Everybody's Talking At Once

By Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

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Category: Video Games

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Subscribers: 2
Reviews: 0
Episodes: 181

Description

A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.

Episode Date
This Nightmare Will Never End! Hell Yeag! with Lilith Walther
Apr 16, 2024
Dragon’s Dogma II, Chaos, and Dogs
Apr 02, 2024
Helldivers II and Making Art about Fascism without Making Fascist Art
Mar 19, 2024
Palworld: A Ludic Reading and a Luddite Reading
Mar 05, 2024
Some of What We Played in 2023
Dec 26, 2023
You Should Be Free, with Glen Henry and Chase Bethea
Dec 12, 2023
Setting the Stakes, with Ezra Szanton
Nov 28, 2023
Devs, Uh, Find a Way, with Eric Peterson (a.k.a. Baja the Frog)
Nov 14, 2023
Reality, Augmented and Otherwise, with Ryan Canuel
Oct 31, 2023
That’s the Point of the Thing, with Jerry Belich
Oct 17, 2023
Ambitions and Ascensions, with Des Gayle
Oct 03, 2023
Chance, Curation, Providence, with Matthew Brelsford
Sep 19, 2023
Baldur’s Gate 3, as Rolled by Two D&D Neophytes
Sep 05, 2023
On Sequels, with Bryant Cannon
Aug 22, 2023
A True History Turnip Exchange, with Jaku
Aug 08, 2023
Drama, Not Trauma, with Jessica Antenorcruz
Jul 25, 2023
Somewhere People Want to Be, with Harris Foster
Jul 11, 2023
Monsters and ‘Merica, LLMs and Luddites, with Ichiro Lambe
Jun 27, 2023
The Thing Nobody’s Talking About, with Andrew
Jun 13, 2023
I Was a Teenage VR Museum, with Sarah Northway and Colin Northway
May 30, 2023
There’s Heart in the Art and the Boat Is Afloat, with Tanya X. Short
May 16, 2023
A Cozy Kind of Clutter, with Anita Tung
May 02, 2023
Spacefarers, Shredders, and In-Home Lasers, with Chris Hanney
Apr 18, 2023
Hackers and Big Robots, with Paul Chamberlain
Apr 04, 2023
More Sleepier Goblins, Fewer Shorter Meetings, with Anya Combs
Mar 21, 2023
Adventures & Ampersands, with Irwin Chen, Nathan Dummitt, & Ed Chung
Mar 07, 2023
This Game Beyond the Game, with Esther Alter
Feb 21, 2023
Remake Us Whole, with Trevor Gureckis
Feb 07, 2023
On Tropes and Triads, with Garry Schyman
Jan 24, 2023
What We Heard and What We Learned in 2022
Jan 10, 2023
What We Played (and What We Didn’t) in 2022: ETAO Quarterly, Vol. 4
Dec 27, 2022
This Episode Has Gone to the Shadow Realm
Dec 13, 2022
Trust, Rust, Tech, and Meat, with Anton Hand
Nov 29, 2022
Shakespearean Shōjo and Wholesome Horror, with Robert Boyd
Nov 15, 2022
The Past and Present of Sword & Fairy, with Johnny Liu
Nov 01, 2022
The ETAO Quarterly, Vol. 3
Oct 18, 2022
Root and Branch, with Aidan Moher
Oct 04, 2022
Democracy at Work, with Jessica Gonzalez
Sep 20, 2022
Levels Are Good, Actually, with Aaron Nemoyten
Sep 06, 2022
Drome Sweet Drome, with Anisa Sanusi
Aug 23, 2022
Things Worth Thirsting For, with Chandana Ekanayake
Aug 09, 2022
The ETAO Quarterly, Vol. 2
Jul 26, 2022
Last Call, with Zach Barth
Jul 12, 2022
At the Academy with Mike Salyh and Wyatt Bushnell
Jun 28, 2022
Neural Spike, with Heather Flowers and Aura Belle
Jun 14, 2022
Unwieldy Delights, with Damien Crawford
May 31, 2022
After the End of Everything, with David Galindo
May 17, 2022
New New Content, with William Pugh
May 03, 2022
Organic Growth, with Marina Kittaka and Melos Han-Tani
Apr 19, 2022
The ETAO Quarterly, Vol. 1
Apr 05, 2022
Playing with Genre and Building a Scene, with Glen Henry
Mar 22, 2022
What Do You Want the Players to Feel? (with Spenser Starke)
Mar 08, 2022
Making Things Better, with Osama Dorias
Feb 22, 2022
An Indie for Indies, with Dean Razavi
Feb 08, 2022
Reality-Adjacency, with Star St. Germain
Jan 25, 2022
Being Real with Victor Burgos
Jan 11, 2022
What We Played (and What We Didn’t) in 2021
Dec 28, 2021
What We Heard and What We Learned in 2021
Dec 14, 2021
Behind the Cylinder, with Carlos Bordeu
Nov 30, 2021
What Else Game Devs Do, with Masao Kobayashi
Nov 16, 2021
A Changing World and How to Change It, with Mike Grieci
Nov 02, 2021
(Chef)Squad Goals, with David Galindo
Oct 21, 2021
An Approachable Roguelike Full of Cats, with Aaron San Filippo
Oct 05, 2021
Trying Your Best and Helping Somehow, with Megan Fox
Sep 21, 2021
Pop Culture Belongs to Everyone, with Laia Bee
Sep 07, 2021
A Better and Weirder World Than This One, with Don Bellenger
Aug 24, 2021
This Sense of Freedom, with Charles Bardin
Aug 10, 2021
Make Art, Do Crimes, with D-Cell Games
Jul 27, 2021
Hope Too Is Rad, with Lauren Mee
Jul 14, 2021
How to See Everything Neoliberalism Ignores, with Tali Faulkner (a.k.a. Veselekov)
Jun 29, 2021
On Replays, Remasters, and Remakes
Jun 15, 2021
As Joyously and Explicitly as You Can, into the Fleshy Breach, with Xalavier Nelson Jr.
Jun 01, 2021
Making Space to Make Games, with Yadu Rajiv
May 18, 2021
An Accidental Genre, with Santiago Zapata (a.k.a. Slashie)
May 04, 2021
The Mayonnaise Allegory, with Jeremy Warmsley
Apr 20, 2021
The Futures of Stories, with Russell Quinn
Apr 06, 2021
A Nuanced Critique of Subtlety, with Chevy Ray
Mar 23, 2021
Designing for Empathy, with Anisa Sanusi
Mar 09, 2021
Rogue Chunks, with Chris King
Feb 23, 2021
Experiencing America, with Bryant Young
Feb 09, 2021
Communities and Modularities, with Chel Wong
Jan 26, 2021
What We Heard and What We Learned in 2020
Jan 05, 2021
What We Played (and What We Didn’t) in 2020
Dec 22, 2020
The Work of War, with Zach Barth
Dec 08, 2020
The Latest Generation
Nov 24, 2020
This Kindness unto Death, with Nick Guérin
Nov 10, 2020
Art, Honestly, with Brian Handy
Oct 27, 2020
Math and Art, with Oskar Stålberg
Oct 13, 2020
Utopia by Necessity, with Nils Deneken
Sep 29, 2020
All Things Liminal and Bespoke, with Damon Reece
Sep 15, 2020
Refusing to Compete, Choosing to Cooperate
Sep 01, 2020
We All Just Want Attention, with Warren Arnold
Aug 18, 2020
How Conflict Sounds, with Ilan Eshkeri
Aug 04, 2020
Workdays in Hell Dimension, with Laura Michet and Brendon Chung
Jul 21, 2020
Space Chasing Together, Apart, with Bobby Fowler and Brenda Noiseux
Jul 07, 2020
Talking about Way More than Coding, with Moo Yu
Jun 23, 2020
Access and Challenge, with Greg Haynes
Jun 09, 2020
Everything Animal Crossing, and Everything Else
May 26, 2020
Arcade Games in Isolation, with Nikita Mikros and Josh DeBonis
May 12, 2020
When It’s Right to Fight, with Shawn Alexander Allen
May 05, 2020
In Sokpop We Trust, with Tijmen Tio
Apr 28, 2020
What a Wunderlingful World, with Olof Karlsson
Apr 14, 2020
Arvi Is Talk, with Arvi Teikari
Mar 31, 2020
Getting Back on Track, with Adriel Wallick
Mar 17, 2020
Relatively Manifold, with William Chyr
Mar 03, 2020
That Real Genuine Connection, with Emma Kinema
Feb 18, 2020
Emotional Survival, with Paula Rogers and Vincent Perea
Feb 04, 2020
Delicious to the (Mad) Max, with David Galindo
Jan 21, 2020
What We Played and ‘Casted (and What We Didn’t) in 2019
Jan 07, 2020
Making Beautiful Places, with Phoebe Watson
Dec 24, 2019
Hyper-Focused Antifragile Games as Drugs as Puzzles, with Zach Barth
Dec 10, 2019
The Black Queen’s Tutorial, with cs wallace
Nov 26, 2019
Making Mysteries More Mysterious, with Joe Russ
Nov 12, 2019
Skating on Water and Swimming in Menus, with kalin
Oct 29, 2019
Where the Die Had Not Yet Been Cast, with Max Krieger
Oct 15, 2019
Everything That Could Possibly Be More Complicated, with Sam Rosenthal
Oct 01, 2019
Just a Big Old Mess, with Ricky Haggett
Sep 17, 2019
When You’re in It, with Matthew Seiji Burns
Sep 03, 2019
Welcoming Surrealism, with Melos Han-Tani and Marina Kittaka
Aug 20, 2019
A Consigliere’s Life for Me, with Alan Dang
Aug 06, 2019
Better Ways to Build Better Stories, with Bryant Cannon
Jul 23, 2019
Choices and Games and Stories, with Juan Vaca
Jul 09, 2019
The Art of Design(ing Art), with Greg Batha
Jun 25, 2019
Now Game Music Is Just Music, with Jim Guthrie
Jun 11, 2019
Weird Mad Stuff, with Zachariah Chandler
May 28, 2019
Something Bigger Than We Are, with Jordan Thomas
May 14, 2019
This Living Online Thing, with Jay Tholen
Apr 30, 2019
Accessibility and Joy (also Dogs), with Brian Fairbanks
Apr 16, 2019
How to Play Games Wrong
Apr 02, 2019
What Level Designers Design, with Evan Hill
Mar 19, 2019
The Thing Is the Thing It Is, with C. Andrew Rohrmann (a.k.a. scntfc)
Mar 05, 2019
A Quantum of Wobble, with Robin Baumgarten
Feb 23, 2019
There Is Co-Op on Mars, with Philip Buchanan
Feb 09, 2019
Literally Anybody Anywhere, with Rami Ismail
Jan 26, 2019
Food, Death, and Everything Else Worth Talking About, with Gabby DaRienzo
Jan 12, 2019
One Hell of a Not-Hell, with Greg Kasavin
Dec 29, 2018
What We Played and ‘Casted (and What We Didn’t) in 2018
Dec 15, 2018
The Perfidy of THE SUN, with Heather Flowers
Dec 01, 2018
This Is a Call (Back) to ARMS
Nov 17, 2018
Be a Part of the World You’re Changing, with Jakub Kasztalski
Nov 03, 2018
Something Wicked This Way Apples, with Bobby Fowler and Brenda Noiseux
Oct 31, 2018
The Persistence of (Stories about) Memory, with Henrik Pettersson
Oct 20, 2018
Let’s Be Bards, with Greg Lobanov
Oct 06, 2018
This Is MEATPUNK and I’m Telling Everyone, with Josie Brechner (a.k.a. Visager)
Sep 22, 2018
Singing Dunes and Wandering Creatures, with Max Arocena
Sep 08, 2018
REPL PUNK, with Zach Barth
Aug 25, 2018
Co-Op Hath Four Furies, with Kenny Lee
Apr 18, 2018
You Can Feel Great All The Time Solving Problems, with Zach Barth
Mar 21, 2018
Thumbprints and Thunder, with Joel Corelitz
Feb 15, 2018
On Orcs and Orchestras, with Garry Schyman
Oct 10, 2017
Pyre, Purgatories, Prison Dramas, and Talking Dogs, with Greg Kasavin
Jul 24, 2017
Persona 5 and the Punk of Pope Joan, with Adam Osborn
Jun 09, 2017
A Seminar (Just Bearly) on Persona 3 and 4, with Adam Osborn
Mar 28, 2017
Criticizing Videogame Critique, Part 2, with Richard Terrell
Nov 22, 2016
Criticizing Videogame Critique, Part 1, with Richard Terrell
Nov 15, 2016
The Dark Souls of Increasingly Unhelpful Analogies
Nov 08, 2016
Gem Fusions and Fandom Fissions in the Universe of Steven Universe
Nov 01, 2016
Virtual Realities and Pretend Robots, with Dan Teasdale (and Cassie)
Oct 25, 2016
Node-Crawling and Puzzle-Fighting, with Chris McQuinn
Oct 20, 2016
Squaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander
Aug 03, 2015
A Pseudo-Instruction That Has No Effect, with Zach Barth
Jul 14, 2015
Toys in Games, Games as Toys, and Action Henk as Both, with Roel Ezendam
May 11, 2015
On the Semi-Unspoilability of Infinifactory, with Zach Barth
May 04, 2015
Games That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson
Mar 02, 2015
On the Art of the Anti-Puzzle, with Zach Barth
Jan 29, 2015
All That Glitters Is Not Goblin, with Dan Teasdale
Jan 27, 2015
Work-of-Art-as-Gateway-Drug (and How the Internet Will Hopefully Solve Everything), with Jack Lawrence Mayer
Oct 03, 2014
Making a Sequel to Chess and Making Sense of IP Law, with Zac Burns
Aug 19, 2014
Lizardry, Technology, and What to Call Roguelikes, with Geoff Blair and Matt Hackett
Jul 15, 2014
The Oddness of Art and the Forgotten History of Sound, with Lila Newman
Jul 08, 2014
Evaluating Transistor
Jun 27, 2014
It’s a Dad, Dad, Dad, Dad World, with Phil Tibitoski
Mar 11, 2014
Making Sense of the Macklemore Backlash, Part 2
Feb 11, 2014
Making Sense of the Macklemore Backlash, Part 1
Feb 04, 2014
Defining Games (But Not Art) with Richard Terrell
Jan 14, 2014
Enthusing and Kvetching with Alx Preston
Dec 26, 2013
How Steam Became the Most/Only Acceptable DRM
Dec 10, 2013
Will SteamOS Kill Consoles and/or Save Christmas?
Dec 03, 2013
Unpacking the Indie Custom Cube
Nov 26, 2013
What Happens After Success, with Davey Wreden
Nov 09, 2013
On Weirdness and Geek Culture, with Jake Kazdal
Aug 27, 2013