The Story of the World

By getinthedamnbox

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Category: Games

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Episodes: 25

Description

"You wake in an unknown place. You don't know where you are or how you got here." Amnesia and danger. In video games, it's a familiar scene---so familiar that its weirdness has been worn away by repetition. It's a trope! It happens all the time! Characters get amnesia; it's just what they do. They get amnesia, explore their world, pick things up, and fight monsters. But these tropes become a lot less familiar when they're plopped into the pages of a book, where (in the absence of a player) characters are expected to have motivations that are entirely their own. Why would a character who is lost and scared "go north," "get food," or "attack monster"? How does it feel to "search corpse"? What does someone actually do when instructed to "check inventory"? To plumb these depths, I made a game. I recruited friends to play the game. Then I adapted that experience into a book. And I made that book into a radio drama. This is the result. I hope you enjoy it.

Episode Date
25: Day Two
May 15, 2015
24: A Cold Site
May 15, 2015
23: All the Way Around
May 15, 2015
22: Battleship
May 15, 2015
21: With Borrowed Plans
May 15, 2015
20: Contrails
May 15, 2015
19: The Wilds
May 15, 2015
18: Cruelest Echo
May 15, 2015
17: Perception
May 15, 2015
16: Harvest Ax
May 15, 2015
15: Scouts
May 15, 2015
14: To Escape a Nightmare
May 15, 2015
13: Only One Way
May 15, 2015
12: Contrast
May 15, 2015
11: Convergence
May 15, 2015
10: The Catacombs
May 15, 2015
9: The Attic
May 15, 2015
8: Greatest Clarity
May 15, 2015
7: Deepest Trench
May 15, 2015
6: Health
May 15, 2015
5: Accuracy
May 15, 2015
4: Skeleton Shield
May 15, 2015
3: Sneaker Bolas
May 15, 2015
2: Exiles
May 15, 2015
1: Denizens
May 15, 2015