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Visit theexaminedgame.com for all episodes.
What do video games reveal about us? In The Examined Game Podcast, peabody-nominated documentary producer Steven Lake speaks with the creators of the world’s most celebrated video games about how they were made and the personal and professional impact games have had on their lives.
Steven is a Peabody-nominated producer whose work has appeared on Netflix, BBC Storyville, PBS, and The Guardian.
About Steven Lake
Steven Lake is the host of The Examined Game Podcast and a Peabody-nominated documentary producer. His work has appeared on Netflix, BBC Storyville, PBS, Al Jazeera, and The Guardian.
His films include Roll Red Roll, described by The New York Times as “an essential watch,” as well as Phantom Parrot, rated 4 stars by Peter Bradshaw in The Guardian, and Dungeon Masterhood, a coming-of-age documentary with dragons.
| Episode | Date |
|---|---|
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"They Will Remember That" Changed Gaming Forever | Ryan Kaufman (The Walking Dead)
|
Nov 11, 2026 |
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The Biggest Lesson Bethesda Learned From Skyrim (And Can Apply to Elder Scrolls VI) | Bruce Nesmith
|
Nov 04, 2026 |
|
I can't Stop Buying Bethesda Games - Elder Scrolls VI Sentinel, Final Fantasy Rebirth, Sam & Max Freelance Police
|
Nov 04, 2026 |
|
Who's Going To Save The Games Industry? | Sara Hebert Marketing Expert (Ballgame, Oxenfree II)
|
Oct 30, 2026 |
|
The Making of Dishonored & Prey | Raphael Colantonio
|
Oct 20, 2026 |
|
I Asked the Brother and Sister Behind Outer Wilds How It All Began
|
Oct 15, 2026 |
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The Game Dev Trying to Ruin Your Life (And Save It) | Bennett Foddy (Getting Over It, Baby Steps)
|
Oct 08, 2026 |
|
The Examined Game Special - Resident Evil Movie, Star Wars Zero Company and Assassin's Creed Addiction
|
Sep 29, 2026 |
|
Betting My Career on Talking About Video Games — 6 Months In
|
Sep 23, 2026 |
|
TellTale Game's Fireside Chat with Jon Ingold (Inkle Studios) on 80 Days and The Walking Dead
|
Sep 18, 2026 |
|
How Obsidian Make Games That Actually Come Out | Carrie Patel (Avowed, Outer Worlds)
|
Sep 09, 2026 |
|
The Studio Making Soulslikes For Everyone | Sean Velasco (Mina The Hollower, Shovel Knight)
|
Aug 31, 2026 |
|
A BioWare Insider Explains What Went Wrong | Mark Darrah (Dragon Age, Mass Effect)
|
Aug 26, 2026 |
|
How Do You Make a Board Game Out of Stardew Valley? | Cole Mediros
|
Aug 19, 2026 |
|
What We Got Wrong About The Witcher | Doug Cockle, Voice of Geralt
|
Aug 11, 2026 |
|
90s Games Were Built Different | Stephen Kick (Nightdive Studios - System Shock 1 & 2 Remake)
|
Jul 30, 2026 |
|
I Asked The Witcher Voice Actor What His Career Has Cost Him | Doug Cockle
|
Jul 21, 2026 |
|
Why You Shouldn't Give Players What They Want | Edmund McMillen (The Binding of Isaac, Mewgenics)
|
Jul 15, 2026 |
|
From Pillars of Eternity to Pentiment | Josh Sawyer (Obsidian) PART 2
|
Jul 07, 2026 |
|
How The Drifter Modernised The Adventure Game | Dave Lloyd (Designer)
|
Jun 29, 2026 |
|
From Icewind Dale to Fallout: New Vegas | Josh Sawyer (Obsidian) PART 1
|
Jun 23, 2026 |
|
The Evolution of Life Is Strange | Jonathan Zimmerman (Life is Strange: True Colors, Reunion, Before The Storm)
|
Jun 15, 2026 |
|
How Inkle Studios Built a Sustainable Game Studio | Joseph Humfrey
|
Jun 11, 2026 |
|
We're All Going to Die - Creating Outer Wilds | Alex Beachum Creative Director
|
Jun 01, 2026 |
|
Mastering The Modern Adventure Game | Francisco Gonzalez (Rosewater, Lamplight City, A Golden Wake)
|
May 25, 2026 |
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The Talent Behind Video Game Hair Design | Amandine Marest (Clair Obscur: Expedition 33)
|
May 18, 2026 |
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The Mathematics of Interactive Storytelling - Jon Ingold (80 Days, Heaven's Vault, TR-49)
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May 11, 2026 |
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The Dial Up Entrepreneur | Scott Miller (Apogee Entertainment, Duke Nukem 3D, Wolfenstein 3D)
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May 04, 2026 |
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Hell Broke Loose - The Making of Far Cry 2 | Clint Hocking (Creative Director)
|
Apr 27, 2026 |
|
Making Atomfall: Risk & Reward | Ben Fisher (Head of Design)
|
Apr 21, 2026 |
|
Writing Outer Wilds: Joy, Grief, and Letting Go | Kelsey Beachum (Outer Wilds, Avowed, Outer Worlds)
|
Apr 14, 2026 |
|
Scope, testing, and Finishing Games | Nina Freeman (Cibele, Lost Records: Bloom & Rage)
|
Apr 06, 2026 |
|
Why Platformers need to evolve | Chris Wade (Big Hops)
|
Mar 30, 2026 |
|
Why Great Games still Fail | Mario R. Kroll (Video PR & Marketing expert)
|
Mar 23, 2026 |
|
How Portal Was Written | Erik Wolpaw (Portal)
|
Mar 17, 2026 |
|
Why Play Matters | Julia Minamata (The Crimson Diamond)
|
Mar 05, 2026 |
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Restoring the Mona Lisas of video games | Larry Kuperman (Nightdive Studios)
|
Mar 02, 2026 |
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When Naughty Dog Took A Risk On Uncharted 2 | Richard Lemarchand (Uncharted, Naughty Dog)
|
Feb 23, 2026 |