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Episode | Date |
---|---|
GDD 026 : Limitless Production
|
Jan 02, 2016 |
GDD 025 : Virtual Reality Deep Dive
|
Jun 25, 2015 |
GDD 024 : Design – Metroidvania #1
|
May 11, 2015 |
GDD 023 : Production – Lean Startup Decoded
|
Apr 17, 2015 |
GDD 022 : Design – Physics Gameplay
|
Feb 12, 2015 |
GDD 021 : Business – Monitizing Your Game
|
Dec 18, 2014 |
GDD 020 : Puzzle Design
|
Sep 20, 2014 |
GDD 019 : How To Get Contract Work
|
Sep 05, 2014 |
GDD 018 : Deep Thoughts About Death In Games
|
Aug 12, 2014 |
GDD 017 : Audio and Soundtrack for Games – An Overview
|
Aug 08, 2014 |
GDD 016 : When is a Game Done?
|
Jul 09, 2014 |
GDD 015 : What To Do With $10K?
|
Jun 26, 2014 |
GDD 014 : How To Turn an Idea Into A Game
|
May 24, 2014 |
GDD 013 : PAX East And Kickstarter, Lessons Learned
|
Apr 28, 2014 |
GDD 012 : Two Ways You Can Get Funding For Your Game
|
Apr 12, 2014 |
GDD 011 : Beginner’s Guide To Enemy AI
|
Apr 07, 2014 |
GDD 010 : Screenshots – Get The Attention Your Game Deserves
|
Mar 18, 2014 |
GDD 009 : How To Add Replay Value To Your Game
|
Mar 10, 2014 |
GDD 008 : How To Make 2014 A Great Year For Game Developers
|
Jan 08, 2014 |
GDD 007 : Camera and Cinematography For Games
|
Dec 18, 2013 |
GDD 006 : Characters, Control, and Mechanics
|
Dec 12, 2013 |
GDD 005 : Getting Started With Procedural Level Design
|
Nov 11, 2013 |
GDD 004 : The Power of Focus Testing
|
Oct 25, 2013 |
GDD 003 : Forming an Indie Video Game Studio
|
Oct 09, 2013 |
GDD 002 : Self Publishing vs Mobile Publisher Part 2
|
Aug 19, 2013 |
GDD 001 : Show Introduction and Self Publishing vs Mobile Publisher Part 1
|
Jul 29, 2013 |