion, Before The Storm)
Jun 15, 2026
How Inkle Studios Built a Sustainable Game Studio | Joseph Humfrey
Jun 11, 2026
We're All Going to Die - Creating Outer Wilds | Alex Beachum Creative Director
Jun 01, 2026
Mastering The Modern Adventure Game | Francisco Gonzalez (Rosewater, Lamplight City, A Golden Wake)
May 25, 2026
The Talent Behind Video Game Hair Design | Amandine Marest (Clair Obscur: Expedition 33)
May 18, 2026
The Mathematics of Interactive Storytelling - Jon Ingold (80 Days, Heaven's Vault, TR-49)
May 11, 2026
The Dial Up Entrepreneur | Scott Miller (Apogee Entertainment, Duke Nukem 3D, Wolfenstein 3D)
May 04, 2026
Hell Broke Loose - The Making of Far Cry 2 | Clint Hocking (Creative Director)
Apr 27, 2026
Making Atomfall: Risk & Reward | Ben Fisher (Head of Design)
Apr 21, 2026
Writing Outer Wilds: Joy, Grief, and Letting Go | Kelsey Beachum (Outer Wilds, Avowed, Outer Worlds)
Apr 14, 2026
Scope, testing, and Finishing Games | Nina Freeman (Cibele, Lost Records: Bloom & Rage)
Apr 06, 2026
Why Platformers need to evolve | Chris Wade (Big Hops)
Mar 30, 2026
Why Great Games still Fail | Mario R. Kroll (Video PR & Marketing expert)
Mar 23, 2026
How Portal Was Written | Erik Wolpaw (Portal)
Mar 17, 2026
Why Play Matters | Julia Minamata (The Crimson Diamond)
Mar 05, 2026
Restoring the Mona Lisas of video games | Larry Kuperman (Nightdive Studios)
Mar 02, 2026
When Naughty Dog Took A Risk On Uncharted 2 | Richard Lemarchand (Uncharted, Naughty Dog)
Feb 23, 2026